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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
3/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are three, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Weekdays only, a group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) Will be played in Discord voice chat, "Theatre of the Mind" playstyle (means no VTT) My Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures Ratio: 40 Roleplay/40 Exploration/20 Combat Starting level is 1, standard array for abilities Spells become cantrips, you can cast them without components or GP Some spells that affect game's balance & world, may be forbidden. It'll be discussed Instead of HP you have healthbars, & you don't know how big are your enemies healthbars Healthbars are rather "cinematic". Depending from how much dmg you receive, i'll adjust your condition. But in general: 6 HP: Sorcerer, Wizard 8 HP: Bard, Cleric, Druid, Monk, Rogue, Warlock 10 HP: Fighter, Paladin, Ranger 12 HP: Barbarian Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things

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Tabletop RPG
Tabletop RPG
RIFTS
Rifts
Online
Campaign
RIFTS Farblos
Players
6/7
GM
1/1
Rifts
en English

RIFTS Farblos

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
It is the post apocalyptic future of the world of RIFTS.  “300 years in the future, our shattered Earth is recovering from the Great Cataclysm.  An event that wiped out human civilization, brought about the return of magic and has Made Earth into something both familiar and alien.  Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing Brian implants, chemicals, and magic to survive.” “Tears in space and time — the Rifts — are doorways to anywhere.  Open one and step through it to travel anywhere on the planet in a matter of seconds.  Aliens and supernatural beings use them to travel across the Megaverse to arrive on Earth.  You are one of the champions, the heroes of mankind, or an explorer or truth-seeker who braves the savage wilderness and dares to face the demons, dragons, aliens, and weird creatures fro the Rifts.” Keven  Siembieda Hi, I am looking for players, new or experienced to play a campaign of Rifts in post-apocalypse Europe’s New German Republic, Gargoyle Empire, and surrounding area.  Ideally, 4-6 players would be great. I propose weekly Sunday, voice games starting at 4pm Pacific Time Zone (GMT -7, currently).  If the party wishes to begin earlier or later, I am a little bit flexible. We’ll begin with a session 0, to discuss the type of campaign we’d like to explore and create characters.  This is the original game that is similar to previous D20 systems, that was created in the early 90’s.  (This is not the Savage Worlds Version.)  I will be using the RIFTS Ultimate Edition and particular books, which will limit the available character classes.  Please read the listing for more information, feel free to post a question, or dm me. Listing: https://app.roll20.net/lfg/listing/449335/rifts-farblos

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Tabletop RPG
Tabletop RPG
Neon Odyssey
Online
Campaign
Neon Odyssey
Players
3/4
GM
1/1
Neon Odyssey
en English

Neon Odyssey

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
New dm deciding to give dming a shot. Looking for a chill group that wants to have fun! This game will be played on owlbear on Saturday. Discord is required. If you can please take a look at some questions I wrote out! https://docs.google.com/forms/d/e/1FAIpQLSf1BfrPeHynvo7hx9Pw6s2FgHBWX_pb4bbEF-hRwxHKyxXUGA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
7/8
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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Tabletop RPG
Tabletop RPG
DCC
Dungeon Crawl Classics
Online
Oneshot
Existing group looking for a couple more players
Players
2/4
GM
1/1
Dungeon Crawl Classics
en English

Existing group looking for a couple more players

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm the GM for a small group and we are looking to find a couple more players to join us. No fees or anything like that, just friends playing togeather. Looking for mature and dedicated players. We have a discord that we made for the group that we use when playing. Join it if you're intrested https://discord.gg/YpM7jPy4Sm Weekly games are planned out in advance due to shifting work patterns so some flexibility is expected.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Lunch and Learn and OH MY GOD!!!
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and OH MY GOD!!!

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or DM on discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Lost mine of phandelver
New
Posted 7 hours ago
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Lost mine of phandelver

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
We'll play list mine of phandelver, starting with the session zero to talk about the campaign and meet each other. I pretend run another campaign right after this adventure and I want to talk about that and decide with the players wich adventure should we play. I apologize for my English, I'm still learning and sometime I probably will forget some words during the game. The game starts at 6 pm.

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Tabletop RPG
Tabletop RPG
WFRP
Warhammer Fantasy
Online
Campaign
Warhammer Fantasy 4E Campaign [Enemy in Shadows]
Players
5/7
GM
1/1
Warhammer Fantasy
en English

Warhammer Fantasy 4E Campaign [Enemy in Shadows]

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Campaign is called Enemy in Shadows and the idea in here is to uncover the ever looming and growing Cult that is defying the existence of Sigmar and religition around Him. You are just a band of traverlers that merged together on a minor quest to Altdorf at first but then, whatever happens', happens'. Needed : 1 person, maybe 2 depending on situation Software : Discord & Foundry (both free) System : WFRP 4e Sessions when : Thursday (around 6pm) Class choice : Up to you, could be random Time zone : UTC+1 (please do not be far off) Current amount of people is difficult to tell... Could be 4, could be 5, difficult to find consistency

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Tales of Cambiamento
Players
2/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English de German

The Tales of Cambiamento

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
About the story 6 years. That's how long the war between your home country Cambiamento and The Empire of Stasti took. 6 cruelin years of lost, brutality and the fight for your freedom. Lead by your new king, King Abruzzo, who had dethroned the old queen, Queen Vittoria, you sought to find peace within your border again, that had be oppressed by The Empire for over two centuries. And then four years ago you finally achieved just that. Queen Vittoria was hanged and The Empire agreed to free Cambiamento from its grip. Four years ago you, who had fought as a group for so long, said each other's farewell. Thinking that you could finally learn how to live again, how to use your new earned freedom. None of you ever thought to see each other again. Four years have passed both quickly and way too slow. And just as you thought you had fought your way back into normalcy a letter arrived. The sender? The Royal House of Cambiamento. About the campaign  Welcome to Cambiamento, a complete homebrew campaign! Being set in the vast world of Possblità, you play as a group of soldiers who are just trying to find your way back into life. But with the letter of the king that doesn't seem to be as easy as you thought. I'm trying to make this a long term campaign where your characters and their choices matter. Especially looking for people who are more interested in RP and exploration than combat. And ofc looking for people who are LGBTQIA+ friendly. Lines and veils  All sorts of Triggers can occur except for anything relating extreme gore and spiders, as well as depiction of SA, violence against children or animals.  About the DM Hello, I'm Marco and 24 y/o. I'm a forever DM living in Germany and I have just enough time for yet another campaign. I'm a transman with severe ADHD so expect me to be really focused on preparing sessions. Outside of that I'm also really into games, folklore and everything true crime related c: I'm excited to meet you!

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Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Blades in the Dark: The Red Dawn
Players
4/6
GM
1/1
Blades in the Dark
en English

Blades in the Dark: The Red Dawn

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
About the Game Blades in the Dark is a tabletop roleplaying game about a crew of audacious scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are no heroes here—you play as criminals, outcasts, and survivors navigating a grim metropolis trapped in eternal darkness, surrounded by restless ghosts and a corrupt regime. The game runs on the fast-paced, narrative-driven Forged in the Dark system. Instead of getting bogged down in endless math, it focuses on daring heists, flashbacks, creative problem-solving, and dealing with the messy consequences of your criminal lifestyle. About the Crew: "The Red Dawn" We are playing as The Red Dawn, a Bravos crew. While other gangs might stick to quiet burglaries or smuggling, your crew thrives on intimidation, violent enforcement, and direct action. However, you aren't just common thugs for hire—The Red Dawn are freedom fighters fighting the system. You are pushing back against the oppressive authorities, corrupt nobles, and ruthless factions tightening their grip on the city. Expect a gritty mix of high-stakes heists, bloody turf wars, and revolutionary defiance against a world that wants to keep you down. Campaign Status & Who We're Looking For Current Status: We have already played a couple of sessions, so the group dynamics are forming, and the world is starting to react to our crew's actions. New Players Welcome: Don't worry if you missed the very beginning! It is very easy to jump right into an ongoing Blades in the Dark campaign. Whether your character is an existing ally breaking out of prison, a fierce new muscle brought into the fold, or a specialist looking to join the cause, we will weave you seamlessly into the narrative. Vibe: Collaborative, cinematic, character-driven, and focused on having fun together while our scoundrels bite off way more than they can chew. Interested? If you want to spark a revolution with a sharp blade and a stubborn streak, leave a comment below or send me a message telling me a bit about your TTRPG experience and what kind of scoundrel you'd love to play!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
4/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 2nd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), and a Wizard magic and tech item crafter/Technomancer (who gets assistance from the Cleric and Alchemist, and I came up with a Wizard build that grants additional 3 feats for item crafting so you can have more freedom), or another high int spellcaster of some sort, who could supplement the wizard in magic item crafting feats, spread the load more so to speak. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all. Also, there's an area in the campaign where you can't use summoning spells, might want some alternatives. Because the Cleric and Alchemist are taking 2 tech crafting feats each, and a feat that lets them pitch in with the magic item speed crafting, all that's left is the magic items and the levels in Technomancer for anyone taking over the Wizard, plus the build I came up with gives 3 bonus feats on top of the normal general ones you get every odd numbered level. I can reduce this required amount of magic item crafting feats still further if a 6th player takes another spellcaster of some sort, like a Bard/Magus/Witch. They might take a Gunslinger instead, dunno. I sure hope the group can find someone to take the Wizard over, I am sending some good stuff that character's way in the campaign. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniversary Chicago(DA disciplines)
Players
4/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniversary Chicago(DA disciplines)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990 somewhere between Oct and December, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia, Salubri warrior. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Warrior, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla), and a True Brujah rebellious philsopher. I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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Tabletop RPG
Tabletop RPG
Traveller2E
Traveller 2e
Online
Campaign
Traveller: Imperium
Players
1/5
GM
1/1
Traveller 2e
en English

