Dungeons & Dragons 5.5E (2024) groups looking for players

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
The Silent Tide
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Silent Tide

You are newly minted Pathfinders and your first assignment is a foray into the Puddles of Absalom to fetch a codebook.  Sounds simple right?  A one-shot adventure The story is set in the world of Golarion and specifically in the city of Absalom. Ruleset - 2024 5.5E DnD When - Wednesday, September 16th from 7pm - 10pm eastern time Where? a private discord server that I will send you the link to if you want to play We will be using Discord to play and also owlbear.rodeo for mapping and battles. I am looking for ONE PLAYER to play a pre-generated 2nd level Fighter.  I had one player have to drop out because of real-life work changes.  I am hoping this experience creates new friendships and I am also hoping a desire to play in a longer term, consistent campaign that I want to run. This is a one-shot but I am looking for somebody who would like to play in a longterm consistent campaign.  If you enjoy yourself in this one-shot, the following week we'd hold a Session Zero for a longer term campaign.   I look forward to gaming with you.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Cyre's lingering mourning
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Cyre's lingering mourning

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The campaign is going to revolve around the Mournlands of Eberron as it has recently shown signs of expanding, even the this slight expansion imposes great concern over the nations requiring pooled resources and a dedicated team (you) to investigate this phenomenon and possibly find a way to stop it. This is the barebones summary as more will be explained in a session 0 later next week on Saturday same time as the normal sessions will be.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Forgotten Forest - Text Based Game (PBP)
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Forgotten Forest - Text Based Game (PBP)

Deep within the woods remains a place that maps nor scholars can agree on; it is nothing more than a legend to them, an impossibility. But to you? It's unavoidable. For whatever reason, your feet have now brought you to the edge of the Forgotten Forest… You recall that time moves differently here. It was told to you in stories throughout your childhood, the resting place of faerie magic. Travellers who have sought out the forest but never returned. Was it because it was dangerous or because it was so beautiful they never wanted to return? You remember the tales describing the forest as a paradise for the mythical. Fairies dancing in the twinkling sunlight, great dragons that soar for miles without fear of being seen by the outside world, and creatures thought to be long extinct. What has brought you here? What do you seek? What will you do?  Example From Game:  You now stand at the threshold, the grass shifting from a dull green to a vibrant, glowing emerald. The air smells of jasmine, honey, and cedar. You have found the sanctuary of the old magic… But the woods are completely silent now. As you look back, you realize this is the point of no return. You notice a faint humming in the distance, as if the forest is calling you. Do you answer? What to expect? -Immersive Mystery: your backstory will directly connect with the story -The Shift: high fantasy with dark secrets -PBP: text based story telling and game play -Game Time: mix of "live" texting and asynchronous gameplay -Balance: 70%RP/ 30%Combat

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Displaced Cans
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Displaced Cans

The story is set in a world with 4 distinct nations, each with their importance in and out of the main story, ranging from a massive nation built on a large city, to a divided nation of high mountain dwellers to grassland and desert inhabiting nomads. This campaign has been running for 1 and a half years and i'm looking for a player to join. This is a mostly homebrew world with a homebrew story, with a few house rules just to make the game more enjoyable (notably i decided to axe casters only being able to cast 1 spell on their turn, e.g. Fireball then Misty step being allowed). This dnd uses DnD beyond for the making of sheets and gameplay but uses roll 20 for the visual side and battlemaps. We are also using discord for talking amongst eachother, so only real requirement is that you have a mic, that is all. The party is level 11 and as such you'd be starting at their level, it consists of a Monk, Artificer and a Cleric. There was another player but they've taken a temporary hiatus and the other player has essentially gone awol, hence why im looking for another player. I've been a DM/player for around 2 years now, with my players also playing dnd for around 2 years, we are all around the same age (16-17) . If you wish to join, simply reply with your discord user and a lil bout yourself, favourite class and whatever else you wish to say.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Moonsetter: A Project Moon D&D 5.5e Mini-Campaign
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Moonsetter: A Project Moon D&D 5.5e Mini-Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
M Corp. Residing in District 13 of the City, and the pinnacle of mental and psychological care. Nowhere else will you find psychologists and therapists more qualified. Whether you're suffering from run-of-the-mill struggles, serious mental health conditions, or something more esoteric, you will find no better treatment than within one of M Corp's mental care institutions. …If you're well off, that is. The Backstreet slums of District 13, as is typical for all districts, doesn't get to taste the fruits of its parent corp's labour. Mental health services in the Backstreets are underfunded, neglected, and ineffective for dealing with the City's ails—with one exception. Moonsetter Clinic, founded by an ex-researcher of M Corp, seeks to bring the cutting edge of mental care to the people who most need it. Since its establishment three months ago, it has become a venerated, almost sacred institution to the Backstreets residents. Dozens of people each day walk into the complex, and walk out changed for the better. Even some of the Five Fingers have taken notice, and gone as far as to enforce it as neutral ground exempt from their bloody turf wars. It is a bona fide miracle. You don't buy it. Oh, you had your suspicions before: nothing that good ever graces the Backstreets without some strings attached. But there's also a personal reason behind your mistrust. You know someone—friend or family, colleague or simple acquaintance—who is a frequent patient of this place, and they recently went for their usual check-up. Maybe you even accompanied them to the lobby. It's been days, and they haven't returned. Your suspicion turned to surety. You quickly came across others who shared your experience, banded together, and decided. There is something rotten about Moonsetter Clinic, and you are all going to get to the bottom of it. Introduction Hi there! I am Nope (22, he/they). I hail from the far-off land of New Zealand, and I've been playing and running TTRPGs for close to 9 years now—mainly D&D 5e and 5.5e, but I've also dabbled in other systems like Pf2e and Lancer as well. I am also, as the title might indicate, a big Project Moon fan! This mini-campaign was made to combine two of the interests nearest to my heart, and is hopefully the start of a larger anthology of adventures set in the City. If you're not aware, Project Moon is a Korean indie game studio that creates games set in The City: a cyberpunk dystopia with fantasy elements. Life is cheap, violence is banal and commonplace, and corporation rule unchecked. In terms of vibes, think office workers in suits or streetwear fighting with store-bought swords and back-alley augmentation procedures, living paycheck to paycheck. Familiarity with this setting is not required for this mini-campaign; the plot will be pretty self-contained and won't make many references to the wider Project Moon canon. Details - System: D&D 5.5e, with some homebrew to adapt it to Project Moon's setting. The necessary homebrew is actually quite light (just 9ish pages) thanks to the City arguably borrowing more from high fantasy than conventional sci-fi in its worldbuilding; thus, the majority of translation is in reflavouring abilities and classes rather than bespoke custom rules. You can take a peek at the homebrew I plan to use here. - Level: Probably around 5-7, to be discussed with players during Session 0. Level-up is unlikely, given that this is a single adventure. - Time: Sunday 2pm fortnightly, GMT+12. Sessions will run from 3-4 hours. - Starting Date: My goal is to hold Session 0 sometime in early-mid October! - Length: 4-6 sessions, as a very rough estimate. More likely to be longer than shorter. - Players Needed: 4-5 - Platform: Foundry for VTT, Discord for communication Requirements - Age 18+ - Have a decent mic and a stable internet connection. - Have some decent experience with D&D 5e or 5.5e, or be willing to learn quickly. - Be willing to be earnestly invested in the campaign, and in each other's characters. - Be prompt and timely in showing up to sessions; give advance notice of a few days if you're not able to make it. - Don't be a bigot or an asshole. - No use of generative AI; I'm not a fan. Further Considerations - This is an LGBTQ+ friendly table! If you're not comfortable with that, go elsewhere. - The following topics will be covered: classism, mental health, medical malpractice, slight body horror. - The campaign will likely have a focus on combat and social interaction, with limited exploration. - This campaign is intended to be serious, but not misery porn! There will be ample space for jokes, light-hearted moments, and goofiness in general. - Combat difficulty will aim for 'challenging but fair'. I'm not interested in playing every encounter absolutely optimally; enemies will act based on their personalities, goals, and the current situation. As a DM, my priority is for combat to be fun and engaging, while still maintaining actual stakes—notably, this means non-zero chances of character death. - The setting of the campaign is not perfectly 1-to-1 with the Project Moon setting, due to D&D's mechanics and structure. The biggest divergence from canon is that magic as it works in D&D exists in the City and is well-understood and utilized as just one of many pathways to gain power, alongside technology, augmentations, and sheer competence. - Project Moon's stories are very character-focused, with emphasis on personal trauma, character growth, and facing your fears to achieve self-actualization. Include the word sun somewhere in your application. While the scope of this mini-campaign means there probably won't be much in the way of formative character arcs and development, I want to keep that focus on character-driven personal stories that Project Moon is known for. - My hope is to run this mini-campaign and others like it (some set in the City, some with their own bespoke settings) to build a community of like-minded players, with whom I hope to establish a long-term TTRPG gaming group! - I am technically a Project Moon larper LMAO (haven't played any of the games, got into it purely through watching playthroughs and wiki-diving) Applying If you want to apply, fill out this form! Once I gather enough respondents, I will shortlist a number of potential players and schedule interviews with them over voice call on Discord. After that, I will select 4-5 players to invite to a Session 0, and hopefully from there the campaign will begin!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Pensacola
Campaign
Secrets Long Buried
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Secrets Long Buried

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
So it took me longer than expected but i am finally getting stuff together for my own campaign. Maps and minis and stuff. I would prefer to have players who can commit to regular play but i can easily work with absences due to the nature of the campaign. I am still looking for around 60/40 roleplay/combat.  I am willing to do a short one or two session adventure in my setting if people want to feel things out first. I intend to rent out the private room for sessions. I don't know if this matters to people but I have 0 desire to use AI in any of my campaign so if that matters to you there you go. A summary of the setting and what's going on as relayed by Arius, the figure with the bow in the images:  Long ago, when gods ruled the land, and men sailed the sea, when the earth trembled and the sky broke, a great beast rose up in the shadows, and cast the world into perpetual twilight. As the shadows grew long, horrible monsters rose from them. For many long years, the gods fought against this darkness, but they struggled. They cast their holy light upon the beast, but the brighter it burned, the darker the shadows became.  Finally, in the year 482 of the common era, Lifskona, the goddess of the sun, queen of the heavens, made a deal with the men of the sea. They would be allowed dominion over the land, in exchange for driving the beasts away, so that the gods could direct their power towards their true foe. Man would be blessed with great magic to aid in this war.  Their attention no longer divided, the gods soon succeeded in binding their foe, and banishing him from the mortal realm, ending the long twilight. It was not so easy for man. Even with their new power, the tribes of the sea struggled to gain ground against the monsters we call the Drak.  What the gods percieved as a short conflict was a multigenerational war of attrition. Neither side gained ground and the fields of Flodlan ran red with blood.  It seemed the violence would never end. Many considered returning to the sea, and a happier world. It was only 20 years ago that the Namea appeared from the south to lend us their aid. Mysterious and wise, they turned the tide at the brink of defeat, and together with the men of the sea, pushed the Drak west into the desert.  Ram Anu, our king and the man who led us in that final push, rode back different. Nobody who rode with him will speak of what occurred.  6 years ago, the king rode out again, to end the Drak menace once and for all. He has never returned.  If that piques your interest, let me know. I know i've posted about this twice now. It's just taken a while to get things going.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Washington
Campaign
Glemmerrúm: A Kid-Friendly Beginner Campaign
Players
1/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Glemmerrúm: A Kid-Friendly Beginner Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to Glemmerrúm, a free in-person, kid-friendly beginner D&D campaign in NE DC on Sunday afternoons. We are looking for some beginner players to explore the Glemmerrúm, a collaborative, home-brew D&D 5.5e campaign, designed for kids (9+) and adults to play together. Characters will start at Level 3 and progress throughout the campaign. Anyone under 18 who wants to join will need an adult playing/present with them. The game is in-person and will take place every Sunday afternoon in NE DC, from September to December. Once we have six players confirmed, we’ll set up a Session Zero next week, before the first session Sunday, September 13th. While this is my first time DM-ing a full D&D campaign, I have run numerous D&D one-shots. Please complete this form to join us: https://forms.gle/dbE7TqkToFecrREd6 -- Cheers!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
[LFP] [Roll20]Lost Mine of Phandelver, Mon 6:30PDT
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

