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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Grasianil Chronicles[Custom D6 System][Maptool]
Players
1/2
GM
1/1
Homebrew
en English

Grasianil Chronicles[Custom D6 System][Maptool]

Homebrew Homebrew
Roleplay focused Roleplay focused
Looking for player interested in testing custom game system via narrative roleplay and learning the system itself. Grasianil: Custom D6-based system utilizing Maptool primarily, heavily stream-lined to support large, quick battles. Versatility allows vehicles, mechs, and spaceships, utilizing unique mechanics, in-addition to single players. Minimal delays owing to macros within Maptool, utilizing pop-up menus, automatic calculation of damage, debuffs, armor, etc. Highly adaptable, with streamlined rules offering as much complexity as is desired, and based on the setting. Developed by myself and my partner who passed away earlier this year. Supports several original fantasy and sci fi worlds of varying types, from traditional western high fantasy, to detailed low fantasy, from space opera-style sci fi, to more realistic settings. In-addition to original settings not listed here, it has been adapted to: Legend of Zelda Battletech Middle Earth Forgotten Realms Mystara Shadowrun and Cyberpunk Pre-existing settings are not played strictly-canon, but consistency is stressed. Medium amount of experience in RPing requested, as well as an open mind to learn a new system. Maptool 1.11.5 needed, Discord used primarily for all text but other programs are an option, Google sheets used for some settings. Time-zone of GM is US Central. RPing otherwise done via text on Discord, but other options open to discussion. Session date and time variable, any listed setting available, suggestions welcome, inquire in DMs to myself for further details. GM preference for folks interested in creating a story, rather than purely for the gaming. One-on-one only, at the moment. No cost. No absolute obligation. Reach out to natalie7995 on Discord, or via message/email for more information. When reaching out, please send a message via Groupfinder or over Discord.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd
New
Posted 13 hours ago
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd

Roleplay focused Roleplay focused
Horror Horror
Game Time September 12th (Or at least around then, possibly earlier) Time can be heavily adjusted, but 2PM CST would be preferred What style of game does the group play? I plan on running Curse of Strahd 5e. I have been DMing as my groups forever DM for the last 4 months, and I'd like to run Strahd. It is a Gothic Horror campaign, and is months long, so be prepared for that commitment please! How does your group play? Discord Voice (In Campaign Server) using modded Owlbear VVT (Includes dynamic lighting, scenes, ect) as well as tokens. Strahd is very exploration and roleplay-based, though it is not without combat. I'd say a 30 (Exploration) 50 (Roleplay) 20 (Combat) for the campaign. Number of available spaces. 3-4 Additional Information (Optional) Still a fairly new DM so be patient! I heavily focus on player choice/narrative; if you have a loose end in your backstory, I'll try to see if I can tie it. I also have a personal set of rules and I would like a group that can show up on time weekly. Please do not waste my time, as I am currently getting an education and I can't easily spare it. I'll likely choose the best candidates from this post and play through a pre-written One-shot so I can get a sense of everyone's playstyle. I also ask that you value the story and fun of the game over the mechanics and power playing, as I have dealt with that previously and it is not fun. Newer players are welcome, though I do ask that you have at least 5 DND sessions under your belt. Please fill out the application!

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Tabletop RPG
Tabletop RPG
Shadowdark
Shadowdark
Online
Campaign
Shadowdark Dungeon Delving!
New
Posted 8 hours ago
Players
0/5
GM
1/1
Shadowdark
en English

Shadowdark Dungeon Delving!

Newbie friendly Newbie friendly
No paid games No paid games
Hey, everyone. I'm looking for 5 players tops who may be interested in joining a Shadowdark table I want to start up. I'm also thinking of running pre-written adventures for now with no emphasis on a overarching campaign plot or anything. We'll have a session 0 where we'll go over character creation, house rules, get to know each other a bit, and possibly have enough time to do a quick one-shot, but that depends. And the first module we'll go through is TBD. System: Shadowdark, and only the core rule book. If you're coming from 5E, think of Shadowdark as a more stream-lined system with some more lethality added to it. I'll be linking the Player's Quickstart Guide in the Discord server I set up. What tools will we be using? Owlbear Rodeo for VTT use, and Discord for voice communication. Some maps will be run via Theater of the Mind. Availability: Bi-weekly sessions. Day of the week TBD. Sessions to run approximately 3 hours each. How to learn more? Check out this player's guide I've linked here: [https://docs.google.com/document/d/1cX-89r\_CNaHFl7jKAj7WLxovAPleJDx6HrFbkPT1mCg/edit?usp=drive\_link] House Rules: [https://docs.google.com/document/d/1X41J05bIGtezE5y2bYGZfdVwGQcgsThNA-oliqa14jg/edit?usp=drive\_link] About me/my interests: I enjoy to read, am a big fan of horror, and have been recently dipping into fantasy as well. I'm currently reading Before They Are Hanged by Joe Abercrombie. Would recommend. I've DMed a few times for both DnD and Shadowdark, but want to get more experience in Shadowdark specifically as I appreciate its more rules-lite nature. Lastly, my pronouns are he/him and I am 33 years old. How to join or get started? Please fill out the form below so I can learn a little bit about yourself, and then I'll reach out to you. Hope to hear from you! Player Recruitment Form: [https://docs.google.com/forms/d/e/1FAIpQLSeDAylu6LCQ9xEie0CT1YmjLIn4ki9kVD1p0z8kl8uqEVUkRg/viewform?usp=sharing&ouid=108973837466243593204]

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Dragons of Stormwreck Isle
Players
1/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Dragons of Stormwreck Isle

LGBTQ+ friendly LGBTQ+ friendly
No paid games No paid games
Hail and well met, adventurers! I'm going to run the intrductory adventure Dragons of Stormwreck Isle. I will accomodate up to 5 players. See below for the adventure synopsis and details. Summary "Ages ago, benevolent metallic dragons imprisoned a rampaging red dragon beneath the ocean floor off the shores of what is now known as the Sword Coast. Her fury at being imprisoned was so great that it triggered a series of underwater volcanic eruptions, giving rise to Stormwreck Isle. The dragon’s powerful magic left a permanent mark on the island, drawing other dragons to its shores and turning Stormwreck Isle into a recurring battlefield in the ancient conflict between good metallic dragons and evil chromatic dragons. Many a mighty dragon has fallen here, each leaving behind a spiritual scar that continues to affect the island in strange and unpredictable ways. Eventually, from the immanent strife of this battleworn island, a haven of peace grew up. Dragon's Rest, a cloister of hermits and ascetics led by Elder Runara, now resides on the island, serving as a sanctuary for those fleeing a life of violence and seeking reconciliation. But the ageless conflict between metallic and chromatic dragons continues to threaten the serenity of Dragon's Rest, and Elder Runara needs your help in at last bringing peace to its shores." The adventure is intended as a one-shot, but I plan to run it as a mini 3-6 week campaign. It will take your characters from levels 1-4 Game System DnD 5e/5.5e Concept This game takes place in the Forogtten Realms, a classic high fantasy setting filled with the well-known races of humans, dwarves, elves, gnomes, and more. The adventure specifically takes place just off the coast of the continent of Faerun. Travel is dangerous, magic is prevelant, and the setting has a long, rich history, which means adventurers have a lot to live up to!  Aim The purpose of this adventure is to help Elder Runara resolve various magical anomelies which are affecting the island and disrupting the peace of the cloister. Therefore, whatever their backstories, your characters must be willing and motivated to participate in the adventure.  Character creation rules: - Permitted sourcebooks include: 2024 Player's Handbook, Xanathar's Guide to Everything, Heroes of Faerun, Tasha's Cauldron of Everything, and the Sword Coast's Adventurer's Guide (Legacy options are not allowed) - Standard Array or Point Buy to generate ability scores - Starting equipment only - Non-evil aligntments only (I'm interested in running a games for heros, not murder-hobos) Time Zone: Canberra ACT (UTC+10) A virtual one-to-one meeting with me is required before a player is accepted into the campaign. As a DM, I lean towards the Narrative side of this game. I'm more interested in cultivating an interesting story for your character not a game for your build. I also frequently use Theatre of the Mind. So if you are a mechanically/technically oriented player, this is not the game for you. New and experienced players are both welcome.

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Tabletop RPG
Tabletop RPG
SWRPG(SE)
Star Wars TTRPG Saga Edition
Online
Campaign
Star Wars – Mystery at Galaxy's Edge
Players
5/6
GM
0/1
Star Wars TTRPG Saga Edition
en English

Star Wars – Mystery at Galaxy's Edge

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
The galaxy is changing… and not for the better. The Yuuzhan Vong have arrived from beyond the known galaxy, bringing living ships, terrifying biotechnology, and a hatred of machines that has already left entire worlds in ruin. The New Republic is struggling to respond, the Jedi are stretched thin, and the hyperspace lanes are filled with refugees, rumors, and fear. In the middle of this chaos, you are part of a small crew trying to survive and make a difference. Maybe you’re Jedi trying to understand this strange new enemy. Maybe you’re soldiers fighting a desperate delaying action. Smugglers, scouts, diplomats, and survivors all have a place in a galaxy where the rules of war are rapidly changing. This campaign will focus heavily on roleplay, character choices, and the personal stories that unfold during a massive galactic war. Expect tense negotiations, dangerous missions behind enemy lines, moral dilemmas, and moments where your characters must decide what they’re willing to sacrifice to protect the galaxy. The Yuuzhan Vong are coming. Who will your character be when the galaxy needs heroes… or survivors? Looking for GM and Players.  Saturdays 10:00 AM GMT Does this day and time work for you, and can you reliably make the sessions? How old are you and how much RPG experience do you have? Do both you and your character work well in a team? Are you familiar with Saga Edition and do you have a copy of it? What is your character concept?

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Tabletop RPG
Tabletop RPG
Star Frontie...
Online
Campaign
Star Frontiers Alpha Dawn
Players
3/5
GM
0/1
Star Frontiers RPG
en English

Star Frontiers Alpha Dawn

Newbie friendly Newbie friendly
Roleplay focused Roleplay focused
Star Frontiers RPG – Mystery at the Edge of the Frontier Several remote settlements and listening posts on the edge of the Frontier have suddenly gone silent. No distress calls. No wreckage. Just… silence. The UPF is quietly assembling a small investigation team to find out what happened. Is it the return of the Sathar? Pirates operating beyond the patrol routes? A corporate black project gone wrong? Or something far stranger lurking in unexplored space? Your crew will travel to isolated colonies, abandoned outposts, and deep-space installations to uncover the truth. Expect investigation, exploration, tense encounters, and the possibility that whatever caused the disappearances may still be out there. System: Star Frontiers Tone: Sci-fi mystery, exploration, action, and lots of role play Characters: Frontier operatives hired to investigate the missing colonies The Frontier is vast. Sometimes things disappear out there. The real question is: do you want to find out why? Looking for GM and Players.  Saturdays 11:00 AM GMT

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Looking to go through a pf1e ap
Players
1/6
GM
0/1
Pathfinder 1
en English

Looking to go through a pf1e ap

No paid games No paid games
Hi I been playing pathfinder for quite a while now hoping to go through a ap i got a few in mind but will play any im good to play anytime after 630 pm est on both weekdays and weekends and can use about any vtt hope to hear from someone

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly Newbie friendly
Teens Teens
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Westminster
Campaign
Sunday RPG Group
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Sunday RPG Group

LGBTQ+ friendly LGBTQ+ friendly
Adult Adult
We are a group that has been playing for the past 6 years and are looking to add a couple of new players. We have been playing in a long-running Star Wars campaign, but are about to switch to either a D&D 5.5e adventure or a superhero adventure. We love to play all sorts of games such as Star Wars, D&D (Nimble/Shadowdark), superheroes, Shadowrun, as well as many others! We meet at my house near the Hwy 36 and Sheridan exit. Everyone brings lunch and chats from about 1130 to noon. Then we play from noon to 1600. We play ever Sunday. Our table is LGBTQ 🏳️‍🌈 safe and friendly as well as anti-MAGA. Feel free to text me or email me with questions. We are looking for people who are serious about gaming and having fun, and who can be consistent.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Adventures on Sword Coast
New
Posted 13 hours ago
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

