TTRPG groups looking for players

575 active group posts
What is an active post?
A post is active while its owner keeps it open. Bumping the post, editing it, or receiving messages keeps it active. After 60 days with no activity, or if the owner does not visit for 60 days, the post turns inactive and leaves this list. The owner can activate it again at any time.

Find a tabletop RPG group to join, online or in person. Game masters post D&D, Pathfinder and many other games here - pick the one that fits your schedule and style.

Select location
Location & time
System select
Shadow of the Demon Lord
Select language
Language
Tabletop RPG
Tabletop RPG
Wargame
Wargame
Boardgame
Boardgame
Showing Shadow of the Demon Lord Free games in United States or online

Only a few games match this search

Create your player profile. Game masters who look for players in the future can then find you and contact you.

Visitors who were not logged in viewed posts on Groupfinder ~25 times. 60% of all post views come from people who are not logged in or have no player profile, and who browse to find a game or players.

SotDL
Shadow of the Demon Lord
Online
Oneshot
Shadow of the Forgotten God
Players
5/5
GM
1/1
Shadow of the Demon Lord
en English

Shadow of the Forgotten God

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
I'm looking for 1-2 players to join an ongoing low-magic dark fantasy campaign set in a homebrew world. The kingdom is being torn apart by a cult that has already destroyed two cities with an army of beastmen, demons, and dark sorcerers. The party has uncovered the cult's plan to gather a series of magical relics that they believe are pieces of their god, and is now trying to secure the relics before the cult can get them. The campaign is focused on roleplaying, investigation, exploration, and interacting with a living world. Combat is dangerous and meaningful, but isn't the main focus (we've had combat in roughly a quarter of our sessions so far). When you're outmatched, fleeing is a perfectly valid option, although it may have narrative consequences. The world has its own factions and agendas, and your decisions can have lasting consequences. The world will continue to change and things will continue to happen even when the party isn't directly involved. NPCs typically have their own motivations and personalities rather than simply existing to provide information or quests. The tone of the campaign is somewhat grim, but it's not relentlessly bleak. There are still plenty of lighter moments and reasons for the characters to care about what happens. The campaign has already been running for a couple years now, but there are still two major story arcs remaining, which may take another year or so. Once we wrap up this campaign, I'll be starting a new campaign in the same setting, potentially using a different system. I'm looking for someone interested in joining the group rather than just the current campaign; the idea is that you'll join the existing campaign now and continue with us into the next one with a new character. We also have a separate channel in our Discord server for in-character conversations between sessions. These are entirely optional and left to the players' discretion. The Setting This isn't a setting where humans, elves, dwarves, and other fantasy races have lived alongside each other for centuries. Humans are the dominant population, and player characters must be human. Elves have only recently made contact with humanity and were previously thought to be mythical. Magic is rare and generally feared. Most people have little understanding of it, which is part of what has made the cult's attacks so devastating. Several religions exist, but the gods do not take an active role in the world, if they exist at all. There are also various fantastical creatures and phenomena, but the world isn't saturated with magic. What I'm Looking For I'm looking for players who enjoy taking initiative and making things happen, rather than waiting for the GM to tell them where to go next. You'll probably enjoy the game if you like: - Roleplaying and developing relationships with NPCs - Investigating mysteries and following your own leads - Exploring the world and discovering things for yourself - Making decisions that can have lasting consequences - Developing your character through play rather than having their entire story predetermined - A game where combat is dangerous but not the primary activity We're also looking for people who take the setting and narrative seriously while still being comfortable with humor and out-of-character banter. You don't need previous experience with Shadow of the Demon Lord. I'm happy to teach new systems, and I occasionally run one-shots using other systems as well. Characters are created collaboratively, and I'll work with you to give your character a natural place in the setting and a reason to join the party. Practical Requirements - Reliable internet and a computer that can run FoundryVTT and Discord - Working microphone and webcam - Regular attendance - Reliable communication between sessions when something requires your input - Some TTRPG experience OR a genuine enthusiasm for roleplaying and learning TTRPGs The existing group is roughly in their mid 20s to early 30s, so someone in a similar age range would be a good fit.

Read more

Save to favorites
? This venue is a partner hub
The Kingdom: Cards & Games logo
Store
Kokomo
TABLETOP GAME STORE
The Kingdom: Cards & Games

Games in similar systems

Only a few games match Shadow of the Demon Lord right now. These games use systems with a similar genre or play style.