Traveller: Imperium

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You are outlaws, operating at the fringes of the once great Kardashev Imperium. Whether driven by ambition, discontent or simple necessity, you seek to find your own fortunes. As radicals and revolutionaries seek to topple the Tzar's reign, and her secret police crack down in an attempt to stem the surge of discontent opportunities are opening for people such as yourself. Perhaps you wish to shape these changing times, to recover lost honours or reshape the future order; or perhaps you simply wish to make it to tomorrow better than today. Either way, times of change present opportunities for the bold.  So, prelude aside, this campaign is an criminal focused Traveller game, set in my original setting, the Kardashev Imperium (Think something inspired by 1890s-1910s Imperial Russia). You as PC's will be doing a range of jobs in the legal fringes of this setting, primarily a mixture of smuggling and heists, with hauling cargo/passengers on the side. Once you make it out of the first adventure you will have your own ship also. The campaign will be a sandbox-ish game, but with a long term focus on building a narrative based on the jobs you take and events that play out in doing said jobs.  Looking at running through Voice on Discord, and Fantasy Grounds as VTT.  As a GM, I generally go for a game where Narrative is supported by mechanics. I'm willing to wing it where it makes more sense, but value mechanical systems to create a certain predictability/consistency to the world. Equally however, I think a primary skill of any good GM is knowing when to rely on mechanics, and when they aren't necessary.  I like to encourage players to have a good sense of their characters, but also to leave space to discover more about who their characters are through play. I don't always make the odds against you fair, but will try to adjudicate impartially. If you come up with something creative, I generally try not to get precious about disruptions to my plans. (Frankly, there are few things as fun on my end as when the PC's come up with something completely unexpected, or approach a task in a way I never thought of). If the odds aren't fair, I don't expect you to play fair either.  Looking to run 7PM Saturdays my time (UTC+13). Weekly. Usually 2-3 hour sessions.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Runial (Homebrew)
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Runial (Homebrew)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The campaign takes place on a homebrew world called Runial. The civilizations that inhabit it are: Civils, the alliance of demi humans such as humans, elves, dwarves, gnomes, halflings, orcs, goblins, and any other manner of humanoid beings. Ferals, which are more animal than humanoid, anthropomorphic creatures made up of any animal species you can imagine. Pseudofauna, which are a mix of demi human and some animal trait. Examples of this include holstaur, winged humans, merpeople and so on. They're distrusted by both Civil and Feral societies though are free to dwell within either albeit with some difficulties. Otherworlders, mysterious beings with special powers that are resistant to Runian natives. They can be any Runian race, although none of them arrive with memories of how they came to be. Civilization for the most part on Runial can be compared to the 1800s. The most advanced parts of the world have access to basic amenities such as rudimentary plumbing and electricity. Weaponry has advanced up to single action revolvers and lever action rifles. Runial in recent times has been plagued by a mysterious weather phenomenon known as the Aetherwind, a warm gentle breeze that rises from the ground, bringing with it motes of multicolored orbs of mana that float gently towards the sky. Any living thing caught in the Aetherwind is quickly and horribly mutated, rarely surviving the process. Alongside the appearance of the Aetherwind came the arrival of beings known as Otherworlders, people with special abilities that boast high resistance to attacks from Runian natives, making them difficult to combat without extreme measures. The Aetherwind began at the most northern point of Runial and over time has crept slowly to the south, pushing the Civil races down towards Feral territories. Ferals, in an attempt to retain their lands, have declared a defensive war on Civils to prevent their encroachment and Civils, desperate to escape the Aetherwind, grab what land they can to survive. The Aetherwind can also appear in random pockets anywhere on Runial, making nowhere truly safe. You are an adventurer that has woken up in an alien looking laboratory with no memories of who you once were or what has been done to you. After a narrow escape, you're now looking for answers alongside others that have also escaped the facility. Note: The game has themes of violence and is somewhat dark in nature without becoming too edgy. I do not focus on overtly sexual themes. We are partially on the second act of the campaign and are looking for 2 additional players for a long term commitment. I prefer newer players and don't mind teaching them, but veterans are ok too. My campaign has some homebrew and mixed elements. I DO use generative AI in creation of character images and some tokens in Foundry. I do NOT use AI in any part of my worldbuilding, character creation, or story progression. The session will take place over Discord mostly through text and voice, but for some sequences such as combat Foundry will be used. If this info dump was enough to entice you, feel free to message me!

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Tabletop RPG
Tabletop RPG
Gifts: Revol...
Online
Campaign
Chronicles of Mr. Crow's Society of Best Friends
Players
2/5
GM
1/1
Gifts: Revolution is Magic - P...
en English

Chronicles of Mr. Crow's Society of Best Friends

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Campaign: Chronicles of Mr. Crow's Society of Best Friends "Sentient Crow seeks squad of best friends for playing in the rain, daring adventures, and casual dinner parties. Compensation provided. I am a real crow." You have responded to a personal ad from Mr. Crow, a reclusive and wealthy financier of the revolution. He has a few tasks in mind for you to complete together. Undertake some quests, eat cheese cubes with little toothpicks, and fund the revolution through rampant corvid mischief while protecting your charge from others (and himself). Gifts TTRPG Step into a world both hauntingly familiar and electrifyingly new with Gifts, a tabletop RPG where magic saturates the modern metropolis. In a city thrumming with mystical energy, you'll forge bonds with powerful Patrons and wield their Gifts to resist the oppressive forces that exploit magic for profit and control. Gather your crew and get ready to fight for your community in this revolutionary urban fantasy experience. Magic is Everywhere In the world of Gifts, magic is a fact of life, as ubiquitous as smartphones and as essential as your morning latte. From corporate sigil-bearing skyscrapers to corner bodegas hawking discount charms, the arcane weaves through every echelon of society. But in a world where magic equals power, who benefits and who gets left behind? Not Just Classes, Patrons Gifts boasts an expansive pantheon of Patrons inspired by mythology, folklore, mystic and martial traditions, and radical history. Research-driven and rooted in their cultural contexts, these multifaceted entities are as complex as the concepts they embody. Bond with ancient gods, folk heroes, modern movements, even the living spirit of your city itself. Patrons grant their devotees Gifts, abilities shaped from historical context that let you affect the narrative in cinematic, genre-defying ways. Narrative & Cinematic Gifts' narrative-driven engine empowers you to tell revolutionary stories in a world where magic is a foil for systemic injustice. Wield the Gifts of your Patrons to liberate your community from an oppressive System. Explore the personal costs of resistance as you endure while navigating Backlash Events. Get ready to scalp some Nazis, tear down the System, and fight for a better world. Website: https://www.kindofonfire.com/gifts.html

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tales of Acaridian: Moth to a Flame
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tales of Acaridian: Moth to a Flame

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Moth to a Flame — A D&D Campaign The first act of The Tales of Acaridian Wrath has ruptured amongst an elder reality, destroying everything and bleeding its corruption into ours. Acaridian is a simple world of fantasy but not at the mercy of its own chaos. We are set in the desert of Anibuah, a land of dune and scorching rays of heat and herds of vicious monsters, the land is threatened by orcs and elementals as the dragons slumber begins to break from chains beneath, a titan that must remain sealed and now our party is here in search for a lost relic, one which may prevent the titan from awakening, but first they must find the hall of judgement, where the elder god Judge had imprisoned Diablo the dragon titan of ages.. Moth to a Flame focuses heavily on: Exploration with rich worldbuilding, deep lore, high fantasy, cosmic horror and meaningful character progression. Evolving combats and boss encounters, as well as cosmic wonders and chances, the bigger the parties influence, the stronger the enemies. This campaign has a unique Homebrew Rune System, using charts to grant creatures runes based on words forming their own unique element with its own rarity and authority over other rune power. Runes is a massive concept for the Acaridian Series and is a great way to explore creativity. I use homebrew feats to impliment abilities and google docs for stats, its simple but it can be a little overwhelming at first, but trust me once your in the flow, its amazing. Important notes: We are LGBTQ+ friendly but we aren't sensitive friendly, if your not a fan of loudness, dark humor, etc, then i do not suggest you join our group Age span would prefer between 18-30 years old (Can make exceptions for older) I would prefer all members to have a flexible schedule for if we ever need to change dates, but mostly for when we decide to extend sessions We do NSFW themed roleplays and encounters, so if your not comfortable with that mixed with some dark fantasy, then please for your sake don't join haha Preferably be good at speaking english clearly And lastly, be able to operate dnd beyond, owlbear rodeo, and talk in call on discord The Session Times: AEST UTC+10 Saturday and Sunday 9:30am-1:30pm In CST time i believe thats 6:30pm-10:30pm on Fridays and Saturdays Thank you so much for taking the time to read my post! have a great day adventurer.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
DORCS Gaming Group
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

