Dungeons & Dragons 5E groups looking for players

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
|| THE SCOURGE OF THE SANGUINE MIST ||
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

|| THE SCOURGE OF THE SANGUINE MIST ||

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
A dark archipelago of dangerous waters, unforgiving weather, and ruthless people, ruled by a cold and powerful Empress. The realm fell into despair when a deadly plague known as the "Sanguine Mist" or simply the “Red Mist” as it’s known colloquially, swept over the dark waters, causing a painful and gruelling end as symptoms include; visible, bright red veins, frequent bleeding from nose, mouth, or eyes, fragile skin that bruises and cuts easily, oddly liquid looking pupils and most notably, the constant coughing and hacking up a bloody, crimson mist that eventually causes the infected to suffocate, before reanimating their corpse as a mindless, siren-like zombie. Life here is tough, but the people are tougher, and there’s been an odd sense of routine that has formed since the first signs of the infection. Many make their living hauling or pilfering parts of the dead and dying, and while a vague sense of normalcy has returned, there remain a few who continue to search for a cure.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Legends of Tharxsis
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Legends of Tharxsis

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This is a very roleplay-heavy campaign. Combat absolutely happens and can be important, but there is generally less of it than you would find in a typical D&D game. Characters, relationships, exploration, lore, choices, and the consequences of those choices make up a huge portion of the campaign. The tone can also change quite a bit depending on what is happening. There are storylines that get genuinely serious, emotional, or intense, but there are also sessions where everyone spends half the night laughing. One of the things we enjoy about the campaign is that it has room for both. It can be dramatic when it needs to be without feeling like the characters aren’t allowed to have fun. The DM has also built an extremely large amount of lore over the years. There are history documents, setting information, character-accessible documents, and other material that gets sent out as we learn more about the universe. You absolutely do not need to memorize four and a half years of campaign history before joining, but you do need to be someone who doesn’t mind reading and engaging with the material you’re given.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Tyranny of Dragons (Rewritten)
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Tyranny of Dragons (Rewritten)

Paid game
The Game Master charges a fee to run the game.
Welcome to the Sword Coast! Enjoy your stay. Just ignore the dragons in the skies and those rumors about a growing cult. System: D&D 5e Campaign: Tyranny of Dragons - Heavily Customized Players: 4–5 Schedule: Wednesdays at 7:00 AM MT Price: $15 per player/session - Session 0 is FREE Session Length: ~3 hours Platforms: D&D Beyond, Roll20 & Discord Experience: New and experienced players are welcome! Who Is Your DM? Hello! My name is Sky. I’m 24 and have been playing Dungeons & Dragons for about 9 years, spending most of that time behind the screen as a Dungeon Master. My games lean heavily toward roleplay, character development, and cooperative narrative storytelling. To me, the characters are the heart of a tabletop RPG. A compelling overarching story matters, but the players and their characters are what make that story memorable. I primarily run homebrew campaigns, though I also enjoy taking published adventures and reshaping them around the party. I want your choices, successes, failures, and backstories to have an actual impact on where the campaign goes. The Campaign - Tyranny of Dragons The Cult of the Dragon is on the move. Settlements across the Sword Coast are being attacked, dragons have begun appearing with alarming frequency, and rumors are spreading of something much larger taking shape behind the scenes. You'll begin relatively small - a group of adventurers caught in the middle of a growing crisis - but the decisions you make may eventually determine the fate of the Sword Coast itself. I’ll be running a heavily customized version of Tyranny of Dragons. The original adventure has a reputation for being fairly linear, so I’ve made significant changes to give players more freedom and allow the story to respond naturally to their decisions and characters. Some elements of the original adventure remain intact, so I ask that players do not read the module ahead of time. Avoiding spoilers will make the experience better for everyone. Your Characters Matter Backstories are highly encouraged. I don't expect you to hand me a 20-page document. Give me enough to understand who your character is, what matters to them, what they fear, what they want, and what might pull them into an adventure. I actively use character backstories when planning the campaign. NPCs, enemies, allies, locations, and unresolved pieces of your character's past may become part of the larger story. Your character should generally fit within the Sword Coast/Forgotten Realms, but I'm flexible with established lore. If you've got an idea that doesn't perfectly fit, talk to me and we'll see what we can do. My only major character restriction is no space-themed or Spelljammer-style concepts, as they don't fit the tone I'm going for with this campaign. What Kind of Table Am I Looking For? I'm looking for 4-5 players who want to stick around and build a long-term campaign together. New players are absolutely welcome. You don't need to know every rule or have years of experience with D&D. Experienced players are just as welcome. What matters more to me is that you're willing to engage with the other players, participate in the story, respect everyone's boundaries, and give other characters their opportunity to shine. I want a table where everyone gets the chance to participate and where we're telling the story together rather than competing for the spotlight. Why Pay to Play? I put considerable preparation into my games outside of the actual session. That includes customized encounters, maps, character backstory integration, NPCs, story development, homebrew content, and adapting future sessions around what the players actually decide to do. I also regularly ask my players for feedback. If something isn't working, I want to know. If something is working, I want to know that too. Payment also helps create a consistent group. One of the biggest problems with long-running online campaigns is players constantly joining and leaving. That becomes especially difficult in a character-driven campaign where PCs are woven into the larger story. I'm looking to build a table that can stick together and tell a complete story. Session 0 Is Free Before anyone pays anything, we'll have a completely free Session 0. We'll use it to: Meet one another and make sure the group vibes well together Discuss expectations and house rules Establish boundaries Talk about the campaign and its tone Discuss character concepts Make sure this is actually the kind of D&D game you're looking for If you already have a character idea, bring it! I'm happy to work with you during Session 0 or over Discord afterward to make your character fit naturally into the campaign. What We'll Use D&D Beyond - Character creation, character sheets, sourcebook sharing, and homebrew content. Roll20 - Our virtual tabletop for maps, encounters, and visual aids. Discord - Voice chat and our main hub for communication between sessions. Interested? If you're looking for a character-driven, roleplay-focused campaign where your backstory and decisions can actually influence the adventure, send me a message. Tell me a little about yourself, including: Your name or what you'd like me to call you Your age Your experience with D&D/TTRPGs What you enjoy most about D&D What you're looking for in a campaign Any character ideas you already have (totally optional) Don't worry about writing me an application essay. I'm mostly looking to see whether we'd be a good fit at the same table. Welcome to the Sword Coast. Try not to get eaten by a dragon.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ballad of Tears: Blood and Mud
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Ballad of Tears: Blood and Mud

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Mourndaer is a large continent home to numerous peoples, species, and factions that do not always get along. The Rabi are one such people, frog-like humanoids who have made the vast marshes of the south their home; the Nation of Merre.  Most Rabi are peaceful by nature, and very spiritually inclined. They travel the waterways in floating wooden settlements, taking only what they need to survive. With a strong sense of community, the villages of Merre are some of the most peaceful and crime-free in the world. Our party will begin in Croara, another Rabi village where nothings ever happens. Until you arrive, that is.. __________________________________________________________________________________________________ This is a homebrew world of mine that's been in development for a little bit now called Terraquin. It's an expansive dark fantasy world inspired by some of my favourite fantasy media, like Warhammer, Lord of the Rings, and GoT, to name a few. My DMing style is very rule of cool and narratively focused, so if that sounds like something you'd be interested in, shoot me a message and I'll give you more details. Thanks!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
grounded: the helix organizations mistakes
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

grounded: the helix organizations mistakes

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Heckna!
Players
1/4
GM
0/1
Dungeons & Dragons 5E
en English

Heckna!

Heckna! is a 5e adventure story designed to take characters through levels 1 to 10. Game Masters and players alike will delight in this whimsical, dark carnival setting! Will you see through the glitzy and glamorous charade or fall prey to Heckna’s everlasting torment?

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Lost Mine of Phandelver | D&D 5e | New Player Frie
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Lost Mine of Phandelver | D&D 5e | New Player Frie

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for adventurers! Have you always wanted to try D&D but never had the chance? Or are you a seasoned adventurer looking for a relaxed, story-focused table? I’m looking for players to join me for Lost Mine of Phandelver, a classic D&D 5e adventure filled with exploration, roleplay, dungeon delving, and plenty of opportunities for your characters to become the heroes of the story. 🎲 About the Game * System: D&D 5e * Adventure: Lost Mine of Phandelver * Experience Level: Beginners absolutely welcome! * Table: 18+ * GM Experience: 2 years * Style: Rule of Cool > Rules As Written * Tone: Adventure, exploration, roleplay, comedy, and classic fantasy * LGBTQ+ Friendly: 🏳️‍🌈 Everyone is welcome at my table I’m a relatively laid-back GM who cares more about everyone having a great time than stopping the game every five minutes to consult a rulebook. If something makes sense for the story and doesn’t completely break the game, I’m usually willing to roll with it. Creativity is encouraged. If you have an idea that isn’t explicitly covered by the rules, tell me what you’re trying to do and we’ll figure it out together. 🌟 New Players Welcome Never played D&D before? That’s completely fine. I’ll help you learn the basics as we play, explain rules when they come up, and give you room to learn without feeling like you’re being tested. You don’t need to know what every action, bonus action, reaction, spell slot, or mysterious collection of numbers on your character sheet means before we start.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Parma Heights
Campaign
Yawning Portal into Homebrew Adventure
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Yawning Portal into Homebrew Adventure

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Howdy! We have a Friday evening D&D game that is looking for at least one player, but preferably two or even three to fill out gaps in the group. We are currently level eight and going through the book Tales from the Yawning Portal. The primary DM is setting the story in his own world and making the appropriate changes to the stories and encounters within. I, the co-DM, only help with balancing encounters, story hooks and paint most of the minis that are used in the game. The plan is to get through the book and the optional level twenty encounter at the end with the players learning about his homebrew world as they progress. Then at the end, launch into a potentially longer, fully homebrew adventure set in his world. Most things are allowed from 2014 fifth edition, minus some things that simply wouldn't make sense in the world (Warforged, some Planescape stuff, a small handful of spells, the modern equipment in the DMG, etc.). We do however use some third party resources to fill in gaps and plenty of homebrew and Unearth Arcana rules as well. I cannot justly describe his world, but it is inspired by Final Fantasy XIV, some of the earlier Tales game, and has achieved steampunk and early 1900s-era levels of technology that works in tandem with magic. It still has plenty of high fantasy tropes and stories, but can also be more gritty and low fantasy just as easily in parts. We try to have some of each and have them flow together in a balanced way. The game will be held on Fridays starting at 6:00PM EST, hosted at a game shop we both use. The game uses physical miniatures and roll out battle mats, but online character creation (most players use Dndbeyond, but it is not required so long as we can access and view player sheets). Everyone at the table is late twenties to early thirties, nerds who like fantasy and sci-fi, can get a bit loud but try to be friendly, and love collecting new, shiny dice as often as we can and showing off the best ones. We try not to discuss real life topics at the game and would welcome anyone to our table as long as they're there to play a game and have fun.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Adventures in the Forgotten Realms
Players
5/6
GM
0/1
Dungeons & Dragons 5E
en English

