TTRPG groups looking for players

579 active group posts
What is an active post?
A post is active while its owner keeps it open. Bumping the post, editing it, or receiving messages keeps it active. After 60 days with no activity, or if the owner does not visit for 60 days, the post turns inactive and leaves this list. The owner can activate it again at any time.

Find a tabletop RPG group to join, online or in person. Game masters post D&D, Pathfinder and many other games here - pick the one that fits your schedule and style.

Select location
Location & time
System select
System
Select language
Language
Tabletop RPG
Tabletop RPG
Wargame
Wargame
Boardgame
Boardgame
Showing groups in United States or online

Only a few games match this search

Create your player profile. Game masters who look for players in the future can then find you and contact you.

Visitors who were not logged in viewed posts on Groupfinder ~25 times. 60% of all post views come from people who are not logged in or have no player profile, and who browse to find a game or players.

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Festenia
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Festenia

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi there, Festenia is planned as a long term~ish campaign, set in the setting of the same name made by myself and player input In the style of typical high fantasy, we are currently 6 sessions in and have been looking for a 4th player for quite some time. Games are weekly on Saturday at 7pm cet,  last session concluded with the party witnessing a dragon attack on a town they were currently staying in. The part itself is currently made up of a phantom rouge, a light cleric and a psy warrior fighter. The rule set is mostly 2024 dnd mixed with some stuff from 2014 and very mild homebrew, although on request homebrew/ partnert material can be allowed (if it's balanced).   Game is a healthy mix of roleplay and combat I would say 65/35% respectively. A couple words to me Im currently 19 m, and first time dm, but ready to learn and accept feedback, and from what I have heard the other players seem to enjoy the games. Speaking of them we are all in the age range of 18-24, and one of the players doesn't want to run a game with a minor.  Now finally a few things about the Setting: Festenia is a continent featuring multiple nations struggling for power left after a event from the distant past where mortals rose against the gods to overthrow them, currently one such nation, the Dristin empire has declared war on the continents central place of commerce, the trade federation. Now different nations are forced to position themselves on one side of this conflict in order to either guarantee their own survival or to enrich themselves in ancient knowledge or Monetary power.  More infos are available if you are interested, we hope to see you in the game.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
TADC Inspired: Island in the Void
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

TADC Inspired: Island in the Void

Roleplay focused
Conversation, character and story take up most of the table time.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Lose inspired by The Amazing Digital Circus. No copie just the concept is more or less the same. A group of humans life on a island inside the void and are pulled into adventures . - Mystery Vibes - Queer Teens - No Romance - Starts this saturday - Roleplay focused - My first time Dm'ing - Always open for questions

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Divine Right to Rule
Players
5/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Divine Right to Rule

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This continent-spanning campaign takes place in 535 PA. In the wake of a war that is still relatively recent, tensions are high between the countries of Ingentes. Banditry has been rising to alarmingly common levels, Druidic and Arcane magic is outlawed and seen a "Witchcraft" by the Holy Elysian Chamber, and no matter where you go, fear of the other countries and monsters that lurk in the dark is prevalent. This negativity is exactly what the forces that would destroy Ingentes need to spark the fires of war. In this campaign, there is a main questline and plenty of optional objectives. You can treat this like a standard hack-and-slash adventure if you'd like, or get embroiled in the mystery and political intrigue if it interests you! There's something for everyone here. Our campaign begins in Arcadia! Court Witch Aloysia seeks talented individuals she can hire for a personal mission. Whether you were invited or not, adventure awaits! (As a note, I definitely want to play on Sundays, but the exact time during the day is negotiable; furthermore, one of the players is a teenager learning to play the game.)

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Oneshot
The Devil's Maw
Players
5/5
GM
1/1
Call of Cthulhu
en English

The Devil's Maw

Cthulhu Invictus! I'm looking for an additional 1-2 players for a Call of Cthulhu one shot taking place 7 PM EST 10/10 and 10/17. The game will be streamed and recorded. Since Agricola’s first invasion of Caledonia in 79 B.C.E., the harshness of these lands and her strange people have kept the Romans from advancing far beyond Hadrian’s Wall. Most who have ventured north of these Roman-held lands have not returned. Blame for this often falls on the highly aggressive, tattooed Picts in the west and north. Few, if any, Romans are aware of the much greater dangers that lie in the fierce Highlands of northern Caledonia, preying equally on Picts and Romans with alien indifference. Caledonia has long been home to creatures and races that arrived millennia ago from worlds and dimensions unknown. The Picts and earlier settlers of the Stone, Bronze, and Iron Ages learned to avoid conflict with these dangerous beings or, in some cases, chose to worship them. Over time, however, the power and presence of these Mythos threats has waned significantly. Yet, such beings are still encountered from time to time, in certain places. One such place is a cavern system on the north side of Ben Nevis, Caledonia’s largest mountain. For centuries, Pict hunters and explorers who entered these dark caverns never returned. Among the Pictish tribes, the tunnel into the mountain was renamed the “Devil’s Throat,” and men now shun the area. The cave has been taboo for as long as anyone can remember. The lands of the Vacomagi lie in the shadow of Ben Nevis. Decimus Vatinius Calvus, an intrepid diplomat of considerable renown, is unaware of any such history, nor would he heed any fanciful warning. Calvus is an eminently capable and, perhaps overly, confident envoy for Rome. He has made a name for himself by negotiating treaties with numerous chieftains and kings in Hispania, Germania, and Britannia, allowing Rome to pursue her imperial interests in those regions in relative peace. His successes have brought him great acclaim and made him rich beyond most men’s dreams. Calvus is driven not by wealth, however, but by desire for influence and power. His need to satisfy this desire has led him to live much of his life on the edge of empire and in the company of less “civilized” men. Trading the comforts and entertainments of empire for the wilds of the Caledonian Highlands, Calvus now seeks to parlay with the Pictish chieftain Collos, son of Vergis. Collos is the leader of the Vacomagi, one of the largest tribes of Picts in northwest Caledonia, and well respected among his people. His mission is to convince Collos to become a client king of Rome. As incentives, Calvus brings with him not only gold and silver, but also promises of trade and military alliance with Rome. Collos would become the northernmost client king of Rome in Caledonia. The expedition requires a considerable investment in men, horses, and supplies. Calvus has amassed a small force of twenty-six men, including himself, but not including the investigators, to take with him across the Caledonian forests and further north into the mountains. Calvus is aware of potential threats from bandits and Pictish tribes hostile to both Rome and the Vacomagi. Three-quarters of the expedition is made up of mercenaries from all over the Roman Empire. Although they are led by a few select veterans, most of them are young and have seen few battles. As per Decimus Vatinius Calvus’ requirements, investigators joining this expedition should be physically fit and able to endure the rigors of traveling through the wilds. He wants people who are skilled at arms to defend the camp and caravan, as well as those able to track, hunt or fish, navigate, ride, drive wagons, or tend to beasts of burden. He greatly desires those who have studied the language and customs of the Picts, as the team currently has only has a single translator. Investigators with high status could be friends of Vatinius Calvus, or politically well-connected enough to be sent by Quintus Lollius Urbicus, the Governor of Britannia between 139 and 142 A.D., as independent observers to the negotiations. Investigators who are active duty soldiers (legionaries or auxiliaries) might be sent along as well, as an honor guard representing the Empire.

Read more

Save to favorites
? This venue is a partner hub
The Kingdom: Cards & Games logo
Store
Kokomo
TABLETOP GAME STORE
The Kingdom: Cards & Games

New here? Don't know where to start?

Two minutes on how Groupfinder works, then a quick tour of this page.

Can't find a suitable group?
Add your own post.
Create a post Add
Tabletop RPG
Tabletop RPG
PKMN5
Pokémon 5e
Online
Campaign
pokemon 5e
Players
5/5
GM
1/1
Pokémon 5e
en English

pokemon 5e

looking for players for a pokemon 5e game in my homebrew world. Iopora is a land newly discovered by the Pokemon league, but long occupied by the Ioporan people. it has been 30 years since the league set foot on this land, some say they have done more harm then good to this ancient land. as you arrive on its shores it is up to you what side you take. the Pokemon league, the Ioporan loyalists, or as a neutral party sewing for peace. - the game will start at level 3

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Sci fi dnd campaign
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Sci fi dnd campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
A campaign based in a sci fi world. meeting time day and frequently are able in to change

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
HellBent Eve of Ruin
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

HellBent Eve of Ruin

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
We still have an opening. Every other Sunday starting on the 6-9pm Pacific time. We are just starting Eve of Ruin over Discord and Fantasy Grounds. We use 2014 5e rules with Xanathar's and Tasha's guides. I do add in a bit of homebrew to expand and balance the best I can. Our group is 35+ Adults. Welcoming and friendly. We enjoy the combat bits with a bit of problem solving aspects. We have a Ranger, Warlock, and Fighter right now. Trying to recruit a couple more. I've been DM'n for about 2 years now. I have been interested most of my life and play in another group as a player. I'm open to ideas and try and say 'yes' or 'We can try' rather then shutting down ideas as long as they are reasonable. I am more a rules lawyer then Role-playing but I'm trying to be better at the talking bits.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Traveller2E
Traveller 2e
Online
Campaign
Homebrew Traveller Game
Players
5/5
GM
1/1
Traveller 2e
en English

Homebrew Traveller Game

Homebrew Traveller Game. Please Note this game doesn't start until Jan 10th, 2027 - Want to avoid all the upcoming Holidays - just putting feelers out to see how many might be interested. Let me know if you might be interested.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
SotDL
Shadow of the Demon Lord
Online
Oneshot
Shadow of the Forgotten God
Players
5/5
GM
1/1
Shadow of the Demon Lord
en English

Shadow of the Forgotten God

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
I'm looking for 1-2 players to join an ongoing low-magic dark fantasy campaign set in a homebrew world. The kingdom is being torn apart by a cult that has already destroyed two cities with an army of beastmen, demons, and dark sorcerers. The party has uncovered the cult's plan to gather a series of magical relics that they believe are pieces of their god, and is now trying to secure the relics before the cult can get them. The campaign is focused on roleplaying, investigation, exploration, and interacting with a living world. Combat is dangerous and meaningful, but isn't the main focus (we've had combat in roughly a quarter of our sessions so far). When you're outmatched, fleeing is a perfectly valid option, although it may have narrative consequences. The world has its own factions and agendas, and your decisions can have lasting consequences. The world will continue to change and things will continue to happen even when the party isn't directly involved. NPCs typically have their own motivations and personalities rather than simply existing to provide information or quests. The tone of the campaign is somewhat grim, but it's not relentlessly bleak. There are still plenty of lighter moments and reasons for the characters to care about what happens. The campaign has already been running for a couple years now, but there are still two major story arcs remaining, which may take another year or so. Once we wrap up this campaign, I'll be starting a new campaign in the same setting, potentially using a different system. I'm looking for someone interested in joining the group rather than just the current campaign; the idea is that you'll join the existing campaign now and continue with us into the next one with a new character. We also have a separate channel in our Discord server for in-character conversations between sessions. These are entirely optional and left to the players' discretion. The Setting This isn't a setting where humans, elves, dwarves, and other fantasy races have lived alongside each other for centuries. Humans are the dominant population, and player characters must be human. Elves have only recently made contact with humanity and were previously thought to be mythical. Magic is rare and generally feared. Most people have little understanding of it, which is part of what has made the cult's attacks so devastating. Several religions exist, but the gods do not take an active role in the world, if they exist at all. There are also various fantastical creatures and phenomena, but the world isn't saturated with magic. What I'm Looking For I'm looking for players who enjoy taking initiative and making things happen, rather than waiting for the GM to tell them where to go next. You'll probably enjoy the game if you like: - Roleplaying and developing relationships with NPCs - Investigating mysteries and following your own leads - Exploring the world and discovering things for yourself - Making decisions that can have lasting consequences - Developing your character through play rather than having their entire story predetermined - A game where combat is dangerous but not the primary activity We're also looking for people who take the setting and narrative seriously while still being comfortable with humor and out-of-character banter. You don't need previous experience with Shadow of the Demon Lord. I'm happy to teach new systems, and I occasionally run one-shots using other systems as well. Characters are created collaboratively, and I'll work with you to give your character a natural place in the setting and a reason to join the party. Practical Requirements - Reliable internet and a computer that can run FoundryVTT and Discord - Working microphone and webcam - Regular attendance - Reliable communication between sessions when something requires your input - Some TTRPG experience OR a genuine enthusiasm for roleplaying and learning TTRPGs The existing group is roughly in their mid 20s to early 30s, so someone in a similar age range would be a good fit.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Oneshot
Race with the Titan
Players
5/5
GM
1/1
Daggerheart
en English

Race with the Titan

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
One shot adventure September 29. at 11:00 PM UTC When the first colossus rose outside Wyllin’s Gulch, most people spent a considerable amount of time panicking. The sheriff raised a small army to fight it, a band of brave miners piled old equipment in its path, and the factories shuttered to protect their stores of essentia. But every effort was ineffective in stopping the massive creature’s path of destruction After seeing most of his deputies die in a single crushing blow, Mayor Logan Hartly put out an ad. “Help Wanted. Whoever can dispatch the colossus and its pack of abberations will receive a chest of fully processed essentia.” It’s a good deal for anyone who can manage to fight the gigantic force of nature and live to tell the tale. Meanwhile, Baron Ryder Destry—his name, not a title—recently learned that Kudamat’s efforts to siphon the power of his soul has supercharged the veins of essentia connected to the shard, making the stones ten times as valuable. He’s offering “an army’s supply of powerful essentia” to anyone who will collaborate with the colossus to stand guard around the soul shard until Kudamat completes his ritual. The party was assembled by the mayor’s “Help Wanted” ad, but Destry’s offer put more than a few wrenches in an already near-impossible plan. Numerous groups with their eye on Destry’s prize are already on their way to the colossus to help it guard Kudamat’s soul shard. In addition, smaller aberrations have begun to rise from the veins of essentia to aid their titanic counterpart. If the party can manage to fight their way through these smaller adversaries, they’ll have to topple a colossus, a feat no one in the Drylands has ever accomplished. This daggerheart one shot is tier 2 play for level 3 character. We'll use Discord for voice chat and Roll20 for VTT