DORCS Gaming Group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult Player Wanted for Light Hearted, One Shot–Focused TTRPG Group We’re looking to add adult players to our long running, relaxed gaming group! Experience is absolutely not required—just bring curiosity, a willingness to join in, and a sense of humor. What We Play We play a wide range of systems and genres—classic fantasy quests, chaotic goblin nonsense, supernatural westerns, sci fi mysteries, and plenty more.   Our group leans toward short adventures and one shots rather than long campaigns. It keeps things fresh, lets everyone try new characters and playstyles, and avoids long term commitment burnout.   We do play D&D 5.5e the most, but we love trying new systems. Our Vibe We keep things light, fun, and low pressure. No rules lawyering, no perfectionism—just a bunch of adults hanging out and having a good time. • Mechanics stay simple and easy to grasp (rules are a guide) • Bold risks and silly ideas are encouraged (let’s see how we can make that happen) • Romance fades to black • Gore stays reasonable (…though someone did carry around a decapitated head once) • We respect everyone’s triggers (one player is terrified of spiders) Inclusivity Matters We are proudly LGBTQIA+ friendly and want players who feel the same. We do not tolerate homophobia, transphobia, racism, or sexism. We also avoid political debates—this is a space to relax, not stress. When & Where Every other Saturday 10 a.m. – 2 p.m. EST We play on Zoom and use dndbeyond.com when playing D&D. Want to Join Us? Check out our website to learn more: DORCS.US If the vibe feels right, reach out—we’d love to chat with you on Zoom and see if we’re a good fit.

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Tabletop RPG
Tabletop RPG
DOLMENWOOD
Dolmenwood
Salt Lake City
Campaign
Dolmenwood!
Players
0/5
GM
1/1
Dolmenwood
en English

Dolmenwood!

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Explore forgotten barrows. Haggle with goblins. Eat questionable fungi. Befriend a goat-man. Offend a fairy noble.  I’m putting together an **in-person Dolmenwood campaign in Salt Lake City**: old-school exploration, mythic treasure, dangerous dungeons, strange folklore, and player-driven adventures in an open-world hex crawl.  No Dolmenwood or OSR experience required — just bring your creative thinking and a willingness to explore the dark mysteries of the forest.

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Tabletop RPG
Tabletop RPG
We are using...
Online
Campaign
The Beginning to an End
Players
4/10
GM
1/1
We are using a mix of 5e, 5.5e...
en English

The Beginning to an End

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Welcome, travelers and adventures! We are searching for those who have been held against their will and done things they wish they hadn't for the hierarchy. We are searching for all those willing to begin the process and aid in any way you can. I can't give many specific plot details yet as we are looking to surprise our enemies and catch them off guard following their demise. We are an 18+ only group playing through discord using the rules from D&D 5e and 5.5e with good leniency with homebrew. We, as the DMs, like giving out powerful items, but power only comes from those willing to take risk for it. What will you do for power?  We tend to run small quests to enable our players to get better gear, take risks, and develop their characters. Everything you do will guide the story/campaign, even when adventuring in a non-essential quest. Team collaboration will be essential for your survival and the survival of others. We invite those who live in the US timezones and near (i.e. those in Canadian timezones outside of US are welcome) it helps with scheduling and reducing conflicts within our time. Unfortunately for those in other continents, like those in Europe, we are not partial to the time difference. This is an 18+ group and there are dark themes that can be triggering for certain people.  We hope to see you there and can't wait to begin adventuring!  DM ME FOR SERVER LINK

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Tabletop RPG
Tabletop RPG
KoBrooms
Kids on Brooms
Online
Campaign
Nocturn conservatory
Players
3/6
GM
1/1
Kids on Brooms
en English

Nocturn conservatory

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
🎓 Who Are You? You are a student at the **Nocturne Conservatory**, a hidden college for young witches beneath the town of Duskfall. Most students are between **18 and 22 years old**, balancing two very different lives. By day, you attend classes, work part-time jobs, hang out with friends, and try to survive college. By night, you study advanced magic, dangerous rituals, and centuries-old traditions. Whether you were born into the magical community or discovered it later, you're still trying to figure out who you want to become. --- # 🏫 Your Two Worlds ## ☀️ Life Above Ground Outside the Conservatory, Duskfall functions like any other small coastal college town. You might spend your days: - Attending university lectures - Working a part-time job - Meeting friends at cafés - Going to concerts - Pulling all-nighters before exams - Exploring the town - Joining clubs or organizations Most people believe Duskfall is completely ordinary. They're wrong. --- ## 🌙 The Nocturne Conservatory Hidden beneath abandoned salt mines lies one of the oldest magical colleges in existence. Here you'll study subjects like: - Ritual Magic - Arcane Theory - Demonology - Magical History - Wards & Protection - Potion Brewing - Cursecraft - Spirit Studies -Evocation -Divination Your professors expect excellence. Failure can have consequences beyond a failing grade. --- # 🎭 What Is This Campaign About? This is a character-driven supernatural mystery focused on: 🔮 Magic 🕵️ Investigations 🎓 College Life 🤝 Friendships & Rivalries 📖 Hidden History 🩸 Difficult Choices While combat certainly happens, your greatest tools are curiosity, teamwork, and creative problem solving. --- # 🧙 Creating Your Character Think about the person behind the magic. ### What are you studying? Examples include: - Magical Law - Ritual Studies - Alchemy - Spirit Research - Enchantments - Magical Medicine - Ancient Languages --- What's your life like outside class? Do you... - Work at a bookstore? - Play in a local band? - Run the campus radio station? - Captain an intramural team? - Volunteer in town? - Spend every night buried in the library? --- How do you feel about magic? Maybe it's... - Your calling. - Your family tradition. - Just another subject to pass. - A burden. - An obsession. - Something you're still learning to trust. --- Why did you come to the Conservatory? Everyone has their own reason. Maybe you wanted: - Knowledge. - Freedom. - Answers. - Prestige. - Adventure. - A fresh start. --- 💬 Roleplaying Tips Your character is an adult, but adulthood doesn't mean having everything figured out. Lean into uncertainty. Make mistakes. Build friendships. Question authority. Support your classmates. Sometimes the biggest victories happen outside of combat. --- 📖 What Your Character Knows Every student knows: ✅ Magic exists. ✅ The Nocturne Conservatory is one of the oldest magical colleges in the world. ✅ Duskfall has a hidden magical community. ✅ Magical traditions are deeply important. ✅ Strange things occasionally happen around town. Your character does **not** automatically know: ❌ Every magical secret. ❌ Every hidden faction. ❌ The truth behind Duskfall's history. ❌ Why certain traditions exist. Those answers will be discovered throughout the campaign. --- 🌒 Welcome to Duskfall Study hard. Trust carefully. Question everything. Because in Duskfall... **Some secrets have been waiting centuries for someone to uncover them.** Like to application: https://docs.google.com/forms/d/e/1FAIpQLSf784PDqgFyQQcG_tInei2V3mVF9q-hKDGLUMwY23YeFNjbSA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Hammond
Campaign
Chicago south suburbs d&d
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Chicago south suburbs d&d

Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello. We are a group of D&D players and DMs that have been together for 8 years. We recently had some members move away, so we are looking for more players. We occasionally change DMs, so no forever DMs here. We tend to focus more on roleplay than combat. We are open to other TTRPG systems or tabletop games in general. We are currently running a hombrew campaign in 5e.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Bleach Game Request
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Bleach Game Request

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello, My name is blu I'm looking for a group to play with in a bleach based campaign and a DM willing to run it Theres a Source book everyone will be able to get onto for free at all times online and I have saved the CS's thats specially made for the source book, all I'm looking for is up to 3 other players who want to try the class/races within the book and a dm willing to build a campaign based around the SB. I will send or put the SB somewhere in the dis server or if you want to peak at it sooner I can send it to you before joining the server. What would I like to play as? A soul reaper based would be preferable over others but also for extra challenge a hollow campagin could be fun if we can fighure out how to do it. why bleach over normal dnd? 1. why not, 2. bc I really like bleach. how long of a campaign do I want? Up to the dm and players but I'd like a longer campaign. what level to start on? id like to start at level 1 to take the steps of what you are gaining within the book and gain more of a understanding of the class or classes in the SB. Finally where can you contact me? Just dm here and ask, I want to know that I'm getting friended and not just randomly get a friend request and ignore it. 1, big thing I don't want is NO GEN AI AT ALL, please if you like using gen AI please don't bother, I don't want to see AI "art". 2, No homo, trans, or any other phobs, or isims, I won't take it and kick you out of the group myself. IF the group works well together I'd like to dm a Campaign of my own with the same group so if you're dming this campaign you can look forward to a campaign after we're done playing this one. Thank you for reading I hope to see someone or  multiple people ready to play. Blu UwU

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
New player?/New DM?
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

New player?/New DM?