Adventures on Sword Coast

Homebrew Homebrew
Roleplay focused Roleplay focused
What Kind of Game This Is The world exists independently; it does not revolve around the characters. It is populated by powerful rulers, ancient monsters, nameless peasants, gods, heroes, and thousands of people who have never even heard of your characters. Some of them are stronger than you. Some are your equals. Some could crush you in a heartbeat. Being an adventurer guarantees no victory; it merely offers a chance to change the world. If characters act wisely—using reconnaissance, diplomacy, cunning, and common sense—they can defeat enemies far stronger than themselves. If they charge in headlong, the world will show them no mercy. Approach to Characters Characters are not merely a collection of stats and abilities. They are individuals who had a life before the campaign began and—potentially—will have one after it ends. They have families, homes, friends, enemies, dreams, and fears. I want characters who truly exist within the world, not ones who simply materialize out of thin air in a tavern with "adventurer" stamped on their foreheads. I am interested in heroes who have something to lose. Approach to Rules Rules are not meant to replace common sense. Rules exist to resolve uncertainty. Therefore, I treat the system as a tool, not as scripture. If you love creating "broken" builds, arguing over every paragraph of the rulebook, or using the rules as a weapon against the GM, we will struggle to play together. If you care more about the world, the story, and the consequences of your decisions than about exploiting mechanics, we will likely get along well. Character Death Death is always a possibility. Characters can die because the world is dangerous. If a character dies, it will be the result of their own decisions, the circumstances, or risks they consciously chose to take. Trust I trust the players. I expect the same in return. If a character runs into trouble, it doesn't mean the GM has decided to punish them. If a character gets lucky, it doesn't mean the GM has decided to go easy on them. Characters take action, and the world reacts to those actions. The game cannot function without trust. Intra-Group Conflict Conflict between characters is acceptable. Conflict between players is not. Characters may argue, hate one another, and hold opposing goals or worldviews. However, players must remember that they have gathered for a shared game. If a conflict begins to spoil the fun for other participants, it ceases to be an in-game conflict and becomes a problem. Metagaming I expect minimal metagaming in this game. This means distinguishing between what *you* know and what your *character* knows. A character lives within the world and acts based on what they have seen, heard, and experienced. A player might know more—but the character does not. I ask that you maintain a clear boundary between the two. What This Game Is About This is a sandbox-style game about adventurers on the Sword Coast. Specific events and storylines are unfolding in the world, but it is up to you to decide which ones to engage with and how. Characters venture into the wild borderlands to earn some money. They level up and can become local rulers if they choose. General gameplay: Characters have no money - They go on an adventure. - They earn money and return to town to take a downtime break and spend the money on magical items, training, real estate, and more. - Characters have no money. Playable Characters At the start, there are strict restrictions. Only Humans or Halflings, only Warriors or Rogues. Later, you can learn other classes from instructors and replace your current one. For example, a 3rd-level Rogue could study to become a Bard and become a 3rd-level Bard. Another option for expanding your abilities and changing races is Death. If your character dies, you can choose a character from the races you've encountered and have studied sufficiently. If you've spent time in a dwarven stronghold, it's reasonable that one of the dwarves will decide to travel with you, replacing a fallen comrade. The available classes also expand. If you're playing a Warrior and have spent enough time in a Druid Grove, your next character can be a Druid.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Call of The Ecosystem
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Call of The Ecosystem

Homebrew Homebrew
LGBTQ+ friendly LGBTQ+ friendly
Hello, Thought I would reach out to invite you to a game we are running on Monday. We need two more players to run it and I thought I would reach out to you. This is an age 18+ oneshot that uses 5.5e rules however the races are animal races. The race traits have been made and there are 7 races to choose from. The world has a rich lore for you to discover and I can't wait to share it with you. Currently I am looking for players to run through a game called Hunter's Delight, A one shot made within this world. I am looking for a maximum of 4 players. This will be my first time GMing an online game but not the first time playing online. It's a bit of a murder mystery but also quite funny too. I am happy for players to create their own characters. The level for the oneshot is level 10, and there are 5 premade characters I can share with you on D and D beyond if you are new to the game. The races we are using are beastfolk, as in animal people, not people who can transform into animals. I hombrewed the races and the race traits are it little confusing and could do with some tailoring so we have decided to use the standard races from DND 5.5e and just flavour the race traits to the seven beastfolk races in the homebrew world. These races include: * Eaglefolk * Vulturefolk *Lionfolk *Cheetahfolk *Hyenafolk and Tigerfolk There are two slots open so please let me know as soon as you can if you can join. I've made it to be fun, quirky but yet exciting and, of course, violent. I have very much enjoyed creating a whole range of NPCs and scenarios and have very much enjoyed producing quite a bit of art for it, especially map wise. It is a game that is roleplay heavy and combat heavy as well. Would love to share this with you if you are available.  Hope to see you soon.

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Tabletop RPG
Tabletop RPG
DND3E
Dungeons & Dragons 3.5
Online
Campaign
Draego's Island
Players
1/5
GM
1/1
Dungeons & Dragons 3.5
en English

Draego's Island

Homebrew Homebrew
Newbie friendly Newbie friendly
I'm a first-time GM so please bear with me, I am familiar with 3.5 as a player though and would prefer to run the game in this as opposed to 5e. If the group agrees in session 0, I am willing to change to 5e. (I am just as familiar with 5e if not a little less than 3.5) Looking to run a homebrewed setting on an island surrounded by a magical storm conjured by a dragon "king." Will meet on discord for VC/Text chatting during the game, held on roll20 as the VTT. My discord user is: beanureeves (Display name: Beanu Reeves) can elaborate more on the discord and in session 0 (just be sure to message me for the link)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Sacramento
Campaign
Sacramento D&D 5e campaign (homebrew friendly)
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

Sacramento D&D 5e campaign (homebrew friendly)

Roleplay focused Roleplay focused
Combat focused Combat focused
Sacramento County based group, open to online players. This is a long term campaign. We will go through the campaign books, starting with Out of the Abyss, and likely run some homebrewed stories as well as the characters progress. Homebrew characters are okay, as long as they are balanced and lore-friendly.  I am looking for my Co-DM to help me run my campaign.

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Tabletop RPG
Tabletop RPG
Voidheart Sy...
Online
Campaign
Voidheart Symphony - Looking for players
New
Posted 21 hours ago
Players
3/5
GM
1/1
Voidheart Symphony
en English

Voidheart Symphony - Looking for players

Roleplay focused Roleplay focused
LGBTQ+ friendly LGBTQ+ friendly
Looking for players for Voidheart Symphony, a PBTA game about living in the modern world and fighting for justice with the power of Friendship and Community - and a bit of magical violence in a supernatural otherworld. Expect queerness, modern injustices and political themes, but also the cathartic satisfaction of actually doing something about it, and the fun and joy of forming a network of friends and allies to aid you along the way and to simply share good moments with. I'm experienced at running this system - I have multiple campaigns under my belt, including one that's lasted 9 months so far. You, on the other hand, don't need to have any experience. Newbies welcomed. WHERE AND HOW: On Discord for voice calls, with simple online spreadsheets for character sheets. No fancy virtual tabletops needed. WHEN: Sundays, at 7PM GMT / 2PM EST, weekly. -----------------------------------     There's a Wound in the World, and nobody cares. Starving kids, drone strikes, hate campaigns... all just the way things are.     You don’t see it like that.     Maybe you’re juggling debts to survive. Maybe you’re terrified of being outed. Maybe you can’t or won’t hide any more. Maybe you just can’t ignore the suffering.     But really it's because you've SEEN the wound - eerie doorways into a nightmare castle of twisting halls and terrible monsters.     Worse, it latches onto the worst person around. Its horrors haunt their enemies. Its halls reflect their desires. Its shadows shield them from justice.     But, so what? Powerful assholes hurting others is nothing new. You're used to fighting for respect, for survival, for your community.     You'll gather friends, raid that castle, steal its power, and show that predator how quickly they fall without eldritch backing.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Inferno
New
Posted 22 hours ago
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Inferno

Homebrew Homebrew
No paid games No paid games
Inferno A Dante's Inferno-inspired D&D 5e (2024) campaign — looking for 2 players System:D&D 5th Edition (2024 rules) Platform: Foundry VTT + Discord (voice) Players needed: 2 Schedule:Saturdays, 9pm GMT+2 Session length: 3–4 hours --- You died. Minos judges, Minos sentences, and you spend eternity exactly where your worst act put you. No appeals, no exceptions. Except somewhere between the shore of the Acheron and the judgment you were owed, something went wrong with the paperwork. You're still unsorted. And someone with more to lose than you'd expect is willing to walk you through Hell itself for a chance at a real hearing instead of an automatic sentence. This is a story-driven, character-focused campaign about facing exactly what put you here, with enough combat, danger, and infernal politics along the way to make sure you don't get there easily.  What to Expect - Psychological and personal. Each circle of Hell mirrors something true about a character, not just a themed dungeon. - Still a full D&D campaign. Real combat, real stakes, real chances to die twice. Infernal contracts, hellish factions, a warzone feel in the lower layers. - Character-driven pacing. Story arcs are built around the party's choices and backstories. - Session zero. Before we start, we build the world and your characters together, including what each of you actually wants out of a game about Hell.  About the Table DMing for 5+ years, mostly 5e, running games that lean heavily into roleplay and character backstory over pure mechanics, though I know the rules well enough to bend them when the story calls for it. All experience levels welcome; Recommend joining if you favour roleplay over combat ## Interested? Fill out this form https://docs.google.com/forms/d/e/1FAIpQLSfejs7mkIN3ALT_Jcfq9oAPGIyGQPYXKYGf3s1TUhZax8ku3g/viewform?usp=publish-editor

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Tabletop RPG
Tabletop RPG
Lancer
Lancer
Online
Campaign
LANCER: In need of a DM
Players
2/4
GM
0/1
Lancer
en English

LANCER: In need of a DM

Combat focused Combat focused
Newbie friendly Newbie friendly
Hello, I'm an European player looking for anyone who'd be willing to run Operation Solstice Rain(or any official Lancer missions) for me and possibly 2 others. I've been playing DnD on and off for about 3-4 years now and have been really interested in trying out other systems for a while now, especially mech oriented ones like Lancer or Beam Saber. Time and day(s) when we play will be further discussed in private messages. I live in the GMT time zone, but I'm no stranger to playing much earlier/later in the day to accommodate others. Due to many of the Lancer starting missions being short(from my understanding), I would prefer for this to be a weekly game, but I'm absolutely fine with bi-weekly too. So far, I've only played online games on Discord and Roll 20, but I'm willing to try out other apps that you might believe are better suited for a Lancer campaign, as long as they're free. My only requirements for a GM are: 1. Have experience with Lancer: On top of looking for someone to run a game, it's very important for me that you have experience with the system. I got the gist of the basics, but I'm a slow learner and having someone to ask questions whenever I feel stuck is essential. I'm okay with an experienced Lancer player that wants to try DM-ing for the first time, as long as you have played the game before and have a good grasp on the system. 2. Be willing to communicate 3. Be 21+ of age

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Baldurs Gate : Descent into Avernus
Players
2/4
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English fa Persian

Baldurs Gate : Descent into Avernus

Combat focused Combat focused
Roleplay focused Roleplay focused
The holy city of  Elturel has disappeared from  the Forgotten Realms and descended into Avernus, the first layer of  the Nine Hells. This event came about as the re    sult of  an infernal bargain between the archdevil Zariel , who rules Avernus, and the treacherous High Overseer of  Elturel, Thavius Kreeg. Zariel is capturing cities and using their citizens as fodder in the ongoing conflict be tween demons and devils known as the Blood War. Next on Zariel's list of  cities is Elturel's neighbor, Baldur's Gate. The characters can be the heroes who descend into Avernus, save Elturel from certain destruction, and prevent a similar  fate from befalling Baldur's Gate. Looking for GM and Players. we going to play  Descent into Avernus module and about Scheduling  we agree to day and hour that everyone is okay with  for voice we use stoat and for vtt we use owlbear rodeo

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniv Chicago(DA disciplines)
Players
4/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniv Chicago(DA disciplines)

Homebrew Homebrew
Roleplay focused Roleplay focused
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel and City Gangrel, turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. I had to make tiny changes to V20 to make it simpler, faster. Like Celerity, Fortitude, Potence. Also I don't use abilities like Awareness, Larceny, and I kept the damn Linguistics, Dodge as they are needed. That kind of thing. I even have combat rounds with meaningful character range when I gotta be aware of the local terrain/number of villains etc (minatures rules). The Giovanni I replaced with Cappadocians and Lamia, as the Giovanni were megalomaniacs and incompetent besides, plus they don't seem to be at all relevant to any setting (there are ghosts in Chicago note). The Ravnos I replaced as being totally divorced from the rest of the game, they don't have any influence, and seem to exist solely for troublemaking players. So, they got booted in favor of the Salubri, who actually ARE useful from a GM's perspective, they curb the worst excesses of Cainites. Finally, I outright replaced all Setites with Baali, the latter are a much better written, and much more competent version of the Setites' Lovecraftian "I wanna bring demons into the world" schtick.  I noticed that if you played the Sabbat as written, they'd be wiped out entirely by werewolves, human hunters, and the Camarilla long ago. Worse, if they somehow managed to survive, they'd be discovered as vampires by humanity BECAUSE of their silly anti masquerade antics. On top of that, eating one's elders is a bad idea. All the Sabbat had was neonates and super buff elders, nothing in between. That means their stated purpose was a shambles. I changed their purpose to (eliminating the focus on fighting clan founders) dominating humanity, making humans into slaves. The Black Hand has been subsumed into the Sabbat as a whole. Vampire has characters that are difficult to create if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes, so you need to make the character with my help so that you get the most potency possible for what you tell me you want to do). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered yes by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. In general you will be making your PC on video chat with me, so that I can make sure you get all the benefits coming to you.  Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah. The Dark Fate flaw means that your PC is destined to die by Antedilivuan during the end of the world. That doesn't mean you can't play, you can still run other characters even after your main one croaks. Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Salubri (Warrior and very Camarilla), Lamia.  Got a Cappadocian (a hospital morgue doctor), Salubri (one healer(an FBI agent), one watcher (a homicide Chicago police detective), and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tzimisce who goes Camarilla eventually has huge story potential, and could aid the group extensively via Vicissitude, Koldunism (need a level 3 ritual late in the campaign), and Animalism to hose over werewolves and aid the party vs frenzy. Brujah, Toreador, Ventrue, True Brujah, and the healer version of Salubri, all have clan access to Presence, and level 3 of that power requires Appearance being high, so a PC could be quite the entrepreneur among vampires and humans (note that the porn Hollywood, prostitution, and music industry would be lucrative)..... A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). At the moment, the only Discipline nobody has clan access to is Celerity, but there's a lot of clan proprietary powers that nobody has. There is a 5 pt merit that allows you to buy an additional clan discipline, by the way, and in my version of Celerity you need lots of Wits, but nowhere near as much vitae points. If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. This is a copy of an update I gave to a player that missed a session: Both Michael Payne and Son are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire. His name was Neon, Damien of the Brujah, one of 2 anarch leaders was caring/teaching Neon, he will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this. Ballard apparently has been naughty. Michael accidentally killed son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, michael was suicidal, and homicidal plus had a rep for being a thug who used to cause chaos your character just rescued the young couple that son was psychologically torturing, and you shot michael (bashing damage, just reduced him to torpor) as he tried to use ben as a shield