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Oneshot
Curse of the Sablewood
Players
5/5
GM
1/1
Daggerheart
en English

Curse of the Sablewood

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
"Sent by the king, you brave the Sablewood, bringing unmarked cargo to the Whitfire Arcanist in the town of Hush for unknown purpose." This is an official starting adventure for the Daggerheart System, providing info on how to play and premade characters. The setting is one both filled with wonder and dread as the Sablewood is filled with magic both blessed and cursed from the time before the Gods fell. Mixing both roleplay and combat this game acts as a good starter for those new to RPG's in general not just those new to this system.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DG
Delta Green
Online
Campaign
Delta Green: A night at the opera
Players
0/5
Paid game
Paid game
GM
1/1
Delta Green
en English

Delta Green: A night at the opera

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Sunday +2 GMT, biweekly, 20$ per session Foundry + Discord Sign up on Startplaying HERE - You are part of secret government organization that deals with unnatural threats and protects the world from experiences you will need to live for the rest of your life. Conducting a Delta Green operation is like an immune system response; you must identify and destroy the infection before it kills the body. This campaign comprises of six operations for new and old Delta Green players that would like to face reality where lovecraftian monstrosities are more down to earth then you would think. You can join for all of them as one ongoing cycle or pick and choose which operations you would like to be part of - check "party notes" below to see which operation is currently played. • Reverberations: Reverb is back in Chicago. Users vanish, leaving wrecked rooms behind. Stop the source of this unnatural threat. • Viscid: A geneticist dies in Seattle. Unnatural "Blue Blood" is spreading. Confront a lethal conspiracy before it’s too late. • Music From a Darkened Room: 18 people died at 1206 Spooner Ave. An agent just joined them. Enter the house that is cold, alive, and hungry. • Extremophilia: A deputy dies of poisoning in Montana. Stop a contagious threat before you become its next vector. • The Star Chamber: Adjudicate a mission in Myanmar. Replay choices to find the truth: did they betray humanity to the Tcho-Tchos? • Observer Effect: A lab looked too deeply into reality. Isolate the staffers before a mindless chaos consumes our existence. Never played Delta Green? Don't worry - game is simple and you will pick up the system as we play! We will kick off with session zero to agree on table rules and expectations. Before joining be aware that this game is for mature players and will involve difficult moral decisions as well as might involve emotional roleplaying about human relations and their slow degradation. It is not a happy game about killing monsters. It is a game about consequences.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
looking to go through a pf1e ap
Players
1/6
GM
0/1
Pathfinder 1
en English

looking to go through a pf1e ap

hi im looking to go through a pf1e ap i got a few in mind but will play any im good to play anytime after 630 pm est on weekdays and weekends and can use any vtt hope to hear from someone! No paid games

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
D&D 5e - Sta...
Online
Oneshot
Scavengers of the Rim
Players
2/4
GM
1/1
D&D 5e - Star Wars Variant
en English

Scavengers of the Rim

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
About Me & The Vision Hey everyone! I am a brand new Dungeon Master looking to run my very first campaign. i have only briefly played tabletop games and I enjoy Star-Wars lore and worldbuilding, so I am jumping straight into the DM seat. Because I am new, this game will be 100% patient, relaxed, and beginner-friendly! Whether you are an experienced player who wants to help a new DM, or you have never touched a 20-sided die before, you are welcome here. The Story: Welcome to Scrapper's Rest The game takes place on Tatooine in a small, dusty desert town called Scrapper's Rest. You play as a crew of broke smugglers, mercenaries, and tech-wizards just trying to make enough credits to survive on the edge of the galaxy. We will start the very first session right in the middle of the action inside a local cantina. A panicked, grease-stained junk scrapper runs up to your table with a fast-cash job: he needs you to help him go out into the deep dunes to recover a stuck transport skiff. The problem? Space pirates and Jawas are already trying to steal it. Even weirder—your client refuses to tell you what is hidden under the cargo tarp. Hard stop. From there, your choices will lead you into trouble with a dangerous local gang, and you will slowly uncover some massive galactic secrets. The System: Easy Sci-Fi D&D Rules We are using a custom, highly simplified system built on the basic bones of D&D 5th Edition. I took out all the magic, elves, and swords and replaced them with Star Wars gear: The Attributes: Standard stats handle sci-fi skills (Intelligence is for Technology/Hacking, Wisdom is for Streetwise, Dexterity is for Piloting). Four Unique Classes: You can choose to play The Scoundrel (thief/sneaky), The Mercenary (soldier/gunslinger), The Slicer (hacker/medic), or The Enforcer (heavy brawler/Wookiee). No Homework Required: I have reference sheets ready on Discord. I will give you the stats for your blasters and items as your characters naturally find them in the game!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
RWBY between the light and dark
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

RWBY between the light and dark

You will be students going to a huntsman academy in order to become huntsman/huntresses while try not to fall down the wrong path.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Shattered Crown
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

The Shattered Crown

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi my name is Nora I am a transgender DM this is my first time being a DM other then for my small group of friends I make homebrew campains as the world and item in it are made for the perish of the campaign  Campaign info [Saturday 8 PM PDT] The Shattered Crown — Low-Magic D&D Campaign Game: D&D 5e Platform: Shard Tabletop Day: Saturday Time: 8:00 PM PDT (California time) Frequency: Weekly Campaign: The Shattered Crown Style: Low-Magic Fantasy • Exploration • Roleplay • Combat • Mystery 🌎 The Campaign Welcome to Eldoria, a world where magic is incredibly rare. Less than 20% of the population can use magic, and powerful spellcasters are even rarer. Most people can live their entire lives without witnessing powerful magic. The only peoples in the world are: - Humans - Elves - Dwarves - Beastfolk There are no other playable or intelligent fantasy races. The campaign begins in the small town of Greyhaven, where a mysterious black star appears in the night sky. The next morning, people begin disappearing. Ancient ruins begin awakening. And something sealed away thousands of years ago is beginning to return. 🎲 Rules This campaign will use strict D&D 5e rules. - Core D&D rules are followed as written unless a specific campaign rule is stated. - Character abilities, spells, actions, conditions, combat, and leveling follow the D&D rules. - Homebrew requires DM approval. - No exploiting rules loopholes to intentionally break encounters. - DM rulings during an active situation will keep the game moving; rules discussions can happen afterward. - Players are responsible for knowing their character's abilities. - The low-magic setting changes the world and availability of magic, not the core D&D mechanics. ✨ Low-Magic World Magic is uncommon in Eldoria. Most NPCs cannot cast spells. Powerful spellcasters are extremely rare. Magic items are also uncommon and are intended to feel meaningful when discovered. A powerful spellcaster appearing in a town should feel like an important event rather than something that happens every day. 🗺️ Important Locations Greyhaven A small farming and trading town where the campaign begins. Stonewatch A heavily fortified dwarven settlement built around an ancient fortress. Lunaris An old elven settlement hidden deep within a massive forest. Fangridge A Beastfolk settlement where several different Beastfolk clans live together. Aurelia A large human city and major center of trade, politics, and military power. 🚶 Travel Travel is an important part of the campaign. Journeys between towns won't simply be skipped every time. Players may encounter: - Merchants - Travelers - Wildlife - Bandits - Ruins - Lost adventurers - Dangerous creatures - Magical phenomena - Important NPCs - Events connected to the main story The choices the party makes while traveling can affect what happens later. ⚔️ What to Expect Roleplay • Combat • Exploration • Mystery • Dungeon Crawling • Story The campaign is intended to be a long-running adventure where the world develops alongside the characters. Your characters aren't simply moving from quest to quest—the towns, NPCs, factions, and locations can remember what you do. 👥 Looking For Players who: - Enjoy roleplaying - Like exploration and discovering lore - Enjoy D&D combat - Are willing to work as a party - Can attend consistently - Are respectful toward the other players - Are willing to follow the campaign's rules New players are welcome! 📜 Character Creation Available peoples: Human • Elf • Dwarf • Beastfolk Character creation will follow the agreed D&D 5e rules. Any homebrew or unusual character options must be approved by the DM before play. 🔎 Interested? Send me: - Name / preferred nickname - Age (18+) - D&D experience - Character idea - What you enjoy most: Roleplay / Combat / Exploration / Story - Confirmation that Saturday at 8 PM PDT works for you 🌑 The Shattered Crown awaits. Something ancient has awakened. And the people of Eldoria have no idea what is coming.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
By order of the Crown
Players
5/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

By order of the Crown

Blurb: (short but sweet)(Mini Campaign - 6 Sessions) You are an 'elite' off shoot of the Realm Guard. When situations can't be solved by 'normal' means you are called in to investigate and resolve the situation by any means you see fit. The Realm Guard appreciates your service. You were all once members of the Realm Guard. Twenty-five years ago, after a band of orcs brazenly raided a village near the Old Gate, the Crown decided a more elite force was needed, one capable of handling threats beyond the reach of ordinary guards. The task of selecting these warriors fell to Lansing, now Head Guard. He personally handpicks every member of each unit. You are the second group he assembled: younger, more capable, and more battle-tested than the first. So far, you have not disappointed him. Throughout the kingdom, the guard bell tolls twice each day: once at dawn, at 5:00 a.m., and again at dusk, at 5:00 p.m., signaling the changing of the watch. But every member of the Realm Guard knows one thing: If that bell ever rings at any other hour, the Crown is calling for you. Sundays 11am - 2:30 pm est Oct 4th (session zero) Oct 11th, Oct 18th, Oct 25th, Nov 1, Nov 8th and Nov 15th Discord, Dnd Beyond w/extension and Roll20

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Death Pit of Moloch
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Death Pit of Moloch

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
New DM looking for new players to play a one shot to expand my experience as a DM. Possibly gain new friends? Win-win? It is 1 to 2 hours session. Very simple encounter. Nothing fancy. Currently one player registered for my game 03 Oct, 12:00 ETD (Noon)

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Season of Ghosts Book 4
Players
4/5
GM
1/1
Pathfinder 2E
en English

Season of Ghosts Book 4

Season of Ghosts Book 4: Bloom Below the Web (Sundays) (Asian horror adventure path) System: Pathfinder 2e Open Slots: 1 Platform: Foundry VTT using Forge and Discord Time: Sundays weekly, 6:00 PM to 9:00 PM Pacific Time Zone Newer players to Pathfinder 2E are welcome. You are adventurers helping out the small town of Willowshore in the nation of Shenmen, the land of Ghosts and Spiders. Campaign includes ghosts, death, life, mysteries, hauntings, and gore. Requirements: Working Mic and Computer that can run FoundryVTT, Forge Account (free), Discord for audio (no video required) Nice to Haves: Steady Schedule, Willingness to RP and work with other party members, some horror tolerance, good dice luck Time and Frequency: Fridays weekly, zero session September 25, 2026 7:00 PM Pacific Time Zone. Sessions will be every week and last around 3 hours. Character Rules: Level 10 character, any class and ancestry from pathfinder 2e core books and official supplement books. You may read and use material from the Season of Ghosts Player Guide. No playtest options or third party options. Also use remastered material when available. Free archetype option is also available.  Please PM me the character you would like to play and your experience with Pathfinder 2E and other ttrpgs, or any questions.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Deadfall: Szass Tam Must Die
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Deadfall: Szass Tam Must Die

Paid game
The Game Master charges a fee to run the game.
Adult
The table is for players who are 18 or over.
You’re not level 11 because you’re ready for adventure. You’re level 11 because the world needs heroes who can walk into Hell itself and still have enough fight left in them to face what’s waiting at the end. **Szass Tam must die.** The infamous lich and ruler of Thay has set his latest scheme in motion, and the consequences could reshape the world forever. The only problem? Stopping him means facing an enemy with centuries of experience, terrifying magic, and an army of the undead standing between you and your target. This is **Deadfall: Szass Tam Must Die!** — a high-level Dungeons & Dragons adventure designed for characters beginning at **Level 11**. And let me be absolutely clear: **I will not be going easy on you.** At this level, your characters are powerful. You have legendary spells, devastating abilities, magical equipment and the kind of experience that would make most adventurers retire comfortably. Unfortunately, the Zulkirs of Thay have noticed you, and they want **You** to assassinate the Zullkir-Lich of Necromancy! Expect brutal encounters, dangerous environments, powerful enemies and situations where charging ahead with swords swinging may not be the best plan. Your decisions will matter, your resources will be tested, and sometimes the smartest thing you can do is run. **Character death is a real possibility.** But that's part of the fun. This is a game for players who want to experience what D&D looks like when the gloves come off. I’ll give you challenging encounters, meaningful choices, opportunities for clever plans and plenty of chances to feel like the incredibly powerful heroes you’ve become. I won't be trying to kill your characters for the sake of killing them — but I **will** play the enemies intelligently, use their abilities effectively, and let the dice fall where they may. You’ll need teamwork. You’ll need strategy. You’ll need to know what your character can do. And, frankly, you’re probably going to need a little luck. So gather your party, sharpen your blades, prepare your spells and make peace with your hit points. Because there is a lich who needs killing. The only question is whether you’re the heroes who can make it happen… or the next names added to his army of the dead.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
World of Mazes and riddles DND 5e and Greyhawk
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