Adventures in the Forgotten Realms

Hello! We're a group of 5 players currently seeking a dm to run a long term campaign in the Forgotten Realms! We already have a few character ideas, we just need someone to take us on our journey. We have just a few requirements: Please be over 18! No bigots, we are a queer friendly space. We have a few homebrew races/subclasses we wanted to make, so if you're willing to work with us on some homebrew/maybe house rules as needed, that'd be great. We want to get to at least level 17 at some point, so please be in it for the long haul!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
DND 5.5
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

DND 5.5

Howdy folks. Longtime DM, looking for players interested in playing dnd. Might do a module, might run some homebrew, we'll see in session 0. If interested please PM me. Looking for a laidback, mostly RP experience, probably once a month. Any questions, lmk!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Adventures On The Sword Coast
Players
0/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Adventures On The Sword Coast

Paid game
The Game Master charges a fee to run the game.
Welcome young adventurers to the Lost sliver continent of Faerun (Forgotten realms). A seemingly lost or ignored corner of the known world, but our story begins on The Sword Coast. The Undisputed powerhouse of Civilization and Magical prowess, From The juggernaut cities such as Baldur's Gate, Neverwinter, and Waterdeep. To the minor villages and towns like Phandlian or Leilon. The sword coast has an abundance of things to do, kill, and purchase. Luckily we begin in the capital city of Neverwinter, but the party doesn't stay long. Something...Dark and ominous draws the party south towards the mining town of Phandalin. Call it a gut feeling, or perhaps you are just interested in the coin, Or perhaps you have a nobler pursuits. Whatever the reason, the Story begins just as the party is preparing to leave the city. What awaits them in Phandalin? What will they do? What Is causing this odd gut feeling? Find out in our sessions~ Game Overview- This game is going to be a cobbled together mess, A combination of open world sandbox and structured modules. For starters the game will focus on the events in Phandalin, but there is potential for more and beyond. Corely the game will be ran with the modules "Dragon of icespire peak" and "The Shattered Obelisk" So if you have already played it, I'd recommend skipping this one. The game as a whole will be roleplay focused, and offer you chances and choices. want to ignore the story and focus on building a thriving bakery empire? Sure. Want to kill the guy who is offering you the quest to skip right to the reward? Sure. All i will say is this, Consequences are a big part of the game. Sure, you CAN start a business empire, but should the main threat be ignored all that work will be for not. And yes, while you can just kill everyone...who knows what might happen as a result. Character creation will follow core rules of 5e as a base, So pretty much anything that's official you can do. I may be open to some wiggle room in terms of Homebrew later on. Stats will be point buy or standard array. Payment for games will be $5 USD per session paid Via either PayPal or Cashapp. (Session 0 and Session 1 are free to get a feel for the game and how it will be ran.) Games Will be hosted here on roll20, while we talk and such via Discord. About me~ Hi my name is Tikos, Im a 24 year old nerd who likes doing quirky voices when i think people aren't listening. Ive been playing DND for a good long while, but only recently have been stepping my toes into DMing. My expereince level in the rules and such is anywhere from Semi-knowledgeful or Moderately-Knowledgeful. I know the Core Rules but forgive me if i need to check every so often. My DMing Style tends to lean more towards Roleplay and fun encounters. Im a bit...Slow, so if i dont understand something the first go arround...be patient with me. i also have a tendicie to stutter or fumble my words...you can laugh...but be nice about it XD.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Aetherial Expanse ForgeVTT
Players
3/7
GM
1/1
Dungeons & Dragons 5E
en English

Aetherial Expanse ForgeVTT

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hey everyone! I'm looking to put together a group for The Aetherial Expanse, which I'll be running through Foundry VTT using The Forge. I'm a new DM, and part of the reason I'm putting this group together is because I want to actually get some experience behind the screen, experiment with different ways of running the game, and get feedback from my players as I improve. A little about my DM style: roleplaying and character voices are definitely not my strongest area yet. I'm still getting comfortable portraying NPCs and improvising conversations. Where I do put a lot of effort is into maps, environments, visuals, and giving players things they can actually see and interact with. I really enjoy making detailed VTT maps and building out locations for the party to explore. I'm looking for players who don't mind having a newer DM and are willing to be patient while I learn. Constructive feedback is absolutely welcome. I'd like this to be a group where everyone can have fun, learn each other's playstyles, and build a campaign together rather than expecting everything to be perfect from session one.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Janesville
Campaign
Icewind Dale Rime of the Frostmaiden
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Icewind Dale Rime of the Frostmaiden

Janesville, WI - Our in-person group is looking for a new player to join. Currently playing Icewind Dale Rime of the Frostmaiden for the past 2 years with past completed campaigns. No experience necessary, must be over 18, D&D 5e 2014 rules only.  We play on Sundays, usually 1-2 times a month on a set schedule. Thanks and let me know if you’re interested!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Waterdeep Dragon Heist
Players
4/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Waterdeep Dragon Heist

Paid game
The Game Master charges a fee to run the game.
Come join the wolves den tavern playing Waterdeep Heist Adventures a D&D 5e (2014) mashup of the alexandrian remix of Waterdeep dragon heist and Keys to the Golden Vault. Enjoy the mystery and intrigue that Waterdeep has to offer in an urban adventure wrapped up in the unique play style of heist adventures, where planning matters, and you can’t just fight your way to the prize! Hello! 👋 I’m Chris the gm, a professional career DM and I’m pleased to be offering my own mashup of Waterdeep. I've been DMing as my full time job for over 6 years now and unlike many GM i don’t need to use gimmicks or homebrew to stand out. If you want to play DND the way it is in the book, I’m the gm for you. I bring top notch voice acting, gorgeous maps, and an unmatched familiarity with roll20 and 5th edition DnD and its settings, rules and characters to the table. You can be certain that I steal the show in Waterdeep Heist Adventures! Currently players are level 3 Time: Sundays at 2pm PST Price: 24$ USD Platform: roll20 and discord for voice.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
E.C.L.I.P.S.E. A chuunibyou campaign!
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

E.C.L.I.P.S.E. A chuunibyou campaign!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
TIME AVAILABILITY! Putting this at the top here since I can't choose multiple days AND times. There are three time slots available- Saturdays at 12 PM ET, Sunday at 12 PM, ET, or Sunday at 6 PM, ET! There is also a Google form at the bottom of the description here! Now Recruiting: E.C.L.I.P.S.E., a Chuunibyou Campaign You always knew you were destined for more. Everyone else just thought it was a phase~ Alright, everyone! I'm looking for players for a chuuni-centric campaign. You'll play as high schoolers, each a chuuni in their own glorious way. Maybe you're the heralded Bringer of Chaos, sent by the Dark God Tyranny. Maybe you're the reincarnation of the Angel of Sorrow. Maybe you are the Absence of Identity, Who Art We. Whatever your manifestation, you've spent years declaring it to anyone who would listen to your ramblings and monologues, though most people stopped listening a long time ago. This year, you're all joining your first official highs chool club: E.C.L.I.P.S.E. (otherwise known as the Extracurricular Club for Literature, Improv, Performance, Storytelling, and Expression). Finally, a place to be exactly who you are: reciting incantations, designing sigils, and arguing over whose dark lineage is more ancient. But deep down, every one of you knows none of it is real, no matter how badly you want it to be. That is, until you meet the club advisor, Mr. Stefan Enoch DuBose! The man is a bit quirky and odd, but seems to mean well. eads better as "None of that matters, however, when he closes the classroom door and does something impossible: real magic, performed right in front of you! The things in the shadows are real. Eldritch creatures are pressing into our world, and Mr. DuBose belongs to a secret organization of powerful entities sworn to stop them. He wants to recruit you. All of you. From that day on, you lead a double life. By day, you're a teenager dealing with homework, club meetings, and classmates (and parents) who still think you're weird. When a creature makes itself known, you transform into the powered self you always claimed to be. As it turns out, you were right all along, silly doubts be damned~ Players will be able to choose what D&D class and race they want to be, however, when they’re not transformed, they will be their normal human selves. We’ll also be using gestalt rules, where players will be raising the levels of two classes at the same time! One of those classes can be whatever you want, but the other will be the Legacy Warlock subclass from the Valda’s Spire of Secrets book! (You’ll find out why if you don’t already know~). We’ll be starting at level 1, and I plan to go up to probably around level 10, but it IS possible to go longer. This is meant to be a more fun campaign, but there is always the chance for serious topics and themes to come up! As such, players must be 18+! https://docs.google.com/forms/d/e/1FAIpQLSe5qHMq3iVISouiVjNfACnHADYZd0RO_MCTeOGymfCk3nhGqQ/viewform?usp=header

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
You can expect to die. But hilariously.
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

You can expect to die. But hilariously.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
A D&D 5e One-Shot About Making Bad Decisions in the Face of Certain Death The premise is simple: You are going to face something you cannot defeat. Not probably can’t defeat. Not might be able to defeat. You are completely and spectacularly outmatched. This one-shot is inspired by Faster, Purple Worm! Kill! Kill! and is designed around the idea of throwing the party into an absolutely hopeless situation and seeing what happens. ⚔️ This is NOT a traditional heroic adventure. There is no expectation that the party will defeat the final threat. There may not even be a realistic way to survive. Instead, the goal is to create a fun, memorable, ridiculous, and occasionally heroic last stand where your decisions determine how your character faces the inevitable. Maybe you run. Maybe you fight. Maybe you come up with an absolutely insane plan. Maybe you spend your final moments arguing with the rest of the party about whose fault this was. Whatever happens, the goal is to have a great time. 🎲 About the DM I’ve been DMing for 2+ years and have experience running games through Discord and Owlbear. I’m also new-player friendly. You don’t need years of D&D experience to join. I’ll help explain rules and get you comfortable with the game as we go. 🏳️‍🌈 LGBTQ+ friendly The table is intended to be welcoming and respectful to everyone. Come ready to have fun, make questionable decisions, and embrace the chaos. ⚠️ Important Player Expectation Character death is not only possible, it is expected. This adventure is specifically built around an overwhelming threat and the possibility of certain death. Please don’t bring a character you’ve spent months developing if permanent character death would ruin the experience for you. Bring a character you’re excited to play, roll some dice, make some memories, and see how long you can keep the inevitable at bay.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Chronicles of Alver - Viking - one player needed
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Chronicles of Alver - Viking - one player needed