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Legends of Arithea
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

The Legends of Arithea

Homebrew Homebrew
Roleplay focused Roleplay focused
Hello and welcome to the world of Arithea! Arithea is a world where gods walk among the people, magic is everywhere, and the stars are alive with knowledge of the past. The year is 3999 AR, just before the elder gods return to the mortal plane for the thousand year festival. It should be a time for celebration, but something dark is brewing. There’s whispers about a dangerous magic that turns people mad and tensions growing in the south of the realm. Not that those whispers concern you, of course. After all, you’ve found yourself in the kingdom of Eridia, a place known for its peaceful and welcoming atmosphere. Regardless of how or why you came here, you’re here now, and you have received a mysterious letter signed by the head of the Queen’s guard requesting your help. This is where our story begins. ——————————————————— I’m a 21 year old experienced player (but new dm) that has created an entirely home brew world to run this game in. My big inspirations are Percy Jackson, Studio Ghibli, Genshin Impact, and the podcast Malevolent, though that one doesn’t translate as well as the others since my world isn’t horror. I’m a big fan of whimsy and the rule of cool, so if you’ve got a wacky character idea, this might just be the place for you! I really want to go into depth about your backstory and make you care about not only your character, but the group as a whole. This will be a very rp focused game, with very little but meaningful combat. I plan for it to be mostly serious in terms of tone, but I am also not going to shy away from the occasional ridiculous side quest or silly bit. I will warn you now that I can’t really do voices and accents for the life of me, but I’m going to try my best. I don’t know exactly when this game will start because it will depend on how quickly I find players, but I’m hoping for late August or September. I plan for this to be a very long term game, so please only apply if you’re going to be in it for the long haul. We will be starting with every other week, but we may switch to every week once I get a hang of prepping for/running sessions. ——————————————————— Ground rules: 18+ only. Please be safe on the internet you guys. No AI in any form. No bigotry of any kind. We will be using d&d 5e 2014 rules. I’m also open to homebrew stuff, but you have to ask me first. New players are 100% welcome! You don’t need to have any experience at all with anything d&d, all I ask is that you show up and try your best. I’m totally willing to help you figure it out! I am a new DM. This is the first game I am running ever. There will inevitably be hiccups and mistakes but such is life. If you’re looking for a super polished game, this probably isn’t the one for you, but I have hope that we’ll still have fun, everyone starts somewhere and I’m excited to start here! If everything above sounds good to you, then please fill out the form I made and I will message you with more information if I think you’d be a good fit! (˶ᵔ ᵕ ᵔ˶) Form: https://forms.gle/NxBWoCGCjdwvP2Mw8

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Tabletop RPG
Tabletop RPG
PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
0/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly Newbie friendly
No paid games No paid games
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
D&D 3.5e Overhaul/Homebrew
Players
3/6
GM
1/1
Homebrew
en English

D&D 3.5e Overhaul/Homebrew

Homebrew Homebrew
Roleplay focused Roleplay focused
Howdy hi!! Shut-in world builder wizard here, just looking for cool people to bring to me and friends' online table for a bespoke variation of 3.5e D&D that focuses less on min-maxing/power-scaling and more on curiosity of the player, experimentation and a whole new toy box of fresh mechanics to dive into! Some of those mechanics share DNA with 5-5.5e concepts and might be familiar to players coming in from the most recent editions, and others have been forged from the mad scientist lab sessions of me and mine over several campaigns! We've got weird new races--psychic plant people, immortal deer fey, juggernaught dwarf-orc hybrids, sentient amnesiac undead, need I go on?! We've got intriguing reworks on old classics-- broad new specialization AND generalization options for casters, exciting new martial feats for bruisers of all types, and much needed re-balances for the discrepancies between Druid and Ranger! We've got an in-house, homemade character sheet template made in Microsoft Excel that tracks your bonuses, debuffs, gear weight, weapon rolls and all your stats in real time! We've got an entirely homebrewed, simple to understand, elemental damage counter system with a table of effects that completely turns the nature of how players and enemies utilize different damage types on its head! All this, and a chill, low-stress, inclusive table of nerds too! Sound good? Then give the profile a poke, and come see if your new favorite homebrewed TTRPG system will be ours! =)

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
The beginning of a revolution
Players
1/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The beginning of a revolution

Homebrew Homebrew
Newbie friendly Newbie friendly
Elaria: Breaking the Chains Elaria is a land of powerful kingdoms, ancient magic, and prosperity built upon slavery. Humans, orcs, beastkin, prisoners, and countless others are bought and sold while those in power grow wealthy from their suffering. Within the slaves social circle classes have been established, the house slaves see themselves as better then those who work the grounds and so on. The party begins as ordinary adventurers with no army, rebellion, or grand destiny. But as they travel across Elaria and witness the cruelty of its kingdoms, they will have opportunities to fight back. You will not start in a inn or town, it will be a suprise Freeing a few slaves can become rescuing a village. A rescued village can become allies. Allies can become soldiers and soldiers can become a rebellion. The players will build that rebellion themselves—recruiting allies, establishing bases, gathering resources, liberating territory, and deciding how far they are willing to go to end slavery. Eventually, Elaria's kings will learn their names. The only question is whether history will remember them as heroes, rebels, or something far more dangerous.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
grounded: the helix organizations mistakes
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

grounded: the helix organizations mistakes

Homebrew Homebrew
Newbie friendly Newbie friendly
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Welcome to Keocorra! (possible Camapign)
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Welcome to Keocorra! (possible Camapign)

LGBTQ+ friendly LGBTQ+ friendly
Newbie friendly Newbie friendly
Hello folks and welcome to my adventurer recruitment! Let’s begin with a quick introduction and summary of my post. You should gain a brief overview of what I’m looking for/offering from the first two sections. I am a bit of a yapper, so the overall post may get a little long, but if you are interested, please read it all. (I will be putting more information on the Discord Server I’ve made for this.) I would like to note that the server is currently at a good amount of people, however I am reopening this with the hopes of having at least someone to possibly fill a slot and hopefully get enough people to run my One Shot for a third group. Games will most likely run on Sundays in the later afternoon based on CET time.  Me: My name is Shay (He/Her/Theirs (any pronouns)). I’m 22 years old and have always been a storyteller. That said, English is not my first language. I do my best and would say I’m fluent, though. I am queer and neurodivergent and a nerd, which is sort of obvious considering this is a ttrpg recruitment site lol. I got some DnD experience recently after years of never having the proper friend group for it. I’ve loved tabletop content for years, and now that I’ve played some, I know I love it. Although playing itself is very fun, I’ve always known the mantle of the DM calls to me. Therefore, I am now a beginner DM, currently working on my own DnD setting.  What I’m looking for: I am looking for players of any skill level that would be interested in connecting, and possibly eventually embarking on a campaign with me. I do not currently have any dming experience, which is why this recruitment is primarily for a One Shot I have written. It is fairly straight forward and should cover the various aspects of DnD (roleplaying, exploring, combat, looting etc). I want to write more One Shots, and through running them, find a group for a campaign. However, you don’t have to be interested in a campaign to play my One Shot :) Rules and Requirements: You must be 18+ to join. You must have a decent microphone and stable Internet. You do not need any prior DnD experiences. Joining the One Shot is not a guarantee of getting into the Campaign: The Campaign will have four players just like each group of the One Shot will. I'm hoping to run the One Shot three times. One Campaign Slot is already filled.  You may make your character sheet on sites such as DnDBeyond or Dicecloud, but you may also make one on paper. Just be sure to send it to me if it’s not through my Campaign link in DnDBeyond. You may roll in any form you want, even with real dice. I will work under the assumptions that you do not alter the results of any rolls I cannot immediately see. You must not use any AI to generate writing or characters. Ideally, you should not use it at all (ever). You may not use preexisting AI art for your character art. I urge you to critically assess any piece of art you use for your characters. (I will provide resources to find non-AI character art). If you use someone else’s art for your character, you must provide credits. Do not be bigoted, hateful or discriminatory in any way. Racism, Ableism, Misogyny, Queerphobia and bullying will not be tolerated. This may sound a little odd, but you must be willing to use non-conventional and/or shifting pronouns. You don’t need to be perfect, but be respectful and willing to learn. (This is also fairly important in game, since I will include genderqueer or genderneutral characters/npcs.) ERP is not allowed in the One Shots and likely won’t be allowed in the Campaign (depends largely on players). While playing, please pay attention, even if it isn’t your turn. More Info on the One Shot: The One Shot has a fairly clear storyline and isn’t set up to have too much room for improvisation as for it’s plot points. Improvisation is an aspect I want to also eventually explore, but for now this is more of a “tutorial” type experience. The various paths and options are prewritten and have a clear line of progression, although what exactly happens and what you chose to do is open! Unfortunately, I can’t let you not accept the quest I have prepared and go explore somewhere else, sorry ^^ Depending on interest, I will probably run the One Shot multiple times, and/or offer up another one if there are people that are interested in being part of a DnD group longterm. This lore of my world isn’t relevant to the One Shot, which does take place in the same world, but approximately 1600 years in the past. This is so the One Shot can already happen while I’m still putting the lore and everything else to paper! All you need to know is in the pitch; although it basically summarizes to “Every kingdom is at war, but that’s not really your problem. You just need to get by.” There is also some information about geography and the overall world on my Server. More Info on a possible Campaign: I will eventually put out some lore of my world on the Discord Server. It will include informations about pretty much everything you need to know: gods, territories, people and everything else I cook up ^^’ As I mentioned before, none of the Campaign lore/information is relevant to the One Shot(s). When it comes to the eventual Campaign, I have a few reference points and ideas what an overarching story could be, but I do also want to have a big focus on the characters in the adventuring party. So what the actual plot of the campaign will be also depends heavily on the groups wants. I am looking to write a more serious story, but there will be room for whimsy and tomfoolery. I will include more existential themes and don’t shy away from things getting dark. However, ahead of a campaign, triggers, topics to avoid and such will be discussed in depth! Once a group has emerged for a campaign, I want to hold a sort of early Session 0 where we all discuss ideas, early character concepts, opinions on possible plot arcs and I will obviously also be there to answer questions! We would probably have a second session 0 to discuss characters, backstories and such closer to when the actual campaign would start. With all this information put out there, I’m hoping the sessions can be weekly or biweekly. I know that is a fairly big commitment, but that’s also why the process before the Campaign is a little longer. I’m not just looking for future players, I’m looking for future friends! Now, onto the actual One Shot Pitch: Short Version: In a world where war rages constantly, you are just a mere commoner wanting to survive. They’re not your battles to be fought, yet in a world where the kingdoms never seizes to be at odds with one another, survival isn’t guaranteed. A local guild offers work for those considering themselves adventurers. You are hire to retrieve a family heirloom from a village that was decimated by a recent battle. While there is no eminent threat or any indications of more battles to happen there, venturing there will still be perilous. Will you find what you’re looking for? Long Version: Keocorra was once a land of peace, or so the elders teach to the youth to give them hope. They have never witnessed such an age. Even among the most long-living species, no one is alive to remember. Not even the Gods recall a time where there was peace. Perhaps it had never existed, alas the world burning was just as constant as the rise and fall of the sun. Like most of Keocorra’s people, you could not be further from the people declaring wars and sending their people to their deaths. No, you are as much of a bystander is your own world as the squirrels who bury their nuts on the battlefield and the birds endlessly fleeing from the sounds of battle. Perhaps, like them, you only wish to survive. Or perhaps you wish to help those around you; The fellow bystanders hoping not to end as collateral damage. The Plunderers Guild offers such opportunities. It is perhaps the lands first ever legal criminal organization, based on a technicality of local law no one has the time to adjust: Stealing isn’t legal in any of the kingdoms, of course. That’s clear enough, yet it doesn’t account for a technicality. While a conflict between two kingdoms is in effect, the disputed area, and wherever battles are fought, seizes to belong to anyone. You cannot steal something that doesn’t belong to anyone. “Plundering” describes the act of taking things from battlefields, yet it doesn’t actually qualify as stealing. The things you’re taking don’t legally belong to anyone. Now, it is illegal to be on these battlefields without a valid reason. Aside from being there for battle, there have never been valid reasons…until now. Timore, a kingdom towards the center of the continent, has been steadily losing land as they are fighting battles with kingdoms all around them. While treaties are being drafted, people are still losing their homes in order to have more space to battle. Under pressure from its people, the crown declared that any of its citizens may enter the battlefield if their former homes are now in the no-mans-land. This is where a very witty band of former criminals founded the Plunderer’s guild. Most common folk don’t have the courage or skill to enter the battlefield and return alive, yet, if they have the coin, they can pay someone to go in their place. The guild has strict guidelines and code of conduct, although not everyone follows those rules and how much they are enforced depends on which hub you are hired through. You are hired by the Plunderer’s Guild closest to the Eastern Border of Timore where battle rages with the Elven empire of Turve. Located in the town of Dolion, this hub of the guild is run by a Goliath know as “Ghun”. You are summoned to receive further instructions for your retrieval quest from him at the “Plunderer’s Tavern” at noon. How to join: Now that you have read everything, you may message me on here or directly on Discord @ “jaycy336”. Wherever you message me, please include your name, age, pronouns, experience level and what sparked your interest. I will then ask you some more questions and possibly request to briefly call so I can check your microphone.