World of Mazes and riddles DND 5e and Greyhawk

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
I'm running three different campaigns in world setting of greyhawk and my world of maze and riddles. I'm looking for 18 + players with solid schedules that can commit to a year long campaign. Jump into my servers for my Thursday or Saturday games which are two different campaigns, read welcome channel then let me know when your around for an interview. Or use the interview form in this posting  Wensday campaign  https://discord.gg/vrPZtvsBcV Thursday campaign  https://discord.gg/U8EEAwPU53 Saturday campaign  https://discord.gg/wUBf4BvzsK Expectations: You have to understand realistic conditions and be prepared for conseqences for your actions. Also I have non politically correct content and humor. Plus moderate NSFW content and humor in my games and If your the offended or sensitive type this server is not good for you.. Campaigns: Wensday, Orbs of 5 kingdoms  You just joined the defenders of the realm guild after extensive years of  training You are a guild member that serves god and country and your a mercenary for hire. Yet your main mission is to find 5 scrying orbs to serve greyhawks royal kingdom with lost intell. However the certian unknown lords and  a hoard of monsters that in your way Thursday, You belong to a coalition a  faction under the defenders of the realm, you adventured for many months untill you found about the guild recruiting. Upon your coronation you first serve your community.  Yet your main mission is to investigate 5 locations that have info on a strange necrotic fog that's been createing the undead However 3 faces of madness and a horde of cultists stand in your way  Saturday You belong to a dungeoners guild, you tackle dungeons and do dungeon crawls. Your mission is to find 5 magic keys that will be use by greyhawk royal court for a unknown task. Yet there's an army of monsters and dangerous conditions so be prepared for onslaught.. Game info, 18 + ages All games start at 6pm pacific time Play what you want. Roll stats how you want Chose xp Max HP Choose a feat at lv 1 Wensday  lv 1,  Thursday lv 6 Saturday lv 6 Allowance Wensday • 300 gp • starting equipment • one magic item up to uncommon Thursday Friday and Saturday • 1000 gp • starting equipment • one magic up to rare I'm running four different campaigns in world setting of greyhawk and my world of maze and riddles.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Black Pig Company
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

The Black Pig Company

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I am looking for one or two players to join three others for a long-term D&D 5e (2014) campaign set in the Forgotten Realms. The game takes place on Cromwyn, an island that once lay among the Moonshaes. During the Spellplague, Cromwyn disappeared completely.  Recently, it has returned.  However, it did not return to the Moonshaes. Rather, the island reappeared far to the south, isolated off the Sword Coast and radically altered. Its geography had changed, native ecosystems had been warped, and the barriers between the Material Plane and other Planes had become dangerously unstable.  Cromwyn is now colliqually divided into two parts. The Shatter is the much larger main island. It is poorly mapped, extremely dangerous and heavily affected by planar instability. The Lords’ Alliance controls the colonial project and operates Cromwyn as an effectively permanent penal colony. Prisoners are transported there from across Alliance territories. Some are violent criminals. Some are thieves, smugglers, deserters or political prisoners. Some were convicted fairly. Others were not. Once someone has been transported to Cromwyn, leaving is effectively impossible. A prisoner can earn money, property, influence, privileges and a considerable degree of freedom within the colony, but Cromwyn itself remains their prison. The death rate is enormous. Expeditions, monsters, accidents, violence, disease and planar exposure kill people constantly, and new prisoner transports continually replace them. The Shatter The Shatter is both the reason Cromwyn is so dangerous and the reason anybody cares about it. Planar interference has altered its flora, fauna, geography and people. Strange minerals and magical substances have appeared throughout the island. Creatures from other planes sometimes become stranded there. Native communities that survived Cromwyn’s disappearance have themselves been changed by generations of exposure. The Shatter is not empty wilderness. It contains settlements, ruins, altered cultures, dangerous ecosystems, monsters and environments the colony only partially understands. It also suffers from planar storms, which can temporarily change terrain, weather, magic and living things. More valuable are planar breaches. These are temporary openings or overlaps between Cromwyn and another plane. A breach may last for hours or days before collapsing. Expeditions enter them to recover rare minerals, plants, magical resources, monster components, artefacts and other materials that cannot normally be found on the Material Plane. The rewards can be enormous. So can the body count. Planar Load Extended exposure to unstable parts of the Shatter causes Planar Load. Load represents accumulated magical and environmental contamination. The longer an expedition remains exposed, particularly during storms or inside breaches, the greater the risk of exhaustion, magical effects, corruption, mutation and other consequences. This means expeditions have a practical limit. Sometimes the question is not whether the party can reach something. It is whether they can reach it, get what they came for and still make it home in recognisable condition. The Campaign Hook Your character has been convicted of a crime and transported to Cromwyn. Whether they actually deserved it is entirely up to you. You could be a murderer, thief, smuggler, revolutionary, deserter, political prisoner, someone convicted of a morally defensible crime, somebody framed, or anything else that reasonably fits the premise. On arrival in Headisport, your penal contract is purchased by a private expedition outfit called the Black Pig Company. That is where the campaign begins. What the Game Will Be Like This is intended to be a sandbox campaign, not a linear adventure path. There will be contracts, rumours, expeditions, factions and opportunities, but the players will decide what interests them and what direction the group takes. Typical work might include: recovering lost expeditions or prisoners; monster hunts and bounties; rare-resource extraction; planar-breach expeditions; escorting researchers or prospectors; diplomatic missions with Shatter communities; investigating anomalies; establishing or repairing magical wards; exploring altered regions; recovering lost cargo, equipment or settlements. The campaign uses a hex-based regional map, but ordinary travel will generally be handled point-to-point rather than crawling exhaustively through every individual hex. Travel will still matter. The Shatter is unstable, and routes, weather, monsters and planar events can change. Planar breaches will work differently. These will often become tighter, dangerous, time-sensitive hexcrawls where navigation, exploration, exposure and deciding when to leave are much more important. The game will include a mixture of: roleplay, exploration, combat, investigation, faction interaction, survival elements and character development. The setting is dark fantasy and can deal with grim material, but I am not interested in running relentless misery. There will also be black comedy, absurdity and the usual strange situations that emerge when several adults spend an evening pretending to be fantasy criminals. Player agency is important to me. I run the world, NPCs, enemies and consequences. You decide what your character actually does. There will not normally be one hidden “correct” solution that I expect you to discover. Rules and Technology System: D&D 5e, using the 2014 rules Character Sheets: D&D Beyond Virtual Tabletop: Foundry VTT Voice and campaign communication: Discord Webcams: Not required Characters will be created and maintained through D&D Beyond. I own a fair amount of 2014 material already. If you own an official 5e source that I do not have, I am happy for material from it to be used as long as it is official material and works cleanly through D&D Beyond. I am not currently looking to use unofficial/homebrew classes or character options. About Me I’m 39, based in Ireland, and have been playing and running tabletop RPGs for a long time. I’m primarily looking for players in their late 20s or older. You do not need to be an experienced D&D player. Beginners are completely welcome. Knowing every rule is much less important to me than being reliable, reasonably communicative, able to work with the rest of the group and actually interested in what the other players are doing.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Adventure Calls
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Adventure Calls

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Adventure Calls! Weekly DnD One-Shots Scouting for players for an upcoming campaign (free) Not interested in a campaign?  You are still welcome to join a one-shot and have some fun! Sundays and Wednesday Evenings Starting 6pm PST (9pm EST) or 7pm PST (10pm EST) ­­Experienced DM.  Beginner players welcome! I've been playing for decades, and DM'd more games than I can count.  I love sharing the hobby with both old and new players! If you have only played a few sessions or are completely new, join us for some casual fun!  The DM is here to help you get set-up and ready to play, and will make sure the pace and gameplay is appropriate for new players.   Old-School Style Forgotten Realms / Gritty / Immersive / Core races & classes Homebrew is limited. The setting is quasi-medieval, so players should expect the NPCs they encounter to adhere to morals and values which we might consider inappropriate in the modern world. Players, however, should adhere to contemporary community expectations! ­ Roll20 | Discord Using Roll20 for characters, maps, and cameras.  Discord for voice, logistics and intersession RP. For an invite Please answer a few "session zero" questions.  Age 25+ https://forms.gle/ervPMA2RwF1JQgxT7

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
battle for the weave
Players
6/6
GM
1/1
Dungeons & Dragons 5E
en English

battle for the weave

homebrew campaign that just started leading into the new module arcana unleashed deadfall upon completion

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
SWRPG(SE)
Star Wars TTRPG Saga Edition
Online
Campaign
Star Wars – Mystery at Galaxy's Edge
Players
5/6
GM
0/1
Star Wars TTRPG Saga Edition
en English

Star Wars – Mystery at Galaxy's Edge

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The galaxy is changing… and not for the better. The Yuuzhan Vong have arrived from beyond the known galaxy, bringing living ships, terrifying biotechnology, and a hatred of machines that has already left entire worlds in ruin. The New Republic is struggling to respond, the Jedi are stretched thin, and the hyperspace lanes are filled with refugees, rumors, and fear. In the middle of this chaos, you are part of a small crew trying to survive and make a difference. Maybe you’re Jedi trying to understand this strange new enemy. Maybe you’re soldiers fighting a desperate delaying action. Smugglers, scouts, diplomats, and survivors all have a place in a galaxy where the rules of war are rapidly changing. This campaign will focus heavily on roleplay, character choices, and the personal stories that unfold during a massive galactic war. Expect tense negotiations, dangerous missions behind enemy lines, moral dilemmas, and moments where your characters must decide what they’re willing to sacrifice to protect the galaxy. The Yuuzhan Vong are coming. Who will your character be when the galaxy needs heroes… or survivors? Looking for GM and Players.  Saturdays 10:00 AM GMT Does this day and time work for you, and can you reliably make the sessions? How old are you and how much RPG experience do you have? Do both you and your character work well in a team? Are you familiar with Saga Edition and do you have a copy of it? What is your character concept? Please answer all the questions to be considered.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Specimen Unknown
Players
1/4
GM
0/1
Monster of the Week
en English

Specimen Unknown

Eli Boone grew up in a small agricultural town in Ohio. He's a friendly, loyal, hardworking guy with strong small-town values. He believes in helping people, keeping his word, and doing what's right. He wasn't always a believer in the supernatural. That changed during a family trip to Wisconsin. While visiting his uncle, Eli experienced what appeared to be a genuine haunting: cold spots, voices, the sensation of being watched, and other unexplained events. During the same trip, his family's car was chased by what Eli believes was the Beast of Bray Road. On the drive home, the family witnessed two unidentified objects in the sky. Three completely different paranormal experiences in the span of one trip convinced Eli that the world was considerably stranger than he had thought. He posted about the experiences online, expecting people to think he was crazy. Most did. But one organization took his story very seriously. The Aegis Foundation The Aegis Foundation is a recently established international organization that publicly presents itself as a humanitarian and charitable organization dedicated to protecting people and improving lives. Behind the scenes, however, Aegis knows that monsters and other supernatural phenomena exist. The organization has wealthy international benefactors, extensive resources, official connections, rigorous training programs, and a growing network of facilities. It is also extremely bureaucratic and secretive. Aegis wants monster specimens—dead or alive—for reasons that aren't entirely clear. Eli was recruited immediately after high school and became the first paid field Hunter employed by Aegis. He's been extensively trained and equipped, and he's genuinely proud to work for them. Aegis gave him a purpose and took him seriously when everyone else thought he was crazy. The catch? Eli doesn't actually know what Aegis ultimately wants. And neither do I. I'd love to explore that mystery during the campaign. What I'm Looking For I'm hoping to find a Keeper who is interested in taking this premise and running with it. I'm particularly interested in: Monster-hunting and investigation Character-driven stories A little mystery surrounding Aegis The occasional horror, but not necessarily nonstop grimdark Humor and fun between the scary stuff Characters who have reasons to care about each other Collaborative worldbuilding The possibility of the characters gradually discovering what Aegis is really doing I'm new to Monster of the Week, so I'm looking for a group that's welcoming to someone learning the system. I'm not expecting the campaign to revolve around Eli or Aegis—I'd like the other players' characters and stories to be just as important. If you're a Keeper looking for a campaign idea, or a player interested in joining something like this, I'd love to hear from you.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Georgetown
Campaign
5E Phyrexian Invasion @ Strixhaven
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

5E Phyrexian Invasion @ Strixhaven

Roleplay focused
Conversation, character and story take up most of the table time.
Adult
The table is for players who are 18 or over.
This one's for the Magic the Gathering fans! The Phyrexian Invasion is a myth told at Strixhaven. World-enders conquering plane after plane? Please. Strixhaven is protected by Archaics, the Founder Dragons, and Jadzi the Oracle would absolutely foresee this coming. It's just Warforged from Ebberon causing havoc. You have bigger things to worry about. Like what you're going to present for your Final Project. It's Year 2 at Strixhaven. You've chosen your College and you're looking forward to a fun education. The Prismari Orchestra and Dance clubs will be hosting the Formal at the end of the year and your Final project needs to be started soon if you have any chance at passing this year. You've been recruited to Auxillary for your exemplary showing at Mage Tower last year so that's more work piled on the semester! This new Guest Lecturer, Professor Beleren, seems like an interesting teacher so maybe you'll take some extra lessons after classes? Year 2 at Strixhaven promises to be just as hectic, just as weird, and just as fun as Year 1. The Phyrexian Invasion can stay a scary story for the new batch of First Years. This years biggest threat is passing Advanced Foundations of Magic - Proprioception and Incantations in Stressful Situations. ---------- We are an older group in our 30s/40s looking for someone to join our newest campaign. 3M/1F in the group. Would love to add another female to balance the player dynamic. Expected to run from level 4 to 14-17 over the course of a year or so. I host at my house, using a VTT for maps and 3D minis for creatures/characters We rotate covering meal orders Seeking 1-2 players, especially those more familiar with MTG.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
D&D 3.5e Overhaul/Homebrew
Players
6/6
GM
1/1
Homebrew
en English

D&D 3.5e Overhaul/Homebrew

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Howdy hi!! Shut-in world builder wizard here, just looking for cool people to bring to me and friends' online table for a bespoke variation of 3.5e D&D that focuses less on min-maxing/power-scaling and more on curiosity of the player, experimentation and a whole new toy box of fresh mechanics to dive into! Some of those mechanics share DNA with 5-5.5e concepts and might be familiar to players coming in from the most recent editions, and others have been forged from the mad scientist lab sessions of me and mine over several campaigns! We've got weird new races--psychic plant people, immortal deer fey, juggernaught dwarf-orc hybrids, sentient amnesiac undead, need I go on?! We've got intriguing reworks on old classics-- broad new specialization AND generalization options for casters, exciting new martial feats for bruisers of all types, and much needed re-balances for the discrepancies between Druid and Ranger! We've got an in-house, homemade character sheet template made in Microsoft Excel that tracks your bonuses, debuffs, gear weight, weapon rolls and all your stats in real time! We've got an entirely homebrewed, simple to understand, elemental damage counter system with a table of effects that completely turns the nature of how players and enemies utilize different damage types on its head! All this, and a chill, low-stress, inclusive table of nerds too! Sound good? Then give the profile a poke, and come see if your new favorite homebrewed TTRPG system will be ours! =)