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
TL;DR [One Player Needed - All Welcomed] [homebrew - Viking inspired] [Thursdays 21:30 GMT +2 ] We have one slot available for a 4-player party. You can read below everything about the campaign, its settings, etc, and I can share a lot more lore with whoever gets to the Discord "face-to-face" interview :) Since the campaign launched on YouTube, you can also watch recent episodes to get a sense of the current party vibe and overall style. We keep things balanced, so there are episodes with a lot of fighting and episodes with mostly role-play. Mind - We are all experienced players/DMs but amateurs when it comes to "acting", so don't expect great acting, technical know-how, or CR level game ;) You can find it on YouTube under the name: The Chronicles of Alver - https://www.youtube.com/@ChroniclesofAlver I will add that I'm looking for people with the ability to take charge and initiate role play and conversations - I want you to feel like you're in the world and try your best to "live" in it :) Lastly, everyone is welcome to try - I don't care about your race, sexual orientation, or favorite blanket as a child. Be kind and friendly to the rest of the party, and you'll fit right in :) Click the link to apply: https://docs.google.com/forms/d/e/1FAIpQLScIeo4QAfbIuDVafQxzwxbnO4WD9GxjzJyPEBvs4x5R9SeiWg/viewform?usp=header ******************* Hey everyone! This post will be long as I want to give you a lot of information, so bear with me :) Index: About me About the campaign About the world Closing words About me: I'm an experienced DM (over 9 years). I would like to have five players for the campaign. You don't need to be a veteran, but I prefer some experience. The campaign is my homebrew world, which I created for a fantasy book I'm writing (and have been for several long years). I'm the head of a creative studio in an AAA-related gaming company. I'm a fantasy lover, a medieval history buff, and a martial artist, so if it has capes, I'm in! I'm a married father of three with a dog (so technically four as she's very much a daughter to me). I generally love dad jokes and word puns. I always mean my puns! About the campaign: We'll be using 5e with many homebrew elements. All the races and lore are homebrew, but for ease of use, they will all be based on edited versions of "normal" races (and all will be added to D&D Beyond). The party is currently at level 7. This will strike a balance between action and role-play. You will have a lot of weight on the story and direction. Everything goes - as long as it's realistic within the logic and magic of the world. Please let me know what you'd like to try, and we'll see how to make it happen. Death is final. Mostly. If your character dies, it'll be rare to bring them back. But you can always roll a new character. My goal is for you to enjoy the game and story. I don't want to kill your characters. I aim to provide you with a challenge, an engaging story, and a fun and immersive experience. Weekly sessions are held on Thursdays, most often (unless too many people are unable to join, in which case we'll try to find an alternative day for that week). Sessions start at 21:30 +3 GMT (18:30 UTC) and are usually two and a half hours long. We're doing video chat via the Riverside website (also for recording). I believe seeing our faces and expressions helps connect us, so I want people who are not camera-shy. No one cares how you look, what your race or color is, or whatever - be yourself (and your character), and that's great! D&D Beyond + Foundry for combat + Discord (for text chats). YouTube/Podcast - I record our sessions and post them on the campaign's YouTube channel, and may also stream them live later. I'm not delusional in thinking we'll be big or famous, but maybe some people will find our game fun to watch and benefit from it. So you need to be ok with it. Before we dive into lore and character creation, I'll ask you to sign a release form to allow me to upload videos featuring you from our sessions (all the other players have signed this form - it is to protect both you and me in the future). We speak English. I'm not a native speaker, and I don't do accents very well. But I do have excellent English. The sessions will be in English. You need to be able to speak it well. Accents are fine :) Please do not include IRL politics or agendas during sessions - These motifs are ok and might be present if they are relevant to what's going on in the session (i.e, Slavery or the Spanish Inquisition if we face a similar situation - you can use philosophical ideas obviously) - But try not to insert IRL events happening now or in recent years if possible. Age groups - around 30 or above, please Ensure you schedule a time for the session. This is important, as we've had people cancel frequently, leading to canceled sessions that significantly hinder story progression and immersion. Unforeseen shit can happen, of course, but please, if you apply, make sure you can commit to being available for the sessions each week. About the world: We'll be playing in a world called Alver on the continent of Kronland. This is a heavily Nordic-inspired world. Imagine what the late Middle Ages and Renaissance in Europe would have looked and felt like if the Vikings had become the dominant influence rather than Christianity. At the same time, there would still be distinct kingdoms with their own cultures, fashions, and styles. Norse mythology is deeply ingrained in the world.  The lore is inspired by Nordic mythology, but it is NOT Nordic mythology. It's a full-on pantheon and history I created. Some stuff will align and match, but much will not.  The continent is vast, and thus, the distance between cities, villages, and civilizations is such that the world varies greatly, from areas with rare magic and supernatural elements to cosmopolitan cities with mixed races, magic, and wonder. The game is designed to strike a balance between drama, grim humor, and epic adventure. It's not just grimdark or silly - it'll be a mix of all. You'll start small in scope, but the story is meant to go epic by the end.  There are five playable races (with some having sub-races), which I'll share the details of later, but these are the closest "D&D" races to them in racial traits: Menskr: Humans + Vel (homebrew variant human - with some innate self-magical potential) Kettir: Homebrew Tabaxi Hedlinari: Homebrew mix between Dwarfs/Gnomes/Halfings Graari: Homebrew Goliath (with horns! lol) Mal-Siva: Homebrew Aasimar (The only race that can use "real" magic classes like Wizards or Warlocks in my world) Closing words: That's it. If you read all the way here, my respect! I hope we can have a fun, friendly group to play with, grow together, and have emotional support when needed (lol). Feel free to ask me any questions you might have!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Portland
Campaign
A New Beginning
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

A New Beginning

Adult
The table is for players who are 18 or over.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
**YOU ARE CORDIALLY INVITED TO A D&D HOMEBREW CAMPAIGN** ⚔️ The world is not as safe as it once was\. Kingdoms are falling silent\. Ancient powers are stirring beneath the earth\. Strange creatures have begun appearing where they shouldn’t—and rumors speak of a forgotten force that was never meant to return\. You are not heroes\. Not yet, anyway\. You’ll create your own character, forge alliances, make questionable decisions, uncover secrets, and shape the world through your choices\. Expect **role\-playing, exploration, combat, mysteries, unexpected consequences, and plenty of moments where the dice absolutely betray you\.** 🎲 **System:** D&D 5e 🏰 **Setting:** Original homebrew world 🗺️ **Campaign:** Long\-form adventure ⚔️ **Style:** Story \+ exploration \+ combat \+ player\-driven choices 👥 **Players:** 3\-5 📅 **When:** weekly and adjustable based on players schedule 📍 **Where: NE Portland ** **No experience required\.** New players are welcome\. All you need is a willingness to participate, create a character, and help tell a good story\. So… sharpen your sword, prepare your spells, and bring your worst decisions\. **The adventure begins when you walk through the door\.** *Will you answer the call?* 🎲

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Homebrew world looking for 2 more players
Players
5/6
GM
1/1
Dungeons & Dragons 5E
en English

Homebrew world looking for 2 more players

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Looking for 1-2 players for sunday sessions! 5e 2014 Hey all, we are looking for 1 or 2 players to join us in a homebrew longterm campaign. We are early days into the campaign, only level 6 right now, we start at 4pm GMT every sunday, have 3 consistent players with another in and out depending on the week. We've just lost a consistent player due to life getting in the way so hopefully we can pick someone up who wants to play weekly 😁 Players of any experience more than welcome, fun and respectful vibes (except one requirement is you have to be able to attempt to break the DM, we havent succeeded yet but im sure we will at some point 😂) Anyone interested please drop me a message and I can send details on the campaign!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Teen campaign, looking to start a new campaign!
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Teen campaign, looking to start a new campaign!

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I've been a dungeon master a few times now and feel comfortable enough to explore some new stories. I will run a homebrew campaign and am allowing homebrew races and backgrounds (feel free to ask me about other homebrew things as well). I have some stories in mind and would love to ask my players which one they are most interested in. I am okay with long sessions, though I plan to have most session be around 2-4 hours long. If you're interested, send me a message on Discord or on here (I'm more likely to respond on Discord). I try to run a chill campaign, and I allow for a lot of leeway for actions. More Details Schedule: Weekdays from 5pm-10pm, or weekends from 12pm-12am. Any time in between these works for when we can start. Age Range: 14 - 19 Time zone: Only accepting people in the U.S., specifically I am CST. Play Style: Casual Looking for 3-5 players. Software: Foundry and DNDBeyond

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Dungeons & Dragontypes! - A pokemon fantasy world
Players
6/7
GM
0/1
Dungeons & Dragons 5E
en English

Dungeons & Dragontypes! - A pokemon fantasy world

General agreed startingpoint / synopsis:  A ragtag found-family type group of eeveelution gijinkas adventure their way through a fantasy world to unveil the reason as to why pokemon are dissapearing.  (Must preface:) we do not have a DM juuuustt yet, we are a group in early conceptual territory as to why the synopsis is so short! we are hoping to enlist the help of a dm!! we are also looking for two more players! we know that is an explicitly hard/complicated ask, but hey! we love the concept so its worth a shot!!  Important info: Gijinka: meaning anthropromorphised/humanified. --- within the context of the world, the pokemon replace the commonraces. Orcs, humans, elves are all now different pokemon people!  the specifics are very general as of now, enough wiggle room for a dm to invent and play around with specific rules. same with magic/spells and how that interacts with a 'typing' system.  Taken eeveelutions: Eevee Sylveon Glaceon Vaporeon Leafeon Available: Umbreon Espeon Flareon Jolteon (the two that arent selected will be missing in the party roster, and will be missing. one of the parties main motivations) SOOOO YEAH! a shot in the dark, sure, but we hope to find folks willing to have a good time!! players and potential DMS welcome!! even if u just have questions, shoot me a dm!!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Chandler
Campaign
Undetermined campaign in Phoenix metro
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Undetermined campaign in Phoenix metro

I'm a 35 y/o woman in the Phoenix metro area wondering if there are others interested in D&D, or other TTRPGs? I've played a bit of Numenera and Daggerheart. I can DM, or play, I don't really mind. I'm just trying to make some new friends and have fun. There is a gaming lounge in Chandler I would intend for us to meet at, so be prepared to spend a little money each session to support the establishment. Later on, if everyone is comfortable, I'm also capable of hosting, but this would be so much later on it's not worth discussing at this time. I value my privacy! I have a regular 9-5 so 6 PM on weekdays is good, and I'm more available on weekends. Looking to play weekly or biweekly. I'd like to set up a little discord server for us to chat about the game and whatnot between sessions. I don't have any strong campaign ideas in mind. I have a few odds and ends and things I could get excited about, but I think it's just as much, if not more, fun to get a group together first and figure out what we want to play together. If you're interested, please send me a message with anything you'd like to me to know, and include what kinds of things you think are cool and fun in the context of TTRPG. Thank you!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Portland
Campaign
Need DM: Curse of Strand Campaign
Players
1/5
GM
0/1
Dungeons & Dragons 5E
en English