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Lunch and Learn and OH MY GOD!!!
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and OH MY GOD!!!

Newbie friendly Newbie friendly
LGBTQ+ friendly LGBTQ+ friendly
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The game itself has the players with corporate security jobs defending against alternate realities/histories.   So, extreme violence but with the occasional HR training module about problemsolving skills. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Having a sense of humor & a personality is a huge plus.  Thank for reading this far.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.  Also, Wednesdays,  7 PM eastern.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Top Secret: New World Order - Agents of I.C.O.N.
Players
1/4
GM
1/1
Other
en English

Top Secret: New World Order - Agents of I.C.O.N.

LGBTQ+ friendly LGBTQ+ friendly
Adult Adult
You have all been recruited to be spies due to your skills and talents. Having been recruited to join The International Covert Operations Network, or simply ICON, you all have been sent to train at The Crucible and will be sent all over the world, living the glamorous and dangerous life of a spy. Our game will start with everyone being recruited and then sent to The Crucible, where the adventure will start in earnest. It needs to be mentioned that this game is not D&D, Pathfinder, or even D&D 5e. It's an original game system from Solarian Games as well as a new edition/sucessor game of the Top Secret Espionage TTRPG from the 1980s originally by TSR.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Mistra Tournament
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

The Mistra Tournament

Homebrew Homebrew
Roleplay focused Roleplay focused
I am a new DM starting out with my first campaign. I value all three pillars of D&D (Combat, Rollplay, and Exploration), where each part complements the others, with emphasis on grounded sincerity during roleplay. But I am a fan of the rule of cool. Additionally, I'm running some homebrew rules for my campaign that are a bit in-depth. Please check them out before deciding to join:  https://www.worldanvil.com/w/jordaheim-rpathos/a/rpathos-d26d-changes-article    Story: Mistra's Isle. The crossroad of the four shores. A former pirate haven turned thriving trade port and elven colony, extending the reach of an old alliance across the known world. Situated along the Gilded Road, it is both a reprieve for weary travelers and a volatile den for opportunists. Every race, every creed, and every coin eventually passes through its harbours. Every four years, the island hosts the Grand Mistra Tournament. Warriors from across the world answer the call — soldiers, sellswords, wanderers, and the quietly desperate — all flocking to compete for fame, fortune, and glory. You are one of them. Whatever your reason for being here, success hinges on more than steel and might. The arena is only part of it. Teams fight on a schedule, but the bold can challenge anyone, anytime — provided they have the nerve and the plan to come out the victor. Between fights, the city is yours. Scout your competition, court your allies, spend your winnings well, and rest when you can. The tournament rewards the prepared as much as the strong. So. Will you test your mettle in the arena? Immerse yourself in the power struggles simmering beneath the city's polished surface? Or is there some grander ambition driving you here that has nothing to do with the prize?

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
SMG4 Raiders
Players
2/4
GM
0/1
Other
en English

SMG4 Raiders

Roleplay focused Roleplay focused
Adult Adult
Hello DnD Peeps! Have you ever wanted to be a part of a DnD campaign based on Splatoon, or SMG4, well you are in luck! Because me and my partner are going to make our own campaign based off the new game! A few things to keep in mind before you Join, 1. You have to be 18 or Older in order to participate 2. There will be preset characters that you’ll be able to develop as the campaign goes on, & 3. It’s a campaign that combines two pieces of Media, Splatoon and SMG4. If you’re interested, let me know! Thank you!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Gm looking for players for D&D 5E Planescape
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Gm looking for players for D&D 5E Planescape

LGBTQ+ friendly LGBTQ+ friendly
Roleplay focused Roleplay focused
Looking for Group – Dungeons & Dragons Online (Must Be 21+) Are you an adventurer aged 21 or older looking to join a group for Dungeons & Dragons Online? We are seeking mature, enthusiastic players to join our party for epic quests, dungeon runs, and storytelling adventures in the world of Planescape.Whether you are a seasoned veteran or a newcomer to D&D all experience levels are welcome — we simply ask that all players be at least 21 years of age to ensure a comfortable and mature gaming environment for everyone. If you are ready to roll the dice and embark on unforgettable adventures, reach out and let’s build something legendary together! Please send your discord information. We meet Friday, Saturday, Sunday at 2 PM central standard time please make sure this time works out for you. Thank you.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Throne of Solaris
Players
1/5
GM
1/1
Homebrew
en English nl Dutch

Throne of Solaris

Homebrew Homebrew
Roleplay focused Roleplay focused
The Throne of Solaris The golden spires of Hellios still catch the morning light, just as they have for a thousand years. The Sun Banner still flies above the Imperial Palace. The hymns of the Church of the Sun still rise from a hundred temples. Outwardly, the heart of the Solarian Empire beats as it always has. But the Sun-Blood no longer sits the throne. Emperor Aurelius, last living descendant of the Sun God in the direct line, lies silent in the Solar Chamber. Physicians, priests, and arcanists have come and gone. None can wake him. None can even name the strange lethargy that holds him. Until he recovers—or until the bloodline is secured—the empire cannot rule itself. The Imperial Council has therefore invoked the ancient right of Regency. Five names now stand before the empty throne, each backed by power, gold, steel, or faith: Edward, Duke of Gryphon — Master of the Merchants’ Guild and Head of the Librarium. Leontis, Viscount of Neolum — Son of the Archon and Grand Crusader of the Church of the Sun. Septimus, Prince of the Capital District — Captain of the Royal Guard. Stephan, Archduke of Ironheim — Master of the Forges and champion of the common folk. Zadakiel, Marquess of Fellgahv — Head Justiciary and Grand Master of the Order of the Black Wing Knights. Each claims the right to speak for the sleeping Emperor. Each has allies who would see their candidate elevated—and rivals who would see them fall. The court is a web of whispered deals, old grudges, and carefully measured smiles. Blood has not yet been spilled in the marble halls… but the air is thick with the promise of it. You are not the great lords. You are the ones who move between them: investigators, diplomats, agents, and observers with the skill—and the opportunity—to learn what others will not say aloud. The Council will not appoint a Regent in ignorance. Someone must cut through the intrigue, expose the truth behind each claim, and guide the choice toward stability rather than civil war. The sun still rises over Hellios. How long it continues to shine may depend on what you uncover in the shadows of its court.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Scourge of Darmagouth: Low-Fantasy Intrigue Campai
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

Scourge of Darmagouth: Low-Fantasy Intrigue Campai

Homebrew Homebrew
Roleplay focused Roleplay focused
At the throne of the Darmian Empire strife between the heirs to the empty throne may see the provinces of the realm splitting once again into bitter war. Far in the north a peasant raises up an army and brings the tribals to heal. Far to the south whispers of the Order of Avak rising from the graves have began to spread. In the west famine sweeps across the land, and in the east a brutal storm of supernatural qualities almost akin to sentience is rising from the forests. I’m looking for 4–5 players for a modified Epic 6 campaign set in a dim, low-fantasy world. Characters will begin at level 1 and may advance as normal, but with hit point pools reduced in their growth. Magic exists, but it is unusual, mistrusted, and consequential. A person who can speak with the dead, vanish into darkness, or mend a mortal wound may become valuable, but will draw suspicion. The Basics System: D&D 5e (either version), with E6 starting at level 1 Platform: Discord for voice and rolls Time zone: 7pm EST (Any night) Party size: 4-5 players Starting level: 1 Tone: Grounded, Character-Driven, and Occasionally Chaotic Style: Exploration, difficult choices, local politics, investigation, and occasional dangerous combat Experience: ALL WELCOME if you are willing to engage The Setting The campaign takes place in the heartlands of Darmagouth, a vast expanse of light forests and rolling hills, which is filled with city states and many powerful people who want things done, and are looking for some relatively low-culpability options. Most people worry about harvests, debts, conscription, feuds, bandits, and whether the local magistrate can be bribed. Ancient ruins exist, but they are not reliable treasure vaults; they are remnants of a past no one fully understands and few are eager to disturb. You may begin as caravan guards, disgraced retainers, village scouts, debtors, minor clergy, hunters, smugglers, or people otherwise tied to a small town at the edge of a growing political crisis. What to Expect Political and intrigue elements will be meaningful: local factions, favors, shifting loyalties, secrets, and consequences. Combat is dangerous and purposeful rather than constant. Violence can solve problems, but often seeds new ones. The party will matter to the setting. Your choices may decide who holds a town, who survives a succession dispute, or what old danger is allowed back into the world. I prefer proactive characters with reasons to care about more than gold. The game will NOT be GRIMDARK, but it will take hardship, injury, poverty, and social consequences seriously. Character Guidelines Official 5e material is generally welcome along with homebrew and third-party material, and may be tweaked. No evil PCs, lone-wolf characters, or concepts that cannot cooperate with the group. Characters should have at least one tie to a faction or ideal which is present and impactful within Darmagouth: a person, place, debt, belief, faction, obligation, or unresolved past event. Build for the fiction, not for optimization. Strong characters are welcome, just the same as weaker ones; spotlight-sharing and party cohesion will matter more though. Behavior and Table Expectations This will be a generally inclusive table. Lines and Veils will be inquired on before session 0. NO sexual violence, instant ban, go kick rocks. No PvP without clear out-of-character consent between the participants which is given to the DM. Your character can be morally "so-and-so", but only within the bounds of what everyone is comfortable with, and may be reprimanded, if anyone is willing to stand up to them. Reliability, communication, and respect for everyone’s time are essential to keeping a group together. Interested? Please submit a response to the form below. I don't check my messages here often so I won't be able to get back to you directly. https://docs.google.com/forms/d/e/1FAIpQLScVC5KBF5BKLT2jC-TehkTZRRE25Jp2tER1zhMXNavDNCN20Q/viewform?usp=header The session 0 will be in the first week of September

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
Group of 3 Noobs trying to find GM! PBP
Players
3/3
GM
0/1
Cyberpunk RED
en English

Group of 3 Noobs trying to find GM! PBP

Play by post Play by post
No paid games No paid games
Hello! Me and my friends are looking for a gm to help us with starting up a Cyberpunk Red game! We are all very new, with what we were looking at we were thinking solo, medtech, and nomad but unsure otherwise. If you are willing to work with us on discord we will work hard to make the story and everything as enjoyable for everyone involved! I am not fully aware of how things work on groupfinder so I appreciate anyone looking this over to give it a chance and have a great day! (btw I set irregular and no day specified for the PBP)

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Tabletop RPG
Tabletop RPG
other
Other
Tacoma
Campaign
[Offline][Tacoma, WA][5e]DM looking for 2-3 player
Players
2/4
GM
1/1
Other
en English

[Offline][Tacoma, WA][5e]DM looking for 2-3 player

LGBTQ+ friendly LGBTQ+ friendly
Homebrew Homebrew
Hello! We’re looking for 2-3 players to start a new offline campaign in south Tacoma area. DM and 2 players are set. Looking for 2-3 more. A few possible homebrew campaigns to run, we’ll put it to a player vote, but they’ll all be RP and combat balanced. Newbies or veterans welcome. Likely once a month, on a weekend afternoon to evening, specific day not yet decided. Looking for friendly, respectful, and consistent players. Comment or DM me if you’re interested.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Hammond
Campaign
Chicago south suburbs d&d
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Chicago south suburbs d&d

Adult Adult
LGBTQ+ friendly LGBTQ+ friendly
Hello. We are a group of D&D players and DMs that have been together for 8 years. We recently had some members move away, so we are looking for more players. We occasionally change DMs, so no forever DMs here. We tend to focus more on roleplay than combat. We are open to other TTRPG systems or tabletop games in general. We are currently running a hombrew campaign in 5e.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Scott Pilgrim D&D Campaign
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

Scott Pilgrim D&D Campaign

No paid games No paid games
Homebrew Homebrew
This campaign takes place in the Scott Pilgrim universe, it's going to take place during the events of that series, but it's going to follow the events VERY loosely. Campaign Vibe Genre: Modern urban fantasy, comedy, and action.Tone: Fast, loud, silly, and dangerous. Style: Video game logic, anime physics, and epic music battles. What to Expect Combat: Punch, kick, and cast spells in fast street fights. Loot: Find magic guitars, cool jackets, and extra lives. Choices: Date your friends, pay your rent, or fight a ninja. Game Info System: D&D 5e (with a Scott Pilgrim skin). Platform: Discord and Roll20. Schedule: Irregular.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Freelancers
Players
3/6
GM
1/1
Homebrew
en English