[LFP] [Roll20]Lost Mine of Phandelver, Mon 6:30PDT

Combat focused
Fights, tactics and initiative take up most of the table time.
Adult
The table is for players who are 18 or over.
Welcome. This is a playtest for Lost Mine of Phandelver. If your application is accepted you will be a part of the first group to set the baseline for this world from start to finish. Help me polish this adventure and your characters may just be immortalized in some way. Expectations: - 4 or 5 players - Starting at level 4, playing from levels 4-9 (its normally designed for 1-5) - Aiming for Monday Sept 14th with an optional 'Session Zero' Monday Sept 7th if applications fill fast - 1 Free roll of stats, 4d6 drop the lowest, otherwise pointbuy (Please declare it in Roll20 chat) - Vanilla Forgotten Realms Dnd (mostly using rules from 5.5e, 5e classes and the like are allowed) - Open to a 5e rules playthrough, applications will determine. - Focus on questing and combat (think Tactician level difficulty) - Aiming for 20 sessions (with distant options to get into DoIP or ToA. Shattered Obelisk was considered but not my style) - For character backstories you will be assigned secrets (as seen in the adventure IDRotFM) but I am flexible here. - Downtime, IC conversations, shopping, etc will be encouraged over discord and less in game. - Possible monster card game if I have time. (Defeat a monster, gain their card, cards can lvl up, play NPCs for keeps, etc.) No players under 18 No homebrew or Unearthed Arcana. No primarily evil characters at the start (may revisit this as the campaign progresses) Most books are allowed (list in discord) If you have a question about some popular combos (shepherd druid, coffeelock, conjure woodland beings, etc) I am flexible If you have a question about some item combos (bag of beans, equipping a familiar, illusionist bracers, etc) feel free to ask Write Gygax in your application so I can see you read this. Some brief homebrew rules (not the full list): - Level ups by milestones - Flanking, but only for Rogues - Anyone can grapple on an op attack, including enemies - Rest casting ok, but incurs 1 lvl of special exhaustion that cant be mitigated till next longrest - Cant benefit from a full rest in armor (unless Warforged or Autognome, etc) - 2 of the 8hrs rest can be done awake, however, staying awake in camp requires Con check - Starting gold may be rolled once in Roll20 chat. - Inspiration has ways of being earned (see discord) - Write the name 'Greenwood' in your application for free inspiration. - You may sell unneeded items at half price but need to wait till in game to buy stuff, initially. - Death saves are rolled in private (But, characters 5ft away can make a free medicine check [DC 12]) - Characters preforming help action requires proficiency for the respective ability check. - We will try not to dogpile skill checks, but I may ask multiple characters for the same check - Druids can equip metal - Using surprised condition from 2024 - Orc NPCs are evil bc Grummsh said so, Halforcs can be any alignment (players can still play anything with any alignment) - S, M component discrepancy mostly ignored if you have a spell focus. V components can be no quieter than a 'chant' About me: -Around 2000hrs experience, with limited one-shot GMing -Completed LMoP, SO, ToA, OOtA, DoIP, WDH -Heavily played in SKT, Planescape, IDRotFM, DragonLance, Scarlet Citadel, BG3 800hrs+

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Gm looking for players for D&D 5E Planescape
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Gm looking for players for D&D 5E Planescape

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for Group – Dungeons & Dragons Online (Must Be 21+) Are you an adventurer aged 21 or older looking to join a group for Dungeons & Dragons Online? We are seeking mature, enthusiastic players to join our party for epic quests, dungeon runs, and storytelling adventures in the world of Planescape.Whether you are a seasoned veteran or a newcomer to D&D all experience levels are welcome — we simply ask that all players be at least 21 years of age to ensure a comfortable and mature gaming environment for everyone. If you are ready to roll the dice and embark on unforgettable adventures, reach out and let’s build something legendary together! Please send your discord information. We meet Friday, Saturday, Sunday at 2 PM central standard time please make sure this time works out for you. Thank you.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Neverwinter disaster
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Neverwinter disaster

Looking for people to fill in a spot or two right now there is only 3 and we would like to run games even if someone  is missing. Will run a oneshot to see if the fit is right with the group or we can talk more about to the group.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Mystery of The Retirement Village
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Mystery of The Retirement Village

Paid game
The Game Master charges a fee to run the game.
To Any Adventurers Willing to Lend Their Aid, The peaceful village of Hearthrest has recently found itself troubled by a group of Dragon cultist have been hassling the reitrees of our humble village. Though they claim to be holy protectors, their presence has brought fear, accusations, and no small amount of trouble to our people. We seek capable adventurers willing to come to Hearthrest, investigate their claims, and help us ensure the safety of our village and its residents. Payment will be provided for those who can resolve this matter without unnecessary bloodshed. Come to the Golden Griffin Inn and ask for Mayor Goldheart. May wisdom guide your path, Mayor Goldheart Hearthrest “A quiet place to call home.” Thus ends the letter the party has gotten from a trader who offered them a ride to the village most directions otherwise to the village have been forgotten over time despite it being on a trade route to Neverwinter. This one shot will have the party at level 5 group who have been together for at least a month before taking on this job. I would prefer if anything homebrew is addressed before hand and shown to me as otherwise it will not be allowed. This is for all things from races, classes, adn the like. Now even for a one shot I am fine having the first Wed as a session zero to go over anything: Yes, Maybe, and Nos. I will also not charge anyone on the session zero as I find that in poor taste. The only time I would ask for the payment would be of the game night, plus this way if anyone has something come up there is no waste of the money on your part and no missing out on the fun.  My idea for this game is to start at 7pm est(i am in america/florida) As shown in the price area my game is $10 as I feel something like $15 is better suited for something of a full campaign. However if any of you feel like you vibe with my dnd style and want to make take part in a full campaign, I will not make you then pay $15 as I feel like thats a jerk move. You would only have to pay $10 per session instead as a way for me to show my thanks in your support. Also while the game itself is on Roll20 I have a preference to use discord for my voice calls as its what I am used to doing from games I have been part of.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Ashen Crescent
Players
5/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Ashen Crescent

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
What kind of game is this? This is not a casual dungeon crawl. The campaign has already begun, the party is currently level 7 and mid-way through the first act, and we are seeking new companions to join the story as it continues to unfold. The Ashen Crescent is a long-form, ambitious D&D 5e campaign inspired by the Third Crusade, told through a lens of faith, prophecy, and political intrigue. Imagine a holy city where banners of rival religions hang side by side; where incense and blood mix in the same streets; where ancient relics, half-remembered prophecies, and bitter oaths drive men and women to fight, pray, and betray. Set in the grand desert city of Elarah, you will step into a world of: Crusade-era conflict: rival faiths clash over relics and scripture, each believing salvation is theirs. Early medieval aesthetics: swords, shields, banners, cloisters, and bazaars. No very high fantasy tropes. Magic is semi-rare and mystical. Low fantasy, high stakes: the miraculous feels sacred, not common. Politics and belief matter as much as steel. Moral ambiguity: there are no clear villains, only zealots, survivors, mystics, and opportunists. Or so you think... The factions are: Luminari — the Sun-faith of order, dawn, and light. Sulahim — scholars, jurists, and fire infused desert camel-lords. Yeshari — cunning keepers of covenant, memory, and exile. Wayfarers — silk road traders, mystics of prisms and hidden paths. Your choices shape the city’s destiny. Who you kneel to, who you betray, which side you protect. All of this carries weight. The System & Tools System: D&D 5e+ (characters tracked on D&D Beyond). VTT: TaleSpire. Custom 3D maps and set pieces (requires a PC with semi-decent specs). This entails that either you have the $24.99 version of the game (Steam), or you are able/willing to buy it. Also, you will need a mini (best created in Hero Forge). Please adjust for that. ⚠️ Important ⚠️: This campaign is essentially a paid-level production offered free. I am building custom TaleSpire boards, art assets, lore documents, and immersive narrative arcs. Because of that, I expect the same level of seriousness/commitment from players: punctuality, reliability, and a willingness to roleplay. Seriousness doesn't mean no fun allowed. In the end, we all seek the escapism and fun found withing D&D. Seriousness instead means commitment, and reciprocating the same effiort I put into giving you this story. Schedule Main Session: Saturdays @ 5:00 PM EST Fallback: Fridays (same hour) when attendance issues arise Sessions are multi-hour, roleplay-heavy, and story-driven. Combat will be present, but when it hits, it HITS! What I’m Looking For I need players who will commit long-term. Respectfully but firmly: if you are just looking to scratch a quick D&D itch for a couple of sessions, this is not the game for you. This is a campaign built to last, and every time someone leaves, it disrupts immersion and damages the living story we are building together. This campaign has been going on for around a year, and it doesn't look like it will end anytime soon. Use this as reference to the commitment you will be making. I’m seeking: Reliability & punctuality: Respect everyone’s time. Commitment: Stick with the campaign until its conclusion. Since this story has already begun, reliability is even more important. New characters are stepping into a web of alliances, rivalries, and prophecies already in motion. Ambition: Players who actively pursue goals and drive the story forward. Love for roleplay: Dialogue, tough moral choices, faction intrigue. Good mic + capable PC: Technical reliability is part of the immersion. How to Apply If this speaks to you, especially within the scope of commitment, send me a DM or post a comment with: Name/Age/Timezone Confirmation you can commit to Saturdays 5 PM EST (Fridays as fallback) Confirmation that your PC can run TaleSpire + mic confirmation Your D&D experience (new/casual/veteran) A short character seed (2–4 sentences: motive, flaw, and which faction intrigues you so far) Why you’re looking for a long-term campaign, and why does this one resonate with you From there, we’ll schedule a short Discord interview to ensure compatibility. This isn’t meant to gatekeep. It’s to protect the story, the group, and the time we’re all investing. Why Join? Because The Ashen Crescent is designed to feel like stepping into a living chronicle. Think the Crusades retold in a D&D world. A city of temples and markets, faith and blood, prophecy and steel. If you’ve ever wanted to be part of something epic, morally complex, and richly atmospheric, this is it. If you’re ready to swear your oath and carry it through to the end — Elarah awaits. Here synopsis about most of what has happened so far: Each of them crossed the Kesareth Desert alone, drawn by purpose, faith, or something they could not fully explain. Their paths converged at a Wayfarer caravanserai, where strangers became companions out of necessity. From there, they set their sights on Elarah, the sacred city at the heart of the desert, said to be a place where prophecy, power, and belief all collide. Days into their journey, the sky erupted in a storm of falling stars. The heavens burned with unnatural color, and those who witnessed it were forever changed. A crystal-like mark formed on their right forearms, alive in ways none of them understand. It reacts. It pulses. It seems to answer to something beyond them. When they finally reached Elarah, they found its gates sealed. The city had already begun to fracture under the weight of its own faiths. Forced to slip inside through the sewers, they were met with a truth far worse than rumor. Elarah is not simply tense. It is unraveling. Within its walls, four competing faiths struggle for control, each convinced they alone hold truth. Law is enforced with severity in the Ink Row, where rulings are swift and often merciless. The streets are filled with unrest, quiet fear, and the sense that something inevitable is approaching. Amid this instability, the players found footing with the Red Company, a powerful mercenary force tightening its grip on the city. They offer work, protection, and information, but never freely. Every favor has weight, and every agreement draws the players deeper into a web of ambition and control. After making a rash decision to stand for their morals, the group feel the consequences of their choices. Hunted by half the city, and narrowly escaping a close brush with the punishment hanging over their head, they leverage what little favor they have left with the Red company to arrive at the four pillars, the birthplace of a faith that spans the known world. There, the party found both a new truth and a new purpose under King Baldwin. Following the command of the King, the party sets sail into the Levantine sea, heading into Anatolia to investigate the lack luster support given by one of the holy orders to the defense of Elarah. On their way there, the captain screamed for the party and crew to man the defenses, chaos erupting as they scramble: fumbling over ropes in the cramped deck; on the horizon: three ships appearing on the horizon, sails raised at full mast, rushing into combat range. A grueling sea battle ensued, ballista cracks and screams filling the air; through skill, planning, trust, and faith the players managed to barely escape with their lives at a great cost. Now stranded in the middle of the sea, exhausted, lost, and clinging to life; the players will be tested in a hostile and unforgiving environment; surrounded by miles and miles of deep water, they must find a way to their destination. Or at the very least survive. The party stands at a crossroads. War is no longer a distant threat but an approaching certainty. Each faction calls for loyalty. Each path carries consequence. The question is no longer whether Elarah will change, but who will shape what comes next. And whether this fragile alliance of strangers can survive long enough to choose.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse of Strahd (2024) - A Ravenloft Campaign
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd (2024) - A Ravenloft Campaign

Paid game
The Game Master charges a fee to run the game.
Welcome to Barovia, a mysterious and tragic realm surrounded by deadly fog and ruled by the ancient vampire, Count Strahd von Zarovich. This campaign plunges you into a classic tale of gothic horror, where the night is a curse and the land itself is a prison from which no one escapes without the Darklord's permission. You will explore timeworn, isolated villages, the treacherous, wolf-prowled Svalich Woods, and the towering spires of Castle Ravenloft, all while being constantly watched by Strahd's spies. Our playstyle will focus heavily on atmospheric storytelling, suspense, and the psychological weight of survival. Horror here is born out of fear of the unknown, anticipation, and the realization that the world is a grim reflection of its undead master. You can expect a balance of challenging combat, intricate social interactions with superstitious locals, and difficult moral choices. We will lean into the creeping dread and suspense of an omnipresent villain who seeks to toy with you as his "guests" before moving to destroy you or turn you against one another. This campaign is perfect for players who love immersive, character-driven narratives with a dark fantasy edge, where your choices truly matter. We will explore deep, psychological horror and tragic histories, ensuring that every victory feels hard-earned. https://startplaying.games/adventure/cmqw7lnjq001fih04acqk1kpx?ref=clzsbbkcy00009xonkx7pl0e1

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Cult of Vecna series: The Scythe of Avernus
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Cult of Vecna series: The Scythe of Avernus

This is a homebrew campaign related to Vecna. Players will be started as lvl 10 adventurers who get ambushed in phandalin by the cult of vecna. They are hunted for they unknowingly have the scythe of avernus which contains the trapped powers of the greatest enemy of vecna and some of vecnas own powers. Players must journey to the city of Tovga, a domain of dread, and confront kas in this first campaign of the cult of vecna trilogy

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Obojima Chronicles: The Delve Below
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Obojima Chronicles: The Delve Below