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
-Hello, I'm Demon. the short to this is, I have made this post to find anyone that wishes to play D&D, the number of players seen is how many peaple are in the dicord group. - we currently have me and 2 others player, and a number of other that wanted to check out the Discord -the schedule is Saturdays after 7:30pm CDT Bi-weekly at the moment.  -I figured if we can get 5 people (me included), and each of us take turns doing one shots, until we figure out who we want as a DM. I'll be doing the first one at least. and maybe we all can take turns DMing the campain if we like that Idea.  -This would let new players figure out, a bit more of the game. if I get more experienced players that's fine, I only wish that you do not call out the newer player for things they do not know, Me included. I can't say I'm new, nor can I say I'm experienced. I know some things but can't juggle the DM part of things vary well, so I would like to be a player, or play with other players who are new and are willing to learn to play with me. -this is a way to help connect other players with other players, and allow other players to see what DM's have to do as well as enjoy learning and making mistakes, after all we all make them, and the rule books are just a guide to play, we can easly make up are own rules as a group, as long as every one is ok with the rules, but we should stick close to the rule of the book so things don't get to overpowered.  -I would prefer 18+ group, however I understand new players may not be, there for I will exept any age at this time. -I may be willing to Draw art for the members, but I only ask if you want it please be patient with me, I'm not a fast drawer. I can also do Ai art if you want, but I think hand drawn art is more unique.

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Player Lookin for a consistent, weekly group
Players
1/5
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

Player Lookin for a consistent, weekly group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hey all! I'm looking to join a group of 5e/5.5e that plays during the daytimes - I have work during evenigns and oftentimes cant play when most groups will be. I'm hoping to join as a player, as I spent too much time worldbuilding and GMing recently, so looking for a new perspective! I'm an experienced player of 2.5-3 years with a few systems, always looking to expand my horizons.  Happy to run a module, but also excited to dig into a homebrew world or campaign the GM comes up with! An LGBTQ+ friendly group is prerferred.  A group that plays on any day between 10am and 4pm BST/GMT is preferred.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
grounded: the helix organizations mistakes
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

grounded: the helix organizations mistakes

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shot BARD-ONLY (BYOI)
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shot BARD-ONLY (BYOI)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. This post is for a specific prequel one-shot for a party of four bards. AND you as the player ideally have an instrument to RP with and maybe play poorly. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play level 6 bards surviving the chaos of a larger conflict. You may be "just" bards, but together you can make a real difference in this harried, crumbling world. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saves the realm but curses his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. My particular hope with this one-shot is to establish a few bards as local heroes of sorts. And in the epilogue and leading into the future campaign, these bards and their instruments will be cherished.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shots (3-4 players/session)
Players
6/10
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shots (3-4 players/session)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play low- to mid-level heroes surviving the chaos of a larger conflict. You might be pulling off a desperate heist for a magical artifact, escorting refugees to safety, or holding the line against impossible odds. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saved the realm but cursed his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. Survive or not - your characters will become the myths, ancestors, and founders in the larger campaign!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Lost Mine of Phandelver | D&D 5e | New Player Frie
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Lost Mine of Phandelver | D&D 5e | New Player Frie

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for adventurers! Have you always wanted to try D&D but never had the chance? Or are you a seasoned adventurer looking for a relaxed, story-focused table? I’m looking for players to join me for Lost Mine of Phandelver, a classic D&D 5e adventure filled with exploration, roleplay, dungeon delving, and plenty of opportunities for your characters to become the heroes of the story. 🎲 About the Game * System: D&D 5e * Adventure: Lost Mine of Phandelver * Experience Level: Beginners absolutely welcome! * Table: 18+ * GM Experience: 2 years * Style: Rule of Cool > Rules As Written * Tone: Adventure, exploration, roleplay, comedy, and classic fantasy * LGBTQ+ Friendly: 🏳️‍🌈 Everyone is welcome at my table I’m a relatively laid-back GM who cares more about everyone having a great time than stopping the game every five minutes to consult a rulebook. If something makes sense for the story and doesn’t completely break the game, I’m usually willing to roll with it. Creativity is encouraged. If you have an idea that isn’t explicitly covered by the rules, tell me what you’re trying to do and we’ll figure it out together. 🌟 New Players Welcome Never played D&D before? That’s completely fine. I’ll help you learn the basics as we play, explain rules when they come up, and give you room to learn without feeling like you’re being tested. You don’t need to know what every action, bonus action, reaction, spell slot, or mysterious collection of numbers on your character sheet means before we start.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
HellBent Eve of Ruin
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

HellBent Eve of Ruin

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
We still have an opening. Every other Sunday starting on the 6-9pm Pacific time. We are just starting Eve of Ruin over Discord and Fantasy Grounds. We use 2014 5e rules with Xanathar's and Tasha's guides. I do add in a bit of homebrew to expand and balance the best I can. Our group is 35+ Adults. Welcoming and friendly. We enjoy the combat bits with a bit of problem solving aspects. We have a Ranger, Warlock, and Fighter right now. Trying to recruit a couple more. I've been DM'n for about 2 years now. I have been interested most of my life and play in another group as a player. I'm open to ideas and try and say 'yes' or 'We can try' rather then shutting down ideas as long as they are reasonable. I am more a rules lawyer then Role-playing but I'm trying to be better at the talking bits.

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Tabletop RPG
Tabletop RPG
STA1E
Star Trek Adventures 1E
Online
Campaign
Star Trek Alliance
Players
1/5
GM
1/1
Star Trek Adventures 1E
en English

Star Trek Alliance

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: Star trek Adventures 1st edition Date/Timezone: Tuesdays at 8pmEST Notes- Era:post the lower decks and picard but no burn takes place Frequency: weekly Video/Voice/Text: Voice+roll20 Description: a new threat looms over the milky way, its harbinger a mysterious cult growing in popularity and power, you are a team of agents of the Alliance (a sort of UN ran by the great powers of the alpha, beta, gamma, and delta quadrants) sent to investigate the disappearance of a solo operative that was investigating this cult, as you unravel the mystery of his disappearance and investigate the cult further you learn of this impending threat and race against the clock to prepare for a invasion on a scale no one has seen before

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Tabletop RPG
Tabletop RPG
Only War
Online
Campaign
Call of the Purple Sun
Players
3/5
GM
1/1
Only War
en English

Call of the Purple Sun

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Looking for people for ttrpg game of Only war converted for TC. Hello, for a while i has been hooked on the world of Trench Crusade and i wanted to do something with it but i quickly dropped d&d as it doesnt feel right for it, so i ended up with Only War system of Warhammer 40k for it. Game is of course using the system of the Only war but weapon, units, armors and magic are remade to be Trench Crusade like, as well allowing custom make for your own warband origin too. Story is very much custom made by me but taking a lot of lore into mind when creating with multiple places to start in and even ability to choose to play as a good or bad guy for the campaign (vote by players and decide if we play Hell or Heaven side) as well as many custom classes and other character creations to go with the theme of Trench Crusade and be less Warhammer 40k. Story time: You are a collection of soldiers or fanatics who join the great war with a vision of a Purple Sun in your dream, a distant, cold and yet still close, close enough to remember and have the image in mind. Something is calling you, now it depends, is it good or a bad thing ? You will delve deep into what this strange and shared dream could mean and where it leads you, salvation or death awaits you. - System: Only war - You will control your character with a small group (1-2 npc) that follow you, - Day and hour of game: Mondays in 8 pm CEST+1 and generally going for 3-4 hours - Newbies or fully new people to this system are welcomed as i can give you all the things you need to learn with few test games to get the feel for the dice system. - I as a DM have a about 8 years of D&D experience with about a 1 year of Only War experience. - I am not native English speaker so i may studder or loose words, beat me about it only a little 😆 - Don't be a skipper, i don't want people who do join and then skip 3/4 games the month. If your Monday's are unstable, don't join please, thank you. (No worry if you have random event that takes you away, its no problem if its not common thing) - looking for about 4 people top. - Using roll20 and discord - Ai pictures are fine by me as i use some too. - Sexual and gory stuff will be happening, not forced but the themes of lewdness might and gore is omnipresent in this setting.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
2/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are two, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Story of the Sovereign : Cataclysm
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