Freelancers

Homebrew Homebrew
Combat focused Combat focused
About Freelancers The Osmosis Galaxy. The only one that life as we know it, inhabits. One with its own oddities, but for which we take for granted. And for the longest of time... we thought there were no frontiers left. No unexplored regions to search and traverse. Apparently, we were wrong. Even if the old Osmosis Confederation has been dissolved for four decades, it seems those who've taken from their ashes, have begun making their moves. Their rump-state successors on Mandas, the home of all of Humanity, still continues to decay silently. But after the treaty of Sorreuire, another entity sprung into action... The ASTROMINA™ Corporation, armed with many stubborn veteran fleets and soldiery from the old Confederation, turned back the Confederation's eldest adversary: The Velixian Imperium. Staking its claims of space from Samn Hocc, all the way down to Vispensis and Octora. It may be small, but these systems and worlds, were once the heart of the Confederation's economy. With this new-found productivity and economy, their leadership turned to governing their taken spoils. But one of them, unknown to all but his representative to the Board of Directors, has other plans. He recently began hiring mercenaries, laid-off veterans, and many other people. As personal soldiers of his. Mercenaries, whom eithere were trained, or went through training, to become on the level of spec-ops units. All apart of a project he called the "Freelancers Program". Although they're tasked with missions, meant for in-general espionage, targeted sabotage, and mission-assistance to the corporation's Corporate Armed Forces, this unknown ringleader had another idea in mind. Unbeknownst to others, he sent a special contingent of them to the Sardia system. The closest to the galaxy's resident anomaly: The Photonic Curtain. A ring of pure photons, a curtain of light that interrupted the FTL systems of anyone who came even 100's of Astrons to its outer edge. Under the pretense of eliminating resistance from the galactic fringe-dregs known as the Pioneers, this special Freelancers contingent makes it way to the Sardia system. Supported by a small Corporate Naval escort. While they make for the surface of worlds like the swamp-world Coscia, this unknown head of state, plans to move them past the Photonic Curtain. Even if means he'll have to brute force the crossing, past the blinding lights that make up the curtain. As for you, those of the newest batch of Team Theta? You'll simply have to endure on Coscia. Whatever that entails, you have a mission to do. Best get to it. What you'll find in Freelancers a. An entirely unique and interesting world, complete with a full homebrew system that plays into the "Mercenary/Spec-Ops" gameplay of the setting. b. Lots of choices to make, and room to travel to unknown and previously unexplored systems and worlds. Beyond the outer shell of the "Photonic Curtain" c. NPCs that become your "Companions"; Those that'll join you in your missions, and fight alongside you. As well as having relational dispositions towards you and others, that you may influence and later find out about. d. Even as a Freelancer, your backstory and legacy impacts the lore of the world. e. Though serious enough, there are still light-hearted moments that may appear to cheer you up or give you a decent chuckle f. And a lot more for you to find out about! Does any of this, or all of it, sound excellent to you? I hope so! DM me if you are, and if you can, include any further questions you may have about the roleplay. I hope to see you soon, Freelancer!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Fairytales retold
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

Fairytales retold

Homebrew Homebrew
Roleplay focused Roleplay focused
Playing in a world where fairytales are real but a bit unsettling. You find yourselves transported here suddenly and have to find the way back home!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign
Players
5/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign

Newbie friendly Newbie friendly
Homebrew Homebrew
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's few enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's tend to react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods you gotta make the characters WITH MY DIRECT ASSISTANCE as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a single male skinwalker crocodile melee Fighter, a female tiefling Wizard, a female aasimar Cleric, a female storm changeling Gunslinger, a female unchained sylph Rogue. They just had their first session, got a lot of gold and masterwork weapons, picked up some rumors, got a quest. 8/14 Don't do anything that imposes mental conditions in Iron Gods, lots of robots, undead. I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters, but played by players of either biological sex. Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves, Drow, Trollans (based on orko from masters of the universe), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Gunslingers, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result, since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role.  These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very culture centric, but there are rare outside examples), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Ancient Age: The Hunt for a Match
Players
4/5
GM
1/1
Other
en English

Ancient Age: The Hunt for a Match

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Hello there! I see you have taken an interest in my little post here. Which means something about my title has drawn your attention or you wish to see what this crazy man has to say. Whatever the case, welcome! I am currently looking for players to be a part of a grand adventure set in a fictitious version of Iron Age earth. Where gods and magic are as real as the earth and sky. The best way to describe the setting has to be a mix between EPIC: the Musical and Titan Quest. If this doesn’t drive you away, then you might be the player I am looking for. Before we go any further, a bit of background to help you out. Who am I?: Call me 007 for now. I am a forever GM who has been running games for the better part of 10 years. I have run everything from D&D to Fate, Open Legend, Star Wars, etc. You can say I am a rather experienced GM. The best way to describe my style is story-focused with a collaborative element. I tend to work with players to make the game threatening as well as epic for those involved. If this sounds good to you, we should then get into the brass tacks. What is the System?: This will be a Fantasy Age game from the good people at Green Ronin, though a rather homebrewed version due to my habit of experimentation. I cannot promise a vanilla Fantasy Age experience. Mechanical alterations may occur in certain circumstances as the need arises.  When is this Game?: This game is taking place on Saturdays at 9pm CST. As this is what works for the people already in the game. These times are non-negotiable. What’s the General Setting?: We are playing on a version of Earth during the Iron Age. Long past the time of ancient Greek tales and the old empires from the Bronze Age. The exact year is 550 BC. For those with historical backgrounds or who know their history, yes, we are taking place during the rise of Persia. Meaning the entirety of the Ancient world is available to be explored at your leisure. There are entire lore documents explaining everything that happened, as magic is a part of the world, in contrast to reality. Speaking of Persia. What’s the Story?: Persia is a major part of the story, though our crew is more tied to a specific island nation. Not Cyprus but a close guess. The isle of Crete, as one King sees the writing on the wall. Sending your band of misfits on a journey to other kingdoms. Using your political and social skills to find the perfect match for the king’s daughter. Creating a binding bond that might see them through the storm that will soon plague their nation. In a sense, you guys are royal matchmakers.  With final say over who gets to be wed to the princess, you've been given the unilateral power to determine if Crete somehow survives the coming incursion, or gets swept away (as they were historically). What kind of game are we dealing with?: Mostly of a sandbox nature, with a higher focus on exploration, political intrigue, court politics, and character motivations. As I expect you all to at least travel to half the world before making a particular choice. This game, in terms of percentages, will be 50% roleplay, 10% downtime, and 40% combat. As a result of this spread, I am looking for players who jive with heavy roleplay and are willing to take chances with their characters. This will require your focus and dedication. Those looking for a more passive or casual experience should try to find another game. How long will we be here?: About 2 years.  I hope that gives you enough information to give a general idea of what you are getting into. I have more to say, but we can save that for a one-on-one. For now, I will leave you with some final words. As stated in the title, this will be an 18+ game. We are going through a very violent time with concepts that might be uncomfortable to some people. Sex, Drugs, and other unsavory topics will be discussed through the game. I am looking for players willing to handle such topics respectfully and the gravity they deserve. If at this point nothing has scared you away, I welcome you to find the next part of my post. How do I join your game?: I have made a Google Form. If you want to join, all you have to do is respond to the form. After that, I will get in touch and discuss your potential involvement in my game. For those who wish to join as a couple, family, or other related ties. Have each of you make a response and mention at the bottom who you are in a joint application with. If you do jointly apply, I reserve the right to deny both of you if one does not meet my standard. With that, we come to the end of the post. If you have any questions, feel free to DM me privately. Until then, this is 007 signing off.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Playtesting a fantasy tabletop system
Players
1/4
GM
1/1
Other
en English

Playtesting a fantasy tabletop system

Homebrew Homebrew
Newbie friendly Newbie friendly
TALES From the Loom is a system I've been working on for a few years. The setting is high fantasy with some sci-fi elements sprinkled in. I run free playtesting sessions for groups ranging from 2-6 players, typically for 2-3 hours. The game is pretty quick to learn, promise! Sessions are first come first serve and generally scheduled 1 week ahead of time. Joining the campaign here will let me know you'd like in and I'll send you a DM with some more information! If you enjoy games like: Ironsworn, D&D, Mausritter, Daggerheart or Dragonbane, you may find TFTL compelling! Hope to see you at the table soon! Heres a brief explanation of the core of the system and how it functions: Every roll in TALES is made with a dice pool of D6’s, the number of dice in the pool is noted by the number before the letter “D” e.g., 3D=3d6 You'll roll a pool of dice equal to a skill, and count how many dice show a 4 or higher in most cases. Disadvantage and advantage are represented by lowering or raising the number that counts as a success, either 3 ups or 5 ups. This is heroic fantasy, there's magic, capable heros and in general, good triumphs over evil. Though I will caveat this by saying tftl is much more lethal than other heroic fantasy games, most starting characters have about 2-5 Wounds (hit points or health) and in general most basic attacks inflict 1 Wound, when things go wrong in a fight, they go wrong very fast, for either party, what decides who lives and who doesnt is the dice and your own buy in to the fiction. TFTL rewards player engagment and invenstment in their characters inner life, there are a few systems that support this: -The narrative bonus is a +1 dice to +3 dice bonus that the GM awards you for engaging with the fiction, using clever tactics, and roleplaying your character honestly. You get it by describing actions, using your  characters personality, and backstory in roleplay, and through situational advantages like having the high ground. The reflections system is a journaling mechanic that rewards players for putting themselves in their characters head. After a session, during downtime in game, or whenever the urge arises, you roll on a prompt table and answer the prompt from your characters perspective. Then once you show the GM you get a +1 Dice bonus to any roll outside of combat in the next session. Exploration is a two sided mechanic, first you gather "discovery threads" in town, gathering rumors, studying old texts and maps or bribing locals for information about your current area. When your party ventures into unknown wilds, you can spend your gathered threads to make finding landmarks and mysteries easier, and the best part? You can level up by engaging with this mechanic, without ever drawing a blade or casting a spell. Theres a reputation system, crafting, lightning fast gridless combat, and more to explore within TALES From the Loom! So I hope you'll sign on for a free game, and come tell a tale or two at my table.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Granderhill: Into the shadowlands
Players
3/6
GM
1/1
Pathfinder 1
en English

Granderhill: Into the shadowlands

Play by post Play by post
LGBTQ+ friendly LGBTQ+ friendly
You are part of the world Grandherhill at this time is the day of the prophecy of three, as the demon King Narlyx has escaped the demon crypt and enter the world. He has places faithful companions, witches warlocks and other creatures of darkness across the land taking over piece by piece. He has actually captured you and placed you in custody of the mayor of pennytown of Holloe Woods. There you are blindfooted and shackled and placed into a cell where you have no clue where you are.  This is a first edition Pathfinder game and which Pathfinder rules apply. Character creation is up to how you want it to be done as long as it's first edition Pathfinder. You can create your own race or pick a humanoid creature from the beastiaries as long as you create the race itself using the generator. For more questions on building your race please DM me.  Seeking up to no more than eight players we will be playing in telegram. Group plays will be 11:00 AM Central Chicago Time on Tuesday and Saturdays. Free posting through the week for individual missions and downtimes. This is a texting campaign. Commitment is key. If not committed please do not join.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Exploring the horrors of war in Falkovnia!
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Exploring the horrors of war in Falkovnia!

Combat focused Combat focused
Roleplay focused Roleplay focused
G'day g'day! I'm Kregler! You can call me Jasper or Jazza if you really like. I'm 21 and would consider myself a fairly intermediate DM, having DM'd on and off over the past 3 years for short stints- though I have been playing MUCH longer. Just to establish some expectations as to what I'm looking for in players... I'm seeking a group of people who are within my age group. Meaning over 18 and preferably under 30. This will be a fairly average sized group of four players, with a focus on combat and roleplaying in the combat, with a strong focus on the party's dynamic. Just a thing of personal taste- I find AI character art to be VERY jarring and it honestly just breaks my focus, so please don't use it, I'm happy to help you find alternatives. Also, please for the love of the Lord, do not use AI to generate your backstories. Sessions will be hosted at 5:30pm AEST every Saturday, either weekly or fortnightly depending on the general preference. If you're in an American or European timezone, you very well may struggle! Planning on starting a Session 0 on the 22nd of August, with Session 1 on the 5th of September. You will all be starting at Level 3! Anyways... some info on the setting and campaign. Falkovnia is a Ravenloft setting, with a LOT of zombies. Characters will originate from a Faerun that is far more grim to fit the theme. Expect an intense amount of combat with endless hordes of the undead and an exploration of the very human horror of war. As for your characters... The black shadow of War has always hung over you. The hatred upon the faces of foes you've slain, the death-rattles of your family slaughtered in a raid, or the tears you have wrought in shattering families by your own atrocities. Mayhaps you've tried to escape it. Mayhaps you've accepted your lot. Mayhaps you could never live without it. An incredibly lucrative offer in a wartorn land leads your characters to the eternally burning forest of the Château de Levagneux - the sight of a terrible massacre. A noble man from the local Kingdom desperately clutches at the idea his family may yet be found, even if that means sending fodder down the rabbit hole. Something terrible hides in the thick smoke and cinders, none of the locals dare go near, for those who do oft never return. It draws you further in, still. A part of you - more ancient then your spirit or soul - can feel what is beyond there. Its all too familiar. Application link below! https://forms.gle/L9qfa135raMjupbLA

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Emberfell - Homebrew D&D 5e Campaign.
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Emberfell - Homebrew D&D 5e Campaign.