Need DM: Curse of Strand Campaign

Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hey there! I'm looking to set up a Curse of Strahd campaign and I'm in need of a DM to run it! I already have a list of potential players from a reedit post I made, I'm just waiting on a DM before I reach back out to any of them Little bit about me: my name is Psychi (they/them). I'm a goth, queer, disabled TTRPG player who's been playing DnD for just over a decade, and DMing for about a year now. Despite this, I've never been able to play a COS campaign before. It's always been on my list, but I've never had a DM willing to commit to such a long campaign... 😓 Welp, I just moved to portland a bit ago and I'd love to see if anyone was interested in starting a game with me? I'm hoping for a fun, spooky, queer-friendly experience that doesn't shy away from the horror and upsetting nature of the setting I'm flexible on the location, as long as it's in the portland area and easy to get there via public transportation. I'm also flexible about whatever date/time we end up playing because I want to try and find something that fits with everybodies schedules. Pls feel free to reach out if you're interested in DMing for us 😊

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fall of Eight Kingdoms
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Fall of Eight Kingdoms

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hello! I’m looking for 1-2 players to join an ongoing Dungeons & Dragons campaign that has been running for about a year. A few members of our original five-player group unfortunately have to step away because of scheduling conflicts, but the campaign itself is continuing and I’m looking for some new people to join the remaining players. System: D&D 5e, primarily the 2014 rules. Elements from the 2024 rules may be allowed at my discretion. Platform: Discord for voice and Foundry for maps/combat. Schedule: Sundays at approximately 8:00 PM EST, usually weekly. We’re fairly understanding about real-life scheduling and would rather postpone occasionally than routinely play with half the party missing. Age: 18+ This is intended to be a long-term campaign. We’ve already been playing for roughly a year, and there is still a great deal of the story and world left to explore. The world is divided among several kingdoms—some held together by uneasy alliances, others separated by generations of hostility. Something is coming that threatens not merely one nation, but potentially the entire known world. The party has spent the campaign slowly uncovering pieces of that larger mystery while becoming involved in conflicts throughout the setting. There are political struggles, ancient ruins, forgotten civilizations, dangerous organizations, supernatural mysteries, and threats ranging from very human enemies to things that should probably have remained forgotten. The campaign travels quite a bit. Depending on where the story goes, you might find yourself investigating a decaying manor, exploring an ancient ruin, navigating the politics of a major city, crossing a desert, sailing the high seas, surviving a haunted castle, or encountering something from beyond the stars that really does not belong in a fantasy world. I try to maintain a balance of roleplay, exploration, mystery, and combat, with a strong emphasis on characters having their own motivations and connections to the world. Because this campaign has already been running for about a year, I’m looking for players who are comfortable joining a story already in progress. You do not need to know a year's worth of lore before playing. I’ll give new players the information they actually need, introduce things naturally, and work with you to make sure your character has a reason to care about what is happening. There is one thing I would specifically like from incoming players: I want to work together on your character's connection to the world. I already have several major locations, NPCs, factions, mysteries, villains, and future storylines established. Some were also connected to characters whose players are now leaving. Rather than simply throwing those plots away, I would like to work with new players to find places where their characters can naturally connect to some of them. That does not mean I’m going to hand you a premade character or tell you what you have to play. Come to me with your own ideas. Race, class, personality, goals, history, etc. can absolutely be yours. What I’m asking is that you be willing to collaborate with me on the details so that your character has at least one meaningful personal connection to something already happening in the campaign. Maybe an established faction wronged your family. Maybe you're searching for someone connected to an existing mystery. Maybe you come from a place the party hasn't reached yet. Maybe one of the campaign's villains has already affected your life without the party knowing it. There are a lot of possibilities, and I'd rather find one that excites both of us than force someone into a predetermined role. Ideally, I want the new characters to eventually feel like they were always part of this world rather than characters who suddenly appeared because we needed more players. I’m looking primarily for players who: Can generally make Sunday games around 8 PM EST Want a long-term campaign rather than a short adventure Enjoy roleplaying and engaging with other player characters Are willing to investigate things and interact with the setting rather than waiting for the DM to push them toward the next objective Are comfortable with serious storylines while still being able to joke around and have fun as a group Are willing to collaborate with me during character creation Understand that joining an established campaign means there will initially be things their character—and they as a player—do not know Want their character's backstory and decisions to actually matter New players and experienced players are both welcome. I’ve been DMing for nearly a decade, and I tend to put a lot into worldbuilding, NPCs, mysteries, and long-term plotlines. Player decisions can significantly change what happens, including things I originally expected the campaign to do. Interested? Send me a message with: Name/nickname/pronouns: Age: Timezone: D&D/TTRPG experience: What do you enjoy most in a D&D campaign? What kind of characters do you usually enjoy playing? How do you feel about joining an established campaign and collaboratively tying your character into existing storylines? Can you normally make Sundays around 8 PM EST? Anything else you'd like me to know about you as a player? You don't need to submit a finished character concept with your application. In fact, I’d prefer to talk first before anyone gets too attached to a particular backstory, because once I know what kinds of characters interest you I can tell you about parts of the setting that might give you some ideas. If you already have a rough concept, though, feel free to include it. The Fall of Eight Kingdoms has already been going for a year. I'm hoping to find a few players who want to be there for the rest of it.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Threshhold: Chapter 4
Players
4/6
GM
1/1
Dungeons & Dragons 5E
en English

Threshhold: Chapter 4

It's a modern-day D&D campaign largely using 5e/Homebrew game mechanics. A deck of crystal cards suddenly appeared on Earth and give their holders Avatar forms and class abilities. The character dynamic is pretty in depth, I'm essentially running a dating sim, slice of life, along side Dungeons and Dragons. Must be willing to use Discord for chat and DnD Beyond "Maps". We keep everything classy *pinky up*, however this is definitly for 21+ age group if only for comprehension skills. I've taught all 3 of my permanent players as well as integrated and disintegrated many players with varying TTRPG experience. I am a character killer DM, I am also a very good story teller and have SO MUCH MATERIAL. I've read a lot of the Drizzt series and tend reference things (names, items, and places) -- Also a huge Final Fantasy fan. This game will go on regardless of weither everyone joins or no one joins, I'd love to have a few new people though.      A Drow civilization from a magical inner world has discovered Earth, and we're currently trying to stop an invasion. The party just crossed into the Underdark on the way to Agartha. At first, the story was relatively small. A handful of people discovered cards, learned what they could do, trained together, dealt with other Cardholders, and tried to understand why these things had suddenly appeared.      Then everything went to hell. Giant spiders invaded Amherst. The attacks eventually became large enough that the military was fighting openly in the streets, civilians were being evacuated, and the existence of impossible creatures could no longer be completely hidden from the public. The party discovered that the spiders were connected to the Drow, and that Earth isn't the only world humanity needs to worry about. Beneath our world exists Agartha, an enormous magical inner world filled with the races, monsters, civilizations, and magic you'd normally associate with a fantasy setting. Separating Earth from that world is a single passage called the Threshold. And someone on the other side found it. One of the Five Great Drow Houses of Menzoberranzan discovered Earth, creating the possibility of an invasion against a planet that has virtually no natural defenses against magic. Then the Guardian Force cards appeared. A powerful being called Alexander discovered what was happening and cast the Deck through the Threshold, essentially throwing magical weapons into humanity's hands and hoping the people chosen by them could become strong enough to defend Earth. Things escalated again when a cult on Earth summoned a powerful Drow Priestess from another Great House. She killed the holder of the Odin GF card, took Odin for herself, and attacked Amherst alongside a massive spider horde. The party, other Cardholders, Alexander, and the military eventually brought her down. But defeating her exposed a much bigger problem. Alexander recognized her markings. She wasn't from the House already preparing to invade Earth. That means knowledge of Earth may be spreading among the Drow Houses, and if all five learn that an essentially nonmagical world exists beyond the Threshold, Earth could become the prize in a race between them. That's where the campaign is now, nearing the end of chapter 4. The party has crossed the Threshold and entered the Underdark with Alexander. Their goal is to survive a roughly five-day journey around Menzoberranzan, reach the surface of Agartha, and help Alexander find six legendary heroes powerful enough to stand against what may be coming. Meanwhile, other Cardholders remain on Earth, protecting people, recovering GF cards, finding new Cardholders, and preparing humanity for another attack. So new characters have several natural ways to enter the story. You could be an existing Cardholder we've never met, someone who recently discovered a GF card, someone the Earth team recruits, or potentially someone we encounter in Agartha itself.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Denton
Campaign
DND 5E Hombrew Campaign - Denton, Tx
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

DND 5E Hombrew Campaign - Denton, Tx

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
[DnD 5e][Denton, TX] - DM looking for players for a Homebrew 5e campaign Hey there! I moved to Denton a couple months ago and I'm looking to get a small group together to hang out weekly, play D&D, grab drinks, or play boardgames together. Here's the plan: * **System:** D&D 5e * **Format:** We'll kick off with a short one-shot to get a feel for the group, then move into an ongoing homebrew campaign * **Schedule:** Fridays (starting this week) @ 6pm, Denton, TX biweekly campaign sessions, alternating with biweekly hangout nights (board games, drinks, whatever) so Fridays stay a standing thing either way * **Who:** Guys & gals welcome, never played before? Even better. I'm a newer DM myself, so no pressure to know the rules going in. Just looking to find some post-grad peeps who can commit to a weekly hangout. If that sounds like your kind of Friday, hit me up on here and/or Discord: Chashu293

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Baldur’s Gate: Descent Into Avernus
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Baldur’s Gate: Descent Into Avernus

Paid game
The Game Master charges a fee to run the game.
Baldur’s Gate teeters on the edge — between triumph and corruption, salvation and damnation. Cultists roam the alleys promising power, nobles sell their souls for influence, and justice has become a commodity few can afford. When a neighboring city falls into Hell itself, Baldur’s Gate may be next. The question is no longer whether devils walk among us… but how many are already in charge. To save the city, you may have to lead the charge into Avernus, the first layer of the Nine Hells, where war machines roar and archdevils decide the fate of millions. ¿Are you willing to damn yourselves so others can be free? I'm going to run two sessions for this game Monday 10am CST | Beginner's Friendly [0/6] | $18 USD Monday 7pm CST | Beginner's Friendly [0/6] | $18 USD

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Des Plaines
Campaign
UNAMNED Offline DND
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

UNAMNED Offline DND

A group of a few people trying to get a session zero going we're going to be using 5.5 rules with anything from the expanded books of 5e. I'm a first time DM but very much looking forward to playing and growing with you

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Johnson City
Oneshot
Dnd
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Dnd

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Just a chill game ran in a wing it style. I like structure but mostly just come up with things on the fly

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Pirates of Saltmarsh
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Pirates of Saltmarsh

Paid game
The Game Master charges a fee to run the game.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
This campaign is a different take on the module of "Ghosts of the Saltmarsh." We will be playing through the adventures in the module with character driven storylines. This is a naval campaign that will be taking place in waters of Faerun. So your character should have some connection to islands or the water. This campaign will take you down the path of piracy, political mystique, and underwater discovery. A mix of heavy combat, mystery solving, and medium roleplay. Character interaction is encouraged, but full on voices are not required. High Seas, High Fantasy, and Eldritch Horrors Level 1-10, with possibilities of higher levels depending on the game Go from ragtag mercenaries to local heroes. Unravel political plots, fend off living and undead deep-sea threats, and confront eldritch cults. This campaign uses the best of the adventures in Ghosts of Saltmarsh rounded out with additional materials. To join this campaign, or if you're looking for other long-term adventures for D&D 5e campaigns to have a good time in. You can click the link below to get more details on my StartPlaying.games listing page: https://startplaying.games/gm/roll4performance

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Looking for DM for Beginner Campaign!!!
Players
7/7
GM
0/1
Dungeons & Dragons 5E
en English

Looking for DM for Beginner Campaign!!!