DND5E
Dungeons & Dragons 5E
Online
Campaign
Last Light (DND 5e)
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Last Light (DND 5e)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
BENEATH A DYING MOON A Grimdark D&D 5e Campaign | Recruiting 2 Players The world has fallen. An eldritch apocalypse has left civilization in ruins, humanity on the brink of extinction, and the wastes ruled by forces beyond mortal understanding. In the aftermath, two opposing faiths have emerged: one clinging to the remnants of the old world, the other heralding the arrival of something new. As ancient powers stir and the boundaries of the natural world begin to unravel, you must navigate a land caught between two competing visions of its future. In a world where salvation and damnation may look much the same, what will you choose to preserve? ABOUT THE CAMPAIGN Beneath a Dying Moon takes place in a homebrew grimdark setting shaped by cosmic horror, religious conflict, moral ambiguity, and the struggle for survival. Much of the world's history, its factions, and the true nature of the apocalypse will be revealed organically throughout the campaign. Expect a narrative-driven experience where character decisions carry weight, actions have consequences, and the distinction between good and evil is rarely straightforward. This is intended to be a serious, immersive campaign with an emphasis on roleplay, character development, exploration, and storytelling. Combat will still play an important role, but the campaign is about more than simply defeating enemies and collecting loot. WHAT WE'RE LOOKING FOR We're currently a group of three (the DM and two players) looking for two additional players to complete our party. We're hoping to find players who: - Enjoy serious roleplay and storytelling. You don't need to be a professional voice actor or stay in character every second, but we want players willing to engage with the world and their characters. - Respect the tone of the setting. Humour and lighthearted moments are welcome, but constant joke characters, excessive meme behaviour, and deliberately disruptive play won't fit this campaign. - Value character development. Characters with motivations, flaws, ambitions, and personal conflicts are encouraged. - Understand that actions have consequences. Not every situation will have a perfect solution. - Are cooperative and respectful. Characters may disagree or have questionable morals, but players must work together. - Are reliable and communicative. Real life comes first, but consistent attendance and communication matter. - Are comfortable with mature themes. Death, loss, corruption, religious fanaticism, psychological horror, and difficult moral choices may arise. Player boundaries will be discussed and respected. You do not need extensive D&D experience to join. Newer players are welcome if they're willing to learn, participate, and take the campaign seriously. CHARACTER CREATION - Starting Level: 3 (everyone begins with their subclass). - System: Official D&D 5e (2014 rules). - Allowed Content: Official 2014-era 5e material, including official supplements and modules. - Homebrew: No homebrew classes or races. - Rules: Abilities, feats, spells, and other character options must follow Rules as Written (RAW). - Required Submission: A completed character sheet (PDF preferred) and a written character backstory. Play a character you genuinely want to play. Nobody needs to fill a specific party role or build around an ideal composition; the DM will work with the party we have. Morally grey characters, unusual motivations, and darker concepts are welcome, provided they can function within a cooperative party. Your character doesn't need to be a hero, but should have a compelling reason to venture into a dying world. TABLE EXPECTATIONS 1. Roleplay is encouraged, not forced. Everyone has different comfort levels, but genuine participation is expected. 2. No murderhobo or deliberately disruptive behaviour. Dark choices can fit the setting; senseless disruption at the group's expense does not. 3. No unsolicited PvP or party sabotage. Character conflict must not undermine other players' enjoyment. 4. Respect other players' moments. Give everyone room to speak, decide, and develop. 5. Accept failure and consequences. Not every encounter is meant to be won through combat. 6. Keep player knowledge separate from character knowledge. Avoid metagaming. 7. Respect the DM and fellow players. Rules discussions are fine; prolonged arguments and hostility are not. 8. Collaborative storytelling comes first. We're building a memorable story together, not competing against each other or the DM. INTERESTED IN JOINING? Send us a message with a little information about yourself, your experience with D&D, and the kind of character you'd like to play. We're more interested in players who enjoy the atmosphere and storytelling we're aiming for than in the most experienced or mechanically optimized players. Also I'm an inexperienced DM. I've done other theatre of the mind and role play systems, but this will be my first time DMing a dnd campaign. The world is dying. Its gods are silent, its people are desperate, and something ancient is stirring beneath the ruins. What will you become beneath a dying moon?