Homebrew Homebrew
Roleplay focused Roleplay focused
Emberfell — Homebrew D&D 5e Campaign (Roll20, Level 3 Start)System: D&D 5e. Platform: Roll20, with a potential switch to Foundry VTT as sessions progress - voice via Discord. Format: Long-term homebrew campaign, multi-arc. Starting Level: 3 Players Needed: Additional 3 to 4 players. Currently have 1. Beginner-Friendly, no 5e experience required - those with experience will be prioritized. Schedule: Sundays, Weekly/bi-weekly - exact 2/3hr slot to be agreed with the group in advance, weekly, between the hours of 3pm and 9pm. The Pitch: Emberfell is a world that broke and never fully recovered - the sun's been dim since a calamity nobody can fully explain, and nobody living remembers it any other way. You'll start as a hired escort for a noble house's cargo, but a theft in a back alley on your first night out is going to pull you into something much bigger: an exiled angel bargaining with demons, a game piece that shouldn't be as powerful as it is, and a child who isn't supposed to still be alive. Tone: Tone is dark, but not grim-dark - morally grey NPC's, Real consequences, some geniune horror beats, but plenty of room for humor & for player-driven stories to unfold at the (virtual) table. Session 0 covers safety tools, such as safe words, topics a player wouldn't want within the campaign & tone expectations before we start. Looking for: Players who actually want to engage with the plot, NPC's & roleplays. Someone who will show up consistently, and is fine with a slower-burn mystery campaign, rather than pure dungeon crawling. New to 5e format is fine, as long as you actually want to roleplay. Drop a comment or DM if interested - Discord is attached. Add me or shoot me a message, and I'll send over some in-game lore so you can get a feel for the world, followed by a character creation guide (races, tone, what fits the setting) to get your character sorted. Once everyone's set, we'll run an online Session 0 as a group - safety tools, expectations, and a chance to actually meet each other before anything's played out. From there, each of you gets a quick one-to-one Session 0.5: a short solo scene built around your character's own backstory, no other players involved. Session 1 is where the party's characters actually meet each other for the first time. Thanks!!

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Tabletop RPG
Tabletop RPG
DW
Dungeon World
Online
Campaign
RISE OF THE RUNE LORDS
Players
0/5
GM
1/1
Dungeon World
en English

RISE OF THE RUNE LORDS

Roleplay focused Roleplay focused
No paid games No paid games
Looking for a group of players to take on the classic RISE OF THE RUNE LORDS Campaign, giving it a an anime vibe, using a different rule set: either Dungeon World Unlimited or Fabula Ultima. Sessions 14:00 every other Sunday.

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Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Broken Arrow
Campaign
Static Between Suns
Players
0/4
GM
1/1
Mothership
en English

Static Between Suns

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Originally in a dead end position on some backwater planet beneath notice you saw an opportunity to reach higher or at least get out of the monotonous corporate space. You signed on for a colony expedition where you would go into crysleep for most of the trip and arrive at a beautiful new world. That's the dream Weyland Yutani works for. Awoken from your cryosleep unexpectedly you look around and see you're the only ones awake, the flashing red lights a harrowing sign.

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Tabletop RPG
Tabletop RPG
KoBrooms
Kids on Brooms
Online
Campaign
Nocturn conservatory
Players
3/6
GM
1/1
Kids on Brooms
en English

Nocturn conservatory

Homebrew Homebrew
LGBTQ+ friendly LGBTQ+ friendly
🎓 Who Are You? You are a student at the **Nocturne Conservatory**, a hidden college for young witches beneath the town of Duskfall. Most students are between **18 and 22 years old**, balancing two very different lives. By day, you attend classes, work part-time jobs, hang out with friends, and try to survive college. By night, you study advanced magic, dangerous rituals, and centuries-old traditions. Whether you were born into the magical community or discovered it later, you're still trying to figure out who you want to become. --- # 🏫 Your Two Worlds ## ☀️ Life Above Ground Outside the Conservatory, Duskfall functions like any other small coastal college town. You might spend your days: - Attending university lectures - Working a part-time job - Meeting friends at cafés - Going to concerts - Pulling all-nighters before exams - Exploring the town - Joining clubs or organizations Most people believe Duskfall is completely ordinary. They're wrong. --- ## 🌙 The Nocturne Conservatory Hidden beneath abandoned salt mines lies one of the oldest magical colleges in existence. Here you'll study subjects like: - Ritual Magic - Arcane Theory - Demonology - Magical History - Wards & Protection - Potion Brewing - Cursecraft - Spirit Studies -Evocation -Divination Your professors expect excellence. Failure can have consequences beyond a failing grade. --- # 🎭 What Is This Campaign About? This is a character-driven supernatural mystery focused on: 🔮 Magic 🕵️ Investigations 🎓 College Life 🤝 Friendships & Rivalries 📖 Hidden History 🩸 Difficult Choices While combat certainly happens, your greatest tools are curiosity, teamwork, and creative problem solving. --- # 🧙 Creating Your Character Think about the person behind the magic. ### What are you studying? Examples include: - Magical Law - Ritual Studies - Alchemy - Spirit Research - Enchantments - Magical Medicine - Ancient Languages --- What's your life like outside class? Do you... - Work at a bookstore? - Play in a local band? - Run the campus radio station? - Captain an intramural team? - Volunteer in town? - Spend every night buried in the library? --- How do you feel about magic? Maybe it's... - Your calling. - Your family tradition. - Just another subject to pass. - A burden. - An obsession. - Something you're still learning to trust. --- Why did you come to the Conservatory? Everyone has their own reason. Maybe you wanted: - Knowledge. - Freedom. - Answers. - Prestige. - Adventure. - A fresh start. --- 💬 Roleplaying Tips Your character is an adult, but adulthood doesn't mean having everything figured out. Lean into uncertainty. Make mistakes. Build friendships. Question authority. Support your classmates. Sometimes the biggest victories happen outside of combat. --- 📖 What Your Character Knows Every student knows: ✅ Magic exists. ✅ The Nocturne Conservatory is one of the oldest magical colleges in the world. ✅ Duskfall has a hidden magical community. ✅ Magical traditions are deeply important. ✅ Strange things occasionally happen around town. Your character does **not** automatically know: ❌ Every magical secret. ❌ Every hidden faction. ❌ The truth behind Duskfall's history. ❌ Why certain traditions exist. Those answers will be discovered throughout the campaign. --- 🌒 Welcome to Duskfall Study hard. Trust carefully. Question everything. Because in Duskfall... **Some secrets have been waiting centuries for someone to uncover them.** Like to application: https://docs.google.com/forms/d/e/1FAIpQLSf784PDqgFyQQcG_tInei2V3mVF9q-hKDGLUMwY23YeFNjbSA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Chainbound Adventurers
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Chainbound Adventurers

Homebrew Homebrew
Newbie friendly Newbie friendly
You and other people got locked up for a crime (that you may or not have commited). Recently a new method of punishment was put on practice where prisoners who had some potential go do quests and things that would be to dangerous to risk precious knight lifes, so instead, prisoner scum like YOU gets sent to do those dangerous mission. Best case the problem gets solved and you can be ready to  solve other things, worst case you die, but its not like your life matters rigth? Of course you will not be be doing this without payment, however your payment does not need to be gold or silver, you can instead request that your sentence be reduced from a couple months to even some years. You can decide to follow the rules and comply like an obedient dog or you can rebel and(maybe)suffer the consequences. We ABSOLUTELY accept new people, will love to teach you(im not omniscient though). We will be using Discord VC for calls, and Owlbear rodeo as VTT(Virtual TableTop), you can do your characters sheets wherever you like. I am COMPLETELY AGAINST AI, do not come at me with AI generated characters, if you need an image for your character use heroforge or draw it by hand, I dont care, just DONT USE AI! Interested people fill out this forms:https://forms.gle/9xg3nhr5ShsgWiTy5 The day CANNOT be changed, the hour however may be up to debate:)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Round Robin for DM's
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Round Robin for DM's

Homebrew Homebrew
LGBTQ+ friendly LGBTQ+ friendly
Hey my names Jack and i have been a DM for a long time. Being a Dungeon Master is fun, but of course as a DM you also want to be the Player yourself in some Campaigns. This is what this game is for. I am looking for 1 other DM who would like to take part in a Round Robin style of Game with the rest of the existing group. Round Robin is where each Player gets a Turn to be the DM. 1 Person DM's a Story arc or Oneshot dependent on how they feel and then the next Person takes over and the Person who DM'd gets to play his Character. For this game i will be using Discord as Voice and VTT Foundry as the tabletop. a Webcam is not required. We are strictly against AI Art and want no use of it in our games. We are also supportive of LGBTQ, if you do have problems with either of these things dont even bother messaging me. Requirements: 18+ Years of Age Fluent in English Time once per Week for a 4~ Hour Session Saturday 20:00 GMT+2 A Good Microphone (with no Interruptions in the Background) The game will take place in European timezone and we cannot change this.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew Homebrew
Roleplay focused Roleplay focused
Monday – Saturday, a group decides on day & time. Most people will probably play between 16:00 – 21:00 (GMT+0) Played in Discord voice chat A lot of people wanted to play, but later they went passive/ignore mode. Please, message only if you are going to play, don't make the other players wait Discord nickname: weebseatshit *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's a Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures, *WITHOUT LEVELS & STATS. "Theatre of the Mind" playstyle (means no VTT). Casual, beginner friendly Every player can has his own, custom spells/abilities. Custom spells should be created within reason. Imagine that those spells are used against you. A player has up to 5 spells from the start A player should choose a class that is the closest to his preference & then create spells/abilities. If a player can't, i'll help I'd like every player to be equally powerful Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) These classes aren't allowed: Artificer, Barbarian, Monk, Psion d20 roll results: Dungeon Master sets a number in an RNG & decides what success number a player should roll Spells don't need mana or d20 roll to be cast, they only cooldown, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher that will equalize/balance him *COMBAT* When combat starts, characters & their enemies roll for initiative to decide who goes first (the one with the biggest number, then decreasing or as Dungeon Master decides) If it's a tie result, reroll To choose a target for an enemy, Dungeon Master sets a number in an RNG To attack, character & other character(s) roll d20. If attacker's number is bigger, he deals damage. If attacker's number is less, a defending character dodges. A defending character can perform a counterattack, but if he fails, he receives damage To defeat (wound) a character: • Character must receive damage a certain amount of times • Character does it with any possible way (using environment, persuasion) I'll describe locations, looks, with little to no details. So, when a player is for example in a forest, search for "D&D forest artstation" or "forest artstation" & ambient You can check The Witcher 1 video game. It's my main inspiration when it comes to background (buildings, outdoors, interior design, clothes, general looks, basically all) Just like with the books, i'd prefer that player imagined his own stuff (& because there may be an info that player may not get or just ignore)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
3 players looking for DM
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

3 players looking for DM

No paid games No paid games
Roleplay focused Roleplay focused
Not a DM but looking for one. I'm new to the site and am looking for a group for me and two friends to join.

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Tabletop RPG
Tabletop RPG
other
Other
Mount Prospect
Campaign
Looking for D&D 5.5E players NW Chicago suburbs
Players
3/5
GM
1/1
Other
en English

Looking for D&D 5.5E players NW Chicago suburbs

Combat focused Combat focused
Adult Adult
Hi, my name is Butch, and I'm DMing an old old 2E campaign (called The Night Below) that I'm adapting to 5.5E.  I have 3 players already, looking for 2 or 3 more.  We are adult friends that like to get together and have fun.  The PCs are currently at level 3 (close to level 4) : a Human Warlock/Paladin, a Shadar-kai Gloomstalker Ranger, and a Dragonborn Warlock).  We'll do 1 or 2 more levels above ground, and then the plot moves almost exclusively to the Underdark.  This is an old-school campaign, so there'll be lots of combat.  Currently, they have no dedicated tank, Cleric, or Wizard (a Light Cleric would be a great fit).  Good-ish cooperative PCs (and players) only please.  No PVP, murder-hobos, thats-what-my-character-would-do, I-was-Evil-the-whole-time assholes need apply.  Experienced mature players preferred, but we're noob friendly if you're enthusiastic want to hang with a fun group.  Let me know if you're interested in joining our group.  Discord ButchO, reddit u/JetScreamerBaby.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Los Angeles
Oneshot
Dungeon Masters and Dwellers Guild of LA
Players
1/10
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Dungeon Masters and Dwellers Guild of LA

LGBTQ+ friendly LGBTQ+ friendly
No paid games No paid games
The Dungeon Masters and Dwellers Guild is my attempt to form a group of, and for, forever DMs, players wanting to give DMing a try, and anyone else interested in having rotating DMs. The hope of this group is forming a network of people looking to exprience D&D in lot's of different ways; including one shots, mini arcs, and full campaigns! As someone who's in the DM's chair 80% of the time, I'm hoping to get to play sometimes too. That's it, really. Send this group to your local forever DM to perhaps break their chains, even if just for one session. Join us on discord https://discord.gg/dMDppsU9a !

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
The void world calls
Players
2/5
GM
1/1
Other
en English

The void world calls

Combat focused Combat focused
LGBTQ+ friendly LGBTQ+ friendly
Journey through a desolate tokyo as you explore the void world and seek to bring about a new world. Looking for 2-3 players for an on going campaign.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Sweet Dreams are Made of These (An Eberron Story)
Players
5/6
GM
1/1
Savage Worlds
en English

Sweet Dreams are Made of These (An Eberron Story)

Homebrew Homebrew
Roleplay focused Roleplay focused
A ragtag band of locals find themselves embroiled in a strange adventure involving an unhinged warforged, a psychotic docent, and a plot seemingly involving a nefarious branch of House Cannith. One of those you've been roped in with attached the docent to himself and now hears voices, but has started displaying extra abilities. Your mentor, the unhinged warforged named Trace 7, has disappeared, but she left you with a mission to find a way into a secret facility in the underbelly of Sharn to discover the secrets of this organization. Can you find your way in and discover what House Cannith is up to? This game uses the Pathfinder for Savage Worlds Ruleset and Kristian Serrano's Eberron for Savage Worlds adaptation hosted on the Fantasy Grounds VTT, which is now free to play. All resources will be supplied upon acceptance. This is an ongoing campaign with five players currently. I'll accept up to one more. We play on the last Sunday of the month at 18:00 Eastern Time (Currently UTC-4).