HIII we are 7 players and our DM recently just dropped out. We are all fairly beginners and want to put together a regular, weekly campaign. Please pm me if you are interested!!!! We ideally would like to play 5 or 5.5e but are open to other ideas too. Thanks!!!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Lost Mine of Phandelver
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Lost Mine of Phandelver

Paid game
The Game Master charges a fee to run the game.
$25 per session  https://startplaying.games/adventure/cmqzml1vr0065l304hx4nh6xy Step into the Sword Coast and carve your name into Faerun's forgotten history. Your character starts off in the city before heading to the quaint town of Phandalinguided by a cast of fully voiced locals, you'll race against time to find one of your oldest friends and uncover one of the region's oldest secrets. In a slow burn mystery campaign with high stakes, every decision matters. Your choices could mean your name is sung by every bard from Icewind Dale to Baldur's Gate, or it could mean this mystery buries you as another forgotten story. Your time in Faerun doesn't end once the BBEG has been dealt with. As a group you can decide what adventure follows next: Phandelver and Below, Dragon of Icespire Peak or a homebrew creation of my very own. -Play as any race/class combination from the official published works -Expect immersive sound and fully voiced cast of NPCs -Recorded sessions to look back on our adventure -Free session 0 and additional GM time if needed

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Mystery in Durst Manor | D&D 5e (2014) One-shot
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Mystery in Durst Manor | D&D 5e (2014) One-shot

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
Start spooky season early with a mystery and a dungeon crawl for Level Two Adventurers! You and your friends get sucked into a video game and find yourselves in the bodies of your avatars. You can't log off. You don't know what happens if you die. Your only hope is to win the game. - Explore a dungeon in a virtual world. - Fight any monsters that get in your way. - Escape with your lives. For fans of Dungeon Crawler Carl, Jumanji, or Sword Art Online, this one-shot turns a classic gothic horror D&D adventure into an isekai/portal fantasy.  Create your D&D character at Level Two as normal, except for your personality traits, ideals, bonds, flaws, and backstory. For those pieces, imagine an Earth-human who would create this D&D character as an avatar in an online RPG. Use the 27-Point-Buy method for your stats. You may use the following 5th Edition resources for character creation: - Player's Handbook - Volo's Guide to Monsters - Tasha's Cauldron of Everything - Xanathar's Guide to Everything - Mythic Odysseys of Theros - Van Richten's Guide to Ravenloft When your character sheet is finished, send a copy to the DM. This game is also posted on StartPlaying.Games for $15 https://startplaying.games/adventure/cmtnkf5ec00rfk3045bov09g0?ref=clsweaag8006e6ql9qjn0369w

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Bloomington
Campaign
Into the Liar’s Den
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Into the Liar’s Den

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The party sets off on a quest to rescue the princess for the king where they uncover a plot from a mysterious cult. Individuals in the land are competing to become Cyric's chosen and ascend, the party must stop them.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Star Wars game
Players
3/4
GM
0/1
Dungeons & Dragons 5E
en English

Star Wars game

Not complete yet currently needed someone to run it

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Nashville
Campaign
[Offline] [5e 2014] [LGBTQ+ Friendly] Nashville
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

[Offline] [5e 2014] [LGBTQ+ Friendly] Nashville

Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello! Me and a friend are looking for a D&D group in the Nashville area. I am willing to DM if we can't find one. We are 18 & 16 and would prefer people in our age range. I am likely to run from a campaign book. Which one is up to player preference. Please Dm me and if you're interested we can talk details. Time and day can be worked out. But likely will be after 5pm on days excluding Monday and Wednesday.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Pirates! Jungles! Demons! - The Savage Tide
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Pirates! Jungles! Demons! - The Savage Tide

Paid game
The Game Master charges a fee to run the game.
A stolen fortune leads from the streets of Sasserine to pirate-infested seas, lost jungles, ancient ruins, and the horrors of the Savage Tide. Start your fall with a brand-new campaign! Your journey begins in the City of Sails, where a missing fortune and a desperate noblewoman draw you into a conspiracy of thieves, pirates, ancient secrets, and demonic forces. You will command ships, brave pirate-infested seas, explore the lost jungles of the Isle of Dread, uncover forgotten civilizations, and decide the fate of a world threatened by the Savage Tide. This campaign is my 5e conversion of Dungeon Magazine’s legendary Savage Tide Adventure Path—an epic adventure that carries its heroes from the streets of Sasserine to mysterious islands and far beyond. Along the way, you will battle savage creatures, confront dark cults, and awaken ancient powers that should have remained forgotten. What begins as a desperate search for a missing fortune will grow into a struggle for countless lives—and perhaps the fate of the world itself. The campaign features a new homebrew naval combat system designed to be exciting, cinematic, and easy to learn. Perfect for players who enjoy long-term campaigns where choices matter, characters grow, and the world changes around them. Will you rise against the coming darkness—or be swept away by the Savage Tide? The tide is rising. The crew is assembling. Don’t miss the boat! GM Profile: https://startplaying.games/gm/kieron-ogorman SPG Link to the game: https://startplaying.games/adventure/cmpu6nofp004nle04ht9sirri If you do not have a Starplaying account sign up here: https://startplaying.games/referral/cmmff2ifm001sla04d6lcm8f1 Details: System: D&D 5e (2014) Platform: Roll20 + Discord Schedule: Fridays 7 PM EST Session Length: 3–3.5 hours Price: $20 per session via StartPlaying Players Wanted: 3–5 (18+) What to Expect: Roleplay + exploration Investigation and mystery Tactical, meaningful combat Visual maps and custom artwork A long-term, story-driven campaign

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Marietta
Campaign
5e, Cyberpunk, Various
Players
4/6
GM
1/1
Dungeons & Dragons 5E
en English

5e, Cyberpunk, Various

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
My group could use another player. We play lighthearted and rules-light, so if you're a min maxer we may not be for you. That isn't to say we are always roleplaying, we just try not to let rules slow things down, and we try to make sure everyone has a good time. Dinner is alo provided! We meet every other saturday at 5:15 pm. Curently we just started Cyberpunk 2020, but we change pretty often. Probably tryng Shadowdark next.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Murder in Baldur's Gate
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Murder in Baldur's Gate

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Known by all, loved by many, the most popular and respected Grand Duke of Baldur's Gate in the city's history, a legendary hero and adventurer of years past, Abdel Adrian, also know as Gorion's Ward, is about to give a speech at The Wide - the biggest plaza in the Upper City of Baldur's Gate often used as a marketplace. The occasion for the speech is the Returning Day - the most important Baldurian holiday when people celebrate the return of the famous sailor Balduran from Anchorôme to Faerûn, who brought unbelievable riches from his voyage back to his home village of Gray Harbor some 400 years ago and ordered the fortification of the village and building of the city walls around it, thus founding Baldur's Gate. You are among the spectators, the audience at The Wide, ready to witness the living legend. But something goes wrong. Terribly wrong... Starting from that day, you will be caught in the middle of a whirlwind of catastrophic events that would signify the beginning of the Second Sundering - the cataclysm that would later shape the Forgotten Realms as you know them. Are you ready to make history? Join via:  https://startplaying.games/adventure/cmqtzgske001mjl04xdiwunjw?ref=clxomi6dc001odl9rrvmbnrv5

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Don't Deal With the Devil
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Don't Deal With the Devil

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The player starts off in a forest. After ringing a bell they get transported to a different dimension where a ghost traps them. The ghost forces them to sign a contract to do odd jobs for him and now the party is forced to fight for their freedom. I wont go too much further into the story to keep it a suprise but just know that the story ramps up pretty fast and there is a big adventure to be had.:) Pretty leaning into the roleplay, we have combat of course but the campaign is more story and lore focused so yappers are welcome.What I expect is for you to be able to reliably show up every Friday. Other than that you can be yourself and have fun. I am all for player freedom and try my best to make sure everyone has fun. The world is fully homebrewed and made by me.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Don't Deal With the Devil
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Don't Deal With the Devil

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The player starts off in a forest. After ringing a bell they get transported to a different dimension where a ghost traps them. The ghost forces them to sign a contract to do odd jobs for him and now the party is forced to fight for their freedom. I wont go too much further into the story to keep it a suprise but just know that the story ramps up pretty fast and there is a big adventure to be had.:) Pretty leaning into the roleplay, we have combat of course but the campaign is more story and lore focused so yappers are welcome.What I expect is for you to be able to reliably show up every Friday. Other than that you can be yourself and have fun. I am all for player freedom and try my best to make sure everyone has fun. The world is fully homebrewed and made by me.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Portland
Campaign
Flesh for Gold
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Flesh for Gold

Hello! Are you desperate to join a D&D campaign? Sick of playing with toxic grognards and unenthusiastic coworkers? Sick of constant scheduling problems? Sick of being stuck as a DM for what feels like your entire life? Join my game! I am a DM with almost 10 years of experience who just moved into the area and I am looking to make new friends. The campaign will be a mix of 5e and 5.5 with a heaping helping of homebrew for you to enjoy. 65 new subclasses! 30 new races! 15 new spells! And 2 entirely new classes! All lovingly crafted by yours truly and desperate for a playtesting forever home. As you can probably guess from the poster in this campaign you will be a band of bounty hunters making your way across faerun hunting down a wide variety of slippery characters. Will you be honorbound bringers of justice, or profit driven cynics? The choice is yours.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Homebrew campaign
Players
1/8
GM
1/1
Dungeons & Dragons 5E
en English fr French

Homebrew campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Nous sommes en l'an 2855, et l'Humanité a évolué au-delà de la Terre, vers les étoiles, où ils ont découvert toute une communauté galactique composée de multiples espèces avancées qui, comme les Humains, ont développé le moteur interstellaire. Mais après un âge d'or de cette communauté intergalactique, sa prospérité est menacée par divers problèmes : corruption, criminalité, fondamentalistes, terroristes, mais également une nouvelle menace en provenance de légendes. L'apocalypse de la galaxie aurait-elle commencée ?