Read more

Save to favorites
Fabula
Fabula Ultima
Online
Campaign
Fabula Ultima: Heroic Destiny
New
Posted 4 hours ago
Players
1/5
GM
1/1
Fabula Ultima
en English

Fabula Ultima: Heroic Destiny

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: Fabula Ultima   Platform: Foundry VTT + Discord (voice)   Time: GMT. 19:00. Any weekday except Monday. Hello all! I'm looking to start a Fabula Ultima campaign, which means I'm currently looking for up to 4 players to join me on an adventure inspired by some of the most beloved JRPGs out there! If you've ever played games like Final Fantasy, Chrono Trigger, Dragon Quest or Octopath Traveler, you'll probably have a good idea of what to expect. If not, don't worry! Fabula Ultima brings the atmosphere and storytelling of classic JRPGs to the tabletop. Imagine a world filled with ancient ruins, strange little villages, floating kingdoms, mysterious forests, bizarre monsters and powerful villains with grand ambitions. A world where unlikely heroes grow through hardship, forge friendships and eventually find themselves facing challenges far greater than themselves. Most importantly, this is a story we'll build together. There is no pre-written adventure or predetermined plot. We'll create the world, its history, conflicts and locations together, with your characters and their choices driving the story forward. The System Fabula Ultima is designed around the experience of classic JRPGs. You don't need any prior experience with the genre or the system, but here's what you can expect: A story about heroes: This is a game about extraordinary individuals confronting extraordinary challenges. Your characters are destined for great things, and overcoming setbacks is just as important as achieving victories. Collaborative worldbuilding: We'll build our setting together! You'll have a say in its cultures, locations, history and conflicts. Your characters will be part of what makes this world unique. Character-driven storytelling: Your character's personality, motivations and relationships matter. The game rewards you for embracing their identity and playing into their personal story. Tactical, cinematic combat: Boss encounters are a major part of the experience. Enemies have unique abilities and mechanics, encouraging teamwork, clever strategies and combining your characters' strengths. Build your own hero: Characters are created by combining different classes, allowing for plenty of interesting combinations. Want to be a warrior who dabbles in alchemy or a gun-wielding mage? Go for it! Ultimately, the game is less concerned with realism and more interested in creating those larger-than-life adventures that make JRPGs so memorable. About myself The one line that best describes me as a GM is that I'm relaxed, friendly, and here to make sure everyone has a great time. My games are all about good vibes, fun and group chemistry. I am the biggest fan of my players' characters and will always hype you up and work with you to make the game unforgettable. I also like going full out when it comes to aesthetics so expect pixel sprites, jrpg-style combat-huds, and other cool stuff like that. While I am new at Fabula Ultima, I make up for it with years of experience in various other systems which I hope will inform my approach. I tend to lean more so towards atmospheric systems so this felt right down my alley. My Hopes I'm hoping to find a group of people who are just as interested in the experience of playing together as they are in the game itself. I'd love for us to develop a proper group dynamic, get invested in each other's characters, share a few laughs and create stories we'll look back on fondly. You don't need to be an experienced roleplayer or JRPG enthusiast. Newcomers are more than welcome! All I ask is that you're friendly, enthusiastic and willing to engage with the other players.  A creative mind is also very much appreciated! Game details We'll be using Discord for voice and Foundry VTT for everything else! You don't need to buy or download anything. I'll simply send you a link and you can join through your browser. How to apply All I require from you is to fill out this super short questionnaire to the best of your ability. Here is the questionnaire: https://forms.gle/5u1rySimJ6kCJZVh9 To conclude Thanks for taking the time to read my post! I'm really looking forward to introducing people to Fabula Ultima and seeing what kind of world and story we can create together. I'll keep the post up for a few days and conduct interviews in the coming days. If you have any questions, feel free to leave a comment and I'll do my best to answer them! Hope you all have a lovely day/evening, and I hope to hear from you soon!

Read more

Save to favorites
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
just a normal dnd game
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

just a normal dnd game

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
im letting the dm have total creative freedom so can do whatever they want but i just wanted to make this because some people want a normal dnd game, also to make friends and have a group to play with. the dm (or gm) can do any game they want (persnally i had 5/5.5e in mind) but tis fine i they want something else. also please fill out the application form its just to skip the questions i would ask you anyway.