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Maeve: Of Delegates & Dragons Fire
Players
5/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Maeve: Of Delegates & Dragons Fire

Roleplay focused Roleplay focused
Adult Adult
For a millennia, the Dragonborn have toiled as mere cogs in an uncaring machine. Whether under their creators in the Hydra or under the Dragons who came to inherit their world-spanning Empire. Gods, old and new tolerated this mortal dynamic of slave and master, of second-class citizens at best. Never has a Dragonborn ruled as their own. Never, before the King of Maeve was felled by one. The Morning Revolution has finally swept over the Kingdom of Maeve in its entirety, with a Dragonborn-led provisional government quickly being formulated in its wake. Though the Revolution has been won, what comes after still lies in heavy contention, as factions who once had united over the Royalist threat now stand divided over faith, ideology and purpose. Should a new monarchy be instated, or would a Republic serve the people better? Should Dragons retain their noble privileges to appease the realm’s external enemies, or should they be punished for their centuries of oppression? These questions and more will have to be answered as representatives from all seven of the realm’s provinces convene in the capital of Elira to create a new constitution and draw up the future of Maeve. Or it’s doom… _ Maeve: Of Delegates and Dragons Fire is a political intrigue DnD 5.5E campaign set in the world of Ruel, dominated by Dragons and now in seeming competition with the Dragonborn. Barely a month has passed since the death of King Nyrent Cagan and the declaration of the Provisional Government, yet forces internal and external have already begun to chip away at its foundation. You are a Dragonborn and a delegate of the Maevan Plenary, the Provisional Government’s legislative wing. Having participated in the Morning Revolution, you are about to arrive on the outskirts of the capital with five other fellows you’ve formed a deep friendship with in the fires of the conflict. The days ahead will be as difficult as they are dangerous, as you’ll need to push your agenda in the Plenary. Traveling across the realm in-between Plenary sessions to advocate for your position, manage political and economic crises as well as to prepare the already ravaged country for the possibility of an even greater war on its doorstep. If you enjoy the idea of nation building and politics in an active world that responds to your actions, this is the game for you. Be prepared for potentially heavy topics such as oppression, repression, and all the other woes that come with statecraft. Not all player characters might be aligned on a given topic, being traditionalists, liberals, magocrats or anything else. The entire party however will have the collective goal of retaining Maeve’s continuity and independence. Technologically, the setting fits 15th century Western Europe. A bit about the game and logistical side of things: _ **System:** DnD 5.5e **Platform:** Discord for Voice, FoundryVTT for Battlemaps, Character Sheets and so on **Starting Level:** 3, Milestone Leveling **Schedule:** Weekly, Thursdays nights starting at 7:30 PM EST and usually going on until 10 - 11 PM EST **Age:** 18+ only! Ideally someone who is in the age range of 20-30 or so, as that's about the range of everyone at the table currently **Vibe:** A serious & mature game with a lot of roleplay, though we like to keep a rather fun and friendly OOC atmosphere at the table. **Party:** Currently we have 4 other players and one other who will only be there on occasion. The party comp consists of a Monk, Warlock, Cleric, Bard and Paladin. We are currently searching for one other player or at most, two. _ What I'm looking for in a player: * Someone who fits the vibe as stated above, who is an avid note-taker. * Someone who wants to make a character and get engrossed with them, who will remember the names of the NPCs from their tragic backstory as I incorporate said backstories into the game itself. * Someone who's experienced with 5e and / or with 5.5e. * Someone with a good quality mic (bonus for knowledge of how to use Foundry but not required). * Someone who is able to separate the character from the player / GM. Everyone at the table are friends, even if you might clash in-game. * Be open to homebrew! I do a lot of homebrew on my end, from making custom magic items and skills for my players to whole new monster stat blocks and other mechanics, I'm a big fan of adding on to a system. You can find the application form in the following link: https://forms.gle/dm3i8X6fk9v9yMeq7

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Eye of the Dunes
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Eye of the Dunes

Homebrew Homebrew
Newbie friendly Newbie friendly
LGBTQ+ Friendly! Welcome everyone! My name is Love. Me and my friend Catie are looking to start up a mini-campaign, we've found 2 lovely people, so we're on the hunt for 2 more players to join us! If this post is still up we're still looking for good folks :) I've introduced a lot of people to the game so I think I'm in a good posi-sh to help anybody learn, my patience is boundless I promise. Eye of the Dunes: A rumor glides on the wind throughout Faerun, from the high courts to the damp alleyways. Kings and orphans alike whisper of the Eye of the Dunes, a wondrous mote of magic said to be able to grant its claimant any wish they desire. It lies sleeping somewhere deep, deep in the deserts of Calimshan, untouched under centuries of blowing winds, for we would surely know if someone had found it. You have banded together with a few other adventurers to brave the sands, an uneasy alliance at best, as in the end only one of you can wield the Eye. There's a lead in the capital city of Calimport, a café owner claims to know something the general populace doesn't, so you've set sail on an overcrowded galleon. You are not the first to try, but perhaps you will be the last.     We play on Foundry (veeery fancy) in a discord call     The campaign is set at a higher level, 8-10, and will last 3-5 session     We'd prefer players around our own age (20 - 34)     We love messing around and making jokes, but we do try to actually tell a story and often roleplay seriously with emotion. I try to be descriptive!     I am from Sweden and my friend is Australian (though a real night-owl), so we can't really play after 19:00 GMT+2     I won't tolerate NASTY behavior, you know, let's have a Good Time, Owl City & Carly Rae Jepson-style     No AI, come on, what are we doing here? About you: Please send us a message telling us about yourself! Stuff like where you're from, what kind of person you'd describe yourself as, your hobbies and so on. To make sure we don't invite EVIL people we need to know who you are, so share as much as you feel comfortable with. Trust me we'll read every word! We'd love to stay in touch and play games once the campaign is done, but no pressure! Thank you for reading, hope to hear from you :) (P.S: happy to share stuff about ourselves too if you have questions!)

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Order of Ordéon- Age of Reverberance
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Order of Ordéon- Age of Reverberance

Homebrew Homebrew
Roleplay focused Roleplay focused
This campaign is exploring the magic in politics behind dragons when they are the majority. Ancient history revolving around dragons why some retained sentience and others become wild beasts. While others use their magical and biological material to enhance themselves. The gods are here but they're insignificant for some odd reason.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Looking for a DM and a group to play with!
Players
1/5
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

Looking for a DM and a group to play with!

Homebrew Homebrew
Roleplay focused Roleplay focused
I'm usually the forever DM but I have been in a slump recently and I know that what I need to get out of it is to go back to my roots and be a player. I'm looking for a group of 3 to 4 other players and a DM to play with me and I'd love to make some new friends aswell. I would love a campaign with a good balance of combat and roleplay but I also want roleplay to be an aspect in combat. I can work with essentially any genre (EX: Horror, high fantasy, political intrigue)

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
GURPS Super Heroes – Dispatch-Inspired
Players
2/5
GM
1/1
GURPS
en English pt Portuguese

GURPS Super Heroes – Dispatch-Inspired

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
I'm looking for a few new players to join my GURPS Super Heroes campaign, inspired by the game Dispatch. The campaign takes place in a modern-day version of the Brazilian state of Espírito Santo, blending street-level heroics, conspiracies, and larger-than-life superhuman threats. We currently have 2 active players and have been playing (on and off) for almost a year. Our sessions are held every other Sunday at 18:00 (Lisbon time). Unfortunately, one of our players recently had to step away due to personal reasons, so we're looking for 2–3 new players to round out the group. The campaign is currently run entirely in Portuguese, but if there's enough interest from non-Portuguese speakers, I'd be happy to switch the game to English. Portuguese speakers from anywhere are also more than welcome! Whether you're an experienced GURPS player or completely new to the system, you're welcome to join. If you're interested in superhero roleplaying and can make the schedule, feel free to send me a message!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Harbinger of Sands
Players
0/10
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Harbinger of Sands

Homebrew Homebrew
LGBTQ+ friendly LGBTQ+ friendly
The internet can be a dark place for players. Finding a group to play with it hard. Maybe they do not accept the player for who they are. Perhaps it is run by tyrants. Maybe against all odds the player found a diamond in the rough. Then discovered it has more rules than 5e does. The grind has taken over through countless downtime activities. We know why players come here. They had some great character idea, but kept getting told no. That is not approved content or some such thing is banned. Welcome to Osiria. A place players can call home (private channels). Where all players are treated like adults and are expected to act as such (18+). We accept all players for who they are (LGBTQ+). There are no character slots. Our rules are as simple as possible because WoTC has created enough. All content on dndbeyond is approved and available (really!). Staff is friendly, active and helpful. We operate like an open world campaign. There is the opportunity to join official one shots ran by our GM's or you can explore it yourself (self-gm). Players can progress at their own pace. One-shots will have an appropriate level range and will offer milestone level(s). Players can also self level every other Friday. Not a West March or Living World. We are building a homebrew world for our smallish group to play in. We are essentially a large open world campaign. We are looking for game master's (gm) or those who wish to learn. You will not spend the majority of your time as a gm unless you want to. We do allow players between sessions to self-gm. We are looking for players who want to be part of this world we are building too! We do want it to come to life and for that we need players. I am writing a book and building a world for us to play in. The server will contain some official areas, some server areas and some player owned areas. The server is not meant to be canon to the book. We are looking to grow a tight knit community. We want you to be active whether in-game or in ooc chat. We have taken some elements of a WM that make the game easier. Like multiple characters. You might want to explore each of the three main story plots. Or discover the 3 hidden dark paths. If this sounds like something you are interested in being part of this. Please send me a chat request.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Fallout: Rulers of Ash
Players
7/10
GM
1/1
Other
en English

Fallout: Rulers of Ash

Homebrew Homebrew
Roleplay focused Roleplay focused
Ive developed a fallout themed grand strategy RPG played through discord. Turn 1 and I've already realized that I might need some help. I am in need of GMs to help run the game. Its a Sid Meir Civilization style/ paradox grand strategy RPG system  So if youre interested in being the creative engine behind some fun story telling, let me know. Here's some information on how it works: The game is played through discord and Google drive. Each player has a Faction Google sheet and an Army Google sheet. Players each control the head of a faction (think paradox games). They get 3 major and 3 minor actions per turn. A turn is 1 week in game. We dont all meet around a table on set days. The players submit their plans, review it with the GM (mostly throughtext over several days), and if its agreed then on the following turn any costs/payouts and consequences will accrue. The turn is synchronized between all players. If one player fails to submit actions in a reasonable time, the GMs will move forward with the next turn if all other players are ready The idea is to just have some cool homebrew lore on the fallout universe, just like any good RPG. If interested in helping as a GM, let me know. I def need it.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Fallout: Rulers of Ash
Players
7/10
GM
1/1
Other
en English

Fallout: Rulers of Ash

Homebrew Homebrew
Roleplay focused Roleplay focused
Ive developed a fallout themed grand strategy RPG played through discord. Turn 1 and I've already realized that I might need some help. I am in need of GMs to help run the game. Its a Sid Meir Civilization style/ paradox grand strategy RPG system  So if youre interested in being the creative engine behind some fun story telling, let me know. Here's some information on how it works: The game is played through discord and Google drive. Each player has a Faction Google sheet and an Army Google sheet. Players each control the head of a faction (think paradox games). They get 3 major and 3 minor actions per turn. A turn is 1 week in game. We dont all meet around a table on set days. The players submit their plans, review it with the GM (mostly throughtext over several days), and if its agreed then on the following turn any costs/payouts and consequences will accrue. The turn is synchronized between all players. If one player fails to submit actions in a reasonable time, the GMs will move forward with the next turn if all other players are ready The idea is to just have some cool homebrew lore on the fallout universe, just like any good RPG. If interested in helping as a GM, let me know. I def need it.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tales of Acaridian: Moth to a Flame
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tales of Acaridian: Moth to a Flame

Homebrew Homebrew
Adult Adult
Moth to a Flame — A D&D Campaign The first act of The Tales of Acaridian Wrath has ruptured amongst an elder reality, destroying everything and bleeding its corruption into ours. Acaridian is a simple world of fantasy but not at the mercy of its own chaos. We are set in the desert of Anibuah, a land of dune and scorching rays of heat and herds of vicious monsters, the land is threatened by orcs and elementals as the dragons slumber begins to break from chains beneath, a titan that must remain sealed and now our party is here in search for a lost relic, one which may prevent the titan from awakening, but first they must find the hall of judgement, where the elder god Judge had imprisoned Diablo the dragon titan of ages.. Moth to a Flame focuses heavily on: Exploration with rich worldbuilding, deep lore, high fantasy, cosmic horror and meaningful character progression. Evolving combats and boss encounters, as well as cosmic wonders and chances, the bigger the parties influence, the stronger the enemies. This campaign has a unique Homebrew Rune System, using charts to grant creatures runes based on words forming their own unique element with its own rarity and authority over other rune power. Runes is a massive concept for the Acaridian Series and is a great way to explore creativity. I use homebrew feats to impliment abilities and google docs for stats, its simple but it can be a little overwhelming at first, but trust me once your in the flow, its amazing. Important notes: We are LGBTQ+ friendly but we aren't sensitive friendly, if your not a fan of loudness, dark humor, etc, then i do not suggest you join our group Age span would prefer between 18-30 years old I would prefer all members to have a somewhat flexible time, for if we ever decide to extend our sessions longer or need to change our sessions times And lastly, be able to operate dnd beyond, owlbear rodeo, and talk in call on discord The Session Times: AEST UTC+10 Saturday and Sunday 9:30am-1:30pm In CST time i believe thats 6:30pm-10:30pm on Fridays and Saturdays Thank you so much for taking the time to read my post! have a great day adventurer.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Fallen future
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Fallen future