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Oneshot
Rise of the Rat King
Players
5/5
GM
1/1
Daggerheart
en English

Rise of the Rat King

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
One shot adventure September 22. at 11:00 PM UTC Recently, one of Okros’s hunting bands, led by Huntmaster Evrados, delved into the Shalk Chasm in search of resources. There, they stumbled upon an eroded, forgotten temple to an obscure Veiled God. The huntmaster was caught by a monster that goes by Rat King and dragged into the depths of the temple, and though the remaining three hunters tried to fight them they were no mach to him. When a single hunter returned to the settlement and shared the news, Elder Akadona and the village speakers debated the best course of action. Their heated dispute was interrupted—by Evrados’s voice screaming for help from beyond the walls of the camp. Though scouts couldn’t see Evrados in the murky swamp, the hunting band left the light of the Pyre to rush to their huntmaster’s aid. The screams mercifully halted for a time. Then the screams broke out again, Evrados’s lament joined by the wails of his hunters. The denizens of Okros are now terrified, the unsettling din heightening their agitation and fear. The shrieking doesn’t change or wane over time, further exemplifying the unearthly nature of their cries. Desperate for an answer, Elder Akadona has gathered the party and requested that they investigate what happened to the huntmaster and his crew, seeking to save them if possible, and end their suffering if not. This daggerheart one shot is tier 2 play for level 2 character. We will use Discord for voice chat and Roll20 for VTT.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ashvane
Players
3/3
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ashvane

⚔️ ASHVANE — A WORLD WAITING TO BE WRITTEN > *“The world is already moving. The question is whether you move with it… or change its course.”* Hey! We’re looking for players to join **Ashvane**, a homebrew fantasy world built around **politics, war, factions, exploration, and player-driven storytelling.** Ashvane is a dark and gritty world inspired by the likes of **Game of Thrones and Lord of the Rings**, but with its own setting, history, factions, cities, conflicts, and secrets. 🌍 A WORLD YOU HELP BUILD Ashvane has a living world with established factions, cities, political tensions, wars, and ongoing conflicts—but not everything is written in stone. Some parts of the world are intentionally left open. **Why? Because your character gets to help fill them in.** Your backstory isn't just something the DM reads and forgets. Your character's homeland, connections, ambitions, enemies, allies, and history can become part of the world itself. The story isn't simply something that happens **to** your character. **You help decide what happens next.** ⚔️ YOUR ACTIONS MATTER Ashvane is designed around player agency. There isn't necessarily a predetermined path you're expected to follow. You can make alliances, pick sides, create enemies, pursue your own ambitions, get involved in faction politics, ignore the main conflict entirely or accidentally start one of your own. The world will react to what you do. **Your choices have consequences.** 🛠️ HOMEBREW & PROGRESSION The campaign also features several custom systems designed to make your character feel like more than just their class: * 🧙 **Homebrew Items** * 👹 **Custom Monsters & Creatures** * ⚒️ **A Full Homebrew Job System** * 📈 **Job progression and training** * 🎭 **Character-focused storytelling** * 🌎 **A world shaped by player decisions** The **Job System** allows characters to develop skills outside of their normal class abilities. Through training and experience, your character can become better at different professions and develop a more diverse skillset over the course of the campaign. Want to become a better blacksmith? Train for it. Want to learn another profession? Work toward it. Your character can grow in ways that aren't limited to simply gaining levels. 🌑 LOOKING FOR... If you enjoy **dark, grimy fantasy**, political intrigue, exploration, character-driven stories, and campaigns where the DM doesn't hold your hand through a predetermined plot... **You'll fit right in.** Whether you’re a veteran player or completely new to D&D, **beginners are welcome.** Come with a character, a backstory, and a reason to enter Ashvane. We'll build the rest of the world together. Interested? **Send me a message!**

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Very modified Homebrew DND, levels 2-10
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

Very modified Homebrew DND, levels 2-10

Description Hello, I’m Richard, 33, from the UK, and have DM’d for nearly 6 years and am looking for 1 more player to join a new group I’ve made. This is a homebrew world. About the game world: Aurelis is a homebrew world I made by smashing Forgotten Realms, World of Warcraft, and my own ideas into a blender, with fair amounts of stealing from Dragon Age, Fate/Stay Night, and Northern Lights. Broadly, it is an age-of-exploration fantasy. Plate armour, horses, ships with cannons, pistols and muskets, and the rise of organised religion conflicting with traditional pantheon beliefs. The Netherese Empire fell, and since then, while large empires formed to the south and west, a large region has struggled with monsters and instability and remains fragmented. Level 5 characters are considered serious figures; above level 7 is extremely rare. Map for reference: https://drive.google.com/file/d/1IEkkwUWubui_cf-p9OIK8Uqg9cGPnnv_/view?usp=sharing Entry image It has 17 species split into 30 different groups – I’ve worked hard to try and ensure no-one are humans in fur-suits, and instead have distinct mechanical, narrative, and biological differences. All elves are addicted to magic and must sate this addiction in different ways; Kanami only feel emotion through their Netherese masks; Riksha have primal urges they desperately try to keep under control, for example. Here is a snapshot of them – currently, I’ve drawn 20 of the images here: https://drive.google.com/file/d/1IIWYu61Pxj8HW_Kylr3QQJqy-q2HRUyi/view?usp=sharing  Entry image Story Protected from the turbulent waters of the Malestrom, the sea of Rashemi should provide warm, safe harbour to those around it. However, the most powerful – The Bowline and Rashemi – have great interest in ensuring it remains unstable. Rashemi is sometimes seen as the centre of Aurelis, an untamed land free from the influence of empires squabbling over land and the laws they impose. And it used this freedom to take it from others, for here was an immense basin to which much of the slave trade poured in. Many would sell across these shores, where they were either bought by Razachai, or sent on to join the main arteries of it, where they would be auctioned and sent off, often southward into the ever-hungry Summeril. In the last couple of decades, two individuals made remarkable progress in sealing these arteries; now, slavery is officially outlawed and is increasingly seen as a horror and abomination of Summeril. But those who profited from it haven’t gone away, just driven more underground, awaiting the moment these two figures fall. Piracy here is rampant, often venturing out to prey on the ships of the coast, but happily striking the vessels that do not pay within the sea itself. It is centred on the city of The Bowline, and 3 pirate lords have carved it up between themselves. Each balances the others, unable to stand against the other 2, but it would take little to tip the balance of power. The Floran – a small savage race from the Feywild – are proliferating, and have managed to go from the coast to the islands and take them over. A figure, known only as Mistreaver, has become a dangerous force in the region – mist covers an area, and once it recedes, everyone within has disappeared. And ships from across the sea – from the Summeril Empire in the south, and the Kavraaki Kaorazate in the west – have begun prowling here. No one knows why, but it certainly won’t be in their interests two let these two empires in. The adventure starts at level 2, and swiftly leads to the party acquiring a ship. Act 1 would focus more on Mistreaver and building up your ship – getting important NPCs for it to function – while going on adventures. Changes I’ve made I find DND a wonderful system with a huge number of flaws due to WotC’s lack of attention, and I’ve spent the last few years trying to fix them. I've run and tested most of these rules already; all I've done is streamline them from my previous game: Different Skills. There are 20 different skills, deleting rarely used ones and adding new ones – so for example, Performance is out, Medicine is a tool, religion and history merged into Lore, and I've added skills such as Mastermind and Discipline. Skills have listed examples, DCs, and expected outcomes for things they can do, to try and remove the Mother May I part of non-casters – you can play as normal, but you have those to hold my feet to the fire on what your skill lets you do. Skills are much more impactful. Tools, which I call professions, are much more impactful too, especially during travel and downtime (but still ignorable). New Charisma Skills. All the charisma skills are out, replaced with Charm, Inspire, Pressure, Manipulate, Reason, and Network. Everything is a form of persuasion in conversation – HOW you do it should be more important. Your charming rogue, manipulating spymaster, eloquent senator, and commanding captain should all feel different in how they persuade you. Social Pillar has Actual Rules. I have a social system because I wanted that side to be interesting. It was designed so that players could just roleplay while I have a system to track rolls – my previous players’ review of it was glowing and asked for it to return. All of the above is a long way of saying “I like Skill Challenges and I use that system for everything outside of combat” New (optional) Classes. I have WoW-inspired custom classes, which my players playtested and enjoyed (the Agent [WoW's rogue] had 3 years of weekly playtesting). You’re welcome to disregard and use base 2024 classes, except for cleric and sorcerer, which don’t jive in my world enough. Martial classes in particular will feel outshined by mine, though. There are custom spells, lots more choices, 2 masteries per weapon, and for martials, 5th-level-spell equivalent techniques at level 9. I’ve tried to ensure every common trope, from blood magic to the inquisitor, has a fulfilling home – and have made new subclasses to support specific fantasies. Regardless of official or not, no multiclassing. Piety. There is a piety system, but going from -10 to +10, because +50 seems like a lot of tracking. Each tier (+2, +4, +8) has its own choice of 4 rewards. Believing in a god is non-negotiable, but you can have a patron be the thing tracked instead, even for non-warlocks. This world divides species between Kyth and Kythless, those with gods and those without, as their dividers of sapience. The kythless are considered monsters. No resurrection, no revivify – people die when they are killed. There are critical successes and failures, and I’ve split exhaustion into exhaustion and stress, which go up to 10. I have a simplified inventory system using bulk, so you have to choose what you’re taking, taking primary inspiration from Darkest Dungeon. My drive file of everything is here, almost all of which is now on Foundry (just missing subclasses, which I’m porting over as people choose them): https://drive.google.com/drive/folders/1d1iVn2Hwn_syjgGfxaMenw0VYRUo9pL8?usp=sharing Entry image Expected Gameplay Loop We’ll be playing using a variation of gritty realism – you short rest each day while at sea or travelling; you can long rest at safe harbours; and if you have more than 2 stress or exhaustion, you’ll need to spend a week recovering in downtime. Expect the following gameplay loop, which is inspired by Darkest Dungeon: Step 1: The Chosen Task – deciding what you will do next. Step 2: preparation. The party prepares – getting books or costumes, buying rations and antitoxins, getting a map, etc. Step 3: Travel – I use hexgrid-like travel, where each person chooses a role for the day, and either nothing happens; a hazard happens (skill check or a penalty), or a possible good thing appears (skill check). Step 4: The dungeon – this might be an actual dungeon, or a heist, or a socialite party, etc. Step 5: The escape. How much loot are you willing to try and carry, versus rations, potions etc. Step 6: Recover. Selling items, resting, planning next adventure. What I want from players I want players who want and engage in a serious world, making serious decisions that will change the world around them. People who want to see chaos or have the dice make their decisions for them are valid, but not the group I want to play with. Players who want difficult fights. I am very good at monster and boss design, which take cues from WoW bosses. Expect telegraphed attacks, movement, soft enrages, and using the environment. In my 6 years, I have not lost a single player character, but they are often difficult and require them to think and engage with it. I subscribe to the Brennan Lee Mulligan’s approach to difficulty, which is: I want your characters to succeed, but I’ll be damned if you don’t earn it. I am much less interested in fights that aren’t a challenge and don’t tie to the story (while travelling, I’ve made them skill checks so we aren’t bogged down) Players who care – or their characters care – about civilians dying. Avoiding this should be significant motivation, and when in combat, avoiding it should be a significant mechanic to consider. People who turn up week after week on time. Communication! Almost all problems can be resolved through good communication. What players will get from me: Someone who will do everything to help tie your character into the world, and will collaborate with you to do so. I’m willing to rejig my world to make your idea work – want a Kanami character from a noble family, but none exist in this region? I’ll change or add a city to make it happen. Got a subclass idea that doesn’t fit anything? I’ll make a new subclass. I’ve already been adding places onto the map from player’s feedback. You will almost certainly get your character drawn eventually down the line if you want an anime-style avatar. I am very good at making encounters and boss fights; good at threading storylines together, and according to my previous players, at designing things. Mechanically, you should have a good time at least! I will ensure, with your support, that your character and NPCs you make are tied to the world and story, even if not immediately apparent. Player information Our fourth dropped out without a word just before session zero, so we have completed that. We have a Wizard, a barbarian, and a Hunter (ranger that shoots magic arrows). I’m happy to balance around whatever the group has (my last group was 4 melee DPS and a warlock, not a healing spell between them, and I didn’t lose anyone), but it’ll probably better for everyone if your character has a different spotlight. Our session zero notes are here: https://docs.google.com/document/d/1chIxlUleH6XubikrSiAgE05TOLqm5uNirxQMCBVlgi4/edit?usp=sharing  Campaign information: The campaign will be from level 2-10. I am comically bad at judging timespans, but it would be three acts, and I’d expect around a year long. We’ll be playing 19:00-23:30 GMT every Saturday – however, if it needs to be adjusted a little bit earlier or later, we can all accommodate that, as long as the session ends at the same time or earlier. We will be playing online on Foundry and have a Discord server, as that has automated a lot of my nonsense. Foundry continues to fight me, so things might turn up in a session for me to troubleshoot by next session – please bear with me. 18+ please. I have no expectation of experience level – just willingness to learn (most of the drive isn’t required reading either!). I was reminding my last players they have 2 attacks 4 years into that campaign, so I am patient and helpful if you’re making the attempt! I think the most sessions anyone in this group has played is 6, so if you’re inexperienced, you’re in good company! If you're interested, please message me who you are; why you want to join / what interested you about the campaign; any questions you have; anything in the session zero notes you would like to add (e.g. I wouldn’t want X in the game; I’d really like to have Y encounter to play through, Z is a veil/red line for me, etc). I hope you have a good day! I know I've frontloaded a lot here, but I'd rather everyone have a good idea of what to expect.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Arde 2
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Arde 2