Game Time Wednesday August 26th @ 10:00 PM UTC-7 What style of game does the group play? One Shot Anthology. Same players, different characters if you wish. 50% Exploration, 35% Roleplay, 15% Combat. How does your group play? Discord Voice, Owlbear Rodeo. Number of available spaces. 1 Additional Information (Optional) This campaign takes place in 1985 Game's cozy fantasy setting called "Obojima, Tales from the Tall Grass". The setting is inspired by things such as Adventure Time, Studio Ghibli, and Legend of Zelda Breath of the Wild. This part of the game is in the eerie and dangerous region near the Goodie Mart, and 80s era convenience store. Everyone will be playing new characters. 3rd level, point buy, standard starting wealth. You can use any D&D 5.5e first party content, the Obojima source book, and up to one additional third party source book for your character from our approved list of publishers. We will allow players who use one of the ancestries from the Obojima setting to take a bonus "Heroes Boon" from the Obojima source book. We also have a list of homebrew rules, which can be provided upon request.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Westminster
Campaign
Sunday RPG Group
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Sunday RPG Group

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
We are a group that has been playing for the past 6 years and are looking to add a couple of new players. We have been playing in a long-running Star Wars campaign, but are about to switch to either a D&D 5.5e adventure or a superhero adventure. We love to play all sorts of games such as Star Wars, D&D (Nimble/Shadowdark), superheroes, Shadowrun, as well as many others! We meet at my house near the Hwy 36 and Sheridan exit. Everyone brings lunch and chats from about 1130 to noon. Then we play from noon to 1600. We play ever Sunday. Our table is LGBTQ 🏳️‍🌈 safe and friendly as well as anti-MAGA. Feel free to text me or email me with questions. We are looking for people who are serious about gaming and having fun, and who can be consistent.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Adventures of Locklore
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Adventures of Locklore

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
In my campaign Adventures of Locklore, the concept is that its an open world campaign that takes place in the fantasy world of Locklore. The campaign will have players go on countless adventures that get harder and harder as they level up. From simple goblins and thieves to fighting full on multiversal threats this campaign is perfect for new players and veterans alike. To play you need an account on Roll20 and you need discord.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Puhh Slayer 27
Players
0/3
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Puhh Slayer 27

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
puhh slaying

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Rise of the Dark Queen
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Rise of the Dark Queen

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
This game is a fantasy adventure using 5.5e rules and homebrew, the game will be within the homebrewed world nation of Fargrin a large nation, The land is full of a variety of creatures. The world is bordered by two other nations on either side and a large ravine known as "The Crack" in the north.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Commerce Charter Township
Oneshot
Curse of Strahd
Players
3/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd

🐉 ADVENTURERS WANTED — ADULT D&D CAMPAIGN! 🎲 Ready for a D&D campaign you can really sink your teeth into? 🧛‍♂️ DX Games & More is looking for players for our ongoing, adults-only Curse of Strahd campaign! This is not a one-shot — it’s an open-ended, long-term campaign where your character will grow, relationships will form, decisions will have consequences, and the story will continue week after week. 🌙 Curse of Strahd 🧛 Gothic horror, mystery & adventure 🎲 Adults 18+ only ⚔️ Long-term, ongoing campaign 🏰 Hosted at DX Games & More 👥 Limited spots available! Whether you’ve played D&D for years or you’ve been waiting for the right campaign to finally jump in, we’d love to have you at the table. Ready to enter Barovia? Register now and claim your seat! 👇 "Dungeons & Dragons' Curse of Strahd Registration" (https://reference-url-citation.invalid/0) Tag someone who needs to join your adventuring party! 🎲⚔️ #DXGamesAndMore #DnD #DungeonsAndDragons #CurseOfStrahd #DnDCampaign #MichiganDnD #CommerceMI #MetroDetroitDnD #TabletopGaming #AdultDnD

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Dungeons and Dragons
Players
0/4
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

Dungeons and Dragons

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Dungeons and Dragons im a brand new player never played myself watched alot of youtube vids always wanted to play super creative i love to learn

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crooked Moon (Foundry VTT 5.5e)
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crooked Moon (Foundry VTT 5.5e)

Adult
The table is for players who are 18 or over.
Looking for 2-3 more players — The Crooked Moon (Foundry, 5.5e, online) Hey folks, Two players + me as DM, looking to fill out our table to 4-5 for The Crooked Moon. Quick note, yeah it's a "scary" campaign, but I'm not running gothic horror, this isn't Ravenloft. More Grimm farytale spooky-adventure-with-stakes than Ravenloft's "Gothic horror" doom and gloom, spiraling into maddness. Table's got jokes, nobody's precious about tone. What we need: can commit to (nearly) weekly sessions (life happens, we get it, but "shows up when convenient" won't work for the group). Know 5.5e or willing to learn it (it's not hard).  Never used Foundry before? No problem, it just means less time fumbling with rules and more time actually playing. Good mix of combat, exploration, and RP (were not super serious about "getting into charachter, but have fun), and the maps, charchters and stories are genuinely well made (thats not a brag, check out www.kickstarter.com/projects/legendsofavantris/the-crooked-moon-folk-horror-in-5e. One more thing so it's not a surprise, a 4th friend pops in as a guest every few sessions when his schedule allows, think of him as someone who (hopfully) shows up when things get really bad. Were planning on starting in about a month when we finish our current campaign, but the way things are going it might even take 2...  If that sounds good, feel free to hit me up on Discord me and let's talk.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
DnD - All experience levels, players wanted
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

DnD - All experience levels, players wanted

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hey everybody! I'm a long time DM/GM looking to put together a party for DnD (or similar ttrpg system). I'm open to players of all sorts, experience levels, time zones and the like, as long as we can make it work for everybody!  At the time of posting this, I have zero seats filled. Looking for 3-5 players. If you are intersted and we connect and get you in the group but it doesnt vibe with you or something doesn't work out, no heart feelings.  If you're a diehard DnD player, I'm probably not the DM for you. I love being a bit more loose with the rules and allowing for player creativity, using DnD as a foundation. I'm very theatre of the mind. With that being said, I did pay for a platform called Foundry VT that is very nerdy and detailed with interactive maps, character sheets and more. We'd use that (players dont pay anything) and discord for playing and talking. Not a requirement, but for informational purposes I'm in the U.S. and in EST. If you're interested or have questions, please hit me up! Look forward to hearing from you all! I'll keep this post updated if/when (hopefully) seats get filled.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
300 magic wands
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

300 magic wands

Hello, I just wrapped up a campaign and we are looking for a couple players for a one shot on Roll20. We are looking for players in the PDX area for a future campaign and plan on running a few one shots to hopefully get a group that vibes well. The premise: You are group of commoners given a bag of 300 magic wands the local wizard is too lazy to test themself. Date / Time: Sat 22 Aug 26 / 3:00 PM Roll20 and Discord required.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Crooked Moon Campaign
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Crooked Moon Campaign

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
[The Crooked Moon] The campaign takes place in Druskenvald, specifically the region of Wickermoor Hollow. Druskenvald is surrounded by the Shroud, a mystical boundary impenetrable to most beings. The player characters are a group of newcomers who travel through the Shroud aboard the Ghostlight Express train and battle primal forces in the land while investigating strange events taking place. [Technical Info] We will use The ForgeVTT/Foundry VTT with the campaign module, DND Beyond for character creation (Content Sharing is enabled), and Discord for voice communication and player collaboration. [Session Info] Start Time 3PM EST - 1 Hour Break - End Time 8PM EST We play for two hours, take a break, then come back for the remaining two hours. You may post your applications using the following format... - Player Alias - TTRPG Experience - What is your playstyle? Ex. Heavy Roleplaying, Puzzles, Combat, Dungeon Crawling... - Species/Class

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
We Shall Be Monsters | A Lycanthrope Adventure
Players
0/3
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

We Shall Be Monsters | A Lycanthrope Adventure

Paid game
The Game Master charges a fee to run the game.
I'm running this campaign on StartPlaying. Here's the link: https://startplaying.games/adventure/cmtxfhces003gif04f9q4c2vr Battle packs of deadly were-creatures: some familiar, many you’ve never encountered before. An original campaign for level 5-7 characters. TYPE Campaign SYSTEM Dungeons & Dragons 5e/5.5e LEVELS 5–7 EXPERIENCE Open to all AGE 18+ In the remote territory of Landis Vale, a plague of shapeshifting horrors has been loosed upon the land. Packs of roving lycanthropes with new and terrifying abilities have overcome the defenses of the local defenders. Worst of all, the outbreak traces back to unnatural experiments the once-heroic genius, Professor Zevon Groggins. Only a skilled team of professional adventurers can hope to save this peaceful land and prevent the contagion of lycanthropy from spreading across the lands. “We Shall Be Monsters” is an original short campaign from the two-person creative team at Oblique Adventures. We have created all-new art, stat blocks, items, and maps to bring this horror-themed adventure to life. Our updated rules bring back the power and mystery of lycanthropes, while expanding the lore of these classic monsters in unexpected ways. This is a contained sandbox game that puts you in charge of how you pursue the overarching quest. If you’re looking for chills, mystery, humor, and challenging conflicts at every turn, come to Landis Vale and face the twisted schemes of a brilliant madman in “We Shall Be Monsters.” WHAT TO EXPECT • An Adventure for Levels 5-7: You can create a new character, or I’m open to bringing in existing characters of the appropriate level. • An Exciting Mini-Campaign: Depending on your style of play, this adventure generally takes from six to ten sessions to complete. • Unique Foes and Twists: We work hard on our original monsters and stories. Even experienced players will find plenty of new challenges. • Free Session 0.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Points of Light - a 4e Conversion (1-20)
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Points of Light - a 4e Conversion (1-20)

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
A looming sense of grave evil threatens the region. A cultist group kidnapping people to secrifice them to their diety, thwarted by a group of would-be adventurers. This lead them to the underdark where they are hunting down the remaining kidnapped townsfolk. --- This campaign is a Forgotten Realms campaign that takes place south of Cormyr and not the Sword Coast. It takes place in realm around 1501DR. This campaign will go from level 1 to about 20. Players are currently level 6 --- This game is Streamed live on Twitch and YouTube with VODS so it can all be rewatched. The game is played on FoundryVT, no webcame requirements for players. --- Creating your character Character creation can happen in many ways: 📋 During Session 0 we can build a character together whilst we talk. 🐉 If you have a DNDBeyond sheet we can import it into the system. 📝 If you have a paper sheet I will re-create the character for you. 💪 Characters will be level 6 to start - Point Buy or Standard Array. 📕 Species and Subclasses from these books are permitted: PHB, MPMM, FTD, TCE, XGE, GotG, BMT, Forgotten Realms, Arcana Unleashed ⚡ Spells from all official books (barring Strixhaven) are permitted Creating a highly optimised or Min/Max build is highly discouraged. What to expect Preparing for the session 💻 A laptop or computer with a resolution of 1366x768 or higher is recommended to ease of viewing. 🔊 Discord 🎙️ A microphone 🕴️ A character idea or concept 📒 (Optional) Something to take notes on 📹 (Optional) A webcam Note that whilst I will play with a webcam on, players are not obligated to do so. What Matthew (ItsScottish) brings to the table 🎮 I will bring the server that the game will be hosted on firstly. 🔐 A secure server with HTTPS security. ⌛ Plenty of Patience for new players and a guiding hand 🍹 A curated atmosphere 📞 NPC voices 🔊 Background music and noises Including Combat 🗺️ Plenty of Battlemaps 🧠 Vast Lore Knowledge of the world Homebrew rules 🎲 Roll Modifiers Unless stated otherwise, any action that adds to a roll must be called before the roll is made. Guidance, Reckless Attack, Kenku Recall, adding Bardic Inspiration to a roll, Standing up, Lucky. - If you are Unsure, ask. 💪 Origin Feats Unless the feat specifies otherwise - Only 1 Origin feat per character. ⚡Circle Casting Regardless of the option, If it stipulates you must contribute a spell slot, then you must contribute a spell of equal or greater level to the casting. 🫕Healing Potions Larger Healing potions can be broken down into smaller potions with an Alchemy Kit.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
|$10| The Descent - Fight multiple Gods! |2024|
Players
6/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

|$10| The Descent - Fight multiple Gods! |2024|

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Save a city from hell, or watch as another suffers the same fate. Save Elturel from the Descent Startplaying.games Campiagn Link --- The Descent is a massive event in Forgotten Realms lore. One man's greed and lust for power led his entire city to be dragged to hell. Now, whoever said hell, can't be fun, hasn't played the Descent into Avernus. This campaign takes everything that you would expect from a game with this name, a small romp through a city that soon leads to a Mad Max style escapade throughout the first layer of Hell. Fighting both demons and devils to save a city. With no military affiliation to speak of, you do this for the love of the game. This campaign is so grandiose that you can fight not just one, but two seperate Gods. Whilst this campaign does take place in Hell. Make no mistake, there is plenty of room for comedic shenanigans. After all, if we didn't laugh, we'd certainly cry. --- Character creation Creating your character Character creation can happen in many ways: 📋 During Session 0 we can build a character together whilst we talk. 🐉 If you have a DNDBeyond sheet we can import it into the system. 📝 If you have a paper sheet I will re-create the character for you. 💪 Characters will be level 1 to start - Point Buy or Standard Array. 📕 Species and Subclasses from these books are permitted: PHB, MPMM, FTD, TCE, XGE, GotG, BMT, Forgotten Realms & The Module ⚡ Spells from all official books (barring Strixhaven) are permitted Creating a highly optimised or Min/Max build is highly discouraged. --- What to expect Preparing for the session 💻 A laptop or computer with a resolution of 1366x768 or higher is recommended to ease of viewing. 🔊 Discord 🎙️ A microphone 🕴️ A character idea or concept 📒 (Optional) Something to take notes on 📹 (Optional) A webcam Note that whilst I will play with a webcam on, players are not obligated to do so. --- What Matthew (ItsScottish) brings to the table 🎮 I will bring the server that the game will be hosted on firstly. 🔐 A secure server with HTTPS security. ⌛ Plenty of Patience for new players and a guiding hand 🍹 A curated atmosphere > 📞 NPC voices > 🔊 Background music and noises Including Combat > 🗺️ Plenty of Battlemaps 🧠 Vast Lore Knowledge of the world --- Homebrew rules 🎲 Roll Modifiers Unless stated otherwise, any action that adds to a roll must be called before the roll is made. Guidance, Reckless Attack, Kenku Recall, adding Bardic Inspiration to a roll, Standing up, Lucky. - If you are Unsure, ask. 💪 Origin Feats Unless the feat specifies otherwise - Only 1 Origin feat per character. ⚡Circle Casting Regardless of the option, If it stipulates you must contribute a spell slot, then you must contribute a spell of equal or greater level to the casting. 🫕Healing Potions Larger Healing potions can be broken down into smaller potions with an Alchemy Kit

