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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
[Unique System] Hunter x Hunter TTRPG Playtest
Players
4/10
GM
1/1
Homebrew
en English

[Unique System] Hunter x Hunter TTRPG Playtest

Homebrew Homebrew
Combat focused Combat focused
System: A complex, crunchy custom-made Hunter × Hunter TTRPG (not 5e-based) currently in development. Its goal is to portray the experience of being a Nen user and living in the Hunter × Hunter world as faithfully as possible, both narratively and mechanically. Platform: Discord Availability: I am available most days. Playtesting will consist of one-shots, short campaigns, and in-between-session RP depending on player activity and availability. As development progresses, I'll periodically run new tests whenever major mechanics are updated. Foundation: Everyone knows that the real spectacle of Heaven's Arena begins on the 200th floor, where only those who have overcome the infamous "200th Floor Barrier" may compete. This game follows an unusual generation of fighters who all reach the 200s within the same span of time, drawing the attention of spectators, sponsors, Hunters, recruiters, criminals, and countless others eager to see which rising stars will leave their mark on the tower. About the System: I started this project because I could never find a Hunter × Hunter adaptation that focused on what I actually love about the series. Most attempts reduce it to simplified Nen powers and combat. While combat is important, Hunter × Hunter is also about investigation, deduction, negotiation, manipulation, preparation, risk assessment, and understanding both your allies and your enemies. Even fights are often contests of information where both sides are testing theories, hiding weaknesses, and trying to understand one another before committing to decisive action. The system uses d10 dice pools with Difficulties and Success Thresholds, point-buy character creation, and experience-based progression. Nen is being designed around personal expression, restrictions, conditions, and the influence of a character's convictions and emotions. Most mechanics are intended to reward planning, creativity, and intelligent use of available information. Combat is dangerous, and because of that, every advantage matters. The current focus is testing the fundamentals of direct conflict and seeing what works, what doesn't, and what feels right. If you enjoy dissecting mechanics, discussing design decisions, finding edge cases, and helping shape a system while it's still being built, I'd love to have you. Readers of the later manga arcs are especially welcome, as they've heavily influenced the project's design philosophy. Feel free to respond if any of this sounds interesting!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Granderhill: Into the shadowlands
Players
6/8
GM
1/1
Pathfinder 1
en English

Granderhill: Into the shadowlands

Play by post Play by post
LGBTQ+ friendly LGBTQ+ friendly
YouYou are part of the world grander Hill, at this time is the day of the prophecy of three, as the demon King Narlyx has escaped the demon crypt and enter the world. He has places faithful companions, witches warlocks and other creatures of darkness across the land taking over piece by piece. He has actually captured you and placed you in custody of the mayor of pennytown of Holloe Woods. There you are blindfooted and shackled and placed into a cell where you have no clue where you are.  This is a first edition Pathfinder game and which Pathfinder rules apply. Character creation is up to how you want it to be done as long as it's first edition Pathfinder. You can create your own race or pick a humanoid creature from the beastiaries as long as you create the race itself using the generator. For more questions on building your race please DM me.  Seeking up to no more than eight players we will be playing in telegram. Group plays will be 11:00 AM Central Chicago Time on Fridays and 2:00PM Central Chicago Time on Saturdays. Free posting through the week for individual missions and downtimes.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
The City of Wastrels
Players
4/8
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