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
• Free • System: D&D 5e 2024 • Players: 3 of 4 (1 open slot). • Tools: Discord audio + Foundry • Playtime: Fridays at 6pm EDT running until 9-10pm EDT. Campaign starts mid-October. • Duration: Long-term campaign. This campaign has not started yet, but the other 3 players and I have been playing for many years. • Play-style of the table: Heavy roleplay with lots of exploration of characters. Looking for a character/player with story initiative. No meta-gaming. Players at the table prefer profanity and references to sexual themes be kept mild. • Tone & Themes: Dark fantasy, gritty realism, survival, mystery, “west-marches-esque” exploration, horror, found-family, and community building. This is not grim fantasy, and it does not take itself so seriously as to not laugh. • LGBTQIA+ friendly and themes explored. Short Premise: The heroes already lost. Now you have to survive in a world where civilization has been reduced to lost and divided outposts. Whether you were born here or came from another world, the last shreds of humanity fight for survival with the help of a goddess who only helps those who help her. It falls on you to be a part of this cause to turn the tides and reclaim lost secrets and reconnect scattered peoples. This campaign focuses on roleplay and character interaction and development. It also utilizes the gritty realism rule and is no stranger to hard fights. There is an exploration component to this campaign that is as big as the players make it. The group of players would be best rounded out by 4th player who is heavily interested in roleplay, has a character with strong motivations, and makes the narrative as they go. As for me, the DM, I’ve been a DM for over a decade, who gets the most enjoyment watching player characters and NPCs weave together a story with drama, emotions, and stakes. ~~~~~~~~~~~~~ Longer Premise: You start with nothing but the clothes on your back. Some of you were born here. You grew up within Vale's walls, watched the Crimson Crescent Clan train and patrol and bury their dead, and at some point you made the decision to step forward: to volunteer yourself as a candidate for something more than an ordinary life. Whatever led you to it, something about you was enough. Whatever you owned before that moment isn't yours anymore. Volunteering costs you that much, at least. Some of you were not born here at all. You come from somewhere else entirely: another world, another life, and you have no memory of choosing this. One moment you were living an ordinary life somewhere that wasn't Arde. Or maybe just about to be killed in your old life. The next, you were standing in a dark chamber before a statue of a faceless woman, told that you'd been brought here on purpose, for a purpose, by a goddess who expects something from you in return for the power she's given you. You didn't volunteer. You were chosen. The distinction may matter more than you think. However you arrived at this point, the truth is the same: you are one of the rare few capable of carrying magic in a world where even the faintest spark of it is treated as a miracle. You will crawl your way up in a place where people just like you have died trying to put dinner on the table. Vale is one of the last true human settlements left standing, surrounded by goblins, kobolds, orcs, and worse, and it has survived this long only because a handful of people were willing to become something more than they were. In your first steps into this life, you will earn your place among the people you're fighting for. You'll learn how this world actually works, and what it costs to survive in it. Luna, goddess of the humans, has granted a handful of people the potential for magic to empower the war effort. She is not a gentle patron. She rewards those who advance her cause and withdraws her gifts from those who don't produce results or lack the will to keep fighting. As such, those that follow their faith also ascribe to the belief that only the strongest are worthy. Later, you'll be asked to do more than survive. Humanity's remaining settlements have grown apart, isolated, forgotten by each other. You may find yourself rebuilding what was lost between them: not just roads and walls, but the alliances and trust that once made humanity more than scattered, desperate pockets of survivors. What comes after that is less certain. The things that hunt you are old, patient, and larger than any settlement's walls. Nobody has beaten them outright, not once, in all the years this war has been fought. But maybe that was never actually the goal.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
OSR
OSR
Online
Campaign
Night Shift: Veterans of the Supernatural Wars
Players
0/4
GM
1/1
OSR
en English

Night Shift: Veterans of the Supernatural Wars

Horror
The game leans into fear, tension and dark themes.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
It is 2010 CE, and the world outside your window is infinitely more terrifying than you can imagine. You are all characters inhabiting the Urban Fantasy/Horror version of our world circa 2010. You can play a Psychic, a WItch/Warlock, A studious Sage like Giles from Buffy or Sam Winchester from Supernatural, a Mundane human who has been thrust into a terrifying world, a Veteran hunter of the Supernatural, a Chosen One like Buffy or Ashley Williams from Evil Dead, a Mad Scientist/Inventor, a Supernatural Monster, or a Someone who can see Dead people and control the creatures of death and undeath. If you are at all interested or have any questions, please ask in our messages or via the form you will fill out.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Lost Mine of Phandelver
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Lost Mine of Phandelver

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
I would like to start a regular campaign, and I'm very open to what adventure we can run. I even have a Homebrew world I've been building for quite some time.  I can start by running the classic, Lost Mine of Phandelver (or something else we all agree on), but it could then evolve into something more.  I am a new DM (so far only DM'd for my own kids), but I'm looking to grow and expand my skills and player base. If it happens that we find enough local people, we could even play in person.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Weeding the Green
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Weeding the Green

Game: D&D 5e with Homebrew Group type: Online - Foundry VTT & Discord Experience: Prefered but not necessary Schedule: Session time voted by players each week from the following: Saturday 0000 UTC Saturday 0400 UTC Saturday 0800 UTC Sunday 0000 UTC Sunday 0400 UTC Sunday 0800 UTC Roles sought: 1 Player Game style: Predominately Combat focus with exploration Age: 20+ Starting Level: 5 This is a shorter campaign with a simple premise - killing orcs. This is run in my homebrew world - The World of Atlas.  The World of Atlas is low magic, set in a perilous and pulpy fantasy world in decline where the gods are disinterested, and there is no resurrection. Be prepared for character death. For more information message me on here or on Discord.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Fall of London: The Final Nights- A Miniseries
Players
0/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Fall of London: The Final Nights- A Miniseries

Paid game
The Game Master charges a fee to run the game.
Sign up here: https://startplaying.games/adventure/cmtw06zhx000mlc0497un9ogg London, October 2012. Halloween is less than a week away—and London is running out of nights. You awaken from more than sixty years of torpor as an experienced vampire with huge pieces of your past missing. You remember the Hunger. You remember how to use the Blood. But you don't remember why you slept—or why someone has awakened you now. Relics connected to your forgotten past are scattered across London. Recovering them may restore your memories, but memory isn't always the same thing as truth. Expect gothic London, vampire politics, mystery, dangerous feeding, fractured memories, ancient secrets, and personal horror as the coterie becomes caught up in events that will change London forever. Years from now, someone will tell the story of how London fell. What they remember about you depends on the choices you make. 🩸 Vampire: The Masquerade 5th Edition 🩸 10–12 session complete chronicle 🩸 Ancilla characters with 50 XP for customization 🩸 Beginner-friendly — no previous VtM experience needed 🩸 Experienced VtM players welcome The city is going to fall. What part will you play in its final nights?

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Top Secret: New World Order - Agents of I.C.O.N.
Players
2/4
GM
1/1
Other
en English

Top Secret: New World Order - Agents of I.C.O.N.

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
You have all been recruited to be spies due to your skills and talents. Having been recruited to join The International Covert Operations Network, or simply ICON, you all have been sent to train at The Crucible and will be sent all over the world, living the glamorous and dangerous life of a spy. Our game will start with everyone being recruited and then sent to The Crucible, where the adventure will start in earnest. It needs to be mentioned that this game is not D&D, Pathfinder, or even D&D 5e. It's an original game system from Solarian Games as well as a new edition/sucessor game of the Top Secret Espionage TTRPG from the 1980s originally by TSR.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
Fabula Ultima (Thursday) - Seekers of Chromana
Players
3/4
GM
1/1
Fabula Ultima
en English

Fabula Ultima (Thursday) - Seekers of Chromana

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Seekers of Chromana (Thursdays) System: Fabula Ultima Open Slots: 4 Platform: Foundry VTT using Forge and Discord Time: Thursday weekly, 7:00 PM to 10:00 PM Pacific Time Zone Looking for newer players to Fabula Ultima. I am currently learning this system but I have experience in other ttrpg systems. Party is a member of an adventuring guild for a special nation searching for elemental shrines on a mysterious continent. Requirements: Working Mic and Computer that can run FoundryVTT, Forge Account (free), Discord for audio (no video required) Nice to Haves: Steady Schedule, Willingness to RP and work with other party members, good dice luck Time and Frequency: THURSDAYS weekly Sessions will be every week and last around 3 hours with about 10 to 12 sessions. PM me for any questions or post in this forum.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Where Land Breaks
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

Where Land Breaks

Welcome! This is my homebrew campaign using the ryoko's guide setting!  Some key notes, to save us all some time: This campaign has limited races to choose from, being only humans and the ones from ryoko's guide. We will be exploring many difficult topics over the course of this campaign, but I do not want real world issues at my table. The hook of this campaign is that the player has been offered a gift, a deep and personal desire by a spirit of the kaiju, for unknown reasons. These cases aren't unheard of and are actually growing in number.  The player has the choice to say yes or no, other than that I would love to discuss further on my discord @kaybold_

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Freelancers
Players
4/6
GM
1/1
Homebrew
en English

Freelancers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
About Freelancers The Osmosis Galaxy. The only one that life as we know it, inhabits. One with its own oddities, but for which we take for granted. And for the longest of time... we thought there were no frontiers left. No unexplored regions to search and traverse. Apparently, we were wrong. Even if the old Osmosis Confederation has been dissolved for four decades, it seems those who've taken from their ashes, have begun making their moves. Their rump-state successors on Mandas, the home of all of Humanity, still continues to decay silently. But after the treaty of Sorreuire, another entity sprung into action... The ASTROMINA™ Corporation, armed with many stubborn veteran fleets and soldiery from the old Confederation, turned back the Confederation's eldest adversary: The Velixian Imperium. Staking its claims of space from Samn Hocc, all the way down to Vispensis and Octora. It may be small, but these systems and worlds, were once the heart of the Confederation's economy. With this new-found productivity and economy, their leadership turned to governing their taken spoils. But one of them, unknown to all but his representative to the Board of Directors, has other plans. He recently began hiring mercenaries, laid-off veterans, and many other people. As personal soldiers of his. Mercenaries, whom eithere were trained, or went through training, to become on the level of spec-ops units. All apart of a project he called the "Freelancers Program". Although they're tasked with missions, meant for in-general espionage, targeted sabotage, and mission-assistance to the corporation's Corporate Armed Forces, this unknown ringleader had another idea in mind. Unbeknownst to others, he sent a special contingent of them to the Sardia system. The closest to the galaxy's resident anomaly: The Photonic Curtain. A ring of pure photons, a curtain of light that interrupted the FTL systems of anyone who came even 100's of Astrons to its outer edge. Under the pretense of eliminating resistance from the galactic fringe-dregs known as the Pioneers, this special Freelancers contingent makes it way to the Sardia system. Supported by a small Corporate Naval escort. While they make for the surface of worlds like the swamp-world Coscia, this unknown head of state, plans to move them past the Photonic Curtain. Even if means he'll have to brute force the crossing, past the blinding lights that make up the curtain. As for you, those of the newest batch of Team Theta? You'll simply have to endure on Coscia. Whatever that entails, you have a mission to do. Best get to it. What you'll find in Freelancers a. An entirely unique and interesting world, complete with a full homebrew system that plays into the "Mercenary/Spec-Ops" gameplay of the setting. b. Lots of choices to make, and room to travel to unknown and previously unexplored systems and worlds. Beyond the outer shell of the "Photonic Curtain" c. NPCs that become your "Companions"; Those that'll join you in your missions, and fight alongside you. As well as having relational dispositions towards you and others, that you may influence and later find out about. d. Even as a Freelancer, your backstory and legacy impacts the lore of the world. e. Though serious enough, there are still light-hearted moments that may appear to cheer you up or give you a decent chuckle f. And a lot more for you to find out about! Does any of this, or all of it, sound excellent to you? I hope so! DM me if you are, and if you can, include any further questions you may have about the roleplay. I hope to see you soon, Freelancer!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Fight For Freedom! | Hellbreakers, Pathfinder 2e
Players
6/6
Paid game
Paid game
GM
1/1
Pathfinder 2E
en English

Fight For Freedom! | Hellbreakers, Pathfinder 2e

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Session time: 6 pm EST on Thursdays Join the fight for freedom against Chelaxian oppression! Fight Devils and Hellknights to free Isger from the forces of Hell! Players will join the Hellbreakers League, taking part in operations to drive the Hell-aligned forces out of Cheliax and end their occupation of the country. You will take on Cheliaxian strongholds, fight Hellknights and devils, and work to stoke the fires of revolution throughout Isger. You will be sent on missions behind enemy lines, striking at important targets, disrupting supply lines, rescuing prisoners, and helping local communities resist the forces of Hell. Every victory, no matter how small, will help weaken the occupation and inspire others to join the rebellion. This campaign will run from levels 1 to 10, with players starting out as new revolutionaries within the Hellbreakers League and rising through the ranks as they take the fight directly to the forces of Hell. As your reputation grows, so too will the importance of your missions, eventually placing the fate of the rebellion in your hands. Variant Rules used: Ancestral paragon Gradual ability boost Free archetype Characters will start with 3 hero points at start of each session Our DM uses StartPlaying, for those interested feel free to reach out and I can provide a link to the page. Myself and the other three players get along pretty well despite not having met before this. We're open to continuing this adventure into another AP like Hell's Destiny which runs from 10-20 for anyone looking for a more long-term campaign. We prefer consistent people, though we understand life can make that a bit of a struggle at times. Current party comp includes a Kineticist, Monk, Commander, and possibly Rogue (last person undecided). Fifth player recently joined, session zero scheduled to begin 9/17