Story of the Sovereign : Cataclysm

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking to start a DnD podcast in a world I've been playing in for a decade.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Sweet Dreams are Made of These (An Eberron Story)
Players
5/6
GM
1/1
Savage Worlds
en English

Sweet Dreams are Made of These (An Eberron Story)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
A ragtag band of locals find themselves embroiled in a strange adventure involving an unhinged warforged, a psychotic docent, and a plot seemingly involving a nefarious branch of House Cannith. One of those you've been roped in with attached the docent to himself and now hears voices, but has started displaying extra abilities. Your mentor, the unhinged warforged named Trace 7, has disappeared, but she left you with a mission to find a way into a secret facility in the underbelly of Sharn to discover the secrets of this organization. Can you find your way in and discover what House Cannith is up to? This game uses the Pathfinder for Savage Worlds Ruleset and Kristian Serrano's Eberron for Savage Worlds adaptation hosted on the Fantasy Grounds VTT, which is now free to play. All resources will be supplied upon acceptance. This is an ongoing campaign with five players currently. I'll accept up to one more. We play on the last Sunday of the month at 18:00 Eastern Time (Currently UTC-4).

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
E.C.L.I.P.S.E. A chuunibyou campaign!
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

E.C.L.I.P.S.E. A chuunibyou campaign!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
TIME AVAILABILITY! Putting this at the top here since I can't choose multiple days AND times. There are three time slots available- Saturdays at 12 PM ET, Sunday at 12 PM, ET, or Sunday at 6 PM, ET! There is also a Google form at the bottom of the description here! Now Recruiting: E.C.L.I.P.S.E., a Chuunibyou Campaign You always knew you were destined for more. Everyone else just thought it was a phase~ Alright, everyone! I'm looking for players for a chuuni-centric campaign. You'll play as high schoolers, each a chuuni in their own glorious way. Maybe you're the heralded Bringer of Chaos, sent by the Dark God Tyranny. Maybe you're the reincarnation of the Angel of Sorrow. Maybe you are the Absence of Identity, Who Art We. Whatever your manifestation, you've spent years declaring it to anyone who would listen to your ramblings and monologues, though most people stopped listening a long time ago. This year, you're all joining your first official highs chool club: E.C.L.I.P.S.E. (otherwise known as the Extracurricular Club for Literature, Improv, Performance, Storytelling, and Expression). Finally, a place to be exactly who you are: reciting incantations, designing sigils, and arguing over whose dark lineage is more ancient. But deep down, every one of you knows none of it is real, no matter how badly you want it to be. That is, until you meet the club advisor, Mr. Stefan Enoch DuBose! The man is a bit quirky and odd, but seems to mean well. eads better as "None of that matters, however, when he closes the classroom door and does something impossible: real magic, performed right in front of you! The things in the shadows are real. Eldritch creatures are pressing into our world, and Mr. DuBose belongs to a secret organization of powerful entities sworn to stop them. He wants to recruit you. All of you. From that day on, you lead a double life. By day, you're a teenager dealing with homework, club meetings, and classmates (and parents) who still think you're weird. When a creature makes itself known, you transform into the powered self you always claimed to be. As it turns out, you were right all along, silly doubts be damned~ Players will be able to choose what D&D class and race they want to be, however, when they’re not transformed, they will be their normal human selves. We’ll also be using gestalt rules, where players will be raising the levels of two classes at the same time! One of those classes can be whatever you want, but the other will be the Legacy Warlock subclass from the Valda’s Spire of Secrets book! (You’ll find out why if you don’t already know~). We’ll be starting at level 1, and I plan to go up to probably around level 10, but it IS possible to go longer. This is meant to be a more fun campaign, but there is always the chance for serious topics and themes to come up! As such, players must be 18+! https://docs.google.com/forms/d/e/1FAIpQLSe5qHMq3iVISouiVjNfACnHADYZd0RO_MCTeOGymfCk3nhGqQ/viewform?usp=header

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Tabletop RPG
Tabletop RPG
SWRPG(SE)
Star Wars TTRPG Saga Edition
Online
Campaign
Star Wars – Mystery at Galaxy's Edge
Players
5/6
GM
0/1
Star Wars TTRPG Saga Edition
en English

Star Wars – Mystery at Galaxy's Edge

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The galaxy is changing… and not for the better. The Yuuzhan Vong have arrived from beyond the known galaxy, bringing living ships, terrifying biotechnology, and a hatred of machines that has already left entire worlds in ruin. The New Republic is struggling to respond, the Jedi are stretched thin, and the hyperspace lanes are filled with refugees, rumors, and fear. In the middle of this chaos, you are part of a small crew trying to survive and make a difference. Maybe you’re Jedi trying to understand this strange new enemy. Maybe you’re soldiers fighting a desperate delaying action. Smugglers, scouts, diplomats, and survivors all have a place in a galaxy where the rules of war are rapidly changing. This campaign will focus heavily on roleplay, character choices, and the personal stories that unfold during a massive galactic war. Expect tense negotiations, dangerous missions behind enemy lines, moral dilemmas, and moments where your characters must decide what they’re willing to sacrifice to protect the galaxy. The Yuuzhan Vong are coming. Who will your character be when the galaxy needs heroes… or survivors? Looking for GM and Players.  Saturdays 10:00 AM GMT Does this day and time work for you, and can you reliably make the sessions? How old are you and how much RPG experience do you have? Do both you and your character work well in a team? Are you familiar with Saga Edition and do you have a copy of it? What is your character concept? Please answer all the questions to be considered.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Arcana Unleashed: Deadfall
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English nl Dutch

Arcana Unleashed: Deadfall

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I am looking to expand my GMing experience and thought why not make this. I will be providing access to the Arcana Unleashed content so you do not have to pay. New players are more than welcome! Are you interested? Send me a message.  Sessions will be done through a discord call I will be doing more than 1! So even if it is full and you are interested shoot me a message [More to be added soon]

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Lambertville
Campaign
In person DND group
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

In person DND group

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Looking for people in the area that are interested in an in person DND group. Every other week on Saturday, hosted at me and my partners house. No AI, dm for more info!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Portland
Campaign
A New Beginning
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

A New Beginning

Adult
The table is for players who are 18 or over.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
**YOU ARE CORDIALLY INVITED TO A D&D HOMEBREW CAMPAIGN** ⚔️ The world is not as safe as it once was\. Kingdoms are falling silent\. Ancient powers are stirring beneath the earth\. Strange creatures have begun appearing where they shouldn’t—and rumors speak of a forgotten force that was never meant to return\. You are not heroes\. Not yet, anyway\. You’ll create your own character, forge alliances, make questionable decisions, uncover secrets, and shape the world through your choices\. Expect **role\-playing, exploration, combat, mysteries, unexpected consequences, and plenty of moments where the dice absolutely betray you\.** 🎲 **System:** D&D 5e 🏰 **Setting:** Original homebrew world 🗺️ **Campaign:** Long\-form adventure ⚔️ **Style:** Story \+ exploration \+ combat \+ player\-driven choices 👥 **Players:** 3\-5 📅 **When:** weekly and adjustable based on players schedule 📍 **Where: NE Portland ** **No experience required\.** New players are welcome\. All you need is a willingness to participate, create a character, and help tell a good story\. So… sharpen your sword, prepare your spells, and bring your worst decisions\. **The adventure begins when you walk through the door\.** *Will you answer the call?* 🎲

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Tabletop RPG
Tabletop RPG
Shadowdark
Shadowdark
Online
Campaign
Dark Domains
Players
3/5
GM
1/1
Shadowdark
en English

Dark Domains

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Well hello there. I am looking for another player to join my upcoming Shadowdark campaign. Game is welcoming for LGBTQ+ gaymers (straights are allowed too ig lol). We have a very mature (immature) sense of humor at this table so only apply to join if your okay with adult jokes. We will start with session 0 on the 26th. All TTRPG experience levels are welcome. This campaign will be heavily focused on obtaining money to invest in your domain, to unlock more NPC's and stores that sell useful items. As the game goes on, you can grow in wealth and influence to spread your ambitions. The Hook: "Castle Fairfax, a newly renovated historic home in the countryside. Enjoy the provincial life and live like a lord. Start your own domain, and escape your station! Buy your way into the upper class for the low low price of 250 GP!" At least, that's what that petulant snake-oil salesman said. A newly renovated castle? Between the singular standing tower and holes in the walls, the word "historic" is probably the only true thing of this places marketing. To make matters worse, several other adventurers were all sold the same moldy tower, and it seems that some highwaymen are squatting in our tower. Whatever the status of my property dispute with these other adventurers, it seems we may have bigger problems. Lore Document: This is the Lore document for my homebrew setting that I use for my homebrew games. You do not need to read all of this. https://docs.google.com/document/d/1wmzaPQ6oKwFftdPm7QrIVJSGS0zs6ZSrOl5lglhGE58/edit?usp=drivesdk Information: Time: Saturday 9am PST/PDT Session 0: September 26th, 2026; 9am PST/PDT Saturday Requirements: Discord, Microphone, Realm VTT (Free Account) Minimum Age: 18 How to join: Add me on discord at "@sharpiewater" and let me know you are interested. Make sure to let me know when would be a good time for you to have a voice call with me, as I like to talk over Voice Chat with new players to make sure they are a culture fit (that I like you lol).