The City of Wastrels

Paid game Paid game
Roleplay focused Roleplay focused
Online sessions are currently full, we are looking for 4 players for Play by Post. 🩸Brussels is the capital of Europe. To the mortals, it’s a surreal maze. To the Camarilla, it’s a gilded cage. The year is 2016. Prince Vermeulen has wiped the court floor clean to make room for a fresh generation of neonates. You arrive in the City with a target on your back, drafted into a game you don’t yet understand. Here, your word carries weight, and your loyalty to the Camarilla is your only shield — for now. Beyond the polished marble of the European Quarter, older factions and darker mysteries are waiting. Every alliance has a price. Every secret is a weapon. Your actions will test your Humanity and shape the City. Your failures will shape your execution. How long will you navigate the corridors of power? Will you rise in the City of Wastrels or vanish from records and memories? Brussels is watching, and Brussels remembers. - Vampire: The Masquerade 5th edition. Mature audience, adults only. - Play by Post starts at 5.99 EUR/month via ko-fi: https://ko-fi.com/hiddenson/tiers - Beginners welcome, LGBTQ+ and kink friendly.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
The Night Is Not One City
Players
0/10
GM
1/1
Vampire: The Masquerade
en English

The Night Is Not One City

Roleplay focused Roleplay focused
Play by post Play by post
The Night Is Not One City (*The Coast After Dark* and *The Dark of Port Azalea*) **Chronicle Description:** Along the northern Gulf Coast, the night moves through ports, casinos, churches, parade routes, funeral homes, refineries, and black water. From Mobile, Alabama to the Mississippi Gulf Coast, survival is not merely a matter of feeding, it is a matter of access, reputation, and who controls the artery before hunger reaches you. The Dark of Port Azalea explores Mobile, Alabama: a city of masks, haunted history, imported blood, and fragile performance. The Camarilla maintains authority through lineage, salons, and ritualized order while the Anarchs answer with spectacle, nightlife, and defiance. Beneath both lies the same dependency: Mobile cannot sustain its dead alone. The Coast After Dark expands outward into the Mississippi Gulf Coast, a corridor of rival domains including Biloxi, Gulfport, Ocean Springs, Pascagoula, Gautier, Pass Christian, and D’Iberville. These cities are bound together beneath the fragile authority of the Council of Twilight, where power is curated through prestation, surveillance, fear, and carefully maintained appearances. Together, both chronicles form a connected Gulf Coast World of Darkness where: •    Blood is economy •    Status is performance •    Hunger is politics •    Reputation travels •    Borders matter •    Every ally is leverage •    Every enemy keeps receipts Whether you are a neonate navigating feeding rights, or a Kindred simply trying to survive the pressure of the system itself, this is a story-driven exploration of ambition, horror, politics, and consequence within the World of Darkness. **Rules:** We use Vampire: the Masquerade (V5) with thematic house rules tailored toward immersive storytelling, political tension, and consequence-driven play. The game balances literate, text-based roleplay with dice mechanics where needed. **Logistics** **Medium:** Play-by-post via Discord. **Time:** Open and asynchronous players engage in scenes at their convenience while contributing to a living, evolving chronicle world. **Players:** Open to all! Whether you are new to V5 and looking for guidance or an experienced player seeking layered political and character-driven horror, there is a place for you along the Gulf. **Applications:** [Step into Mobile.](<https://discord.gg/XF7NewPV>) [Step onto the Coast.](<https://discord.gg/w29ZXyb8PP>) Staff positions available The night is not one city. It is a coastline. Come prepared to hunt carefully, speak intentionally, balance your debts, and survive the pressure of a world already in motion.

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Kibwe
Players
2/6
GM
1/1
Pathfinder 2E
en English

Kibwe

Play by post Play by post
NSFW NSFW
## Kibwe — Pathfinder 2e Play-by-Post  > The Story.  >> 1. The jungle city of Kibwe is rotting from the inside.  >> 2. A slime curse seeps through its streets, its shrines, and its people.  >> 3. You came to stop it. Whether the city survives is up to you. **The basics** - System: Pathfinder 2e. PF2e and SF2e content such as classes and ancestries are welcome. - Level: you start at 7 and the campaign wraps at level 8. - Setting: Golarion, with homebrew changes - Format: play-by-post, constant but slow - Open slots: 6 - Cost: free. I pay for Foundry, players pay nothing. **Where we play** - Narrative play-by-post lives in our Telegram group. - Dice, maps and tokens run in Foundry. I will get you set up, no purchase needed. **Building your character** - Play almost anything. Any ancestry, class or background is on the table. - Dual class is allowed but never required. - PathBuilder is the easy way to put a sheet together. **Good to know** - This is one ongoing, connected story with a persistent group, not a West March. - Tone is adult and high fantasy: dark, magical, and not shy about mature content. - Vetting happens on the Path Wars Discord, not in my DMs. New players are welcome to DM me to join and I will happily walk you through everything. You can also reach out to our campaign helpers @mrnegetz and @nemesiux. https://discord.gg/EeAjuXgaC