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Welcome to Keocorra! (possible Camapign)
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Welcome to Keocorra! (possible Camapign)

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello folks and welcome to my adventurer recruitment! Let’s begin with a quick introduction and summary of my post. You should gain a brief overview of what I’m looking for/offering from the first two sections. I am a bit of a yapper, so the overall post may get a little long, but if you are interested, please read it all. (I will be putting more information on the Discord Server I’ve made for this.) I am reopening recruitment for this considering I currently need to fill one or two vacancies. Unless there are any delays in the sessions yet to come, I need to fill at least one slot for the sessions on the 25th of October and the 1st of November. Games will run on Sundays in the later afternoon based on CET time.  Me: My name is Shay (He/Her/Theirs (any pronouns)). I’m 22 years old and have always been a storyteller. That said, English is not my first language. I do my best and would say I’m fluent, though. I am queer and neurodivergent and a nerd, which is sort of obvious considering this is a ttrpg recruitment site lol. I got some DnD experience recently after years of never having the proper friend group for it. I’ve loved tabletop content for years, and now that I’ve played some, I know I love it. Although playing itself is very fun, I’ve always known the mantle of the DM calls to me. Therefore, I am now a beginner DM, currently working on my own DnD setting.  What I’m looking for: I am looking for players of any skill level that would be interested in connecting, and possibly eventually embarking on a campaign with me. I do not currently have any dming experience, which is why this recruitment is primarily for a One Shot I have written. It is fairly straight forward and should cover the various aspects of DnD (roleplaying, exploring, combat, looting etc). I want to write more One Shots, and through running them, find a group for a campaign. However, you don’t have to be interested in a campaign to play my One Shot :) Rules and Requirements: You must be 18+ to join. You must have a decent microphone and stable Internet. You do not need any prior DnD experiences. Joining the One Shot is not a guarantee of getting into the Campaign: The Campaign will have four players just like each group of the One Shot will. I'm hoping to run the One Shot three times. One Campaign Slot is already filled.  You may make your character sheet on sites such as DnDBeyond or Dicecloud, but you may also make one on paper. Just be sure to send it to me if it’s not through my Campaign link in DnDBeyond. You may roll in any form you want, even with real dice. I will work under the assumptions that you do not alter the results of any rolls I cannot immediately see. You must not use any AI to generate writing or characters. Ideally, you should not use it at all (ever). You may not use preexisting AI art for your character art. I urge you to critically assess any piece of art you use for your characters. (I will provide resources to find non-AI character art). If you use someone else’s art for your character, you must provide credits. Do not be bigoted, hateful or discriminatory in any way. Racism, Ableism, Misogyny, Queerphobia and bullying will not be tolerated. This may sound a little odd, but you must be willing to use non-conventional and/or shifting pronouns. You don’t need to be perfect, but be respectful and willing to learn. (This is also fairly important in game, since I will include genderqueer or genderneutral characters/npcs.) ERP is not allowed in the One Shots and likely won’t be allowed in the Campaign (depends largely on players). While playing, please pay attention, even if it isn’t your turn. More Info on the One Shot: The One Shot has a fairly clear storyline and isn’t set up to have too much room for improvisation as for it’s plot points. Improvisation is an aspect I want to also eventually explore, but for now this is more of a “tutorial” type experience. The various paths and options are prewritten and have a clear line of progression, although what exactly happens and what you chose to do is open! Unfortunately, I can’t let you not accept the quest I have prepared and go explore somewhere else, sorry ^^ Depending on interest, I will probably run the One Shot multiple times, and/or offer up another one if there are people that are interested in being part of a DnD group longterm. This lore of my world isn’t relevant to the One Shot, which does take place in the same world, but approximately 1600 years in the past. This is so the One Shot can already happen while I’m still putting the lore and everything else to paper! All you need to know is in the pitch; although it basically summarizes to “Every kingdom is at war, but that’s not really your problem. You just need to get by.” There is also some information about geography and the overall world on my Server. More Info on a possible Campaign: I will eventually put out some lore of my world on the Discord Server. It will include informations about pretty much everything you need to know: gods, territories, people and everything else I cook up ^^’ As I mentioned before, none of the Campaign lore/information is relevant to the One Shot(s). When it comes to the eventual Campaign, I have a few reference points and ideas what an overarching story could be, but I do also want to have a big focus on the characters in the adventuring party. So what the actual plot of the campaign will be also depends heavily on the groups wants. I am looking to write a more serious story, but there will be room for whimsy and tomfoolery. I will include more existential themes and don’t shy away from things getting dark. However, ahead of a campaign, triggers, topics to avoid and such will be discussed in depth! Once a group has emerged for a campaign, I want to hold a sort of early Session 0 where we all discuss ideas, early character concepts, opinions on possible plot arcs and I will obviously also be there to answer questions! We would probably have a second session 0 to discuss characters, backstories and such closer to when the actual campaign would start. With all this information put out there, I’m hoping the sessions can be weekly or biweekly. I know that is a fairly big commitment, but that’s also why the process before the Campaign is a little longer. I’m not just looking for future players, I’m looking for future friends! Now, onto the actual One Shot Pitch: Short Version: In a world where war rages constantly, you are just a mere commoner wanting to survive. They’re not your battles to be fought, yet in a world where the kingdoms never seizes to be at odds with one another, survival isn’t guaranteed. A local guild offers work for those considering themselves adventurers. You are hire to retrieve a family heirloom from a village that was decimated by a recent battle. While there is no eminent threat or any indications of more battles to happen there, venturing there will still be perilous. Will you find what you’re looking for? Long Version: Keocorra was once a land of peace, or so the elders teach to the youth to give them hope. They have never witnessed such an age. Even among the most long-living species, no one is alive to remember. Not even the Gods recall a time where there was peace. Perhaps it had never existed, alas the world burning was just as constant as the rise and fall of the sun. Like most of Keocorra’s people, you could not be further from the people declaring wars and sending their people to their deaths. No, you are as much of a bystander is your own world as the squirrels who bury their nuts on the battlefield and the birds endlessly fleeing from the sounds of battle. Perhaps, like them, you only wish to survive. Or perhaps you wish to help those around you; The fellow bystanders hoping not to end as collateral damage. The Plunderers Guild offers such opportunities. It is perhaps the lands first ever legal criminal organization, based on a technicality of local law no one has the time to adjust: Stealing isn’t legal in any of the kingdoms, of course. That’s clear enough, yet it doesn’t account for a technicality. While a conflict between two kingdoms is in effect, the disputed area, and wherever battles are fought, seizes to belong to anyone. You cannot steal something that doesn’t belong to anyone. “Plundering” describes the act of taking things from battlefields, yet it doesn’t actually qualify as stealing. The things you’re taking don’t legally belong to anyone. Now, it is illegal to be on these battlefields without a valid reason. Aside from being there for battle, there have never been valid reasons…until now. Timore, a kingdom towards the center of the continent, has been steadily losing land as they are fighting battles with kingdoms all around them. While treaties are being drafted, people are still losing their homes in order to have more space to battle. Under pressure from its people, the crown declared that any of its citizens may enter the battlefield if their former homes are now in the no-mans-land. This is where a very witty band of former criminals founded the Plunderer’s guild. Most common folk don’t have the courage or skill to enter the battlefield and return alive, yet, if they have the coin, they can pay someone to go in their place. The guild has strict guidelines and code of conduct, although not everyone follows those rules and how much they are enforced depends on which hub you are hired through. You are hired by the Plunderer’s Guild closest to the Eastern Border of Timore where battle rages with the Elven empire of Turve. Located in the town of Dolion, this hub of the guild is run by a Goliath know as “Ghun”. You are summoned to receive further instructions for your retrieval quest from him at the “Plunderer’s Tavern” at noon. How to join: Now that you have read everything, please message me directly on Discord @ “jaycy336”. Wherever you message me, please include your name, age, pronouns, experience level and what sparked your interest. I will then ask you some more questions and possibly request to briefly call so I can check your microphone.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Open World DnD "World of 10,000 Islands"
Players
5/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Open World DnD "World of 10,000 Islands"

Experienced and friendly game runner looking to start a new group, prefer at least 25 years old. I have been running games for people from all over the world for over 45 years. Open world of large islands that will develop as the party does. Not murder jerk DM, but if you willfully do foolish things and the dice betray you, I will let that stand

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tiamat Rise | level 1- 20 |
Players
6/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tiamat Rise | level 1- 20 |

Paid game
The Game Master charges a fee to run the game.
The Teaser One Dragon egg, one cult of tiamat and one chance if glory before it all goes to hell The campaign plot The party was just looking for a quiet score – some abandoned temple on the edge of the marsh, rumors of old coin and maybe a few trinkets. Instead they kicked in the door on a midnight ritual. Hooded zealots chanting in Draconic, blood already on the floor, a massive egg glowing at the center of a five-pointed circle carved into the stone. Steel came out. Things got loud and mess and after all a dragon egg can be considered a gold mine, the egg is warm, and somehow… theirs. No one remembers exactly how they ended up carrying it out. The details went fuzzy after the fighting – smoke, screaming, a flash of something that might have been wings or just bad lighting. All they know is the egg is with them now. It changes color every other day. A deep red one morning, then black, then a sickly blue-green that makes the hair on your arms stand up. The local sages go pale when they see it. Word spreads fast among the wrong people. This isn’t just any dragon egg. The church of Tiamat has been hunting for it for years. It’s the last piece they need to crack open the barriers and let Tiamat claw her way back into the world. You’re stuck with it. Smash it and the cult will just dig up the next vessel. Leave it somewhere and someone else will claim it. Keep it alive and every ambitious priest, black-market alchemist, and ambitious warlord will have a claim to unholy power. Some of them will offer gold and protection. Some will smile while they measure your necks for the sacrifice. You won’t know which is which until it’s too late. The new job is simple, Move the egg. Look after it. Figure out who among the temples, the thieves’ guilds, and the dragonborn enclaves is still worth trusting. Dig into the cult’s network before they dig into yours. Every choice leaves a mark– villages burned because you stayed the night, allies who turn coat the second a better offer shows up, prophecies that rewrite themselves. You might stop Tiamat or you may make it worse. Either way, you’re already fucking everything up just by being the ones holding the thing. The church of timat keeps getting closer. And somewhere in the dark, five heads are starting to smile knowing they are so close to getting what they want But hey at least you might become a parent to a wanted dragon hatchling THEMES horror, survival, mystery, fantasy TRIGGERS Canabalism, gore, cults, death, manipulation and more SAFETY MEASURES Session 0, bleeding, breaks, aftercare, retcon and more. Players mental health is number 1 priority.  Session 1 starts soon This is a PAID Campaign £17 per session per weekly on Thursday at 1pm Uses 2014 and 2024 rules This needs a minimum of 4 players to run and a maximum of 7 players in total Long term players get free pc art Join this link to find out more or join the campaign through startplaying

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
|$10| Dragonlance: Shadow of the Dragon Queen
Players
6/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

|$10| Dragonlance: Shadow of the Dragon Queen

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
350 years ago, all dragons and clerics vanished during the Cataclysm. Now, both are back & the evil dragon queen Takhisis threatens the world with war --- The War of the Lance is just ramping up. Will you stand against the forces of Takhisis? Join at any point, war is hell and  we could all stand to fight against evil. The world of Krynn never fully healed from the Cataclysm. The clerics, dragons & Gods disappeared all overnight and left the world to rebuid. 350 years later, evil clerics, evil dragons & evil Gods rise once more to claim the land. You'll find yourselves wrapped up in this conflict, from attending an old friends funeral to marching with a military to stop this threat, your rise is dramatic, earned and awe inspiring. Face the threats of Ancient evils, dragons and politics as the war unfolds. Expect a mix of lore, combat, puzzles, roleplay and humour as you navigate the current climate. Whether you're discovering Krynn for the first time or returning to the world for something new - I will guide you through it all. Character creation through DNDBeyond, Party Composition and rules will all be covered in Session 0. FoundryVTT will be used for Maps, Music and everything else. Expect NPC Voices, curated music and a fitting atmosphere. Join me as I take you through my favourite D&D world, my very own special interest. --- Creating your character Character creation can happen in many ways: 📋 During Session 0 we can build a character together whilst we talk. 🐉 If you have a DNDBeyond sheet we can import it into the system. 📝 If you have a paper sheet I will re-create the character for you. 💪 Characters will be level 1 to start - Point Buy or Standard Array. 📕 Species and Subclasses from these books are permitted: PHB, MPMM, FTD, TCE, XGE, GotG, BMT, Forgotten Realms & The Module ⚡ Spells from all official books (barring Strixhaven) are permitted Creating a highly optimised or Min/Max build is highly discouraged. What to expect Preparing for the session 💻 A laptop or computer with a resolution of 1366x768 or higher is recommended to ease of viewing. 🔊 Discord 🎙️ A microphone 🕴️ A character idea or concept 📒 (Optional) Something to take notes on 📹 (Optional) A webcam Note that whilst I will play with a webcam on, players are not obligated to do so. What Matthew (ItsScottish) brings to the table 🎮 I will bring the server that the game will be hosted on firstly. 🔐 A secure server with HTTPS security. ⌛ Plenty of Patience for new players and a guiding hand 🍹 A curated atmosphere > 📞 NPC voices > 🔊 Background music and noises Including Combat > 🗺️ Plenty of Battlemaps 🧠 Vast Lore Knowledge of the world Homebrew rules 🎲 Roll Modifiers Unless stated otherwise, any action that adds to a roll must be called before the roll is made. Guidance, Reckless Attack, Kenku Recall, adding Bardic Inspiration to a roll, Standing up, Lucky. - If you are Unsure, ask. 💪 Origin Feats Unless the feat specifies otherwise - Only 1 Origin feat per character. ⚡Circle Casting Regardless of the option, If it stipulates you must contribute a spell slot, then you must contribute a spell of equal or greater level to the casting. 🫕Healing Potions Larger Healing potions can be broken down into smaller potions with an Alchemy Kit. https://startplaying.games/adventure/cmqvdtkqd0008if04pg90eg5a $10 per session on Sartplaying.games - this is the ONLY barrier for entry