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
TRP/PBP
Players
0/4
GM
0/1
Dungeons & Dragons 5E
en English

TRP/PBP

Live play by post
A play by post game that runs in real time, so everyone writes together during a set window.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
🎲 PBP / TRP+ — PLAYERS & DMs WANTED! 🎲 Looking for your next campaign? A DM looking for players? Or maybe you're a storyteller looking for a place to run your own game? Come join PBP / TRP+! ━━━━━━━━━━━━━━━━━━ 🐉 D&D 5e ⚡ Pokémon 5e 🎲 More TTRPG systems coming soon ✍️ Play-by-Post & Text Roleplay 🎭 18+ Community 🧙 PLAYERS & DMs WELCOME ━━━━━━━━━━━━━━━━━━ 🎲 FOR PLAYERS Tired of joining servers where you spend more time searching for a game than actually playing? We're building a community where players can: ✨ Find new campaigns ✨ Meet new DMs and players ✨ Explore different systems ✨ Create characters & tell stories ✨ Participate in PBP/TRP games at their own pace Whether you're a veteran or completely new to PBP, there's a seat at the table for you. ━━━━━━━━━━━━━━━━━━ 🧙 FOR DMs Have a campaign you've always wanted to run? Run it here. We're looking for DMs who want to bring their worlds, campaigns, and ideas to life. 🔥 Recruit your own players 🗺️ Run your own campaigns 🎭 Build your own stories 🎲 Try different systems 📚 Share your creations with a growing community You bring the campaign. We'll help you find the adventurers. ━━━━━━━━━━━━━━━━━━ 🌎 BUILD THE COMMUNITY WITH US We're not trying to be another giant Discord where games get buried under hundreds of channels. We're building a community for people who actually want to play, DM, and create. Players looking for adventures. DMs looking for players. Storytellers looking for an audience. There's room for all of them here. ━━━━━━━━━━━━━━━━━━ 🎲 D&D 5e | Pokémon 5e | PBP | TRP | MORE COMING 🔞 18+ ONLY 🚪 JOIN PBP / TRP+ Your next campaign could be one message away.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Voyage
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

The Voyage

Inspired by Homer's Odyssey, this campaign plunges adventurers into a world where the gods are fickle, monsters lurk beyond every horizon, and every island holds a new trial. Sail across storm-tossed seas, outwit legendary creatures, survive cursed kingdoms, and navigate the ambitions of both mortals and immortals. Your choices will shape your legend. Will you rely on steel, wit, diplomacy, or deception? Every voyage tests not only your strength, but your loyalty, courage, and humanity. This is a campaign of exploration, heroic deeds, political intrigue, and ancient myth. Expect dangerous sea travel, memorable NPCs, moral dilemmas, and epic encounters. The sea remembers every promise. The gods never forget an insult. And home is never as simple as it seems. Defy the Gods? or Earn their protection? -NEON the DM *This campaign will be livestreamed every session starting at 1*

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
new gm looking for players
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

new gm looking for players

Hi i am realy new to being gm but want to make a intresting game intrest players aswell to make some new frends if you want a lade back groupe to play and have fun with your in the wright place but please dont reply if your not realy up to is i have had far to meny pepole just give up mid way seting up a sessions if you are interestid message me on discord at clamjam_

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
New Cumberland
Campaign
Looking for players for D&D or Draw Steel
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Looking for players for D&D or Draw Steel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Looking for players interested in playing D&D 5e or Draw Steel. I've been running D&D for ~10 years but I have not run DS so it might be a learning curve if we choose thatbut we'll get there. I sometimes use minis and props but not always. This is free but you bring the snacks and the motivation. We can decide what kind of game we want to run together.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Dawn Wardens
Players
7/8
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Dawn Wardens

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
  Players Wanted for Long-Running Homebrew Campaign — "Dawn Wardens" (Level 12) — $15/session Campaign: Dawn Wardens (homebrew world of Solare) System: D&D 5e 2014 Starting Level: 12 (joining an ongoing campaign) Cost: $15 per session Dndbeyond/beyond 20 | Sessions

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Hollows of Iparea
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Hollows of Iparea

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hollows of Iparea [Text-based] Pitch: You have arrived on a dying planet with no recollection of how you got there. Something is terribly wrong, that much is certain, and worse yet, the planet itself appears to be living. Thralls of an unintelligible hive mind are the only remnants of intelligent life to be seen, and you see echoes of past civilizations in abandon everywhere around you. Your crashed vessel and memories offer no help, and whatever happened here, your survival may depend on a species you cannot understand. System: 5e legacy Tools: Discord, Owlbear Rodeo (VTT). This is a text campaign, you do not need a mic. D&DBeyond sheets are preferred but any others are allowed. Schedule: Fridays, 5 PM - 7 PM EST. Seats: 6 Expectations Game: Players of all experience levels are allowed, but I ask that beginners have a basic understanding of the game's mechanics and know how to create a character beforehand. My DMs are always open for any questions, comments, or concerns about the game. I ask that players don't use AI for responses or for character art. Flying races and Warforged (they don't exist in the setting) are banned. Rudimentary firearms are a thing, and gunslingers are allowed, but modern firearms and technology do not exist. Homebrew is not allowed for classes, and any other homebrew must be run by me. UA and official WotC material is, of course, allowed. 18+ is preferred, and this game is strictly 16+. Characters start at 5th level. Themes: In a nutshell: semi-sci-fi, high fantasy/cosmic horror. This game's overall themes revolve around memory, identity, and isolation. This game also involves elements of survival horror, and resources will be tracked (and scarce). Tone: Overall surreal, bleak, and atmospheric. Safety Tools: TTRPG Safety Checklist & pre-game interview. You can reach out to me at @paws4reason on Discord.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Divine Judgment - Homebrew (FREE)
Players
4/6
GM
1/1
Dungeons & Dragons 5E
en English

The Divine Judgment - Homebrew (FREE)

Join us in adventuring into the unknown. The party was transported to a mysterious realm, they have no idea where they are. All they know about this new land is that there is a mad King who will soon be hunting them, and that he needs to be stopped.  What is this land? Will they stop the King? Will they find a way home?

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Marshall
Campaign
Without heros or Dragons
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Without heros or Dragons

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
hello im George! new to the area and looking for people to play most TTRPG's with. i would like to run DnD 5e but i am very open. I run LGBTQ+ friendly games so all peoples welcome. im pretty flexible so ill talk to yall about good meeting times. id like to meet people in person before you join the game so lets try to set that up, ill respond on discord and on the site anytime . i live in marshall tx but im willing to travel a bit. i have a homebrew campaign ready but if you bring an adventure book to me, ill most certainly run it!  now for the unfun part *not comfortable with drugs *dont like indoor smoking *18+ players only *no drinking during the game *be ready to roleplay LOL

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Rebuild a ruined frontier fortress
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Rebuild a ruined frontier fortress

You're Knights of the Keystone, an old martial order sent where the realm is failing to make it hold. You've just been assigned to the House of Ulgrath: a crumbling chapterhouse on a frontier mostly forgotten by the Order. The roads aren't safe, the walls are failing, the villages are emptying out, and there's a shrine in the cellars nobody wants to explain. Your orders: restore the House, secure the roads, protect the settlements, push outward. How you do it is up to you. What this game is: Human Fighters, Clerics, and Paladins only, starting at level 3. Everyone is a Knight of the same Order. We start as a party, not four strangers in a tavern. Sessions are for the road, the ruins, and whatever lives in them. Exploration, dungeon crawls, tactical fights, and dealing with people who don't trust you yet. The rebuilding happens between sessions, not at the table. Each Knight declares what they're working on, and it shows up on the map. Nobody rolls to repair a road. Gold buys bridges and militia, not just +1 swords. A world that changes. Succeed and a settlement grows outside your walls. Fail and the map gets smaller. Bastion rules once the House is worth calling one. Emergent story, not a plot. I prep situations, factions, and secrets. You decide what happens. A dangerous world with real villains. Not everything is level-appropriate. Sometimes the monster is just a monster. Tone: PG-13. Violence and hard choices, not gore or cruelty for its own sake. We'll do lines and veils at Session Zero, and anything you want off the table stays off it. Looking for: friendly, reliable adults who like exploration, problem-solving, dungeon crawls, tactical decisions, and building something over time. Newer players welcome. Roll20 for maps, Discord for voice/video. Player's Guide (premise, the Order, the Code, character creation, region map): https://docs.google.com/document/d/1loxz6RIv8w1rK4emOIxHOCAECyI8nmgZC8SyILwHhu0/edit?usp=sharing If this sounds like your kind of table, DM me with a bit about yourself, your RPG experience, and what part of the premise grabbed you. I'll set up a short Discord chat with anyone who seems like a fit before sending server invites. Bring a sword. And a shovel.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Darien
Campaign
HomeBrew 5e
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

HomeBrew 5e

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This is a world that I have created. Welcome to the continent of Eyela! All races welcome! Come travel to Eyela and embark over many treacherous parts of this continent. Face small and large foes! Meet so many different people here and it's up to you whether or not to trust them or turn a blind eye.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Sundered Coil
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

The Sundered Coil

Looking for Players — The Sundered Coil For those interested please fill this out, https://docs.google.com/forms/d/e/1FAIpQLSeNlUTSHBC7qp1T1Xw5c9wvbvKx6iiwXJjRQ4_O9OHHITsW7g/viewform?usp=publish-editor. D&D 5e | Every Other Monday | 7:00 PM CST | Owlbear Rodeo | D&D Beyond The world is old, wounded, and full of things people were never meant to understand. In The Sundered Coil, you will step into a dark fantasy campaign of ancient powers, dangerous relics, political tension, strange dreams, and a world struggling to survive after a catastrophe no one fully understands. This is a campaign for players who enjoy: Deep worldbuilding Roleplay and meaningful choices Mystery, exploration, and faction intrigue Dangerous magic and ancient secrets Dragons, broken myths, and strange supernatural forces Heroic adventure in a world that does not always make heroism easy You do not need to know the setting ahead of time. New and experienced players are welcome. Bring a character who has a reason to care, a reason to survive, and maybe one secret they are not ready to share yet. Game Details System: Dungeons & Dragons 5e Schedule: Every other Monday Time: 7:00 PM CST VTT: Owlbear Rodeo Character Sheets: D&D Beyond Tone: Dark fantasy, mystery, adventure, roleplay, combat, and exploration Players Wanted: New and experienced players welcome Campaign Vibe Expect a story where your choices matter, allies may disagree, enemies may have reasons, and the world reacts to what the party does. This is not a “show up and follow the railroad” campaign. Characters will have room to grow, make hard calls, uncover hidden truths, and become part of the world’s unfolding history. > The world still needs heroes. Whether it deserves them is another question.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Realms of Etharis
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Realms of Etharis