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Brooklyn
BOARD GAME HUB
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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Riddleport
Players
2/6
GM
1/1
Pathfinder 2E
en English

Riddleport

Play by post Play by post
NSFW NSFW
Pirate campaign!!! > Overview >> 1. Title: Riddleport (play by post). >> 2. There is a lot of information here, but you do not need to read all or any of it. DM me, and I will walk you through everything. >> 3. I like putting everything down in writing to help people get started who would benefit from having it all down in writing. >> 4. Campaign name: Riddle Port. >> 5. System: Pathfinder 2e. >> 6. Open Slots: 3. >> 7. Time & Frequency: constant (play by post). >> 8. Campaign Description: You are in the pirate city of Riddleport with time-travel & magical strangeness to deal with... >> 9. THIS IS NOT A WEST MARCH. I do not know why people always seem to assume this. > Where does the group play? >> 1. The Platform the group rolls on is Foundry. You do not need to buy anything; I will help you get set up, and it is totally free for players (I pay for Foundry). >> 2. The group uses our Telegram group chat for the play-by-post. > Other information. >> 1. Setting: Pathfinder's default Golarion setting with homebrew changes. >> 2. Level: 1. The campaign will go to over level 10+. >> 3. I recommend using Path Builder to build your character. >> 4. You can use any PF2e content for character creation as well as the StarFinder 2e playtest content. >> 5. What can I play regarding race, class, background, etc? Well, you can play anything. >> 6. You do not need to make your character a dual class. >> 7. The vetting process is on our Discord server; **it is NOT in my DMs with you**. New players are welcome to DM me to join. 😊 https://discord.gg/EeAjuXgaC

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Land of Vael'Torr
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

The Land of Vael'Torr

Homebrew Homebrew
Roleplay focused Roleplay focused
Hello everyone :) My names Drift/Parker (fine with either) I am looking for 1-3 players for D&D group! We run our main campaign, "The Land of Vael'Torr", and occasionally Oneshots!!  Ive had a few of our players leave so we came looking for more! The main campaign is fairly fresh, only started in February and getting in around 5 sessions. Its very new-player friendly, having 2 newer players in here along with one senior.  I'll put a lil rule section to show what we are looking for :) 1. We are on a tight-ish schedule with our campaigns. We run them on Fridays at 3pm EST to 8pm EST due to timezone constraints  2. OBVIOUS RULE, but please do not be toxic/rude/discriminate to anyone in our group, we are LGBTQIA+ Friendly and will not tolerate any discrimination or harassment of any kind 3. I run my campaigns without an online map, I like my players to use their imagination and let their creativity thrive when playing with us, so please be as creative as possible :) I hope to see you soon!!!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Looking for Game masters
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Looking for Game masters

Homebrew Homebrew
Roleplay focused Roleplay focused
Looking for game master. For next six month  we the nerdy world will looking for game master  to run dnd games Responsibility: An Event Planner coordinates all details of professional and social gatherings— Fair judgment  by as rule as written Full control how game master to run games Perks Have all access to sever. Resources On roll20 We have dynamic lighting Resource we Tyranny of dragons 2014 Curse of stradh. 2014 Journey to  taldore 2014 critical roll

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Tabletop RPG
Tabletop RPG
Praxis
Online
Oneshot
Salt & Ash: Playtesters Needed!
Players
2/4
GM
1/1
Praxis
en English

Salt & Ash: Playtesters Needed!