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Primal Warpath- ages 13-17
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Primal Warpath- ages 13-17

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
In a world lost to chaos and war, in a world that has forgotten what made it great, in a world beyond time, in a world of primoridals, 4 adventurers pick up the reigns, working for an airship guild they are given tasks, mundane at first, but as they climb the guilds ranks mysteries begin to unfold... and things are revealed to not be as they seem... Looking for 4 players- 13-17, gmt time, usually do 4pm-7pm on a sunday or saturday, most of the time every other week but give or take depending on schedules, yes we are lgbt friendly, im a semi-experienced dm for context, free gane1

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Fire GOOD!
Players
8/8
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Fire GOOD!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
You are a level one barbarian.  Your village was destroyed while your hunting party was still out in the river plains, so when you returned to the hillside to find everyone slaughtered, you find some things you've never encountered before.  Long pointy things with feathers at the back.  Hats made of something hard and cold.  And more fire than you've ever seen.  Maybe the world is bigger than this isolated valley.  Nothing left here anyway.  The old tales tell of another group of your people who found an almost identical valley by crossing the dry lands beyond the mountains, but none have dared outside the valley for generations. It seems the valley is no longer safe.  Time to set out to find your kin, if any exist. ------- Yes, everyone must begin as a level 1 barbarian.  You will gain a second level at the end of your first session.  The party discovers civilization together and may multi-class at Level 2 into any class of your choosing...or not.  I use a homebrew-ish rule for travel rolls modified from AIME, but other than that we're going with simple 5.5e.  I'm not an overly technical DM, but no edgelords trying to MAXX OUT or dominate the game or the world or anything.  This is grounded in realism, and illiterate, isolated barbarians are going to have some different perspectives.  They dream of good hunts and safety and pray to a pantheon of representative animal spirits that have always protected their tribe.  Your culture has one-syllable names and an egalitarian society with often blurred gender roles and a clothing-optional vibe. Roleplay is essential.  This isn't just hack slash loot.  Milestone campaign, not gonna haggle over XP.  I'm looking for a big enough party (7) that we can meet quorum (4) each time no matter who has to bail. *Barbarian campaign idea adapted shamelessly from a friend's story.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Divine Right to Rule - A Small Westmarch PBP
Players
8/8
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Divine Right to Rule - A Small Westmarch PBP

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
This continent-spanning campaign takes place in 535 PA. In the wake of a war that is still relatively recent, tensions are high between the countries of Ingentes. Banditry has been rising to alarmingly common levels, Druidic and Arcane magic is outlawed and seen a "Witchcraft" by the Holy Elysian Chamber, and no matter where you go, fear of the other countries and monsters that lurk in the dark is prevalent. This negativity is exactly what the forces that would destroy Ingentes need to spark the fires of war. In this campaign, each player makes their own character and their own decisions. I have an overarching storyline, but there are plenty of branching paths and objectives that allow the heroes to do as they please. Forming a group among yourselves can be expected, but if any of you want to form a splinter group or go on a solo adventure, that's allowed too! This campaign features hack-and-slash adventure, dungeon crawling, mysteries, and political intrigue. There's something for everyone in this campaign, and a full map to explore with a campaign that's written as you progress! To make this easier for everyone, this is a playbypost campaign, a text-based adventure over Discord with no official start or stop: I'll be regularly available almost every day to DM.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The HIstoria of Sonnubris - Homebrew
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The HIstoria of Sonnubris - Homebrew

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Greetings potential Historians! My name is Brooke (she/her) and my partner, Asteres (he/him) is planning to DM a long term campaign soon. We are looking to fill 3 seats for a long term campaign that will be ran on Saturdays ~5pm-10pm EST. The world of Sonnubris is a ruined slice of a dying realm whose history is being dissolved by a supernatural storm called Adormiendus. Those who remain cling to fleeting dreams of the past as it is the only method that finds any measure of success on repelling the adverse effects of the storm. People are lost every Waking, but bubbles of disconnected civilizations still exist and have found their own separate dreams. But now, stirrings within the Historia hint that this may be the last gasp for this realm. Can you heroic historians make a difference? (more details in the doc!~) What you can expect from the game: - A character driven narrative with well integrated backstories. - Highly customizable characters. - A respectful and inclusive table. - Homebrew rules, monsters, and items that operate on the chassis of 5.5e with some 5e intermixed. - A long term game that goes into the epic levels without losing balance. - Dynamic battles that will use owlbear rodeo (and theatre of the mind) What we want from you: - Be 21+ - Showing up consistently and making the game a priority. - Be respectful and inclusive. - Be collaborative and supportive of your fellow Historians. - Fun, in depth, and flavorful character ideas, not just a build. - Someone who wants to be friends outside of game, rather than just hopping in for dundah. If this seems interesting to you then you can find more info on the game itself and lore here: Lore and Campaign Roadmap And here is a survey to help us get to know you: Player Survey We'll be reaching out soon!~ Be prepared to talk about character ideas for this setting in a vibe check when we reach out. We plan to do the majority of interviews on Saturday, the 17th, but we understand if another day is needed.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Los Angeles
Campaign
On Time's Edge
Players
1/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

On Time's Edge

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
The era of mortals is coming to a close. Time, once a flowing and vast fact of life, is being eaten away by a divine stasis known as The Fog. More than half of the planet and its people have been swallowed by it now, leaving a sparse few beacons of light in the ever growing darkness. Our story begins in the 11th month of the year 3046PS, roughly 60 years after the first sightings of The Fog, as one of the final refugee ships from the west dock in the port city of Punto de Partida. Snow falls upon our fated party as they’re engulfed by the anxious city and its people, having only themselves to fend for against a world nearly frozen. You, dear survivor, live while the timer of the end ticks down. What will you do in the final years of mortals? Will you spend them ignoring the inevitable and indulging in what little comforts are left, or will despair halt you even before stasis arrives? Or maybe you have hope of a miracle, be it from the gods or crafted by your own hands. Just how much, I wonder, would you be willing to lose to save the world? [This campaign is set to be a long-term, slowburn story focused on character development and roleplay. Much of its world, people and cultures are open for players to imagine and make their own, making it perfect for players who love world building and crafting intricate backstories. The story will cover many of the expected topics for a pre/mid apocalyptic setting, as well as heavy themes such as classism, genocide, xenophobia and racisim/speciesism. Other sensitive topics may be covered barring any content that players can choose to veto; my goal as a DM is to make an immersive and realistic world while showing utmost respect to my players while doing so.]

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Dungeons and Dragon 5e2024 Dungeon of the Madmage
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Dungeons and Dragon 5e2024 Dungeon of the Madmage

Hey there. I'm Sam, and I'm hosting a new game that I've been converting over from the old 5e rules to the newer 2024 rules. It's hosted on a server I made for FoundryVTT, and I'm using discord to communicate with the players. The campaign will feature some new quests and npcs mostly found in the Yawning Portal, the starting point of the campaign. The campaign will be starting at character level 5, and I try to do most things RAW, but I have a ruling for exceptions that can be voted on by the party when applicable. The game starts at 4:30 PM CST, and lasts for approximately 3 hours

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
6 players looking for a DM
Players
6/6
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

6 players looking for a DM

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello DMs! We are 6 players looking for a Dungeon Master for a RP-focused game. We're hoping for a game set in Exandria but we're open for anything. Most of us are fairly experienced with some room to learn. We're really hoping for a game in which we can enjoy tons of chaos, rp, challenging combats and most importantly, a good story to collaborate in! It should also be clear that this is very much an ANTI-AI zone. We don't want any AI used in the game! We are all in the 20-30 age range and hoping for someone within that range! An experienced DM is preferred, but it's also alright if you're more newer to DMing. We just want someone who's familiar enough with the 5.5e rules! Of course, we will having our game over on Discord as well. We'll go through a interview process to get vibe checks and make sure everyone gets along! Please DM me if interested, let's roll some dice! :) System: D&D 5.5e with D&D Beyond Sheets VTT: Roll20, Foundry

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Akkra: The Phaselands [5.5e]
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Akkra: The Phaselands [5.5e]

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
TLDR: I run a group on Thursdays and a separate group on Mondays. Thursday's group had a player drop, so fresh blood is needed. The Campaign is ~25 sessions in. We're looking for someone that likes roleplay and doesn't mind joining a campaign in progress. Imgur (Hook, World Map) <- Read me! Description: Set in a war-torn land where old alliances are barely remembered and new friends are hard to trust, the players are a rag-tag group of survivors attempting to mend the ties of the nation and unravel a plot that would seal its fate. Explore a sandbox dark world with never before seen eras of history, lore, books, races, factions and locations. The structure of the world itself seems unstable and something seeps trough the cracks. Akkra is a low-magic setting with spellcasters being prosecuted by a zealous religious order. Its rulers and leaders are few, untrusting and have a guarded approach to outsiders. What’s left of the Kingdom suffers, its borders crumble and outside invasion is only a matter of time. While there is a main plot laid out, and quite a few ready adventures within Akkra, just begging to be stumbled over and followed, Akkra is also built up from the ground to be a completely Free-roam Sandbox where the players can do just about anything they want, and of course, suffer the consequences. GM: I've been playing and DMing on and off since 2014. Experience Required: None. New players and Veterans both welcome. The game will be geared towards newer players if needed. System: D&D-5e-2024 & 2014 (Homebrew allowed - if discussed.) Current Level: 4 Player Count: 4 Session 0: Will be a 1on1 introduction to Akkra, my DMing style, and if needed; D&D5e and FoundryVTT. -------------------------- Schedule: Bi-weekly - Thursday 18:30 CET, Expected runtime: 3-4 hours. Play as many sessions as it takes to get to level 13. Where: Foundry VTT, Discord for voice. Content Warnings: Gore, Horror, Body Horror, Hopelessness, Claustrophobia, Religious Parallels, Death, War, Potential Others (Content will be discussed in Session 0) Age Restriction: 18+ Homebrew: Potentially allowed, but must be discussed beforehand. (5e 2014 content is allowed (even preferred), but not officially supported) -------------------------- How to apply: MSG me 🎯

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Dnd 5e Crooked Moon
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Dnd 5e Crooked Moon

We are running a campaign of Crooked Moon and are pretty early in the campaign.  The setting is kind of dark and folk horror themed.  We just lost one member and have an opening for 1 or maybe 2 more players.  It is a pretty casual game and I am a pretty new DM.  I've run multiple oneshots but this is my first campaign.  New players are welcome!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Loveland
Campaign
Spooky season is upon us, can you hear the call of
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Spooky season is upon us, can you hear the call of

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Black clouds boil overhead, signaling the impending storm set to ravage this section of the Sword Coast. At odds with the upcoming Highharvesttide, you hope to make it to Daggerford before the heavens above open up in a downpour that threatens to drown even ocean dwellers. In an unconscious motion, you reach into your bag, touching the reason you've even made the journey here..... Good day! I am your DM of 12 years, Jeidi, and I am looking for some brave adventurers to join in on a modified game of Curse of Strahd! This is a safe space, and I do not tolerate bigotry of any kind, as I myself am genderfluid. The big requirements for players are that you be respectful and communicative. I am looking at playing on Friday evenings either weekly or biweekly, time to be decided. I can host or we can find a space to play in. Any questions or interest, feel free to DM me, and I'll be happy to answer. Happy gaming, as, after all, the Mists await....