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Throne of Solaris
Players
4/5
GM
1/1
Homebrew
en English nl Dutch

Throne of Solaris

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Throne of Solaris The golden spires of Hellios still catch the morning light, just as they have for a thousand years. The Sun Banner still flies above the Imperial Palace. The hymns of the Church of the Sun still rise from a hundred temples. Outwardly, the heart of the Solarian Empire beats as it always has. But the Sun-Blood no longer sits the throne. Emperor Aurelius, last living descendant of the Sun God in the direct line, lies silent in the Solar Chamber. Physicians, priests, and arcanists have come and gone. None can wake him. None can even name the strange lethargy that holds him. Until he recovers—or until the bloodline is secured—the empire cannot rule itself. The Imperial Council has therefore invoked the ancient right of Regency. Five names now stand before the empty throne, each backed by power, gold, steel, or faith: Edward, Duke of Gryphon — Master of the Merchants’ Guild and Head of the Librarium. Leontis, Viscount of Neolum — Son of the Archon and Grand Crusader of the Church of the Sun. Septimus, Prince of the Capital District — Captain of the Royal Guard. Stephan, Archduke of Ironheim — Master of the Forges and champion of the common folk. Zadakiel, Marquess of Fellgahv — Head Justiciary and Grand Master of the Order of the Black Wing Knights. Each claims the right to speak for the sleeping Emperor. Each has allies who would see their candidate elevated—and rivals who would see them fall. The court is a web of whispered deals, old grudges, and carefully measured smiles. Blood has not yet been spilled in the marble halls… but the air is thick with the promise of it. You are not the great lords. You are the ones who move between them: investigators, diplomats, agents, and observers with the skill—and the opportunity—to learn what others will not say aloud. The Council will not appoint a Regent in ignorance. Someone must cut through the intrigue, expose the truth behind each claim, and guide the choice toward stability rather than civil war. The sun still rises over Hellios. How long it continues to shine may depend on what you uncover in the shadows of its court.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Final Fantasy - Prima TTRPG
Players
2/5
GM
1/1
Homebrew
en English

Final Fantasy - Prima TTRPG

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Final Fantasy - Prima TTRPG: FF4e Number of Players: 2/5~6 Time and Date: TBD (Saturday 11am-5:30pm / Sunday 11am-5:30pm) Mountain Standard Time. Session length: 4-7 Hours. DMing style: Story Focused and Character Choice driven Sandbox style. Minimum game knowledge: Proficiency in Roll20, Character Voice prefered. Required platforms: Discord VC, Roll 20. Restrictions: 19+, Requires audible microphone. Content warning: Character backstories may allude to darker themes and subjects. This content will never be actively occurring. Homebrew: Initiative Tweaks, additional Roles and Personal Powers, training and growth systems. Story: 'Final Fantasy: Prima' takes place in two distinct realms, the Shattered Lands- a home of flying nations & continents, and Prima- a recently discovered, secondary world parallel to the Shattered Lands. While the Shattered Lands suffers from overpopulation in their limited landmass, Prima suffers from being overran by wicked Daemons. You, as a native to the Shattered Lands, will have to navigate your own hurdles and challenges alongside your fellow adventurers to completing a completely sandbox narrative built around you. Notes: This campaign contains an optional usage of Threads for the usage of 1-on-1 character roleplay. This RP Chat may be used by players to speak with NPCs or other PCs during off-session-hours in addition to what's covered in game. Please DM me if you are interested, I will provide a much more fleshed out Google Document containing information about the setting as well as a Google Forum asking a few questions before you are invited into the campaign. Thanks for reading-! Ping TTRPG players: yes Contact if interested: zodi8597 on discord

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Teen campaign, looking to start a new campaign!
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Teen campaign, looking to start a new campaign!

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I've been a dungeon master a few times now and feel comfortable enough to explore some new stories. I will run a homebrew campaign and am allowing homebrew races and backgrounds (feel free to ask me about other homebrew things as well). I have some stories in mind and would love to ask my players which one they are most interested in. I am okay with long sessions, though I plan to have most session be around 2-4 hours long. If you're interested, send me a message on Discord or on here (I'm more likely to respond on Discord). I try to run a chill campaign, and I allow for a lot of leeway for actions. More Details Schedule: Weekdays from 5pm-10pm, or weekends from 12pm-12am. Any time in between these works for when we can start. Age Range: 14 - 19 Time zone: Only accepting people in the U.S., specifically I am CST. Play Style: Casual Looking for 3-5 players. Software: Foundry and DNDBeyond

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Tabletop RPG
Tabletop RPG
OSR
OSR
Online
Campaign
Night Shift: Veterans of the Supernatural Wars
Players
0/4
GM
1/1
OSR
en English

Night Shift: Veterans of the Supernatural Wars

Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
It is 2010 CE, and the world outside your window is infinitely more terrifying than you can imagine. You are all characters inhabiting the Urban Fantasy/Horror version of our world circa 2010. You can play a Psychic, a WItch/Warlock, A studious Sage like Giles from Buffy or Sam Winchester from Supernatural, a Mundane human who has been thrust into a terrifying world, a Veteran hunter of the Supernatural, a Chosen One like Buffy or Ashley Williams from Evil Dead, a Mad Scientist/Inventor, a Supernatural Monster, or a Someone who can see Dead people and control the creatures of death and undeath. If you are at all interested or have any questions, please ask in our messages or via the form you will fill out.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Top Secret: New World Order - Agents of I.C.O.N.
Players
2/4
GM
1/1
Other
en English

Top Secret: New World Order - Agents of I.C.O.N.

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
You have all been recruited to be spies due to your skills and talents. Having been recruited to join The International Covert Operations Network, or simply ICON, you all have been sent to train at The Crucible and will be sent all over the world, living the glamorous and dangerous life of a spy. Our game will start with everyone being recruited and then sent to The Crucible, where the adventure will start in earnest. It needs to be mentioned that this game is not D&D, Pathfinder, or even D&D 5e. It's an original game system from Solarian Games as well as a new edition/sucessor game of the Top Secret Espionage TTRPG from the 1980s originally by TSR.

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Tabletop RPG
Tabletop RPG
PbtA
Powered By The Apocalypse
Ocean Pines
Campaign
Root the RPG
Players
0/5
GM
1/1
Powered By The Apocalypse
en English

Root the RPG

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Root the RPG from (Magpie Games) is the RPG based off the Board game from (Leader Games.) The adventures are anthropomorphic critters in a low-tech none magical world where bears and deers and some other woodland animals are dangerous but may not be the biggest problem your party comes up against.  This is a game of Woodland Might & Right. Where you and the other PC play as vagabonds. Career specific (but not set in stone) woodland wanders working to handle the problems of factions fighting secrete wars and not-so-secrete wars, solving delicate situations of local magistrates and trying not to make more enemies then you can manage, while exploring the dangerous woodland and becoming entangled in the known 'clearings' - cities filled with denizens and trouble aplenty.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Denton
Campaign
DND 5E Hombrew Campaign - Denton, Tx
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

DND 5E Hombrew Campaign - Denton, Tx

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
[DnD 5e][Denton, TX] - DM looking for players for a Homebrew 5e campaign Hey there! I moved to Denton a couple months ago and I'm looking to get a small group together to hang out weekly, play D&D, grab drinks, or play boardgames together. Here's the plan: * **System:** D&D 5e * **Format:** We'll kick off with a short one-shot to get a feel for the group, then move into an ongoing homebrew campaign * **Schedule:** Fridays (starting this week) @ 6pm, Denton, TX biweekly campaign sessions, alternating with biweekly hangout nights (board games, drinks, whatever) so Fridays stay a standing thing either way * **Who:** Guys & gals welcome, never played before? Even better. I'm a newer DM myself, so no pressure to know the rules going in. Just looking to find some post-grad peeps who can commit to a weekly hangout. If that sounds like your kind of Friday, hit me up on here and/or Discord: Chashu293

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Los Angeles
Oneshot
Dungeon Masters and Dwellers Guild of LA
Players
1/10
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Dungeon Masters and Dwellers Guild of LA

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
The Dungeon Masters and Dwellers Guild is my attempt to form a group of, and for, forever DMs, players wanting to give DMing a try, and anyone else interested in having rotating DMs. The hope of this group is forming a network of people looking to exprience D&D in lot's of different ways; including one shots, mini arcs, and full campaigns! As someone who's in the DM's chair 80% of the time, I'm hoping to get to play sometimes too. That's it, really. Send this group to your local forever DM to perhaps break their chains, even if just for one session. Join us on discord https://discord.gg/dMDppsU9a !