Read more

Save to favorites
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Monday – Saturday (there's a group with 3 players on Thursday, Friday at 18:00 GMT+2 & a group with 4 players on Saturday at 17:00 GMT+2) A group decides on day & time Most people will probably play between 18:00 – 23:00 (GMT+2) It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, casual, beginner-friendly Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea Mending Charm Person Detect Magic Detect Poison and Disease Friends Unseen Servant Tasha's Hideous Laughter Sudden Awakening Sleep Sense Emotion Puppet Identify Id Insinuation Healing Elixir Disguise Self Comprehend Languages Cause Fear Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

Read more

Save to favorites
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Ravenloft: El Pueblo
New
Posted 9 hours ago
Players
0/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
es Spanish

Ravenloft: El Pueblo

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
En los dominios de Ravenloft, se encuentra un pueblo consumado por la neblina embrujada, tragedia, y festividades en exceso. Nadie sabe lo que paso con el pueblo y los que van a investigar, no regresan.  Junto con la desaparición del pueblo, los espíritus de los ancestros no han regresado para las festividades de Día de los Muertos. Por la noche, se escucha gritos por los ríos y las cascadas como un coro de mujeres llorando por sus hijos. Varios intereses mandan a los aventureros para el pueblo; unos son materiales, otros por fuerzas de chanza, y unos por influencias cósmicas.  ------- ¡Hola!  En este cuento, estoy creando un módulo para publicar quizás un día. Estoy usando las reglas de Ravenloft (DnD 5.5e) para crear un mundo que cuenta la leyenda de La Llorona. Si todo sale bien, tengo mas ideas para conectar la mitología prehispánica y la magia de la temporada entre el mundo de DnD y quizás entre The Forgotten Realms.  Aunque es cuento de una fantasma, vamos a explorar el horror folclórico, del cuerpo, y temas de traumas generacionales. Hay temas delicadas como ahogando y las sensaciones de ahogar, muerte y violencia hacía los niños, padres abusivos, violencia religiosa, y actitudes clasistas.  Se busca gente que quiere explorar DnD en locaciones menos europea y mas familiar. Me gustaría escuchar sus opiniones antes y después.  Esta aventura es singular, pero quizás continuamos después en otra campaña.  Finalmente, si voy a tener sesión cero para hablar de límites, lo que nos espantan, y como queremos colaborar en éste cuento.

Read more

Save to favorites
PATH2E
Pathfinder 2E
Online
Oneshot
Pathfinder Kingmaker
Players
3/4
GM
0/1
Pathfinder 2E
en English

Pathfinder Kingmaker

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Currently have three players. Looking for another player and a potential GM. Date is potentially negotiable. Not a paid game, though would be nice if you had Foundry. If not we have a player who owns such. Sunday is preferable.

Read more

Save to favorites
CoC
Call of Cthulhu
Portland
Campaign
Cthulhu Classics
Players
4/4
GM
1/1
Call of Cthulhu
en English

Cthulhu Classics

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
Getting a group back together who have not played for a while due mostly to university impacts. The games will be Cthulhu 7e and Classic Delta Green (maybe even Cthulhu dark Ages).  Looking for one or two more players to round things out. The GM is super experienced and creates a very suspenseful and immersive experience. The hard bit is the location - Newberg Oregon so a bit of a drive from PDX unless you are in Beaverton or Tigard. This could be Friday nights or Saturday nights depending on mutual sceduling, and with busy work lives twice a month max. Reach out for more info.  Important note (if this matters to you) we are a wide range of ages from 30s to 50s and we dont care about that - but you might!

Read more

Save to favorites
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Looking for a group
Players
1/4
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

Looking for a group

I'm looking for a session or crew to join I don't like west marches I can do some homebrew but I prefer actual modules

Read more

Save to favorites
Shadowdark
Shadowdark
Winchester
Campaign
Shadow Dark, The Lost Citadel of the Scarlet Minot
Players
0/4
GM
1/1
Shadowdark
en English

Shadow Dark, The Lost Citadel of the Scarlet Minot

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Hello, I am a GM looking for players to run the shadow dark adventure The Lost Citadel of the Scarlet Minotaur. Shadow dark is a rules light system reminiscent of old school D&D. New and experienced players are welcome. Game day is to be on Saturday or Sunday depending on peoples' schedules. I a looking for 3-4 players. I have several years of experience as a game master, but this will be my first time running Shadow Dark. Make sure to confirm that you understand that this is an in person game and state when you are available Saturday and Sunday.

Read more

Save to favorites
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D Magic the Gathering-Rabiah
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D Magic the Gathering-Rabiah