Paid game
The Game Master charges a fee to run the game.
[D&D 5e][$20][18+][Dark Fantasy][Roleplay Heavy][Combat Heavy][Neurodivergent Friendly][$20] Burden of Hope | Realms of Etharis — 6 total players, 3 needed to start Here is a referral link to Join!!! https://startplaying.games/adventure/cmtary3ao003dl1048vhjixj9?ref=cmfswdnkx001yll04qeooua59 The gods have died, and with them the hopes of a better world for so many souls. In their absence darkness, once held at bay and sleeping now looms and strangles the land. Ancient secretes held by the gods begin to unchain themselves. Across the lands many suffer disease, hunger, corruption, and the monstrosities that now roam once guarded lands. Vampire princes rule the west, pompous knights and elves the southern lands, Northern tribes fight, raid, and spill both foreign and the blood of their own. While the once great power of the Burach Empire Chokes and fall to its own corruption. But even in a world this cruel, there is still hope. Your stories will define your world weather for good or ill. Faillier and death are expected, while hope flickers to your decisions. Will you defy fate's flame, or snuff it out to fight darkness with you own? ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ About the DM: I'm a DM focused on creating immersive, character-driven stories where your character's history, relationships, and decisions genuinely matter. I lean toward cinematic storytelling, meaningful roleplay, challenging combat, and building a living world that reacts to what the players do rather than forcing everyone down a single path. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ Character Creation: We'll create characters together during onboarding, so you don't need a finished character beforehand. We'll be using the 2024 D&D 5e rules, starting at Level 1, with your backstory woven directly into the world and campaign. Discord will be used for voice and communication, with maps and other tools handled digitally during sessions..

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Scott Pilgrim D&D Campaign
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

Scott Pilgrim D&D Campaign

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
This campaign takes place in the Scott Pilgrim universe, it's going to take place during the events of that series, but it's going to follow the events VERY loosely. Campaign Vibe Genre: Modern urban fantasy, comedy, and action.Tone: Fast, loud, silly, and dangerous. Style: Video game logic, anime physics, and epic music battles. What to Expect Combat: Punch, kick, and cast spells in fast street fights. Loot: Find magic guitars, cool jackets, and extra lives. Choices: Date your friends, pay your rent, or fight a ninja. Game Info System: D&D 5e (with a Scott Pilgrim skin). Platform: Discord and Roll20. Schedule: Irregular.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
At the Edge of the World
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

At the Edge of the World

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi all! I am looking to flesh out a setting of mine and would like to run a mini-campaign. The plan is for it to be biweekly with a total of 8 sessions, 3 hours each. My timezone is EST. Session would begin at 6pm EST the earliest, as I work a 9 to 5. I prefer story-heavy gaming experiences, but plan for this have a balance of combat and roleplay. The setting is my homebrew world of Serene, where the gods split the universe into two halves: the material realm, and the spirit realm. The spirit realm holds strong magic, powerful beings, and impossibly large worlds within its borders. "Recipes for chaos", says Saevel Vendove, one of the realm's greatest elven mages. Determined to bring some semblance of order to the spirit realm, he founded the Circle of Order, an organization who's sole job is to strike down megalomaniacs. Prospective members are scouted and invited to the Order's training academy. As you guessed, your players are part of the incoming class! The tone is whimsical and adventurous, think something akin to fantasy anime like Witch Hat. Sessions will be held on discord voice chat, no camera. I am looking for 4 to 5 players. I am in my 20s, so players must be older than 18, no compromise. If you are interested, please fill out this google form. There are only a handful of required questions asking for your discord/reddit handle, your name, your pronouns, and your ttrpg preferences. Everything else is optional! I know a lot of people already do forms like these, so I wanted to make it light. I will leave it open for a week and a half and reassess from there.  Please apply here

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Icewind Dale: The Long Night | Brave the Wilds
Players
1/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Icewind Dale: The Long Night | Brave the Wilds

Paid game
The Game Master charges a fee to run the game.
Icewind Dale: The Long Night An Extended & Modified Rime of the Frostmaiden Adventure Cost: $20 USD Per session  All payments are done through https://startplaying.games/ Level 3 | 🔹Hexcrawl 🔹Survival 🔹 Heavy Roleplay In the farthest reaches of the Forgotten Realms lies Icewind Dale, an expansive tundra riddled with danger, buried secrets, factions vying for control over the region, and a powerful demigod holding it all within her grasp. Auril, goddess of winter, has trapped Icewind Dale in an endless night of ceaseless snow and biting cold. Ten-Towns and the goliath clans struggle to survive, something stirs beneath the mountains, and roaming barbarian tribes are slowly being pushed toward extinction. If that wasn’t enough, reports have come in of beasts imbued with a strange, obsidian-like substance terrorizing the good folk of the Dale, while Auril’s faithful push into settlements, seeking to bring the people of the Dale into her fold. Will you brave the frozen tundra of Icewind Dale for your own means, or save the region from certain doom? In this adventure , your choices will lead you to: 🔹 Explore ancient Netherese ruins steeped in necrotic magic 🔹 Forge alliances with towns, clans, and rival factions 🔹 Uncover the mystery and implications of spreading Chardalyn corruption 🔹 Challenge a demigod and put an end to the endless winter 🔹 Follow rumors into the frozen wilds in search of lost settlements, hidden lairs, and things best left buried beneath the ice You begin in Luskan: a port city on the northernmost part of the Sword Coast. Having paid heavily for passage north through the Spine of the World. Your expedition leader Hadrik is preparing the last caravan into Icewind Dale before the pass closes for the winter. "Bring me a character with a thirst for adventure and I'll give you a world worth exploring" Fridays @ | 6:00 PM Pacific 4 seats available https://startplaying.games/adventure/cmsnno7hw01tql8048iquqwrt?ref=cms87yvkt02cpjr04resdyyux GM Profile https://startplaying.games/gm/vonmecer-gm

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Icewind Dale: The Long Night | Brave the Wilds
Players
1/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Icewind Dale: The Long Night | Brave the Wilds

Paid game
The Game Master charges a fee to run the game.
Icewind Dale: The Long Night An Extended & Modified Rime of the Frostmaiden Adventure Cost: $20 USD Per session All payments are done through https://startplaying.games/  Level 3 | 🔹Hexcrawl 🔹Survival 🔹 Heavy Roleplay In the farthest reaches of the Forgotten Realms lies Icewind Dale, an expansive tundra riddled with danger, buried secrets, factions vying for control over the region, and a powerful demigod holding it all within her grasp. Auril, goddess of winter, has trapped Icewind Dale in an endless night of ceaseless snow and biting cold. Ten-Towns and the goliath clans struggle to survive, something stirs beneath the mountains, and roaming barbarian tribes are slowly being pushed toward extinction. If that wasn’t enough, reports have come in of beasts imbued with a strange, obsidian-like substance terrorizing the good folk of the Dale, while Auril’s faithful push into settlements, seeking to bring the people of the Dale into her fold. Will you brave the frozen tundra of Icewind Dale for your own means, or save the region from certain doom? In this adventure , your choices will lead you to: 🔹 Explore ancient Netherese ruins steeped in necrotic magic 🔹 Forge alliances with towns, clans, and rival factions 🔹 Uncover the mystery and implications of spreading Chardalyn corruption 🔹 Challenge a demigod and put an end to the endless winter 🔹 Follow rumors into the frozen wilds in search of lost settlements, hidden lairs, and things best left buried beneath the ice You begin in Luskan: a port city on the northernmost part of the Sword Coast. Having paid heavily for passage north through the Spine of the World. Your expedition leader Hadrik is preparing the last caravan into Icewind Dale before the pass closes for the winter. "Bring me a character with a thirst for adventure and I'll give you a world worth exploring" Saturdays @ | 10:00 PM Pacific 3 seats available https://startplaying.games/adventure/cmsnnmhyu005mlb04al03a9vn?ref=cms87yvkt02cpjr04resdyyux GM Profile https://startplaying.games/gm/vonmecer-gm

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
DnD2014 | MagicPunk | 16-20yo |
Players
1/6
GM
1/1
Dungeons & Dragons 5E
en English

DnD2014 | MagicPunk | 16-20yo |

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The campaign takes its place in the western Region of the continent of Cenaria. The continent used to be a lively place, your usual fantasy D & D World. Until the day of Wrath. one day a darkness spread across the world blocking out the sun. As the darkness spread with it came a disease. People who stayed there too long started to change. Their skin turned pale, their eyes became red and black and their veins started protruding with strange green coloring. With them the Pales were born. Most pales kept their sanity and physicality intact and could live with shortened lifespans and weakened bodies. But life was not yet over, people started fighting back, firstly making remedies to slow the effects of the sickness and eventually a magical marvel. The catalyst, these crystals were invented by a group of wizards far away from the western region, the first forms of the catalysts would protect those near it against the effects of the sickness. But as the technology of the catalyst grew it eventually became what we now call Grand Catalysts. Giant crystals in the hearts of cities. When kept alive these crystals would return the sunlight into the city protecting the citizens of any sickness and making it seem as if nothing had ever gone. But a foot outside the walls of the catalyst and the darkness would return. The party will start as a group of Swords for hire, or Kinnies. Kinnies are groups or parties that do odd jobs in and around cities. Sometimes their work can be in the grey zone or even fully illegal. Often they do the work and don't ask questions, as long as their paycheck comes in. Your group came together recently in the city of Bowthorpe, you don’t know much about each other but you just heard about a big job from your contractors.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Arkadian Exports Company
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