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
FORBIDDEN
Forbidden Lands
Online
Campaign
Forbidden Lands: Raven's Purge
Players
4/5
Paid game
Paid game
GM
1/1
Forbidden Lands
en English

Forbidden Lands: Raven's Purge

Paid game
The Game Master charges a fee to run the game.
Sunday, 7PM +2 GMT, biweekly, 20$ per session Foundry+Discord Sign up on Startplaying HERE --- For generations, the people of Ravenland lived trapped behind cursed borders, isolated by fear, war, and the deadly Blood Mist. Now the mist has lifted, and the Forbidden Lands lie open once more. Ruined castles, forgotten crypts, ancient battlefields, and lost treasures wait for those reckless enough to claim them — but powerful factions are already racing to uncover the secrets buried beneath the land. In this campaign you will explore a harsh open-world fantasy setting shaped by survival, discovery, and ambition. At the center of the campaign lies the legend of the elven rubies: artifacts tied to ancient wars, dark magic, and the fate of Ravenland itself. Your party may become treasure hunters, mercenaries, explorers, outlaws, or reluctant heroes as rival powers close in and old evils awaken. My games focus on atmosphere, emergent storytelling, meaningful choices, and sandbox exploration. Expect dangerous travel, resource management, deadly combat, faction intrigue, mysterious ruins, and moments where greed, fear, and desperation drive the story forward. The world reacts to your actions, and survival often depends more on preparation and creativity than brute force. This campaign is ideal for players who enjoy gritty fantasy, hex-crawl exploration, survival mechanics, and player-driven adventures. No prior experience with Forbidden Lands is needed — new players are welcome, but Ravenland is unforgiving to the careless.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
Fabula Ultima (Natural Fantasy)
Players
2/4
GM
1/1
Fabula Ultima
en English

Fabula Ultima (Natural Fantasy)

A streamlined ttrpg simulating old-school Jrpgs like Secret of Mana and Final Fantasy. Customizable characters and player narrative control in world building.  The world has been claimed by nature and adventurers search for magical shrines for power and treasure. Characters are part of one faction (a nation or alliance) competing against other factions.  This campaign is for all players. Newer players are welcome. Using rules from any official books.  Games are Fridays weekly from 7:00 PM Pacific to 10:00 PM Pacific. Players will need Discord for talking, a free Forge Account, and we will be playing on FoundryVTT.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Woes of Westgate
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

Woes of Westgate

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
WOES OF WESTGATE Synopsis The campaign takes place in Westgate, Faerun's most sordid city. Under the youngest appointed Croamarkh to date, it had recently known peace. The city split into three factions: The Serpent's Crest, the Night Masks, and the religious sector, Gods' Hill - they all lived in a precarious balance of harmony. At least, the closest thing to harmony they had seen. But this peace halted when the Culling began. The Culling refers to a collection of recent bizarre phenomena:  First came the Withering Hand, a cult risen out of nowhere, choking the city with death in its wake to resurrect their dead god. Then, the Shattering Sky. Researchers across the Sword Coast have speculated it's been a thing for centuries... though now a rift the size of a copper piece has made itself apparent in the atmosphere. Swarms of aberrant creatures have emerged since, and everyday citizens now fear to be out at night. With these occurences came an arch-necromancer said to hail from Waterdeep, now working with the Croamarkh and claiming to have a cure. Many are too fearful to question it, but a handful of missing person posters have been printed shortly after his arrival. This calls for a group of heroes to investigate the belly of the beast. The clock is ticking, and so begins a race to unravel this nefarious plot before the world is torn apart.  Time 5 PM - 9 PM System Dungeons and Dragons 5e Campaign Level lvl 3 - lvl 12 Hello! I'm Kota, and I'm a newbie DM looking for a few additional players for a campaign I wish to try running again! We will be starting completely from the beginning, with our next session being a brief session 0 and session 1. Currently, the group consists of 3 of my friends who all retain a fair amount of knowledge of TTRPGs, but we are completely open to new players joining us as well! This campaign is for adults only, since we are all adults and it handles more mature topics such as fantasy violence and body horror. For anyone curious, currently the party consists of a bard and a rogue, with the third person still deciding. The game is completely free to join, no fees or anything required.  I will likely be recording all of the sessions with Craig, and storing them on a google drive so that you may go back and review sessions in case you missed some notes. The sessions won't be posted anywhere else. Campaign Playstyle I prioritize roleplay and character choices affecting the narrative over all else, balanced with combat sprinkled throughout important narrative moments. I tend to be super chill as a DM, and I'm a heavy user of the Rule of Cool. If the solution is creative or interesting, I will likely let you do it!  That's all I can think of for now... if you're looking for a super chill and open-minded long-term group, feel free to join us! Just contact me here first, and if you're a good fit, I'll add you on Discord so we can discuss it further there! Thanks for reading!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
VtM 5th Edition Chronicle [ST Needed]
Players
4/4
GM
0/1
Vampire: The Masquerade
en English

VtM 5th Edition Chronicle [ST Needed]

Adult
The table is for players who are 18 or over.
Darkest greetings! I am posting this on behalf of my game group. We're 4 european friends who recently finished a D&D campaign. And now we are casting our collective gaze towards the lands of Vampire the Masquerade. We would like to find a decently experienced Storyteller to helm this weekly game of Vampire.  All of us have varying degrees of knowledge of the world and the gameplay. But we're all equally familiar with the fundamentals at least. All of us have fleshed out ideas of our characters. But are still very open to changes and negotiation to make the chronicle smooth from the Storyteller's end.  Feel free to message me here or on Discord. :) 

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Planar Prison
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Planar Prison

Combat focused
Fights, tactics and initiative take up most of the table time.
This game is played Wednesday from 6pm to 930pm EST. A bit about myself,I am in my late thirties, and have dm’d off and on since high school.  When I learned to play the game was still built around the dungeon, so that is what I do.  The challenges within the dungeon are yours to solve however you see fit, so long as it at least kind of makes sense, I give it to you.  I am also not highly punitive of malformed plans, provided the party isn’t being stupidly reckless. I use point buy for stats, and hp can be rolled or average taken, your choice.  The game is 2024 rules and content only. Tend towards rules as written, the rule of cool is all fun and games until a monster uses it on you.  Also DM’s that randomly change stuff after you’ve built your character suck. The game is a level 9 dungeon crawler with some puzzles and hopefully innovative combats.  Not a good game from brand new players  because of the level nine start, multiple magic items, and some tough combats including some custom monsters. There is some puzzle solving in the game as well, intended to challenge the players more than the characters.  The game is a new build of mine and is somewhat ambitious so there may be some wrinkles left to iron out. Follow the rule of thumper, “if you can’t say something nice, don’t say nothin at all”. The game is played on Foundry vtt, no purchase or account setup is required for you, using discord for voice with no video.  The party size is four, and the game is in english because that’s all I speak.  Their website has a demo to see if you like the look of it and to make sure your computer doesn’t give you issues when trying to use it. The game is on Wednesdays, which Wednesday we start depends on how fast I get four players.  Be patient as this time slot isn’t the best for some so it may take a bit. The hook for the game is as follows. A great mage was imprisoned in the Planar Prison, in fact it was built specifically for him centuries ago.  He has broken free and the party needs to go into the prison and charge up a Ring of Planes, attuning it to each of the 15 planes the mage can freely travel to without expending any magical energy.  This will allow the party to chase him across the planes. Portals to each of the planes exist within the prison, and when the mage is inside, his planeswalking is restricted to the small areas of each plane these portals connect to, which is how the prison keeps him inside at all.  Much knowledge about the prison has been lost, but it is known to have the material plane, its reflections, the shadowfell and feywild, plus the four inner planes air,fire,water, and earth.  There are more, but it is not known which ones. The mage is immortal, but if the party can knock him unconscious inside the prison, it will seal him back in.  The Ring of Planes when fully charged can summon the mage with the gate spell.  The mages name is a closely guarded secret to stop people from trying to free him with said gate spell, and will only be given to the party when they are ready to fight him. If you think you are up to the task, then meet at King Gallants castle the morning of the spring solstice and you will be equipped for the task. Gods be with you heroes. If you are interested fill out the form below, all players must be 18+. https://docs.google.com/forms/d/e/1FAIpQLScbbhOZwizEPfN_TYI7HUOyKovWvZ0jt8IC0ZOLbmmfPJOibQ/viewform?usp=sharing&ouid=112129187192701314531

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
D&D 5i(diots)
Players
5/10
GM
1/1
Homebrew
en English

D&D 5i(diots)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello! I'm looking for available players to join my existing group. It's hard to have sessions atm because of a lack of availability with players and the fact ppl keep joining age range for this campaign is 14-17, both experienced players ame beginners are welcome! Most campaigns in the group will be homebrews, so I'm always open to suggestions for the next campaign! We're still pretty early in the first campaign (only 3 sessions in) so i feel comfortable asking people to join. (There currently is no limit on how many can join). \----- Current campaign premise: You all have received golden tickets too this years Carnival. Wether youve stolen, bought, or earned the ticket, you've been chosen! Because of this, a journalist named Aurora has hired you too do some investigation on the inner workings of the magical Carnival. Specifically, the sudden disappearance and replacement of the previous carnival master! Wether you actually investigate or just enjoy your time there is completely up too you, there are many secrets hidden away behind the spectacle of the carnival. something far more grand then a simple missing-persons case... \----- DNI IF: \*you are homophobic, transphohic, racist, etc. This group is extremely diverse in both sexuality and ethnicity so you won't have a good time, i can assure you. \*you're a map, pdf, etc. As i said this entire group is made of minors \*you're into things like incest/stepcest, proshipping/darkshipping, etc. Again you just won't have a good time as the group is against such things. \*over the age of 18+, just to keep things from having the chance of getting weird. I worked really hard on this campaign so please if you join put some effort in! This is my first time DMing so if you have tips/concerns I'm always open. Really anyone is allowed, just don't be "that guy" at the table. I want this group to be something long term so if that doesn't interest you this may not be the group for you. Thank you! All sessions will take place every Sunday at 12:30 CST unless stated otherwise in the GC. The campaign takes place over discord! List of future campaigns: Dungeon meshi homebrew Deltarune/undertale homebrew Spirted away *themed* homebrew ATLA/LOK homebrew Percy Jackson homebrew Contact me: Here Reddit: u/LittleLezbianRat Discord: little_lesbian._.rat Tiktok: little_lesbian..rat3.0 Tiktok display: Akutagawa's Missing Eyebrows

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Yindran Academy
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

The Yindran Academy

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Horror
The game leans into fear, tension and dark themes.
I'm looking for players 25+, who can attend the game at 6PM CEST Saturdays weekly, can communicate and are mature enough to play in a darker game. I shall respond withn 10 days of today (before 23.09) You have been chosen to attend a prestigious monster hunter academy in the Misty Plains. In this campaign you will battle across different test and tournaments, manage the socio-political environment of the academy, as well as do your best to achieve academic success. This game will host 3-5 players starting level one. We will be using a lot of homebrew rules as well as DnD 5e 2014 community update called 5.19 edition, which brings a lot of refreshment to normal 5e mechanics, while including a lot of new options. House Rules: Setting: A Belle Époque-inspired world recovering from ages of destruction and suffering. Gods have mostly abandoned the world, magic is scarce, and ancient artifacts are highly sought after. The Land of Sain is harsh but hopeful, with people banding together against ancient threats. Expect occasional futuristic or silly elements alongside the darker themes. Levels & Multiclassing: Characters can freely advance to level 8. Further advancement requires rituals or other means of overcoming their mortal limits. Normal multiclassing is impossible because conflicting energies would drive the character insane. Certain rituals can allow class levels to be exchanged for another class at a cost. Ability Scores: At character creation, roll 3d6 for each ability until the total is at least 60. ASIs are replaced by feats. Characters can also gain +1 to any ability score when they accomplish notable goals or feats, at the GM's discretion. Legendary Creatures: Legendary Resistances and Actions are replaced by Legendary Break Points. These regenerate each round and can be spent on defensive abilities, counterspell, dispel magic, removing conditions, legendary actions, or a powerful Break Ability. Legendary creatures use fixed initiative and have two designated windows for legendary abilities, making their threats more predictable. Spellbook Machinations: Some spells belong to restricted groups and require an appropriate reason for a character to learn them. Certain spells can also corrupt their users, potentially changing alignment or severing divine connections. Dynamic Attunement: Attunement slots equal your proficiency bonus. Uncommon items use 1 slot, while rare and very rare items use 2, with higher tiers costing more. Items belonging to a set or that specifically choose their wielder do not consume attunement slots. Death Rules: When reduced to 0 HP, a character chooses one death move: - Blaze of Glory: Take one final action that automatically critically succeeds (with GM approval), then die. - Avoid Death: Fall unconscious and survive, but suffer consequences. Afterward, roll a d20; if the result is equal to or below your level, gain a permanent Scar. Six Scars kill you. Resurrection can remove some Scars. - Risk it All: Roll a d20. 1–10 means death; 11–19 means you remain in combat with HP equal to your level + proficiency bonus; 20 restores half your HP and grants one use of your class's Signature Ability.nscious and survive, but suffer consequences. Afterward, roll a d20; if the result is equal to or below your level, gain a permanent Scar. Six Scars kill you. Resurrection can remove some Scars.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Lost Continent
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Lost Continent