Homebrew Homebrew
NSFW NSFW
Our world used to be normal. That was before a small, fanatical cult of demon worshipers ripped open the fabrics of reality, violently dragging pieces of alien dimensions into ours. In doing so, they shattered everything we once knew. They unleashed horrific, unseen creatures into our eco-system, and even the familiar animals and insects of our world have been permanently mutated by the magical fallout. Survival here means constantly fighting the cult's influence, uncovering the mysteries of this fractured reality, and protecting the innocent people you meet along the way. Amidst the chaos, remnants of humanity have gathered in isolated villages, desperately clinging to the fading science and technology of the old world. Living alongside them are displaced extra-dimensional refugees who were dragged through the rifts. These travelers are teaching us their magic, fusing ancient science with alien mysticism so we can finally rebuild. Living monsters weren't the only things dragged through the rifts. Power-infused runes, lost old-world technologies, and alien treasures are waiting in the wilds. You just have to survive long enough to find them. Campaign Details

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Session⁰- The Masters of Eternal Memory
Players
1/10
GM
1/1
Homebrew
en English

Session⁰- The Masters of Eternal Memory

Homebrew Homebrew
No paid games No paid games
A long time ago on this very planet. We the people of the Earth seek an Armistice with the Gods. (Vampiristic Gentrifile Atheists Goebbels'd up the Televangelists, the Scientologists, and Everything Else.) I summon thee ENKI- LORD OF THE ABZU, HADES MOURNINGSTAR, LUCIFER MORNINGSTAR! I AM ALASTER, HALASTUR, ALUCARD, DRACULA, DRAKUL, BLACK CLOAK, STARWEAVER, KAIROS FATEWEAVER, HELSING HERSELF, GUTZ, 1000 EYES IDOLS, LADY WITH EYES OF BLUE, BLUE EYES WHITE ETERNITY DRAGON. I AM THE BEAST WITH MANY NAMES. NAMED SO BY THE MEN I SERVED WITH. I AM THE AVATAR OF FEAR. WOULD YOU PLAY ON THE HEIGHTS OF A MOUNTAIN? I WAS THE EAGLE IN THE COUNTY OF IRON. FLYING UPON THE ELEPHANT ROCKS. WITNESS ME. I SEEK YOUR STORIES. MY WORLD IS VAST AND EMPTY WITHOUT YOUR CONTRIBUTION. CHOOSE THE GROUND AND I'LL SOW YOU THE DEED. YOU MUST CHOOSE TO WALK ON THE VALLEY OF THE SHADOW OF MY DEATH. IT'S IN MY STARS YOU SEE. I'M CURSED WITH GLORIOUS PURPOSE. I AM SACRIFICE. I AM ENKI REBORN. I AM THE DRAGON. MY STRENGTH IS MY HEART GUIDED BY LOVE. I LOST EVERYTHING. I WILL NOT SURRENDER. I AM A SOLDIER OF LOVE, AND I WILL NOT YIELD. GHOST OF A DEAD BOY'S POET. I AM CHAR. CASVAL REM DAIKUN. ZEON? ANOTHER PROFIT FROM WAR SCHEME? I WILL BE YOUR RAMBA RAL. SON OF JIMBA RAL. I AM JAMES. THE SUPPLANTER. NICHOLAS. VICTORY OF THE PEOPLE. WATSON. SON OF WATER. DOUBLE LAGUZ BIRTH RUNES. MY NAME WAS CASSANDRA BEFORE THE ERROR WAS DETECTED. FALSE GENDERING VIA ULTRASOUND. THEY CALLED MY EMBRIONIC FORM CASSANDRA. THE PROPHETESS THAT WAS CURSED BY APOLLO. THE CURSE IS MINE. I ALREADY FREED CASSANDRA. SHE IS WITH LOKI NOW. I AM TIME. CHRONOS SON. PRIMUS. LORD AND STEWARD OF MECHANUS. AT YOUR SERVICE. MANY MANTELS I HAVE. I AM ALSO HADES. MENTIONED THAT. YOU SHOULD ASK ABOUT WHAT YOU KNOW. I'LL ASK YOU QUESTIONS IF I'M BLANK.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Alinndus
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Alinndus

Homebrew Homebrew
LGBTQ+ friendly LGBTQ+ friendly
INTRO to world - takes place in a world thats in the era where fantasy/the delepment of technology and civilization has colided.  Heavy roleplay, 18+, LGBTQ+ friendly!! Beginner friendly, extreme homebrew.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Group of 4 Looking 4 long term In depth game
Players
4/4
GM
0/1
Dungeons & Dragons 5E
en English

Group of 4 Looking 4 long term In depth game

Roleplay focused Roleplay focused
Homebrew Homebrew
Hi! We are a group of four who have been playing together with varying levels of experience from fairly new to 5e to me who is very experienced. We recently had the game we were in come to an abrupt end unfortunately so we're on the search for a new one! We are all 21+ and we are all LGBTQ+ friendly with 3 men and 1 woman. We are looking to play anytime after 5pm MST on Tuesdays specifically. What were looking for in a game! We are looking for a roleplay heavy game with about a 60/40 or 70/30 split between roleplay and combat where our characters actions and backstories affect the world around us. We are also interested in a high fantasy setting with a wide variety of races, classes, and fun magical elements. We are particularly interested in a pirate campaign as well but it isn't required. We would also like a homebrewed world heavily and our party would prefer to use DND beyond for ease of making characters but it isn't necessary. We have experience with all sorts of VTT's and have no real preferences for any of them but we would like to use one for combat as theater of the mind is really hard to to for combat.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Hell
Players
2/4
GM
1/1
Homebrew
en English

Hell

Roleplay focused Roleplay focused
Homebrew Homebrew
[5E 2014] looking for players Long-Term D&D 5e Campaign | Level 16 | Homebrew | 18+ Looking for 2 players for an ongoing long-term homebrew campaign. About 8 sessions in, party's Level 14. We play Fridays at 5 PM EST, 5-6 hour sessions, 18+. Mix is roughly 70% roleplay/exploration, 30% combat. The worldSet entirely inside the Hell Dimension — not a few layers, but an entire universe built around a Hell-sized planet. Divided into massive regions ("Rings") ruled by Warlords, kingdoms, ancient beings, and the Seven Deadly Sins. Most of what you'll actually experience revolves around the Warlords and the civilizations under them. Places you visit change over time — wars continue, alliances shift, even when you're not there. *Tone:Takes the world seriously but the table isn't grim all the time — emotional moments and real consequences, but also plenty of jokes and chaos. Good/Neutral characters fit best. Characters:Build your own world before your character lands in Hell — any genre (medieval, cyberpunk, post-apoc, whatever) — or plug into existing lore I've got built out (gods, kingdoms, Warlords, history). Most characters arrive by dying or making a deal with a Sin, but other concepts (Hellborn, tied to a Warlord, etc.) are welcome too. *Combat: Standard 5e (2014) rules for players — homebrew is mostly on my end (bosses, unique creatures, world mechanics). Fights are heavily homebrewed with custom abilities and phases. Not every fightneeds to be a fight — negotiating, alliances, or running are often the smarter play. NPCsBuilt to feel like real people, not quest dispensers — they remember how you treat them, and relationships (friendships, rivalries, even romance if it fits) develop based on your choices. Inspiration: Pulls from anime, mythology, and games, but rebuilt into its own original setting — not a crossover. Looking for: Players with 1 year+ D&D experience who like roleplay, worldbuilding, and long-term investment. Reliability and good communication matter more than rules knowledge. Interested? DM me your timezone, experience, playstyle, and a character idea (even a rough one — happy to help develop it). I do use images for the npc generally they are just an anime character so I don't even use them I just sent a GIF but i use it for the map

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
The forced Oracle
Players
0/8
GM
1/1
Dungeons & Dragons 5E
en English

The forced Oracle

Newbie friendly Newbie friendly
No paid games No paid games
Hello my name is Justin I am looking for players for The Forrest Oracle which is a one shot that might take a couple sessions I will be the dm and I need 3-8 players if interested please message me on here or my discord justin_p2009

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Tabletop RPG
Tabletop RPG
AD&D1E
Advanced Dungeons & Dragons (1E)
Online
Campaign
The Adventures of The Wet Pig
Players
3/5
GM
1/1
Advanced Dungeons & Dragons (1...
en English

The Adventures of The Wet Pig

NSFW NSFW
Adult Adult
## ❄️ Beyond the Last Campfire The fire is dying. Beyond the ring of light, the snow stretches north into darkness. Somewhere out there, an ancient power is gathering the giant clans to war. The expedition leaves again next Wednesday. Will you be among those who return? --- ## Experienced AD&D 1st Edition Players Wanted I'm looking for **one or two players** to join an established **Advanced Dungeons & Dragons 1st Edition** campaign. This isn't an OSR clone. It isn't "old-school inspired." It isn't 5E wearing a fake beard. This is **AD&D 1st Edition**, played very much in the TSR spirit. More importantly, you'll be joining a **living campaign that has been running for over three years**, where every victory, every disaster and every decision has become part of the world's history. --- ## The Campaign Inspired by classic sword & sorcery and TSR adventures, the campaign blends published classics with original material into a single persistent world. The classic modules are places within that world rather than isolated adventures, and what happens in one expedition continues to shape those that follow. The current expedition has reached the frozen north, but the campaign also encompasses political intrigue, wilderness expeditions, forgotten ruins, ancient conspiracies and dangerous dungeon delving. --- ## What to Expect • AD&D 1st Edition played largely as written • A persistent world that continues to evolve • Exploration over scripted stories • Resource management and meaningful logistics • Intelligent enemies with morale, plans and objectives • Real consequences for success and failure • No encounter scaling • No plot armour • Combat is dangerous, and retreat is sometimes the wisest course. --- ## About the Group We're a friendly, welcoming bunch with a good sense of humour. We enjoy immersive roleplaying, exploration and solving problems as a group. The atmosphere around the table is relaxed. The world itself is not. --- ## Campaign Details **System:** AD&D 1st Edition **Platform:** Discord (voice) & Owlbear Rodeo **When:** Wednesdays, 1900–2100 GMT (approximately) **Players Wanted:** 1–2 **Age:** 18+ **Voice:** Required --- ## Looking For Ideally you'll already know 1st Ed. AD&D or another old-school RPG, but enthusiasm for learning is just as important. If you enjoy campaigns where your decisions matter, victories are earned, and the world exists independently of the player characters, you'll probably fit in well. If that sounds like your kind of game, send me a message telling me a little about yourself, your RPG experience, and what you enjoy most in a long-term campaign. *"The road north is open.* *Whether you return is another matter."*

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Tabletop RPG
Tabletop RPG
Chrysopoeia
Online
Campaign
Indie RPG Playtest
Players
0/4
GM
1/1
Chrysopoeia
en English

Indie RPG Playtest

Homebrew Homebrew
Playtest Playtest
"Sang root tea! Warm right up with genuine sang root tea, harvested fresh from the frontier!" A weathered man in an equally weathered duster raps a knuckle on a dome-shaped contraption. It springs to life, as if jolted from deep slumber, skating precariously at the edge of his cart as steam pours out from an exhaust pipe protruding from the rear. A man in a pinstriped tailcoat and black bowler hat approaches the cart, waving his hand and pulling a billfold out of an inner pocket. The transaction-to-be pauses suddenly as the entire street darkens under a massive shape passing overhead. A brief, shared moment of wonder stops the citygoers in their tracks as a colossal spheroid airship coasts regally over the city, leaving white plumes of steam in its wake. Welcome to the streets of Newgoode, the heart of commerce in the Umbersun Commonwealth, and home of Newgoode College. Your story begins with the arrest of Alva VanOstrand, head of the VanOstrand family and president of the Clearband Company, the premier brand for food and drink across the Commonwealth. Make your mark in the streets of the greatest city in Auropa be you friend, family, or adversary of the VanOstrand family. Hi everyone, and thank you for reading this far. I'm Daniel, also known as kimchigrub, and I'm inviting you to join in a playtest campaign for an independent tabletop RPG called Chrysopoeia. The game takes place in Auropa, a world inspired by a 19th century steampunk aesthetic with alchemy as the progenitor of magic and technology. I've been developing the game for the better part of 10 years with the goal of testing the limits of player agency in a tabletop with features including: - a dynamic, stamina-based action economy - open ended classless progression - alchemy-inspired magic complete with custom spellcasting - robust dice pool system for checks and attack rolls, and a lot more. The Player's Guide is ready for early-stage playtesting, but is a work in progress with continued expansions planned and on the way. Whether you're a veteran DM, or if you've only rolled dice for Monopoly, all are welcome to join the playtest as players or as GMs. I appreciate any amount of interest you have and I hope to hear from you!

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