The Arkadian Exports Company

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world sandbox style campaign focused on gaining power through financial, political and military strength. The party will start at level one(with a few minor enhancements) and pursue local influence and gathering funds. Will you choose to purchase gear and lean into completing bounties or search for treasure among the ruins? Will you invest in a local restaurant and gather rare monster parts for fancy expensive dishes? Will you delve into small town intrigue and increase your fame through quests and manipulation?  I will likely run a one or two session intro where the party is restricted to a small town and must complete their assigned quest. If the group is happy with the world and we all want to continue, we can make any necessary adjustments and open the world up to a much larger mapped area. At that point, the group will be able to explore and jump into quests, bounties, dungeons, etc. If you can pay, you can hire contractors to build, mercenaries to fight, mages to scry. Kill and steal if you like, but beware that unplanned murder and theft can be risky, and the authorities are scary.  This campaign is set in a fairly basic fantasy type world with its own history. You can read the lore dump if you like, but it won't be necessary to play. Magic works as you would expect, deities exist, and whatever else your character might depend on won't be mysteriously absent. This campaign is designed around supporting YOUR fun adventures, and the world is there to facilitate that.  - I am aiming for 3-4 players, games on Saturday nights, and mainly play using voice on Discord and maps on Owlbear.  - There will be graphic violence and people being quite rude to each other.  - Danger is real and your character can die, but that would generally be the result of ignoring clear "are you sure about this?" moments. - Every type of human is welcome, and there will be zero tolerance for shittiness. - Sexual stuff is kept to a minimum.  - If you have anything you would like to be avoided in game(phobias, etc), send me a private message and it won't appear.  Anyone who'd like to join, please check out the application below and respond to any sections you like. New players welcome. https://docs.google.com/document/d/e/2PACX-1vTqSonCE6_1giGIJIKV2Yj7eegyb7XQJgNe6U3R2fq7v2psUUEXHZVEdNHb8H5Dl2MsBv7CCosPBPKa/pub

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fairytales retold
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

Fairytales retold

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Playing in a world where fairytales are real but a bit unsettling. You find yourselves transported here suddenly and have to find the way back home!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Tomb of Annihilation
New
Posted 15 hours ago
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Tomb of Annihilation

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
Hello there! We are a group of four (3 players plus the dm) currently about to start a new campaign and are looking for one or two more players to join! We usually play early saturdays and try to keep it as regular as possible though life does sometimes get in the way. The games take place on Foundry VTT and Discord. We all have differnt levels of experience so everyone with a basic understanding of the rules is welcome.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Another Story: Fragmented Memories
Players
5/6
GM
1/1
Dungeons & Dragons 5E
en English

Another Story: Fragmented Memories

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This story takes place in the pseudo-theocratic nation of Tenkaisei, the Land of Star and Stone, where the guidance of the heavens directly influences daily life. The ruler, known simply as the Dawn Empress, serves as both political sovereign and divine intermediary, believed to be chosen by celestial forces to maintain harmony between the heavens and the earth. Her rule is guided by the Heavenspiral, six divine pillars whose domains govern the fundamental principles of existence. Their influence reaches beyond religious practice, shaping the nation's laws, traditions, and understanding of the natural order. As a result, Tenkaisei is not strictly a political power, but a spiritual epicenter where faith and governance are inseparably intertwined. Beneath this carefully maintained order, the nation is far from united. Tenkaisei stands equally divided between the Impyreal Sovereignty, which upholds the Dawn Empress and the divine right of celestial authority, and the Stormlord Territory, whose legacy favors strength earned through action rather than bestowed through birthright. Their ideological divide has fostered generations of tension, leaving the nation vulnerable to conflict and uncertainty. Although both sides claim to understand what is necessary for Tenkaisei's future, neither can afford to ignore the fragile balance that holds the realm together. That balance is now beginning to falter. Across the nation, the shrines dedicated to the Heavenspiral are experiencing disturbances that threaten their ancient purpose. These sanctuaries are more than places of worship; they serve as vital connections between the celestial powers and the mortal world, preserving the influence of the divine within Tenkaisei. As their protections weaken, the consequences begin to reach beyond temple grounds, manifesting in spiritual unrest, unnatural phenomena, and disruptions to the natural order. What once seemed like isolated misfortunes increasingly suggests a greater crisis. One that threatens the foundations of the nation's faith and the stability it has long taken for granted. The party has been drawn into this unfolding crisis, traveling between sacred sites to investigate the disturbances and restore what has been lost. Each shrine presents its own trials, reflecting the divine principle it was built to uphold. The party must contend with ancient traditions, conflicting interpretations of the divine, and the consequences of a world whose safeguards are no longer dependable. With every discovery, the importance of the shrines becomes clear. In a nation where the heavens are believed to guide mortal affairs, the weakening of their shrines raises a troubling question: if the divine order can no longer protect the world as it once did, what will become of the people who have built their lives around its guidance?

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Militant Exorcism
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

Militant Exorcism

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Hey hi hello, y'all! My name is Po and I'm looking to play a semi-historic campaign with a little fantasy elements imbued into it! The party is going to be a American military specialist unit that has been brought into the Vietnam war to combat violent and powerful spiritual entities that are attacking soldiers and civilians alike. It's inspired by Jujutsu Kaisen and will be using my own homebrew system I've developed through original techniques and cherry-picking parts I like from others I've seen. It is subject to change as the campaign develops but I'm pretty confident in it so far. You'll be starting at level 3 as you'll all be somewhat experienced soldiers before you've awaken your unique exorcist abilities. We are planning to play on Sundays at 7-10/11 PM EST but that can change if we can find a better date. I'm looking for roughly third players but I wouldn't mind a fourth if I can find one. However, I'm hoping to keep the game 18+ not due to sexual content but more as a personal rule.  So if you're interested submit an application and we can begin discussing it. If I'm willing to go further, we'll move to Discord to conduct an interview.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
princes of the apocalypse
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

princes of the apocalypse

princes of the apocalypse module group are level 6 just finished sacred stone monastery.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
D&D5e - Curse of Strahd campaign
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

D&D5e - Curse of Strahd campaign

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
Looking to run a Curse of Strahd campaign by-the-book using classic D&D 5e rules! I’m searching for players who enjoy immersive, character-driven roleplay that fits Barovia’s iconic gothic horror theme, but who also love a warm, friendly table atmosphere. Think of it as a "semi-serious" game: we’ll keep the storytelling grounded and atmospheric, but out-of-character, we’re here to relax, share a laugh, and build a great story together. If you’re looking for spooky storytelling paired with a welcoming, low-stress group, send me a message.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fallen Leaves (Elden-Ring-Inspired)
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

Fallen Leaves (Elden-Ring-Inspired)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
As the fire consumes the golden leaf, reflecting the divine grace it carries, you once again open your eyes. You´ve died, but you cannot rest until you have fulfilled your purpose. At least your trusty weapon came back with you once again... I would like to start a new campaign in a new setting, heavily inspired by the asthetics and lore fragments of Elden Ring but still my/our own and without any burden of having to know anything about the original game. I´ll introduce you to the basic setting, events and cultures/groups/deities. Some of that lore reflavors, but does not affect the mechanics of, the spellcasting classes. In terms of actual game mechanics, we would play with the following additions/restrictions: -Immortal Characters, reborn after every death at the last resting place until their purpose has been fulfilled. -Mechanically, everyone plays [Variant Human] and starts with one Feat. // The Artificer is (softly) forbidden. -You will all start with your own "Ancestral Weapon" with personalised boons/abilities, which levels with you. Your purpose (as mentioned above) and reason for being brought back to life by Clerics of the Erdtree... Campaign Start: Within the burned remains of Vermara Village, east of the Capital, shortly after the tragedy Divine Mission: Search for the culprits, possibly Fanatics of Flame, and bring them to justice. [You will be given this mission and a starting clue/direction. But your journey isn´t being directly observed so it´s up to your group what (else) you will do...] I´m looking for 3-4 players. We would play weekly on a weekday evening using Discord and Owlbear Rodeo or Atlas VTT. If you are interested and/or have any questions, feel free to message me ^-^

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Merchant Caravan (Wednesdays or Thursdays)
Players
3/8
GM
1/1
Dungeons & Dragons 5E
en English

Merchant Caravan (Wednesdays or Thursdays)

Join the Antheon Merchant caravans! Buy and sell across the Realm while transporting a special package to the coronation. We are currently looking for between 4 to 8 players for a 3-4 hour game held Wendsdays or Thursdays at 5:30pm Central Standard time (Chicago) The Basics 🔹Communication: Discord 🔹Platform: Roll20 🔹Scheduling: Wendsdays or Thursdays beginning at 5:30pm (CST) 🔹Sessions: Weekly, 3-4 Hours 🔹Requirement: Decent Connection / Microphone 🔹Other Requirement: Be a good person. Be punctual. Communication is key. The Game 🔹Genre: Low Magic fantasy 🔹Focus: Trade and Travel 🔹Tone: Light roleplay and planning/combat heavy This campaign is based on the rule of cool and allows for almost any combination of race/class with prior approval to make sure it isn't game breaking. The game will follow a map with 16 different locations players can travel in between buying and selling goods. Players will have to work as a team to plan ahead and decide where and when they are trading goods. I have been playing TTRPGs for 20 years and have been GMing for around 10. No Game application needed, just message or reply with your discord and I'll add you

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fresh Merchants Guild
Players
0/8
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Fresh Merchants Guild

Paid game
The Game Master charges a fee to run the game.
Join the Antheon Merchant caravans! Buy and sell across the Realm while transporting a special package to a coronation. We are currently looking for between 4 to 8 players for a 3-4 hour game held at 5 pm Mondays Central Standard time (Chicago) The Basics 🔹Communication: Discord 🔹Platform: Roll20 🔹Scheduling: Monday at 5pm CST 🔹Sessions: Weekly, 3-4 Hours 🔹Requirement: Decent Connection / Microphone 🔹Other Requirement: Be a good person. Be punctual. Communication is key. 🔹Cost $10 The Game 🔹Genre: Low Magic fantasy 🔹Focus: Trade and Travel 🔹Tone: Light roleplay and planning/combat heavy This campaign is based on the rule of cool and allows for almost any combination of race/class with prior approval to make sure it isn't game breaking. The game will follow a map with 16 different locations players can travel in between buying and selling goods. Players will have to work as a team to plan ahead and decide where and when they are trading goods.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Rusted and rotted
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

Rusted and rotted

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
NEEDS DM!!!  I would love if we got a DM to make a steampunk campaign and DM for us so far we have 4/5 players we still need a DM and one more player  18+ LGBTQ+ friendly  you don't need to pay to play this it's just for fun and downtime we have a discord chat for this. you can use D&d beyond or a physical sheet and Dice whatever works for you  i do have a hombrew weapon for my character so i'd love to have hombrew in the game

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
San Jose
Campaign
Red Star Rising campaign needs Frenta!
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Red Star Rising campaign needs Frenta!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Two more players for an in-person 5e (2014) campaign of Gooey Cube's Red Star Rising in West San Jose. Any level of experience with DnD is fine. Current party of 3 is a mix of men and women. We're about halfway through Chapter 2 (of 5), and the party is still level 2 (final level will be 9-10). I'll be asking you to use one of the campaign pre-gens. We meet on Saturdays from 1-5 PM on a dynamic schedule. Please see this form for a link to player materials and to submit your application to join use verification code SHINERS: https://forms.gle/gCH46ju9AtXPG2zXA

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