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Whitesparrow
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Whitesparrow

Hello everyone! New DM here trying my evil fingers on this magical thing called a campgain. Will i succeed? Idk lets find out! Whitesparrow is Level 2 campaign set in the village of Whitesparrow. Each arc is a self-contained story spanning 2–4 sessions, with around 10 stories planned in total. Each session will be 2 hours long, every other Saturday at 12:00 PM EDT (Noon), starting on 17th Oct If you’re interested, please mark yourself as interested on the event in the below discord server link https://discord.gg/d5U6cxn4vm

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Need 1 additional player for ongoing campaign
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Need 1 additional player for ongoing campaign

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
This is a livestreamed campaign. Weekly on Sundays starting at 7pm CET/CEST, going for 3 (or a little longer) hours. We did already have 4 players, but one has little time so we are thinking of making her character a recurring guest character. We are currently 3 Sessions + 1 Oneshot deep in the world of Praegisia. - The Eternal Summer Night The Kingdom of Velengard was prosperous for almost a thousand years, with its endless army of devoted knights and talented sorcerers. They were able to hold their own against those who wished to do them harm, winning war after war until the whole world of Praegisia knew of their might and power. Many wished to join Velengard's kingdom in search of work and studying, and they were welcomed with open arms by the Queen. Alas, even the mightiest kingdoms must fall eventually, though it was not because of war or internal conflict - it was because of what came to be known as The Eternal Summer Night. A faithful day came where the sun simply vanished out of the sky and the land was covered in endless darkness. What was curious was that only the Kingdom of Velengard had lost its light. It seemed that the other kingdoms and the rest of Praegisia remained unchanged. The Eternal Summer Night caused a decrease in resources and an increase in sickness. The lack of sunlight, though welcomed by some, was mostly shunned by others. Slowly, the Kingdom of Velengard began to lose its people. Those who remained either did so because of the Queen's orders or because of their own death wish. The priests at the temples begged their Gods to intervene. The sorcerers and wizards channeled magic in a vain attempt to find out just what was going on. In the end, nothing changed. Velengard, to this day, is still drowning in darkness.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Hunter's Delight
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Hunter's Delight

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This is a short homebrew campaign set in the animal world of Ecosia! This is hopefully the first of many more sessions to come in other modules and worlds to explore.  We are using 5e2024 rules with a bit of homebrew around the races to choose from as they are animal races. This one shot is made for 5 players starting at level 10. Characters have already been made if you are new to roleplaying and need a bit of help. It is more of fun/comedic story and hopefully not so daunting.  Not to reveal too much, but this is a mystery story with some horror elements. Players should be 18+ and all are welcome. This will be my first time DMing online so I look forward to giving it a go.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Festenia
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Festenia

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi there, Festenia is planned as a long term~ish campaign, set in the setting of the same name made by myself and player input In the style of typical high fantasy, we are currently 6 sessions in and have been looking for a 4th player for quite some time. Games are weekly on Saturday at 7pm cet,  last session concluded with the party witnessing a dragon attack on a town they were currently staying in. The part itself is currently made up of a phantom rouge, a light cleric and a psy warrior fighter. The rule set is mostly 2024 dnd mixed with some stuff from 2014 and very mild homebrew, although on request homebrew/ partnert material can be allowed (if it's balanced).   Game is a healthy mix of roleplay and combat I would say 65/35% respectively. A couple words to me Im currently 19 m, and first time dm, but ready to learn and accept feedback, and from what I have heard the other players seem to enjoy the games. Speaking of them we are all in the age range of 18-24, and one of the players doesn't want to run a game with a minor.  Now finally a few things about the Setting: Festenia is a continent featuring multiple nations struggling for power left after a event from the distant past where mortals rose against the gods to overthrow them, currently one such nation, the Dristin empire has declared war on the continents central place of commerce, the trade federation. Now different nations are forced to position themselves on one side of this conflict in order to either guarantee their own survival or to enrich themselves in ancient knowledge or Monetary power.  More infos are available if you are interested, we hope to see you in the game.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Divine Right to Rule
Players
5/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Divine Right to Rule

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This continent-spanning campaign takes place in 535 PA. In the wake of a war that is still relatively recent, tensions are high between the countries of Ingentes. Banditry has been rising to alarmingly common levels, Druidic and Arcane magic is outlawed and seen a "Witchcraft" by the Holy Elysian Chamber, and no matter where you go, fear of the other countries and monsters that lurk in the dark is prevalent. This negativity is exactly what the forces that would destroy Ingentes need to spark the fires of war. In this campaign, there is a main questline and plenty of optional objectives. You can treat this like a standard hack-and-slash adventure if you'd like, or get embroiled in the mystery and political intrigue if it interests you! There's something for everyone here. Our campaign begins in Arcadia! Court Witch Aloysia seeks talented individuals she can hire for a personal mission. Whether you were invited or not, adventure awaits! (As a note, I definitely want to play on Sundays, but the exact time during the day is negotiable; furthermore, one of the players is a teenager learning to play the game.)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Sci fi dnd campaign
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Sci fi dnd campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
A campaign based in a sci fi world. meeting time day and frequently are able in to change

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
By order of the Crown
Players
5/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

By order of the Crown

Blurb: (short but sweet)(Mini Campaign - 6 Sessions) You are an 'elite' off shoot of the Realm Guard. When situations can't be solved by 'normal' means you are called in to investigate and resolve the situation by any means you see fit. The Realm Guard appreciates your service. You were all once members of the Realm Guard. Twenty-five years ago, after a band of orcs brazenly raided a village near the Old Gate, the Crown decided a more elite force was needed, one capable of handling threats beyond the reach of ordinary guards. The task of selecting these warriors fell to Lansing, now Head Guard. He personally handpicks every member of each unit. You are the second group he assembled: younger, more capable, and more battle-tested than the first. So far, you have not disappointed him. Throughout the kingdom, the guard bell tolls twice each day: once at dawn, at 5:00 a.m., and again at dusk, at 5:00 p.m., signaling the changing of the watch. But every member of the Realm Guard knows one thing: If that bell ever rings at any other hour, the Crown is calling for you. Sundays 11am - 2:30 pm est Oct 4th (session zero) Oct 11th, Oct 18th, Oct 25th, Nov 1, Nov 8th and Nov 15th Discord, Dnd Beyond w/extension and Roll20

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Death Pit of Moloch
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Death Pit of Moloch

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
New DM looking for new players to play a one shot to expand my experience as a DM. Possibly gain new friends? Win-win? It is 1 to 2 hours session. Very simple encounter. Nothing fancy. Currently one player registered for my game 03 Oct, 12:00 ETD (Noon) If you are interested hop in my discord server and tag me if you are interested https://discord.gg/d5U6cxn4vm

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
phandelver and below
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

phandelver and below

phandelver and below module havent started yet will send succesfull applicants the rules for character buillding

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Deadfall: Szass Tam Must Die
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Deadfall: Szass Tam Must Die

Paid game
The Game Master charges a fee to run the game.
Adult
The table is for players who are 18 or over.
You’re not level 11 because you’re ready for adventure. You’re level 11 because the world needs heroes who can walk into Hell itself and still have enough fight left in them to face what’s waiting at the end. **Szass Tam must die.** The infamous lich and ruler of Thay has set his latest scheme in motion, and the consequences could reshape the world forever. The only problem? Stopping him means facing an enemy with centuries of experience, terrifying magic, and an army of the undead standing between you and your target. This is **Deadfall: Szass Tam Must Die!** — a high-level Dungeons & Dragons adventure designed for characters beginning at **Level 11**. And let me be absolutely clear: **I will not be going easy on you.** At this level, your characters are powerful. You have legendary spells, devastating abilities, magical equipment and the kind of experience that would make most adventurers retire comfortably. Unfortunately, the Zulkirs of Thay have noticed you, and they want **You** to assassinate the Zullkir-Lich of Necromancy! Expect brutal encounters, dangerous environments, powerful enemies and situations where charging ahead with swords swinging may not be the best plan. Your decisions will matter, your resources will be tested, and sometimes the smartest thing you can do is run. **Character death is a real possibility.** But that's part of the fun. This is a game for players who want to experience what D&D looks like when the gloves come off. I’ll give you challenging encounters, meaningful choices, opportunities for clever plans and plenty of chances to feel like the incredibly powerful heroes you’ve become. I won't be trying to kill your characters for the sake of killing them — but I **will** play the enemies intelligently, use their abilities effectively, and let the dice fall where they may. You’ll need teamwork. You’ll need strategy. You’ll need to know what your character can do. And, frankly, you’re probably going to need a little luck. So gather your party, sharpen your blades, prepare your spells and make peace with your hit points. Because there is a lich who needs killing. The only question is whether you’re the heroes who can make it happen… or the next names added to his army of the dead.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ashvane
Players
3/3
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ashvane

⚔️ ASHVANE — A WORLD WAITING TO BE WRITTEN > *“The world is already moving. The question is whether you move with it… or change its course.”* Hey! We’re looking for players to join **Ashvane**, a homebrew fantasy world built around **politics, war, factions, exploration, and player-driven storytelling.** Ashvane is a dark and gritty world inspired by the likes of **Game of Thrones and Lord of the Rings**, but with its own setting, history, factions, cities, conflicts, and secrets. 🌍 A WORLD YOU HELP BUILD Ashvane has a living world with established factions, cities, political tensions, wars, and ongoing conflicts—but not everything is written in stone. Some parts of the world are intentionally left open. **Why? Because your character gets to help fill them in.** Your backstory isn't just something the DM reads and forgets. Your character's homeland, connections, ambitions, enemies, allies, and history can become part of the world itself. The story isn't simply something that happens **to** your character. **You help decide what happens next.** ⚔️ YOUR ACTIONS MATTER Ashvane is designed around player agency. There isn't necessarily a predetermined path you're expected to follow. You can make alliances, pick sides, create enemies, pursue your own ambitions, get involved in faction politics, ignore the main conflict entirely or accidentally start one of your own. The world will react to what you do. **Your choices have consequences.** 🛠️ HOMEBREW & PROGRESSION The campaign also features several custom systems designed to make your character feel like more than just their class: * 🧙 **Homebrew Items** * 👹 **Custom Monsters & Creatures** * ⚒️ **A Full Homebrew Job System** * 📈 **Job progression and training** * 🎭 **Character-focused storytelling** * 🌎 **A world shaped by player decisions** The **Job System** allows characters to develop skills outside of their normal class abilities. Through training and experience, your character can become better at different professions and develop a more diverse skillset over the course of the campaign. Want to become a better blacksmith? Train for it. Want to learn another profession? Work toward it. Your character can grow in ways that aren't limited to simply gaining levels. 🌑 LOOKING FOR... If you enjoy **dark, grimy fantasy**, political intrigue, exploration, character-driven stories, and campaigns where the DM doesn't hold your hand through a predetermined plot... **You'll fit right in.** Whether you’re a veteran player or completely new to D&D, **beginners are welcome.** Come with a character, a backstory, and a reason to enter Ashvane. We'll build the rest of the world together. Interested? **Send me a message!**

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Arde 2
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Arde 2

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
• Free • System: D&D 5e 2024 • Players: 3 of 4 (1 open slot). • Tools: Discord audio + Foundry • Playtime: Fridays at 6pm EDT running until 9-10pm EDT. Campaign starts mid-October. • Duration: Long-term campaign. This campaign has not started yet, but the other 3 players and I have been playing for many years. • Play-style of the table: Heavy roleplay with lots of exploration of characters. Looking for a character/player with story initiative. No meta-gaming. Players at the table prefer profanity and references to sexual themes be kept mild. • Tone & Themes: Dark fantasy, gritty realism, survival, mystery, “west-marches-esque” exploration, horror, found-family, and community building. This is not grim fantasy, and it does not take itself so seriously as to not laugh. • LGBTQIA+ friendly and themes explored. Short Premise: The heroes already lost. Now you have to survive in a world where civilization has been reduced to lost and divided outposts. Whether you were born here or came from another world, the last shreds of humanity fight for survival with the help of a goddess who only helps those who help her. It falls on you to be a part of this cause to turn the tides and reclaim lost secrets and reconnect scattered peoples. This campaign focuses on roleplay and character interaction and development. It also utilizes the gritty realism rule and is no stranger to hard fights. There is an exploration component to this campaign that is as big as the players make it. The group of players would be best rounded out by 4th player who is heavily interested in roleplay, has a character with strong motivations, and makes the narrative as they go. As for me, the DM, I’ve been a DM for over a decade, who gets the most enjoyment watching player characters and NPCs weave together a story with drama, emotions, and stakes. ~~~~~~~~~~~~~ Longer Premise: You start with nothing but the clothes on your back. Some of you were born here. You grew up within Vale's walls, watched the Crimson Crescent Clan train and patrol and bury their dead, and at some point you made the decision to step forward: to volunteer yourself as a candidate for something more than an ordinary life. Whatever led you to it, something about you was enough. Whatever you owned before that moment isn't yours anymore. Volunteering costs you that much, at least. Some of you were not born here at all. You come from somewhere else entirely: another world, another life, and you have no memory of choosing this. One moment you were living an ordinary life somewhere that wasn't Arde. Or maybe just about to be killed in your old life. The next, you were standing in a dark chamber before a statue of a faceless woman, told that you'd been brought here on purpose, for a purpose, by a goddess who expects something from you in return for the power she's given you. You didn't volunteer. You were chosen. The distinction may matter more than you think. However you arrived at this point, the truth is the same: you are one of the rare few capable of carrying magic in a world where even the faintest spark of it is treated as a miracle. You will crawl your way up in a place where people just like you have died trying to put dinner on the table. Vale is one of the last true human settlements left standing, surrounded by goblins, kobolds, orcs, and worse, and it has survived this long only because a handful of people were willing to become something more than they were. In your first steps into this life, you will earn your place among the people you're fighting for. You'll learn how this world actually works, and what it costs to survive in it. Luna, goddess of the humans, has granted a handful of people the potential for magic to empower the war effort. She is not a gentle patron. She rewards those who advance her cause and withdraws her gifts from those who don't produce results or lack the will to keep fighting. As such, those that follow their faith also ascribe to the belief that only the strongest are worthy. Later, you'll be asked to do more than survive. Humanity's remaining settlements have grown apart, isolated, forgotten by each other. You may find yourself rebuilding what was lost between them: not just roads and walls, but the alliances and trust that once made humanity more than scattered, desperate pockets of survivors. What comes after that is less certain. The things that hunt you are old, patient, and larger than any settlement's walls. Nobody has beaten them outright, not once, in all the years this war has been fought. But maybe that was never actually the goal.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Lost Mine of Phandelver
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Lost Mine of Phandelver