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: D&D 2024 Platform: Discord, D&D Beyond, D&D Beyond Maps, and LegendKeeper Schedule: Thursday, 6pm Central Time Frequency: WEEKLY  Session length: About four hours Campaign length: Approximately 50–75 sessions Starting level: Level 1 prologue, with the full party beginning at level 3 Expected ending level: Level 16 Cost: Free Players: I am looking for four players, with the possibility of adding a fifth if the group fit is right. Material Source: https://www.gmbinder.com/share/-OEnJ50yCIcWwqcffUEO I am putting together a long-term online campaign set on Rabiah, one of Magic: The Gathering’s earliest planes. You do not need to know anything about Magic to play. I will provide a player guide explaining the world, important cultures, major regions, and the situation at the beginning of the campaign. This version of Rabiah is being built as a complete D&D setting rather than a short visit to an MTG location. It has its own calendar, cultures, governments, trade routes, factions, settlements, regional economies, and conflicts that continue moving whether the party becomes involved or not. The campaign begins in Marsa Qamar during the First Open Roads Convocation. New passages have made travel between Rabiah, its alternate Refractions, and other planes much more common. That has created opportunities for trade, travel, migration, and reunion. It has also created arguments over who controls these passages, who may use them, and what happens when two versions of history begin contradicting each other. There is a central conflict, but there is no required route through it. NPCs will give you clear leads and real choices about where to go next. You may work with a faction, oppose it, change its leadership, ignore it, or discover that somebody you trusted had a very different plan. Problems elsewhere will continue to develop while the party is making those decisions. I want the world to feel like it exists beyond the player characters. Merchants travel, families make decisions, factions spend resources, and local problems may improve or get worse without the party. If you save one town, another situation may change while you are gone. That does not mean I automatically choose the worst outcome whenever you ignore something. It means the rest of Rabiah is also allowed to act. The tone will depend partly on where you go and what you choose to do. Some sessions may be lighthearted, strange, or hopeful. Others may become dangerous or genuinely dark. I am aiming for grounded adventure rather than constant misery. The world can be deadly, but I am not trying to trick players into dying. Serious danger will usually be communicated. Planning, negotiation, retreat, local knowledge, and asking for help can matter as much as having the strongest attack. Each player will have an individual Session 0.5 prologue. Your character begins at level 1 and reaches level 3 during that prologue. This gives us time to establish who the character was before meeting the party, introduce some people from their life, and let their early abilities come from something that actually happened. Players will also be able to contribute up to three notable NPCs from their character’s history. Families, former allies, rivals, mentors, employers, and faction connections can become part of the living world. I will work directly with you before using major personal material. Your backstory matters, but it will not be used as permission to do whatever I want to your character. Mechanically, we will use the 2024 rules as our foundation. Approved 2014 material and options from the Planeshifted Guide to Rabiah may supplement them. Rabiah has nine primary playable peoples, including Humans, Ogres, Genasi, Merfolk, Bird Maidens, Goblins, Viashino, Minotaurs, and Brass Men. Other Magic species may also work if we can give the character a believable place in the setting. This is meant to be a cooperative campaign. Characters can disagree, keep secrets, have selfish goals, and make questionable decisions. They still need a reason to travel together and care about what happens to the rest of the party. PvP will only happen when everyone directly involved agrees to it outside the game. Because this is a long campaign, attendance matters. We will normally play if one person is absent, with their character handled carefully as an NPC. If two or more players cannot attend, the campaign session will be canceled or rescheduled. Campaign audio will be recorded so I can privately transcribe sessions and keep accurate notes. The recordings are not for streaming, a podcast, or public release. Players must be comfortable with that arrangement, and recording can be paused whenever somebody needs to discuss something personal or private. If you are interested, fill out an application! I am not looking for the person with the most D&D experience or the most detailed character pitch. I am mainly looking for people who communicate, share the spotlight, care about the world, and are genuinely interested in staying with a long campaign. The start date can happen when we find a compatiable crew! I will speak with interested players individually before choosing the final group.

Read more

Save to favorites
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
DnD 5e/5.5e
Players
4/4
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

DnD 5e/5.5e

A group of 4 to 5 players looking for someone to DM (any) DnD 5e or (preferably) 5.5e campaign that runs at or after 5pm CDT.  Not interested in paid games. Feel free to add my discord: 'sejiv0', if you're interested. I'm quicker to respond on there.

Read more

Save to favorites
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Dungeons of Dreadrock
New
Posted 18 hours ago
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Dungeons of Dreadrock

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hey this is my Homebrewed OneShot  I'll take you to the frozen North. As your party is looking for an adventure it will find you. There is a issue in the town near the castle of Dreadrock as the dead start to rise and evil is spreading from the castle. You will need to protect the city and resolve the mystery of the dungeons beneath the castle and finish the job that the previous adventure group could not.  Looking forward to playing with you and if we like it we might start a whole campaign.  So end this private book club and join me ROLL INITIATIVE

Read more

Save to favorites

New here? Don't know where to start?

Two minutes on how Groupfinder works, then a quick tour of this page.

Can't find a suitable group?
Add your own post.
Create a post Add