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Johnson City
Oneshot
Dnd
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Dnd

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Just a chill game ran in a wing it style. I like structure but mostly just come up with things on the fly

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Nashville
Campaign
[Offline] [5e 2014] [LGBTQ+ Friendly] Nashville
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

[Offline] [5e 2014] [LGBTQ+ Friendly] Nashville

Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello! Me and a friend are looking for a D&D group in the Nashville area. I am willing to DM if we can't find one. We are 18 & 16 and would prefer people in our age range. I am likely to run from a campaign book. Which one is up to player preference. Please Dm me and if you're interested we can talk details. Time and day can be worked out. But likely will be after 5pm on days excluding Monday and Wednesday.

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Tabletop RPG
Tabletop RPG
OSR
OSR
Aurora
Campaign
AD&D 2e - Adventures in Avigard
Players
0/4
GM
1/1
OSR
en English

AD&D 2e - Adventures in Avigard

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
Looking for players interested in playing in a heavily homebrewed AD&D 2e environment, based in the homebrew world of Avigard. This setting is entirely homebrew and involves a full redesign of classes, new classes, and the integration of a freeform magic system that fully replaces vancian magic.  We're currently in the phase of simply looking for players, and the goal is to find a time between 12 PM to 4 PM for playing on Sundays in a local game store or at someone's house if someone has the room for it. Despite being AD&D 2e the game will be run in a more roleplay oriented way. Though the world will be dangerous and it's worth weighing your options in risky situations, and combat is never a favored outcome, it will not be strictly deadly. I run with the 2e Bleed out rules and am generally happy to provide situations with healers if resurrection of characters are needed. I enjoy helping people make backstories and will happily figure one out, but with AD&D 2e backstories should be simpler than the usual 5e fare.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
TRP/PBP
Players
0/4
GM
0/1
Dungeons & Dragons 5E
en English

TRP/PBP

Live play by post
A play by post game that runs in real time, so everyone writes together during a set window.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
🎲 PBP / TRP+ — PLAYERS & DMs WANTED! 🎲 Looking for your next campaign? A DM looking for players? Or maybe you're a storyteller looking for a place to run your own game? Come join PBP / TRP+! ━━━━━━━━━━━━━━━━━━ 🐉 D&D 5e ⚡ Pokémon 5e 🎲 More TTRPG systems coming soon ✍️ Play-by-Post & Text Roleplay 🎭 18+ Community 🧙 PLAYERS & DMs WELCOME ━━━━━━━━━━━━━━━━━━ 🎲 FOR PLAYERS Tired of joining servers where you spend more time searching for a game than actually playing? We're building a community where players can: ✨ Find new campaigns ✨ Meet new DMs and players ✨ Explore different systems ✨ Create characters & tell stories ✨ Participate in PBP/TRP games at their own pace Whether you're a veteran or completely new to PBP, there's a seat at the table for you. ━━━━━━━━━━━━━━━━━━ 🧙 FOR DMs Have a campaign you've always wanted to run? Run it here. We're looking for DMs who want to bring their worlds, campaigns, and ideas to life. 🔥 Recruit your own players 🗺️ Run your own campaigns 🎭 Build your own stories 🎲 Try different systems 📚 Share your creations with a growing community You bring the campaign. We'll help you find the adventurers. ━━━━━━━━━━━━━━━━━━ 🌎 BUILD THE COMMUNITY WITH US We're not trying to be another giant Discord where games get buried under hundreds of channels. We're building a community for people who actually want to play, DM, and create. Players looking for adventures. DMs looking for players. Storytellers looking for an audience. There's room for all of them here. ━━━━━━━━━━━━━━━━━━ 🎲 D&D 5e | Pokémon 5e | PBP | TRP | MORE COMING 🔞 18+ ONLY 🚪 JOIN PBP / TRP+ Your next campaign could be one message away.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Washington
Campaign
Glemmerrúm: A Kid-Friendly Beginner Campaign
Players
1/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Glemmerrúm: A Kid-Friendly Beginner Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to Glemmerrúm, a free in-person, kid-friendly beginner D&D campaign in NE DC on Sunday afternoons. We are looking for some beginner players to explore the Glemmerrúm, a collaborative, home-brew D&D 5.5e campaign, designed for kids (9+) and adults to play together. Characters will start at Level 3 and progress throughout the campaign. Anyone under 18 who wants to join will need an adult playing/present with them. The game is in-person and will take place every Sunday afternoon in NE DC, from September to December. Once we have six players confirmed, we’ll set up a Session Zero next week, before the first session Sunday, September 13th. While this is my first time DM-ing a full D&D campaign, I have run numerous D&D one-shots. Please complete this form to join us: https://forms.gle/dbE7TqkToFecrREd6 -- Cheers!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
New Cumberland
Campaign
Looking for players for D&D or Draw Steel
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Looking for players for D&D or Draw Steel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Looking for players interested in playing D&D 5e or Draw Steel. I've been running D&D for ~10 years but I have not run DS so it might be a learning curve if we choose thatbut we'll get there. I sometimes use minis and props but not always. This is free but you bring the snacks and the motivation. We can decide what kind of game we want to run together.

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Tabletop RPG
Tabletop RPG
MorkBorg
Mork Borg
Online
Oneshot
The Well of No Return
Players
2/5
GM
1/1
Mork Borg
en English

The Well of No Return

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I'm getting ready to host a a MÖRK BORG one-shot adventure called The Well of No Return on Roll20. I have 3 open seats at the table. We will play on Saturday September 12th 2pm EDT. This adventure requires 3-5 players and will likely take 2-4 hours. Whether you are new to RPGs or a seasoned dungeon crawler, you are welcome to grab a character sheet and play. I already have 2/5 players so just need a few more. Nothing is required but a willingness to explore. If you are not familiar with MÖRK BORG you will likely learn this game system quickly. How to claim your seat: Simply reply to this post or direct message me. Seats are first-come, first-served. Once you claim a slot, we will message you the private Roll20 table link. Can you survive the descent? We'll see you in the well!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
[LFP] [Roll20]Lost Mine of Phandelver, Mon 6:30PDT
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

[LFP] [Roll20]Lost Mine of Phandelver, Mon 6:30PDT

Combat focused
Fights, tactics and initiative take up most of the table time.
Adult
The table is for players who are 18 or over.
Welcome. This is a playtest for Lost Mine of Phandelver. If your application is accepted you will be a part of the first group to set the baseline for this world from start to finish. Help me polish this adventure and your characters may just be immortalized in some way. Expectations: - 4 or 5 players - Starting at level 4, playing from levels 4-9 (its normally designed for 1-5) - Aiming for Monday Sept 14th with an optional 'Session Zero' Monday Sept 7th if applications fill fast - 1 Free roll of stats, 4d6 drop the lowest, otherwise pointbuy (Please declare it in Roll20 chat) - Vanilla Forgotten Realms Dnd (mostly using rules from 5.5e, 5e classes and the like are allowed) - Open to a 5e rules playthrough, applications will determine. - Focus on questing and combat (think Tactician level difficulty) - Aiming for 20 sessions (with distant options to get into DoIP or ToA. Shattered Obelisk was considered but not my style) - For character backstories you will be assigned secrets (as seen in the adventure IDRotFM) but I am flexible here. - Downtime, IC conversations, shopping, etc will be encouraged over discord and less in game. - Possible monster card game if I have time. (Defeat a monster, gain their card, cards can lvl up, play NPCs for keeps, etc.) No players under 18 No homebrew or Unearthed Arcana. No primarily evil characters at the start (may revisit this as the campaign progresses) Most books are allowed (list in discord) If you have a question about some popular combos (shepherd druid, coffeelock, conjure woodland beings, etc) I am flexible If you have a question about some item combos (bag of beans, equipping a familiar, illusionist bracers, etc) feel free to ask Write Gygax in your application so I can see you read this. Some brief homebrew rules (not the full list): - Level ups by milestones - Flanking, but only for Rogues - Anyone can grapple on an op attack, including enemies - Rest casting ok, but incurs 1 lvl of special exhaustion that cant be mitigated till next longrest - Cant benefit from a full rest in armor (unless Warforged or Autognome, etc) - 2 of the 8hrs rest can be done awake, however, staying awake in camp requires Con check - Starting gold may be rolled once in Roll20 chat. - Inspiration has ways of being earned (see discord) - Write the name 'Greenwood' in your application for free inspiration. - You may sell unneeded items at half price but need to wait till in game to buy stuff, initially. - Death saves are rolled in private (But, characters 5ft away can make a free medicine check [DC 12]) - Characters preforming help action requires proficiency for the respective ability check. - We will try not to dogpile skill checks, but I may ask multiple characters for the same check - Druids can equip metal - Using surprised condition from 2024 - Orc NPCs are evil bc Grummsh said so, Halforcs can be any alignment (players can still play anything with any alignment) - S, M component discrepancy mostly ignored if you have a spell focus. V components can be no quieter than a 'chant' About me: -Around 2000hrs experience, with limited one-shot GMing -Completed LMoP, SO, ToA, OOtA, DoIP, WDH -Heavily played in SKT, Planescape, IDRotFM, DragonLance, Scarlet Citadel, BG3 800hrs+