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
I would like to start a regular campaign, and I'm very open to what adventure we can run. I even have a Homebrew world I've been building for quite some time.  I can start by running the classic, Lost Mine of Phandelver (or something else we all agree on), but it could then evolve into something more.  I am a new DM (so far only DM'd for my own kids), but I'm looking to grow and expand my skills and player base. If it happens that we find enough local people, we could even play in person.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Planar Prison
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Planar Prison

Combat focused
Fights, tactics and initiative take up most of the table time.
This game is played Wednesday from 6pm to 930pm EST. A bit about myself,I am in my late thirties, and have dm’d off and on since high school.  When I learned to play the game was still built around the dungeon, so that is what I do.  The challenges within the dungeon are yours to solve however you see fit, so long as it at least kind of makes sense, I give it to you.  I am also not highly punitive of malformed plans, provided the party isn’t being stupidly reckless. I use point buy for stats, and hp can be rolled or average taken, your choice.  The game is 2024 rules and content only. Tend towards rules as written, the rule of cool is all fun and games until a monster uses it on you.  Also DM’s that randomly change stuff after you’ve built your character suck. The game is a level 9 dungeon crawler with some puzzles and hopefully innovative combats.  Not a good game from brand new players  because of the level nine start, multiple magic items, and some tough combats including some custom monsters. There is some puzzle solving in the game as well, intended to challenge the players more than the characters.  The game is a new build of mine and is somewhat ambitious so there may be some wrinkles left to iron out. Follow the rule of thumper, “if you can’t say something nice, don’t say nothin at all”. The game is played on Foundry vtt, no purchase or account setup is required for you, using discord for voice with no video.  The party size is four, and the game is in english because that’s all I speak.  Their website has a demo to see if you like the look of it and to make sure your computer doesn’t give you issues when trying to use it. The game is on Wednesdays, which Wednesday we start depends on how fast I get four players.  Be patient as this time slot isn’t the best for some so it may take a bit. The hook for the game is as follows. A great mage was imprisoned in the Planar Prison, in fact it was built specifically for him centuries ago.  He has broken free and the party needs to go into the prison and charge up a Ring of Planes, attuning it to each of the 15 planes the mage can freely travel to without expending any magical energy.  This will allow the party to chase him across the planes. Portals to each of the planes exist within the prison, and when the mage is inside, his planeswalking is restricted to the small areas of each plane these portals connect to, which is how the prison keeps him inside at all.  Much knowledge about the prison has been lost, but it is known to have the material plane, its reflections, the shadowfell and feywild, plus the four inner planes air,fire,water, and earth.  There are more, but it is not known which ones. The mage is immortal, but if the party can knock him unconscious inside the prison, it will seal him back in.  The Ring of Planes when fully charged can summon the mage with the gate spell.  The mages name is a closely guarded secret to stop people from trying to free him with said gate spell, and will only be given to the party when they are ready to fight him. If you think you are up to the task, then meet at King Gallants castle the morning of the spring solstice and you will be equipped for the task. Gods be with you heroes. If you are interested fill out the form below, all players must be 18+. https://docs.google.com/forms/d/e/1FAIpQLScbbhOZwizEPfN_TYI7HUOyKovWvZ0jt8IC0ZOLbmmfPJOibQ/viewform?usp=sharing&ouid=112129187192701314531

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Lost Continent
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Lost Continent

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Availability: Sundays 5pm EST - 8pm EST Level: currently level 3, end around 10/11 Leveling: Milestone Based Length: Long Stats: Rolled (reroll if below 65 total) Platforms: Discord Voice, Foundry, Obsidian (Notes/Quests/Etc), DND Beyond/Paper/Whatever works for you Setting: A world sundered in 2 halves, 1 once lost to time has recently been rediscovered and ready for exploration Game Knowledge Required: Any Experience: Newer DM Vibes: Mix of serious and lighthearted, RP heavily encouraged, mix of combat and exploration Summary: Back when the world was young a great age of knowledge of the mystical and scientific blossomed. But such knowledge came at a price. The Great Dragon War was fought over decades, until humanity developed the Dragon Modularity Gear.  A weapon so powerful it ended the war immediately but at the cost of tearing the world in half. That was over a Millennia ago. Now with advancements in technology and miraculous luck the gap between the 2 halves of the world has been traversed. And the other half of the continent has been discovered. You and your team have been tasked as a hybrid research/exploration team to gather specimens, explore the lands and figure out what happened to the first expeditionary team. What awaits you on the Lost Continent... We have had a player drop, so we are looking for someone to join soonish. I have videos of all our sessions as well as notes i can give you if you want to know more about whats happened so far. Current party consists of a Paladin, Warlock, Artificer, and Cleric. If you have questions or think this sounds interesting and want to join please DM me. You would be coming in to an already established game.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Dancing Hut of Baba Yaga (Reimagined)
Players
3/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Dancing Hut of Baba Yaga (Reimagined)

Adult
The table is for players who are 18 or over.
Welcome back to "The Dancing Hut of Baba Yaga". The classic 1990 D&D module has been reimagined for 5E, inviting everyone to explore one of the hardest, strangest, and funniest dungeons ever created. “This is your chance to relive the thrill, and torment your players like never before!” Playing weekly on Tuesday evenings, at 18:30 (UK) Characters will start at 4th level and progress to about 13th. Playing on Discord & Foundry VTT

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Baldurs Gate : Descent into Avernus
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English fa Persian

Baldurs Gate : Descent into Avernus

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
The holy city of  Elturel has disappeared from  the Forgotten Realms and descended into Avernus, the first layer of  the Nine Hells. This event came about as the re    sult of  an infernal bargain between the archdevil Zariel , who rules Avernus, and the treacherous High Overseer of  Elturel, Thavius Kreeg. Zariel is capturing cities and using their citizens as fodder in the ongoing conflict be tween demons and devils known as the Blood War. Next on Zariel's list of  cities is Elturel's neighbor, Baldur's Gate. The characters can be the heroes who descend into Avernus, save Elturel from certain destruction, and prevent a similar  fate from befalling Baldur's Gate. Looking for GM and Players. we going to play  Descent into Avernus module and about Scheduling  we agree to day and hour that everyone is okay with  for voice we use stoat and for vtt we use owlbear rodeo

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Claus for Concern
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Claus for Concern

Combat focused
Fights, tactics and initiative take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Looking for players who are interested in partaking in the one-shot "Claus for Concern!" Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells. A team of Santa's elves manage to escape the workshop warzone and recruit a party of adventurers to go take back toyland. Can our heroes muster enough cheer and joy to make sure all the good girls and boys get their holiday gifts? Or will everyone forever get stockings full of coal...whether they're on the Naughty List or Nice?

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Godfall - Dark Fantasy x Steampunk Campaign
Players
6/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Godfall - Dark Fantasy x Steampunk Campaign

Paid game
The Game Master charges a fee to run the game.
Female DM with 6+ years experience looking for 1 more player who loves to roleplay, delve deep into lore and backstories, and get a kick out of scheming, plotting and exploiting a homebrew open world in a long term weekly DND campaign. In a world where corporations vie over powerful resources, the gods have fallen silent and every choice has consequences - you find yourself in Fracture, a lawless, violent land, that will make or break you. Whatever has led you here might catch up with you eventually, but thankfully, there are plenty of opportunities here to make a few gold and make a name for yourself, as long as you can keep from getting shot long enough. Who knows, these barren lands might even hold answers to the fundamentals of this world. How I DM: I encourage roleplay both between party members and with NPCs - character development is one of my favourite parts. Combat serves a purpose rather than being randomly thrown at you. Rule of Cool rules! If you want to try something, ask! I will provide you with a multitude of plot threads, you can choose whether you follow them or not, but every choice you make will have consequences. About the game: New and experienced players are welcome. $25/session Fridays 7:30pm - 10:30pm AEST (10:30am BST) 2024 rules with a few homebrew ones thrown in the mix, open to exceptions and edits. Starting at level 3 Any class or species (except Spelljammer), open to homebrew requests. All backstories will be integrated into the world and story, with each character getting a chance to explore them. So, if magical storms, corrupt corporations, and crystal super weapons sounds like your kind of thing - message me if you want to know more or check out the game listing here.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ravenloft: Beyond the Mists — No Road Leads Home
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ravenloft: Beyond the Mists — No Road Leads Home

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
THE MISTS ARE CALLING. You don't remember entering Ravenloft. You remember the road. The fog. And then... nothing. Now you stand in a land where ancient evils walk freely, where Darklords rule through fear, and where the Mists don't seem interested in letting you leave. But you weren't brought here by accident. Ravenloft: Beyond the Mists — No Road Leads Home is a dark, story-driven D&D 5e campaign built for players who want more than a dungeon crawl. Expect: • Gothic horror, mystery & suspense • A deeply character-driven story • Meaningful choices with lasting consequences • Exploration and challenging tactical combat • Custom maps and an immersive Foundry VTT experience • Atmospheric music, weather, lighting & visual effects • Secrets, twists and discoveries • Opportunities for your character to become part of the larger story • A respectful table where everyone gets a chance to shine GAME DETAILS 🎲 System: D&D 5e 🖥️ Platform: Foundry VTT 📅 Day: Sundays ⏰ Time: 3:00–7:00 PM EST 💰 Cost: $10 per player/session 🎁 Session 0: FREE You don't need to be an experienced roleplayer. You don't need to know Ravenloft lore. You just need to be willing to step into the Mists. Because once you do... No Road Leads Home. If you're looking for a campaign where your character isn't just another adventurer passing through the story—but part of the story itself—I'd love to have you join us. Dare to enter?

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Kings over Ignia ( level 1-6 adventure )
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Kings over Ignia ( level 1-6 adventure )

A level 1–6 D&D campaign set on Ignia a remote tropical island where the party begins lost and shipwrecked and cut off from the outside world, developing into unlikely heroes over the course of an Exciting Journey. Expect a mix of wilderness exploration, village intrigue, lost strange ruins, moral choices, and a semi open Sandbox branching story where the party’s decisions can significantly change how the campaign unfolds. if you played Lost mines of Phandelver expect a similar vibe to progression and overall idea of time and expectations. about me , Howdy, im Azurion and am a dm with two currently running long term campaigns, like Dungeons and Dragons and Daggerheart alot, and after testing out some starter campaigns and never feeling fully satisfied, had the wish to construct my own version of one, meant to teach dnd concepts while still delivering a fun and unique experience where player choices matter. i would be glad to welcome five new player into this game :). I’m choosing players based on group compatibility rather than first come, first served, so feel free to apply as long as this post is still open. System/edition: D&D 5e 2024 Online: online, over roll 20, using discord for Bookkeeping, chatting and music etc. Schedule: Friday, 20:00–23:00 Germany time Europe/Berlin . Frequency: Biweekly games lasting about 3-4 Hours. Starting date: Session 0 should be ideally done beforehand over chats and vc talks , starting date would be 18.09.2026 , which will have a session 0 + session 1 experience ( aka pregame discussion over everything) . Players wanted: Five players, New players are welcome. I’m happy to teach, but I expect you to put in some effort between sessions to learn Roll20, understand your character sheet and the basic rules of DND 5e, and become familiar with your class and abilities. Age requirement: content will be relatively PG-13 in terms of content , but i would prefer you being 18+ to avoid any issues. Homebrew or module: Homebrew Campaign length: Several Months, 20 - 30 Sessions taking you from level 1-6 Gameplay balance: aiming for 40 Roleplay / 40 Combat / 20 exploration. Tone: Lighthearted Heroic Adventure in a quaint but threatened Island, closest would be a teen- adventure novel or series like Avatar / owl house in terms of overall tone, evil exist but the people are nice and tone should remain somewhat light. Player agency: Semi Linear - Sandbox, meant to be approached and to open up to your choices, even if the sandbox it offers is comparatively small. Character creation rules: All races except Flying races ( Aarakokra and Owlin ) are allowed, all classes that are official are allowed, dont power or metagame the game is meant as a more baseline starter campaign and will offer little challenge to a overpowered pc. New players requirements: if your new you need the following to still joing ( look into roll20 and fully create atleast a sheet of your pc , not dnd beyond integration ones please, willing to know your classes and the games basic rules , this can be learned in a free 40 page paper on dnd beyond. Decent Audio equipment and somwhat ok PC is also needed. if you played even one campaign on roll 20 , you should be ok doing this. VTT: Roll20, Chats over Discord Language: English, i however am from germany , expect a little awkardness , englisch isnt my main Languange Attendance expectations: Reliability is by far my biggest requirement. Missing occasionally ( though not too often ) with advance notice is understandable; ghosting or unexplained absences will result in removal. Table rules / behavior: NO PvP, metagaming, murderhobo behavior, disruptive characters, etc, this is a friendly and Heroic Adventure game where you are expected to work as a team. Content/safety: No Heavy Gore, No Homophobia and Racism of any Kind, all explicit content will be fade to black, romance is restricted to what could fit in a disney movie. Evil PCs are forbidden. What you want from players: Consistently showing up , RP engagement, teamwork, backstories, knowing the rules of your own character. this campaign expects you to be heroic and to want to help people , Evil PCs are forbidden and neutral is ok but likely may lack the same enjoyment you get from being good in this game. About you as DM: 2 year experience, ran following campaigns : Dragons of Stormwreck Isle, Lost Mines of Phandelver, Curse of Strahd, Wrath of the Glass dragon, my main homebrew setting in which this game also takes place , its a remote island nearby. Application: send me a message , i invite the ones i see as interresting to chat over discord. please include -- What should I call you? Pronouns Age / confirmation that you're 18+ Country and timezone Your D&D/TTRPG experience Your Roll20 experience, if any What are you looking for in a D&D campaign? What do you enjoy most about D&D? What do you enjoy least about D&D? Any rough character idea you currently have, if any Confirmation that biweekly Fridays, 20:00–23:00 Europe/Berlin reliably works for you

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
campaign for 18s to 20s [somebody take me home!]
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

campaign for 18s to 20s [somebody take me home!]