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Availability: Sundays 5pm EST - 8pm EST Level: currently level 3, end around 10/11 Leveling: Milestone Based Length: Long Stats: Rolled (reroll if below 65 total) Platforms: Discord Voice, Foundry, Obsidian (Notes/Quests/Etc), DND Beyond/Paper/Whatever works for you Setting: A world sundered in 2 halves, 1 once lost to time has recently been rediscovered and ready for exploration Game Knowledge Required: Any Experience: Newer DM Vibes: Mix of serious and lighthearted, RP heavily encouraged, mix of combat and exploration Summary: Back when the world was young a great age of knowledge of the mystical and scientific blossomed. But such knowledge came at a price. The Great Dragon War was fought over decades, until humanity developed the Dragon Modularity Gear.  A weapon so powerful it ended the war immediately but at the cost of tearing the world in half. That was over a Millennia ago. Now with advancements in technology and miraculous luck the gap between the 2 halves of the world has been traversed. And the other half of the continent has been discovered. You and your team have been tasked as a hybrid research/exploration team to gather specimens, explore the lands and figure out what happened to the first expeditionary team. What awaits you on the Lost Continent... We have had a player drop, so we are looking for someone to join soonish. I have videos of all our sessions as well as notes i can give you if you want to know more about whats happened so far. Current party consists of a Paladin, Warlock, Artificer, and Cleric. If you have questions or think this sounds interesting and want to join please DM me. You would be coming in to an already established game.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
PLS - The Isle Of Nodnol
Players
4/4
GM
1/1
Chronicles of Darkness
en English

PLS - The Isle Of Nodnol

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Good day everyone, I am seeking some players for a Chronicles game based on a small fictional island in the UK. The Premise The game will be set in a remote and eccentric university in 1946 England, where the players will be attending. They will start the game as regular mortals and will be exposed to various oddities and strangeness on the isle, putting them in contact with various occult based groups. Eventually this may lead to the players learning magic in a system similar to WoD Sorcerers as they delve deeper into the magic and mysteries of the strange land they now study in. The Time There no specific time set for the game, but I am planning for it to be around 18:00 GMT on Tuesdays, weekly. I am however very open to working with my players to figure out a time that works for everyone. How to Contact If this post interests you please shoot me a message here or on Discord so we can chat and see if you’re a good fit for the game. Can’t wait to hear from you all :)

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Homebrew Pathfinder 2e, Studio Ghibli-like
Players
4/4
GM
1/1
Pathfinder 2E
en English

Homebrew Pathfinder 2e, Studio Ghibli-like

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Level 8 characters. Lightly toned themes and scenerios. Based off the Obojima D&D 5e playsetting, Studio Ghibli-esque. Established Group, RP optional, Voice Call prefered. Will develope the setting as it is played with a focus on sandbox adventures with itermitten adventure path sessions. Rules light, play it as well go.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Riftborn - a Multiverse spanning lvl3-20 campaign
Players
6/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Riftborn - a Multiverse spanning lvl3-20 campaign

Paid game
The Game Master charges a fee to run the game.
Female DM looking for 1 more player who loves to roleplay, delve deep into lore and utilise rule of cool to join this epic multiverse spanning adventure.  This campaign will take you across multiple worlds - expect cyberpunk, steampunk, dragons, fairies and everything in between. You should expect meaningful roleplay, dangerous worlds and factions with their own motivations, morally grey areas and choices with consequences. The Multiverse awaits. Welcome to Quant, a sprawling, multicultural megatropolis built upon the skeletal remains of a forgotten deity. Existing at the exact crossroads of the multiverse, Quant is a free city that connects every plane of existence. For two centuries, the planar portals have been perfectly stable. But crossing them is a deadly gamble. For those not blessed with your gift, stepping into the chaotic energy of the Rift between space and time can mean horrific mutilation, massive time-jumps or - if you're lucky - death. Fortunately, you are Riftborn, blessed with the ability to traverse the planes - highly sought after by the rich and powerful. And on this most glorious of days, you have returned to Quant, for business, pleasure or maybe a bit of both. Either way, you're stuck here for the next few days as the city celebrates the founding of Quant and, as tradition dictates, the portals have closed for the duration. However, 200 years of planar stability is a fragile thing and there are many forces at play as the festival is in full swing. Your special talents are about to make you the most valuable assets in the multiverse. 🎲 Start at Level 3 → Rise to 20 🔥 Any class, any species (homebrew will be considered) 🧠 Deep roleplay, gritty choices, personal stakes 📜 Backstory integration + learn the worlds as you go 🗺️ Explore a multitude of planes & even create your own $20/session  Sundays 7:30pm BST - 10:30pm BST Will you manipulate the worlds to your own will or be lost forever to the Rift? Check out the game listing here!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Dancing Hut of Baba Yaga (Reimagined)
Players
3/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Dancing Hut of Baba Yaga (Reimagined)

Adult
The table is for players who are 18 or over.
Welcome back to "The Dancing Hut of Baba Yaga". The classic 1990 D&D module has been reimagined for 5E, inviting everyone to explore one of the hardest, strangest, and funniest dungeons ever created. “This is your chance to relive the thrill, and torment your players like never before!” Playing weekly on Tuesday evenings, at 18:30 (UK) Characters will start at 4th level and progress to about 13th. Playing on Discord & Foundry VTT

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
Societal Remangement (Cyberpunk Red)
Players
5/5
GM
1/1
Cyberpunk RED
en English

Societal Remangement (Cyberpunk Red)

Soon to be started campaign, currently have 4 players.  we will be making use of the new 2077 content so the game will be more in line with cyberpunk after Red rather then the more scarce resource game of red. More cash flying around but expensive products will still be hard to achieve. I as a gm like to think I do a good balance of Combat and rp. I have run games for over 10 years but have been wanting to get a good cyberpunk game running a some point since I enjoy the setting. The game will be played over the Forge vtt using Discord for voip.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Oneshot
Cherry Moon: The Price of Hunger — Vtm 5th ed.
Players
0/6
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Cherry Moon: The Price of Hunger — Vtm 5th ed.

Paid game
The Game Master charges a fee to run the game.
Sign up here: https://startplaying.games/adventure/cmtuancde0003l704okvc9tkh $20 one-shot Vampire the Masquerade 5th edition  Something new is circulating through the city—an intoxicating blood called Cherry Moon. You’ll play a coterie of Anarch vampires caught in the middle of the buzz. Cherry Moon promises relief, power, and escape—but nothing in the World of Darkness comes without a price.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
STA2E
Star Trek Adventures 2E
Online
Campaign
Star Trek- The Lost Era : Dusk on the Frontier
Players
0/6
Paid game
Paid game
GM
1/1
Star Trek Adventures 2E
en English

Star Trek- The Lost Era : Dusk on the Frontier

Paid game
The Game Master charges a fee to run the game.
Click here to sign up at startplaying.games: https://startplaying.games/adventure/cmtpakjob00lojz04ep2uo36x You are a Starfleet officer at the dawn of a new era. The year is 2300. The Federation is expanding into the Archanis Frontier and beyond—a volatile region where diplomacy, exploration, and political tension collide. You serve aboard the newly commissioned U.S.S. Meridian, representing the best of Starfleet in a sector where not everyone welcomes the Federation’s presence. Out here, the frontier is fragile. Colonies struggle to survive. Strange subspace phenomena appear where charts say space should be empty. Romulan observers watch carefully for Federation overreach. Out here, your decisions matter.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Mortum
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Mortum

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Horror
The game leans into fear, tension and dark themes.
The Pitch When you were young you grew up with stories of the gods moon, sun and star. They were there for you, took care of you, and inspired you. The Sun, bright and ever-present, would light the path and grow the world. The Star would guide the people and inspire those who looked to her for such. The moon was stalwart in his defence of the mortals below him, willing to be the villain in the dark if that meant that his mortals would be safe.  The three Gods often competed in followers and worshipers, all in good fun. Seeing mortals as their children, each striving to be their favorite parent in a way. The yearly festivals are all based on this friendly competition, but those who are very devoted followers claim that this balance between the three keeps the world in tune.  This was life for the people of Polarius.  Until two years ago when a new king was crowned. King Tonto worshiped a god known only as Mukoro, said to be a previously unknown God of prosperity and ease. Mukoro skyrocketed in popularity over the last two years and people have noticed changes in the world linked to the domains of the Three. Mukoro reassures its followers that it controls those domains now, but some of the population are uneasy. This tension cannot last forever.  Players are encouraged to build characters with thoughtful interactions with the gods, approach the world with curiosity vs coldness, and remember that sometimes your adversaries are not always evil.  Tone & Feel Mysterious, Uncanny, Whimsy, Fear, Cosmic, Victorian   Themes Cosmic Romance, Toxic love, Overconsumption, overreliance, necessary evil, the horror of irrelevance  Touchstones Local 58, Gemini Home Entertainment, King in Yellow, House of Leaves, Vita Carnes, Twilight Zone, Miss Peregrine's home for Peculiar Children Content warnings  Gaslighting, Abusive relationships, political differences, truths being shattered general violence

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
✨Strixhaven University: Origins 🌈
Players
2/3
GM
1/1
Dungeons & Dragons 5E
en English

✨Strixhaven University: Origins 🌈

Welcome to Strixhaven University, a newly opened institution of magic, where spellcasting meets mayhem, and your journey begins. Dive into four unforgettable academic years, where your studies reach new heights where brilliant professors and valiant classmates push you to your limits. Unleash your potential in extracurriculars, pull off epic all-nighters, and maybe even find that special someone to spark your motivation (or your heart). Your days will also light up with wild adventures, festivals and events, to make the push to Graduation day more smoother! Own your story - whether you're here for romance, drama or chaos, your choices shape your destiny, and every day is a chance for you to sway, slay and be gay all the way or embark, spark, and leave your mark. What I bring to the table:  I focus on roleplay, heartfelt scenes, romantic ques, and queer angst Character archs Incorporate your characters backstories Imrov skills Character voices and accents Rules as written only as guidelines as I go mostly with rule of cool for my beloved players Fun combat Music bangers Your story, your way This is a free game. If this sounds like your kind of story, feel free to DM me for more details.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Legends of Arithea
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

The Legends of Arithea

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello and welcome to the world of Arithea! Arithea is a world where gods walk among the people, magic is everywhere, and the stars are alive with knowledge of the past. The year is 3999 AR, just before a celebration known as the thousand year festival. It should be a time for revelry, but something dark is brewing. There’s whispers about a dangerous magic that turns people mad and tensions growing in the south of the realm. Not that those whispers concern you, of course. After all, you’ve found yourself in the kingdom of Eridia, a place known for its peaceful and welcoming atmosphere. Regardless of how or why you came here, you’re here now, and you have received a mysterious letter signed by the head of the Queen’s guard requesting your help. This is where our story begins. ——————————————————— I’m a 21 year old experienced player (but new dm) that has created an entirely home brew world to run this game in. My big inspirations are Percy Jackson, Studio Ghibli, Genshin Impact, and the podcast Malevolent, though that one doesn’t translate as well as the others since my world isn’t horror. I’m a big fan of whimsy and the rule of cool, so if you’ve got a wacky character idea, this might just be the place for you! I really want to go into depth about your backstory and make you care about not only your character, but the group as a whole. This will be a very rp focused game, with very little but meaningful combat. I plan for it to be mostly serious in terms of tone, but I am also not going to shy away from the occasional ridiculous side quest or silly bit. I will warn you now that I can’t really do voices and accents for the life of me, but I’m going to try my best. I don’t know exactly when this game will start because it will depend on how quickly I find players, but I’m hoping for late August or September. I plan for this to be a very long term game, so please only apply if you’re going to be in it for the long haul. We will be starting with every other week, but we may switch to every week once I get a hang of prepping for/running sessions. ——————————————————— Ground rules: 18+ only. Please be safe on the internet you guys. No AI in any form. No bigotry of any kind. We will be using d&d 5e 2014 rules. I’m also open to homebrew stuff, but you have to ask me first. New players are 100% welcome! You don’t need to have any experience at all with anything d&d, all I ask is that you show up and try your best. I’m totally willing to help you figure it out! I am a new DM. This is the first game I am running ever. There will inevitably be hiccups and mistakes but such is life. If you’re looking for a super polished game, this probably isn’t the one for you, but I have hope that we’ll still have fun, everyone starts somewhere and I’m excited to start here! If everything above sounds good to you, then please fill out the form I made and I will message you with more information if I think you’d be a good fit! (˶ᵔ ᵕ ᵔ˶) Form: https://forms.gle/NxBWoCGCjdwvP2Mw8

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
West Chester
Campaign
RISE OF THE CRIMSON KING
Players
4/4
GM
1/1
Dungeons & Dragons 5E
en English

RISE OF THE CRIMSON KING

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
4-5 player campaign for D&D 5E in a modified Spelljammer setting Starts at level 3, runs to level 17ish Starting in the city of Garak, a city built within the skeleton of an ancient tarrasque, our heroes will discover festering elder evils and fight to prevent the awakening of a force that may rot all of creation- from the Material Plane, to the Astral Sea and all that resides within…

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Fire emblem...
Online
Campaign
Fire emblem Burning wings
Players
6/6
GM
1/1
Fire emblem Like D&D
en English es Spanish

Fire emblem Burning wings

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
In the region of Eryndor, the nations lived thanks to maritime trade, thanks to the Khans of Sagittaria, who reign as the greatest powers of the most powerful nation. Until one fateful day, Romanova, led by the self-proclaimed herald of Ares, massacred all the continents until Sagittan falls after they killed the Khans. Now the glory of the kingdom is only a thing of the past, but a new hope still exists in the form of the Khan's son.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Vaesen
Vaesen
Online
Oneshot
The Haunting of Castle Gyllencreutz
Players
3/5
GM
1/1
Vaesen
en English

The Haunting of Castle Gyllencreutz

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
System: Vaesen Platform: Foundry VTT + Discord (voice) Time: BST. Wednesday 19:00. "In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen." Vaesen presents a 19th century dark Gothic setting steeped in Nordic folklore and the old myths of Scandinavia. The game mechanics utilise an adapted version of the awardwinning Year Zero Engine and the best thing to liken it to is Call of Cthulhu but with a folkloric twist. Hello! My name is Mshary and I am looking to run a one-shot of this system in order to see whether this is a system I and my players from a different campaign want to continue with. I'm looking for up to 3 players and this is open to everyone! New players are especially welcome since I am new to the system myself and so may stumble a touch at first.  I am planning on running the starter adventure from the book "The Haunting of Castle Gyllencreutz" and that comes with a couple of pregens can choose from unless they wish to make their own characters. This acts as something akin to a prologue for joining the "Society" so it'll give us a taste of what's to come. What you can expect What you can expect from me is an experienced GM who has run a several long-term campaigns and many more oneshots and shorter games. The one line that best describes me as a GM is that I’m relaxed, friendly, and here to make sure everyone has a great time. My games are all about good vibes, fun, and group chemistry. I have a bit of an “older brother” style. Guiding things, hyping players up, and making sure everyone feels comfortable jumping in and having their moment. No one gets left on the sidelines. I am consistent and punctual. If for whatever reason something comes up and a game must be postponed, I will let you all know far in advance and try my best to accommodate an alternative game time. Final Words Thank you for taking the time to read all of that, if you are interested please fill in the following super short form: https://forms.gle/yWqWogMZvdD2A85P9