Homebrew Homebrew
Playtest Playtest
Our Loving Mother weeps. From beneath our seas to her shores, the Empire of the Sky has sunk its fangs into her heel, glutting itself on her lifeblood. Her children starve as her skin blanches bone-white, her rivers bleed iron-red, and her valleys and peaks carved out, abscessed and cratered. Left to fester under roaming foreign hands. Each hour the Enemy remains on her shores, seven souls are taken. Since the Accord, countless more have been ground and fed to their bottomless hunger For half a lifetime we have suffered these leeches at our breast. Half a lifetime too long. Brothers and sisters, our Mother cries out for help still. Her voice grows hoarse and ever weary. Will you answer her call with righteous war? Or will her voice fall silent on a coward's ears? — translated from a Khejjaran pirate transmission Every Burning leaves Ash in it's wake. Empires are no different. The skies above Almezár were aglow with cooling embers, amber-pale and baleful as the dusky silhouettes of the sky-cities of the Impérié l'Azhar Sedarié drifted far far, above the din of tumultuous revolt below. It has been 120 years since foreign soles first sullied the Kejjiri-jiim. What began as a fool's failed expedition ended with the world powers learning a land untouched by the Maelstrom existed. A vast, untouched expanse of fertile earth. One only needed the gall to lay claim. Ports and ship-lifts rose where cliffs faces were carved into and incised. Railways penetrated the Black Plateau to better feed the torrential flow of trade exports through the port cities. The earth was hollowed to sate the Empire’s appetite for riches, for industry, for war, for earth, for blood. In time, the Khej were hollowed out or uprooted from their land, too. Almezár was never meant to be permanent. At its best it was a penal colony installed for the express purpose of pushing the Khej into the Badlands, at its worst, a den for criminals, deviants, outlaws and dissidents. Now it stands proud in the wastes, swollen with settlers, soldiers, freedmen and slave alike, and of course the ever-present criminal element that birthed the city, all eking out an existence on earth so razed it no longer bears fruit, all beneath a sky that did not belong to them. Yet during this particular dusk the people sing late into the night. They spill ballads off slurring tongues and bellow from throats wet with wine, for Almezár's High Overseer is dead. And beneath those distant heavens, the Nujh-smoke of war rises from the flickering embers of revolt. Now that the hooks over... Hi, the name's Chrys, Me and my partner Viv are looking to playtest a personal project with some other creatives (that would be you) and see how well the rules hold up and to see if the gameplay is compelling enough to warrant a full write-up and post the system publicly on [itch.io](http://itch.io) or something so people can use in their own PBP games. It'll be a one-shot over 5 session (10 hours max), though if everyone's still interested and willing I'm not against transitioning it into a longer campaign. So what's the game like? Praxis, is a rules-light story engine focused on pushing your characters to evolve and change over the course of a campaign, and hopefully end up with a memorable story you can look back on wistfully. There's elements of deck building, JRPG-style turn based combat and therefore a measure of tactics in Praxis, but overall the rules for this playtest are simple enough to be taught in 10 minutes tops during session zero. Details(AKA:TLDR): It's a 5 session one-shot where you get to play as either insurgents, mercenaries, or gunrunners caught in the chaos of a country on the brink of civil war. You've gots to be 21+ dawg. You'll have to fill out a super brief form at the end of each week and jot down your thoughts/critiques/suggestions regarding the session. Invites are to be sent out on the 3rd of March. Session zero by the 7th. And if all goes well, Session one is set for the 10th. Synchronous sessions will be hosted on Discord, twice every week on Tuesdays and Thursdays from the 10th-24th of March. Each session will be 2 hours max, at a time (TBD) between 2PM to 8PM GMT. Also, super important. There is a list of themes this campaign will be exploring, so please make sure to read through the first page of the application form before applying. Full information about the playtest can be found in the application form.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
A Dark Road West
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