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Marshall
Campaign
Without heros or Dragons
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Without heros or Dragons

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
hello im George! new to the area and looking for people to play most TTRPG's with. i would like to run DnD 5e but i am very open. I run LGBTQ+ friendly games so all peoples welcome. im pretty flexible so ill talk to yall about good meeting times. id like to meet people in person before you join the game so lets try to set that up, ill respond on discord and on the site anytime . i live in marshall tx but im willing to travel a bit. i have a homebrew campaign ready but if you bring an adventure book to me, ill most certainly run it!  now for the unfun part *not comfortable with drugs *dont like indoor smoking *18+ players only *no drinking during the game *be ready to roleplay LOL

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Gm looking for players for D&D 5E Planescape
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Gm looking for players for D&D 5E Planescape

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for Group – Dungeons & Dragons Online (Must Be 21+) Are you an adventurer aged 21 or older looking to join a group for Dungeons & Dragons Online? We are seeking mature, enthusiastic players to join our party for epic quests, dungeon runs, and storytelling adventures in the world of Planescape.Whether you are a seasoned veteran or a newcomer to D&D all experience levels are welcome — we simply ask that all players be at least 21 years of age to ensure a comfortable and mature gaming environment for everyone. If you are ready to roll the dice and embark on unforgettable adventures, reach out and let’s build something legendary together! Please send your discord information. We meet Friday, Saturday, Sunday at 2 PM central standard time please make sure this time works out for you. Thank you.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Order of Ordéon- Age of Reverberance
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Order of Ordéon- Age of Reverberance

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This campaign is exploring the magic in politics behind dragons when they are the majority. Ancient history revolving around dragons why some retained sentience and others become wild beasts. While others use their magical and biological material to enhance themselves. The gods are here but they're insignificant for some odd reason.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Scott Pilgrim D&D Campaign
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

Scott Pilgrim D&D Campaign

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
This campaign takes place in the Scott Pilgrim universe, it's going to take place during the events of that series, but it's going to follow the events VERY loosely. Campaign Vibe Genre: Modern urban fantasy, comedy, and action.Tone: Fast, loud, silly, and dangerous. Style: Video game logic, anime physics, and epic music battles. What to Expect Combat: Punch, kick, and cast spells in fast street fights. Loot: Find magic guitars, cool jackets, and extra lives. Choices: Date your friends, pay your rent, or fight a ninja. Game Info System: D&D 5e (with a Scott Pilgrim skin). Platform: Discord and Roll20. Schedule: Irregular.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Night's Black Agents: Hong Kong
Players
3/6
GM
1/1
Other
en English

Night's Black Agents: Hong Kong

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm an experienced GM (though it is my first time running this version of Gumshoe) looking for two to four players for a game of Nights Black Agents. You'd be joining two longstanding friends of mine in an online game that found several of its usual suspects having less play time than they used to. Expect the usual mix of seriousness and comedy you'd find in any in-person tabletop game, except you're spies hunting vampires instead of delving a dungeon and/or taking quests. This is a free game.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Westminster
Campaign
Sunday RPG Group
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Sunday RPG Group

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
We are a group that has been playing for the past 6 years and are looking to add a couple of new players. We have been playing in a long-running Star Wars campaign, but are about to switch to either a D&D 5.5e adventure or a superhero adventure. We love to play all sorts of games such as Star Wars, D&D (Nimble/Shadowdark), superheroes, Shadowrun, as well as many others! We meet at my house near the Hwy 36 and Sheridan exit. Everyone brings lunch and chats from about 1130 to noon. Then we play from noon to 1600. We play ever Sunday. Our table is LGBTQ 🏳️‍🌈 safe and friendly as well as anti-MAGA. Feel free to text me or email me with questions. We are looking for people who are serious about gaming and having fun, and who can be consistent.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Adventures of Locklore
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Adventures of Locklore

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
In my campaign Adventures of Locklore, the concept is that its an open world campaign that takes place in the fantasy world of Locklore. The campaign will have players go on countless adventures that get harder and harder as they level up. From simple goblins and thieves to fighting full on multiversal threats this campaign is perfect for new players and veterans alike. To play you need an account on Roll20 and you need discord.

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Tabletop RPG
Tabletop RPG
Hunter X Hun...
Online
Campaign
Hunter x Mafia
Players
1/4
GM
1/1
Hunter X Hunter System I found...
en English es Spanish

Hunter x Mafia

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
So! My usual dnd group can't really play with me for my new campaign, it's a hunter x hunter inspired one using a system that I found here in reddit that I loved, it's a dice pool system closer to vampire the masquerade if that sounds familiar to you! I only have one other player that can participate we Usually meet through discord on Saturdays 8pm time in Argentina time (like 6 where my friends live in the USA) timezones are weird We Usually meet on discord and use bots for dice, I am happy to provide the system pdfs if u want to check them before joining or if you find them interesting  Summary of the plot: Within the large transportation vessel known as the Black whale 14 there are Three mafia families, The Kestrel Family, The Iron and The Velvet Hand. You and the other players have been hired by the significantly smaller upcoming mafia group, Red Ledger Your mission is simple, either assassinate the heads of the mafias aboard this ship or extract all the valuables being transported both legally or illegally without being caught

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Puhh Slayer 27
Players
0/3
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Puhh Slayer 27

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
puhh slaying

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Looking for players for longterm gaming group
Players
5/6
GM
1/1
Pathfinder 1
en English

Looking for players for longterm gaming group

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
We are an old school group. Were doing ftf, but started online of late with players getting spread out. Currently play every other Sunday 10-2 CST but are somewhat flexible. Looking for up to three new players. I use mostly Core with APG, UM, UC, UCG, UE, about two thirds of the Golarion splats and a few others that I own. General rule is if I own it I will consider it as a source. I have Herolab and try and put all characters in it. I have most of the older sources.  I do not use Unchained. We tried it, didn't like it as a group. And yes you can play a decent rogue without it:) I and my wife can anyway. She often is the rogue of the group. I am currently running the Blight by Frog God Games. It is sort of Steampunk without steampunk items if that makes any sense. The setting is there, but the items are magic, undead or alchemical. It is largely a city based setting. A city of 3 million people but there will be some wilderness and dungeon subplots. Everyone is currently 2nd level with little as far as equipment.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
A dm looking to become a player
Players
1/4
GM
0/1
Homebrew
en English

A dm looking to become a player

Roleplay focused
Conversation, character and story take up most of the table time.
Adult
The table is for players who are 18 or over.
Hello reader I am a self taught dm who has ran some sessions for some friends but I wanna have the player experience and experience some good role play so I can take that energy into future sessions. I also just want another group to play make believe with:) Please be respectful of others and kind theres a difference between gritty gameplay and being a jerk. Hope to play with some of you!!!

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Tabletop RPG
Tabletop RPG
DW
Dungeon World
Online
Campaign
Thar' Be Trolls
Players
2/4
GM
1/1
Dungeon World
en English

Thar' Be Trolls

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Greetings Travelers and welcome to “Thar’ Be Trolls!” A Dungeon World campaign set in the Forgotten Realms universe. Set in the city of Nesme’ and bordered by the Lurkwoods to the northwest and the Evermoors to the east, the party will assume the role of a member of the Riders of Nesme’. Captain Hersien has a mission of utmost importance. A dangerous mission, one that would stake upon the fate of the city. I am a budding 5e DM and want to try out Dungeon World. I have two players already, one who is very experienced in the format and one who isn't. We are looking for a couple more diverse, fun, and colorful people to broaden our group. The three of us are in our 30s and would like to keep the campaign 18+. We will run it every two weeks on Sunday at 1pm. Ideal start date would be August 9th. Please feel free to ask any questions or reach out. I am trying to run this on a program on steam called Talespire that allows players to move figures around a 3d world that I have created. It is a free program for the players, and you can purchase a figure on Heroforge or use one of thousands created by players (through heroforge or uploaded to Talespire). I am not dead set on this but it has been a fun way to explore the 5e campaigns I've run.

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