Roleplay focused
Conversation, character and story take up most of the table time.
Adult
The table is for players who are 18 or over.
looking to dm 3 to four players first campaign so will take time to get confident but please give me chance the campaign is about a adventuring party who get drunk and lost in a tavern starting level is 5 and most offical and third party allowed [just run by me] your a member of a well known adventuring party but after getting drunk and stumbling around you find yourself in a completely new land lost and your equipment gone you must find a way back to your home anyone intrested fill the form and join the discord crazydave03968 session times should be 6 till 8

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tarrasque Planet 5:30 PM EST Mon LGBTQ+ safe
Players
3/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tarrasque Planet 5:30 PM EST Mon LGBTQ+ safe

Paid game
The Game Master charges a fee to run the game.
LGBTQ+ safe A D&D 5e Campaign for Levels 16-20 $20 per session The world is changing. Strange lights have begun appearing in the night sky. Spelljamming vessels arrive carrying impossible warnings. Ancient seers wake screaming from identical dreams. Across distant lands, entire armies have vanished while marching toward an unknown destination. Something is calling. Something vast. Something hungry. As the signs grow impossible to ignore, a handful of legendary heroes find themselves at the center of a mystery stretching far beyond their world. The answers will lead them across the stars, into forgotten corners of the Astral Sea, and ultimately to a place that should not exist. A world where monsters rule. A world where the ground itself trembles. A world where every story about the tarrasque suddenly seems far less comforting. --- What to Expect * High-level play (16-20) * Spelljammer and planar travel * Epic-scale battles * Cosmic mysteries and ancient secrets * Legendary monsters * Exploration of strange worlds * Difficult choices with world-changing consequences * Opportunities for both combat and roleplay --- Character Concepts Characters should be powerful, accomplished heroes with a reputation and a history. Veterans of past adventures, renowned champions, infamous rogues, archmages, dragon riders, redeemed villains, wandering demigods, and similar concepts all fit well. This campaign begins with heroes who have already made their mark on the world. The question is whether they can save more than one. --- "The first sign was a dream. The second was a star that vanished from the sky. By the time the third came, it was already too late."

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Dragons of Stormwreck Isle
Players
5/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Dragons of Stormwreck Isle

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Hail and well met, adventurers! I'm going to run the intrductory adventure Dragons of Stormwreck Isle. I will accomodate up to 5 players. See below for the adventure synopsis and details. Summary "Ages ago, benevolent metallic dragons imprisoned a rampaging red dragon beneath the ocean floor off the shores of what is now known as the Sword Coast. Her fury at being imprisoned was so great that it triggered a series of underwater volcanic eruptions, giving rise to Stormwreck Isle. The dragon’s powerful magic left a permanent mark on the island, drawing other dragons to its shores and turning Stormwreck Isle into a recurring battlefield in the ancient conflict between good metallic dragons and evil chromatic dragons. Many a mighty dragon has fallen here, each leaving behind a spiritual scar that continues to affect the island in strange and unpredictable ways. Eventually, from the immanent strife of this battleworn island, a haven of peace grew up. Dragon's Rest, a cloister of hermits and ascetics led by Elder Runara, now resides on the island, serving as a sanctuary for those fleeing a life of violence and seeking reconciliation. But the ageless conflict between metallic and chromatic dragons continues to threaten the serenity of Dragon's Rest, and Elder Runara needs your help in at last bringing peace to its shores." The adventure is intended as a one-shot, but I plan to run it as a mini 3-6 week campaign. It will take your characters from levels 1-4 Game System DnD 5e/5.5e Concept This game takes place in the Forogtten Realms, a classic high fantasy setting filled with the well-known races of humans, dwarves, elves, gnomes, and more. The adventure specifically takes place just off the coast of the continent of Faerun. Travel is dangerous, magic is prevelant, and the setting has a long, rich history, which means adventurers have a lot to live up to!  Aim The purpose of this adventure is to help Elder Runara resolve various magical anomelies which are affecting the island and disrupting the peace of the cloister. Therefore, whatever their backstories, your characters must be willing and motivated to participate in the adventure.  Character creation rules: - Permitted sourcebooks include: 2024 Player's Handbook, Xanathar's Guide to Everything, Heroes of Faerun, Tasha's Cauldron of Everything, and the Sword Coast's Adventurer's Guide (Legacy options are not allowed) - Standard Array or Point Buy to generate ability scores - Starting equipment only - Non-evil aligntments only (I'm interested in running a games for heros, not murder-hobos) Time Zone: Canberra ACT (UTC+10) A virtual one-to-one meeting with me is required before a player is accepted into the campaign. As a DM, I lean towards the Narrative side of this game. I'm more interested in cultivating an interesting story for your character not a game for your build. I also frequently use Theatre of the Mind. So if you are a mechanically/technically oriented player, this is not the game for you. New and experienced players are both welcome.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
American Fork
Campaign
The Egyptian Black Sun
Players
1/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Egyptian Black Sun

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
THE EGYPTIAN BLACK SUN 1943 CE, Just outside of New York City. The sun has gone black. You have been thrown into a world of ancient gods, forgotten civilizations, dangerous myths, and secrets buried beneath thousands of years of history. Explore a living world where mythology is real, your choices have consequences, and the line between mortal and divine is not nearly as clear as you thought. This is a long-form, character-driven campaign focused on exploration, roleplay, mystery, tactical combat, and building an unforgettable story together. TABLE EXPECTATIONS Respect the table. Everyone gets room to participate and shine. Collaborate, don't sabotage. No disruptive PvP, party betrayal, or "it's what my character would do" nonsense. Rule of Cool. Rules matter, but awesome ideas deserve a chance. Tell the story together. Bring your character, engage with the world, support the party, and help make the game fun for everyone. D&D 5.5e • In Person • Saturdays, 10 AM–2 PM New players welcome.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Variant of Wild Beyond the Witchlight
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Variant of Wild Beyond the Witchlight

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
About Us **Real-life matters** There is no payment required. We are LGBTQ+ friendly and welcoming. Looking for someone over 18 as adult language is used. This is a fun game where players jump in and out of character, play off of each other and by the end of the session we aim for everyone to have a good time. If you are hard-core RP this is probably not the game for you; similarly, if you just want anarchy or a complete homebrew open world for you to main character, you should also look elsewhere. We are casual players and a (self-described) relaxed DM running custom or tailored modules that blend together for an overarching custom plot. This is an established group that had a member drop to IRL issues and we are looking to refill the roster. Most of the membership knows each other and this group has run ~9 years with constant weekly sessions with minimal player drop/swap. Everyone is now 30+ years old (though it is hard to tell sometimes). The hope for any player joining us is that they will continue to be part of our playing group for as long as they choose to participate. We play on Roll20 but use a private discord for voice communications, campaign tracking, memes, etc. Video is not required or used by anyone else at this point. Game time is Friday @ 6:30pm EDT/EST weekly but there’s usually a few in discord ahead of time. Sessions run with a quorum of 3 players. **In-game matters** As obvious in the listing, we are running a variation of the Wild Beyond the Witchlight module (with its own tweaks including a level 13 start). The campaign begins next Friday (08/28/26). Leveling is milestone based meaning when the party progresses through the storyline, they gain levels. New characters are always equal leveled to the party and come in with equivalent starting gear. Characters are made using the PHB +1 model; meaning you can use anything in the PHB and 1 other official source book for your character building (No UA). Some other minor character creations tweaks such as a background trait related to the larger plot that will be disclosed to those joining us. Backstory may have to be collaborated on a bit to work into the larger plot but I am more than willing to accommodate. Every character is a member of an existing in-world guild. **The Party** The current party consists of: a Fighter, Warlock, Cleric, Monk and Druid that walk into a bar; they are the joke. **The DM** Him/He/His I have played TTRPGs for over 2 decades and maintain a Pro level Roll20 account. In RL, I am married and work as a career firefighter. I am from the Northeast US and *Liberal* would be an adjective used to describe me and my views. An example of a hard RP limit for me is that I am not comfortable with RPing any sexual violence. I am more than willing to help newer players and take a very laid-back attitude towards things in general. Application Process If you are still reading, excellent! If you skipped to here and didn’t read the above, you will probably fit in great with the party but please read the above first (I used the word quorum and everything!). Please respond telling us about yourself in whatever detail you feel comfortable sharing. How long have you played TTRPGs? D&D 5E? Have you ever DMed? Have you played or read the module before? Are there hard limits on what makes you comfortable RPing? What pronouns do you use for yourself? Are there important answers you have to questions not asked? Tell me! If you want to private message me or speak in a non-public forum that works too, it will not affect your chances to get in. Are you an evil warlock looking to supplement your patron’s diet of souls, the nature loving druid seeking to spread peaceful coexistence, or maybe a DBZ character? Whatever it is, please include your character concept in that same separate post/DM as above. Include Race, Class, Subclass, etc. and general idea for the character. Next phase would be a 1 on 1 discord meeting to go over some things (session 0ish) to ensure that everyone is okay with the situation.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Seven Days Until the World Ends
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Seven Days Until the World Ends

A strange prophet approaches the party and tells them: "The world ends in seven days." Nobody believes him. Then the moon disappears. The next day, the dead begin walking. The party has exactly seven days to discover what is going to happen and stop it. The catch? Every time they prevent one disaster, another becomes worse. And the prophecy says that one member of the party must cause the apocalypse. Vibe: Fast-paced fantasy + apocalypse + mystery Player hook: Immediate stakes from session one.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Guts and Smoke
Players
5/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Guts and Smoke

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Looking for 2 more players — D&D 5e (2024), Roll20, homebrew campaign Hey! I've got 3 players and I'm looking for 2 more to round out the table. Starting level 3, milestone leveling (no XP grinding), running on Roll20. The setting is a homebrew world called Aethermoor — think gunpowder mixing with old-school fantasy, muskets next to pike formations, steam-powered dwarven forges, that kind of thing. There's a big invading empire (basically an unstoppable religious war machine) pushing into the heartlands, and your characters get pulled into it as soldiers, mercs, dissidents, whatever fits your concept — the one thing you'll have in common is you're fighting on the allied side. Fair warning, this is meant to be a long campaign, not a one-shot or a short arc. I've got a lot of it planned out already (world, factions, NPCs, the whole thing), so if you're looking for something with real worldbuilding behind it and you like a mix of combat and roleplay/political stuff, this could be a good fit. A couple of homebrew bits: there's a custom playable race (the Ashanites, the empire I mentioned — playing one means you're a defector, which is its own whole thing), a variant human feat for a mercenary culture called the Veilkin, and firearms are a real part of the setting with some house rules attached. Looking for people who can commit to regular sessions since this is going to run for a while. If that sounds like your thing, drop a message and tell me a bit about what you like to play.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Homebrew D&D | Story Heavy | Open to All
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Homebrew D&D | Story Heavy | Open to All

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Homebrew campaign with open-world exploration, mystery-solving, and social interaction, filled with NPCs that act on real motivations and faction allegiances. Expect heists, competitions, and puzzles of all kinds to intertwine with the usual D&D-style fights. LGBTQIA+/Beginner Friendly. FREE Session 0. Then $15/session This campaign involves dark themes such as death, suicide, violence, and is only suitable for adults. ------------------------ "T-thank you —" Their grateful purple eyes stare at you. You stare back as you rest your sword at the demon's neck. Their tar-dark blood runs from their wound, down the blade. "For saving my beloved… and for saving me—" You wear their beloved's body. You fought them using their beloved's body. And now you catch them as they fall. The horns vanish, the purple drains from their eyes, and on your blade, the blood now runs red. "Use my body… to save the others… Farewell…" You leave the body of their beloved, a level 4 barbarian. You enter the new body, a level 5 fighter. Both souls have departed for a better place. Both bodies are now your vessels. Demon by demon. Vessel by vessel. Until you liberate the Demon King himself.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Homebrew D&D | Story Heavy | Open to All
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Homebrew D&D | Story Heavy | Open to All

Paid game
The Game Master charges a fee to run the game.
Homebrew campaign with open-world exploration, mystery-solving, and social interaction, filled with NPCs that act on real motivations and faction allegiances. Expect heists, competitions, and puzzles of all kinds to intertwine with the usual D&D-style fights. LGBTQIA+/Beginner Friendly. FREE Session 0. Then $15/session This campaign involves dark themes such as death, suicide, violence, and is only suitable for adults. ------------------------ "T-thank you —" Their grateful purple eyes stare at you. You stare back as you rest your sword at the demon's neck. Their tar-dark blood runs from their wound, down the blade. "For saving my beloved… and for saving me—" You wear their beloved's body. You fought them using their beloved's body. And now you catch them as they fall. The horns vanish, the purple drains from their eyes, and on your blade, the blood now runs red. "Use my body… to save the others… Farewell…" You leave the body of their beloved, a level 4 barbarian. You enter the new body, a level 5 fighter. Both souls have departed for a better place. Both bodies are now your vessels. Demon by demon. Vessel by vessel. Until you liberate the Demon King himself.

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