A Dark Road West

Newbie friendly Newbie friendly
Adult Adult
A Dark Road West # Discord server https://discord.gg/darkroadwest If high fantasy, shifting storylines, and a world shaped by its players sounds like your kind of game, then A Dark Road West might be the next server you call home. We’ve been running strong for over five years, built on a custom setting where characters have been pulled from the afterlife by a powerful mage, a second chance at life is gifted to you in order to save a dying world. Some players drop in for one-off adventures. Others follow plots that GMs have been running for months. Everyone is welcome. We run in a classic West Marches style: player-driven world, flexible scheduling, and a shared setting shaped by many characters and GMs. You choose when to play, how often, and where your character’s story goes. We use the D&D 2024 ruleset, and welcome players who are excited to explore what's new. Here’s what’s waiting for you: -A custom high fantasy setting built for discovery and intrigue -A mix of short, fast-paced adventures and longer narrative arcs - Tools and bots that make character and session management easy - A growing roster of GMs with room for more A collaborative, story-focused community Characters can level up to 20+ with our prestige system and a custom XP system! 18+, LGBTQ+ friendly and inclusive UK based GM team so we run on BST, but have active members from around the globe We’re open to both players and GMs. Whether you're brand new or a seasoned veteran, if you're here for adventure, we’ve got a place for you! # Discord server https://discord.gg/darkroadwest

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Reaches of Altharion
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Reaches of Altharion

Homebrew Homebrew
Live play by post Live play by post
In the Reaches of Altharion, your soul is touched by a spark of destiny. Some call it a blessing, others a curse. We call it your Starting Grace. We are a server built on a simple philosophy: you should play the hero you envision, at the peak of their power. This is a world designed to make that fantasy a reality, from your first steps to your final, world-shaking battle. What Awaits You in Altharion? A Home for All Adventurers: Whether you're a veteran optimizer looking for deep mechanical mastery or a newcomer taking your first steps in TTRPGs, Altharion can be your home. Our systems empower veteran players to achieve new heights, while never forcing complexity on newcomers, who are free to learn and grow at their own pace. A Legend, Forged From Level 1: Your journey begins with a Starting Grace—a unique, potent blessing that defies vanilla conventions. Share your Hunter's Mark with allies using "Warlord's Banner", or become a true tank with "Martyr's Vow" to shoulder your party's pain. This is your chance to play builds you thought were impossible. A World of Deep, Custom Mechanics: We've woven a tapestry of homebrew systems that go beyond the standard rules. Master crafting systems, collect custom items, and found or join Guilds that provide powerful, permanent buffs to all members. Your path to greatness is paved with meaningful choices. All of this, Automated: We are using an amazing custom website called WestMarches.Games to fuel our games, as well as an automatic calculator for quest rewards. No more need to hassle over which characters gets how much XP or Gold, so you can focus on playing or running your adventure! The Ultimate Endgame: Reaching level 20 is not the end - it's just the beginning of your true challenge. Gather the server's most legendary heroes to face bespoke, preset World Bosses. These are not mere monsters; they are forces of nature, elder gods, and world-ending calamities. Defeat them to earn unique legendary items, powerful boons and shape the world for future heroes. If you are ready to play the best version of your character... your legend begins now. Discord: https://discord.gg/GN8yEgyZZJ

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
New York Under Darkness-
Players
0/10
GM
1/1
Vampire: The Masquerade
en English

New York Under Darkness-

Live play by post Live play by post
Play by post Play by post
Welcome to New York Under Darkness Available clans: Assamite Antitribu Lasombra Antitribu Followers of Set Samedi Available Bloodlines: Mariner Gangrel Harbingers of Skulls Ishtarri Daughters of Cacophony Salubri Baali The City That Never Sleeps has always been a jewel for the Kindred. Its teeming masses provide endless feeding, its power structures offer ample opportunities for influence, and its cultural significance cements it as a place of prestige. But for decades, New York has been a battleground, ravaged by Sabbat fanaticism and lost to their bloody crusades. Base system: Play by post and voice with books used from vampire v20, revised and some others. But with a focus on v20. Any Homebrew?: None Language: English Setting: Modern-day New York City, freshly reclaimed by the Camarilla. Game Style: Narrative-driven, intrigue-heavy, with a balance of politics, mystery, and action. The Camarilla has clawed New York back from the Sabbat in a brutal campaign, but the battle is far from over. An Archon temporarily rules as acting Prince, calling on Kindred from around the globe to aid in restoring the city to its former glory, and securing it as a bastion of the Camarilla. New York is ripe with opportunity, but also rife with danger. What to Expect: All Levels of Experience Welcome: Whether you're new to Vampire: The Masquerade or a seasoned player, you'll find a place in this story. Now, for the first time in living memory, the Camarilla holds the upper hand. The victory didn’t come easy. The Camarilla launched a brutal offensive, clawing the city back street by street, skyscraper by skyscraper. The Sabbat were scattered, driven underground, or outright destroyed. But the fight left the city in shambles. Manhattan’s towers may still gleam in the moonlight, but the Camarilla’s grip is tenuous, the victory fragile. An Archon, appointed by the Inner Circle, now serves as the city’s acting Prince. This Archon has made one thing clear: New York must become a Camarilla stronghold once again. The Camarilla has sent word across the globe, calling for loyal Kindred to come to New York. From the ambitious neonates looking to make a name for themselves, to Ancilla seeking new opportunities, to elders fleeing unstable domains, After several princes the Domain of New York stood yet on the break of chaos, some princes died, some left the city in shame. And some, got forced to step down from their corrupt seat by the cities combined Primogen. Now, an Ancilla of clan Gangrel holds the seat. Weeks into his newfound power he seems to be a good fit. The city is in despair, cults of strange people, Sabbat packs roaming in the shadows, werewolf's in the forests. Despite the chaos, the Camarilla has not given up its claim. Warlord Karsh himself led a brutal war party against the remnants of the Sabbat, forcing them northward, away from the city’s core. Though weakened, the Sabbat have not been destroyed; they regroup in the shadows, licking their wounds and preparing for the next strike. Their exile has only made them more desperate, and desperation breeds recklessness. Beneath the surface, something stirs. Rumours abound of ancient artifacts tied to the six great clans of old, powerful relics thought to have been lost to history. Some say these artifacts could turn the tide against the Sabbat for good, while others whisper of even darker forces that might be awakened if they are found. And then there are the shadows that seem to grow longer by the night. Worse still, other things, older things, seem drawn to New York’s chaos. Whispers of apocalyptic cults, enigmatic Methuselahs, and something far older than Kindred echo in the dark alleys. This is the New York you step into. The Camarilla needs builders, warriors, spies, and visionaries. But survival in this city means navigating shifting alliances, uncovering buried secrets, and watching your back at every turn. The question is not just whether you can help reclaim New York for the Camarilla, but whether you can survive long enough to see what comes next.. Will you rise through the ranks of the newly established court? Will you seek out the rumoured artifacts of the six great clans and uncover their secrets? Or will you focus on rooting out the remnants of the Sabbat or worse, the ancient forces lurking in the shadows? Or will you be the next reason the Domain has to come together to fight? A City of Intrigue: Political manoeuvring, tense alliances, and backstabbing are just the beginning. Dark Mysteries: Ancient artifacts, shadowy threats, and apocalyptic whispers await those brave enough to seek the truth. Player Freedom: Your choices will shape New York's future forge alliances, betray your rivals, or become a power in your own right. All Camarilla city positions are open for players to run. Including Prince. Trailer Movie: https://drive.google.com/file/d/17vlgzs0Wwlwg9oO8TOjs8ZXZBVaLk4aK/view?usp=sharing invitation link: https://discord.gg/2HgE7q9ED9

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