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Baldurs Gate : Descent into Avernus
Players
4/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English fa Persian

Baldurs Gate : Descent into Avernus

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
The holy city of  Elturel has disappeared from  the Forgotten Realms and descended into Avernus, the first layer of  the Nine Hells. This event came about as the re    sult of  an infernal bargain between the archdevil Zariel , who rules Avernus, and the treacherous High Overseer of  Elturel, Thavius Kreeg. Zariel is capturing cities and using their citizens as fodder in the ongoing conflict be tween demons and devils known as the Blood War. Next on Zariel's list of  cities is Elturel's neighbor, Baldur's Gate. The characters can be the heroes who descend into Avernus, save Elturel from certain destruction, and prevent a similar  fate from befalling Baldur's Gate. Looking for GM and Players. we going to play  Descent into Avernus module and about Scheduling  we agree to day and hour that everyone is okay with  for voice we use stoat and for vtt we use owlbear rodeo

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
TOR2
The One Ring 2E
Online
Campaign
Swan Song of Cardolan (The One Ring 2E)
Players
4/4
GM
1/1
The One Ring 2E
en English

Swan Song of Cardolan (The One Ring 2E)

Hello! I am looking for 1-2 more players to join my new campaign in The One Ring (second edition) system. Let’s have adventures in the Lord of the Rings universe! Even if you haven’t played this system, don’t worry, we’ll start slow. Relevant rule books will be provided. The campaign will be set in the intended time frame for the game (between the events of The Hobbit and LOTR) and will start out in Bree. The story, at least how I intend to start it, will revolve around helping a group of displaced people establish a new settlement. This may involve exploration of the wilderness, building alliances with other peoples, eliminating threats, searching for powerful items, and of course, taking a stand against the encroaching Shadow. Your Company’s starting Patron will be an original character - kind of a discount Aragorn, a leader of their people. For story reasons, I would prefer if your player characters weren’t of the Dúnedain Ranger or High Elf culture, unless you have a unique pitch that would fit. The game would be played online, over Discord voice call (unless everyone also agrees on video), and using roll20 just for travel maps (no battle maps are needed in this system). You can use your own physical sheet and dice.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Saco
Campaign
Maine (Biddeford, Saco, OOB) older gaming group
Players
2/5
GM
0/1
Dungeons & Dragons 5E
en English

Maine (Biddeford, Saco, OOB) older gaming group

Two questions for my older fellow Saco, Biddeford, OOB & Dayton Maine role-playing peeps... Anyone have an open seat at their in-person D&D (or other RPG) table? And if not... Anyone interested in starting a new in-person local game group with me? If the answer to either above is "Yes", message me to see if our two gaming interests and personalities are on the same page. Even if they aren't, I'd dig hearing your thoughts and the chance to chat with a fellow nerdy local. If we pass each others Internet Stranger vibe check, it would be cool to meet up in person to see if our interests dovetail and see where it goes. I'm a mid-50's player looking to connect with some like minded easy going folks while I get back into the hobby. I'll probably gel best with folks from late 30's and up, but I'm open to hearing from younger folks too. Last played 5e, but open to any edition. I suppose I'd even consider a non-D&D RPG if it sounded fun enough. I can host after I get to know everyone. I'm mostly interested in the storytelling aspects of the game vs. solely murder hobo-ing and min/max-ing, but dig playing with others with different interests. I have a fairly flexible schedule for in-person games (even some free time during the weekdays if any of you work from home). I'm not super interested in online play at this point as I'm trying to play as locally as possible to make it easy to do regularly and I've always thought it would be fun to do a longer campaign. Happy to do one-shots too. Ideally, Not interested in a paid game, but  I'd be happy to contribute to the regular costs of running the game, needed supplies, game materials for the DM and group food etc. If you're somewhat local (within 15 mins of Saco), message me and we'll see where it goes. Ideally, I'm looking to play either in my or someone elses home once we all get to know each other vs. a game store or other place in order to keep the costs down and because I find game stores a little too busy to have a relaxing night. No problems doing the first few sessions in a public place however and I know of a couple coffee shops and breweries that have spaces which would be fun  for us to run the first few sessions in. If this post is still up, feel free to get in touch, even if has been a while since it went live as I'll probably still be interested in hearing from you even if I put this up a year ago. Cheers and good rolls!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Hunter: The Interning
Players
7/7
GM
1/1
Dungeons & Dragons 5E
en English

Hunter: The Interning

Horror
The game leans into fear, tension and dark themes.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Monster-X To most of the world this strange company is known for peddling its so called 'advanced technology' to governments, arms dealers, and medical providers. It is also a multination corporation devoted to studying and dealing with the occult, from which it gains its technology. Due to the clandestine nature of the supernatural, most people who interact with them, and even their customer facing staff think it is just some strange lifestyle brand, and that most of its products are little more that snake oil for the superstitious. However this is far from the truth, for monster are real, and a threat. Monster-X is a company dead set on making as much profit off of them as possible, sending their techs, often times poorly trained or even unaware of the true nature of what they are facing, to secure samples of whatever they can, and then the scientists attempt to reverse engineer them into products, such as an anti-aging cream made from vampires, or a steroid derived from the adrenal glands of a raging garou. You are recently 'hired' interns. Maybe you were ex-military or law enforcement and had one too many encounters with the supernatural. Maybe you're a crackpot conspiracy theorist, or perhaps a college student desperate for credits. Regardless your old life is over, and you awoke some time previously in an underground barracks in Monster-X's Research lab in Togo, where you were given some modicum of training to prepare. But now is your first day. Welcome aboard. This is a modern 5e (2014) D&D game set in the world of darkness and heavily flavored by Hunter: The reckoning. In it you play as newly minted techs for the international corporation Monster-X, widely considered by the monster hunting world the 'pizza delivery' of monster hunters. You are given experimental technology and sent off to scrap whatever profit you can from things beyond mortal knowledge, fighting against the things that go bump in the night. Naturally, since world of darkness is earth, the base race for everyone is human. However, you can 'volunteer' (its not your character's choice, you as the player choose) to receive gene therapy to alter your genetic code (effectively, the other races) and change your abilities and appearance. You may also elect (again player choice, not character) to receive even FURTHER augmentation (grim hallow transformations, but only werewolf, vampire, or eldritch abomination), but at that point you are considered the property of the company, a bomb in planted in your brain, and you aren't really considered a 'person' anymore. A note all classes have proficiency with firearms, however unless you have 'martial weapon proficiency' or play an artificer, you can only use pistols.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Rebuild a ruined frontier fortress
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Rebuild a ruined frontier fortress

You're Knights of the Keystone, an old martial order sent where the realm is failing to make it hold. You've just been assigned to the House of Ulgrath: a crumbling chapterhouse on a frontier mostly forgotten by the Order. The roads aren't safe, the walls are failing, the villages are emptying out, and there's a shrine in the cellars nobody wants to explain. Your orders: restore the House, secure the roads, protect the settlements, push outward. How you do it is up to you. What this game is: Human Fighters, Clerics, and Paladins only, starting at level 3. Everyone is a Knight of the same Order. We start as a party, not four strangers in a tavern. Sessions are for the road, the ruins, and whatever lives in them. Exploration, dungeon crawls, tactical fights, and dealing with people who don't trust you yet. The rebuilding happens between sessions, not at the table. Each Knight declares what they're working on, and it shows up on the map. Nobody rolls to repair a road. Gold buys bridges and militia, not just +1 swords. A world that changes. Succeed and a settlement grows outside your walls. Fail and the map gets smaller. Bastion rules once the House is worth calling one. Emergent story, not a plot. I prep situations, factions, and secrets. You decide what happens. A dangerous world with real villains. Not everything is level-appropriate. Sometimes the monster is just a monster. Tone: PG-13. Violence and hard choices, not gore or cruelty for its own sake. We'll do lines and veils at Session Zero, and anything you want off the table stays off it. Looking for: friendly, reliable adults who like exploration, problem-solving, dungeon crawls, tactical decisions, and building something over time. Newer players welcome. Roll20 for maps, Discord for voice/video. Player's Guide (premise, the Order, the Code, character creation, region map): https://docs.google.com/document/d/1loxz6RIv8w1rK4emOIxHOCAECyI8nmgZC8SyILwHhu0/edit?usp=sharing If this sounds like your kind of table, DM me with a bit about yourself, your RPG experience, and what part of the premise grabbed you. I'll set up a short Discord chat with anyone who seems like a fit before sending server invites. Bring a sword. And a shovel.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Claus for Concern
Players
6/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Claus for Concern

Combat focused
Fights, tactics and initiative take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Looking for players who are interested in partaking in the one-shot "Claus for Concern!" Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells. A team of Santa's elves manage to escape the workshop warzone and recruit a party of adventurers to go take back toyland. Can our heroes muster enough cheer and joy to make sure all the good girls and boys get their holiday gifts? Or will everyone forever get stockings full of coal...whether they're on the Naughty List or Nice?

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Gm looking for players for D&D 5E Planescape
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Gm looking for players for D&D 5E Planescape

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for Group – Dungeons & Dragons Online (Must Be 21+) Are you an adventurer aged 21 or older looking to join a group for Dungeons & Dragons Online? We are seeking mature, enthusiastic players to join our party for epic quests, dungeon runs, and storytelling adventures in the world of Planescape.Whether you are a seasoned veteran or a newcomer to D&D all experience levels are welcome — we simply ask that all players be at least 21 years of age to ensure a comfortable and mature gaming environment for everyone. If you are ready to roll the dice and embark on unforgettable adventures, reach out and let’s build something legendary together! Please send your discord information. We meet Friday, Saturday, Sunday at 2 PM central standard time please make sure this time works out for you. Thank you.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
C&C
Castles & Crusades
Middleburg
Campaign
Castles & Crusades
Players
1/6
GM
1/1
Castles & Crusades
en English

Castles & Crusades

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
For those in the Jacksonville, FL area, especially Clay County/Fleming Island/Middleburg,  I am looking to start up an in-person Castles & Crusades game soon, likely on Wednesday or Thursday nights. We have a really good venue, so it’s just a matter of gauging interest.  Experience: New and veteran players more than welcome!  I am running again after a few years away, but have a lot of experience behind the screen with a lot of games. I have run longer campaigns of Rolemaster, Rifts, Savage Worlds, RuneQuest 6, and Castles & Crusades, along with multiple one-shots at conventions (including Palladium Fantasy and Microlite74).  Content: Expect some level of homebrew additions—lots of sandbox play, some house rules and classes I’ve already had or am kicking the tires on. C&C usually “feels” a lot like AD&D 1e in actual play, but with later d20 rules. I'm really looking to get back to the "sweet spot" that C&C represents. Not interested in 5e, Narrative Storygames, or Pathfinder 2e at this time (just not my thing, just putting it out there since those are common entries).  Play/Running Style: Encounters can be deadly; exploration, diplomacy, teamwork, creative problem-solving, and combat all have their place. What happens is all up to the decisions made around the table. Appropriate for most ages (keeping it pretty clean)—we just game. Friendly to new players--we will even have characters you can go with if you don't want or know how to roll one up. Hygiene and basic civility a must.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Gods Amongst Ruins - LGBTQ+ Safe 11:30 PM EST Tues
Players
3/6
Paid game
Paid game
GM
1/1
Savage Worlds
en English

Gods Amongst Ruins - LGBTQ+ Safe 11:30 PM EST Tues

Paid game
The Game Master charges a fee to run the game.
The year is 202X. You're living your ordinary life in Greece when the world ends—not with a whimper, but with the thunderous return of the Old Gods. Campaign Premise: Experience the apocalypse firsthand as it unfolds! You begin as an everyday person—a tour guide in Athens, a fisherman in Santorini, a student in Thessaloniki—when reality itself cracks open. The pantheon awakens. Monsters emerge from myth. The dead refuse to stay buried. And some humans, perhaps even you, discover dormant powers awakening in response to this new world. What Makes This Campaign Unique: - Zero to Hero: Start as a completely normal person and grow into a survivor—or something more - Mythic Survival: Greek mythology meets zombie apocalypse meets global supernatural catastrophe - Your Past Matters: Your pre-apocalypse life, connections, and knowledge will shape how you navigate the end times Looking For: Players who want to explore what happens when ordinary people are thrust into a mythic survival scenario. Heavy roleplay encouraged—who were you before the world ended, and who will you become? When Olympus returns and the dead walk the earth, will you rise to meet your destiny or fall like so many others? $20 per session

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
HTR5E
Hunter: The Reckoning 5E
Online
Campaign
Signals in the Static
Players
2/4
GM
1/1
Hunter: The Reckoning 5E
en English

Signals in the Static

The old man leaned back in his rocker, wood creaking slowly beneath him. He tipped his hat just enough to look at you proper—one eye catching the porch light. “You think you know the shape of the world…” He lets that sit a moment. “Think it’s all roads and towns, lines on a map. Edges that make sense.” A faint smile tugs at his mouth. Not kind. Not unkind. Just… tired. “Then one day you step off the edge of it. Not far—just enough.” He rocks once. Slow. “And that’s when it hits you…” He taps the side of his head. “The shape you knew?” A quiet breath. “That was the lie.” The night hums around him—crickets, wind through the trees. “Sixty years I’ve been on this earth. I’ve heard dead men speak names they shouldn’t know.” He looks past you now, like he’s remembering something he’d rather not. “Seen the woods swallow folks whole… without so much as a footprint left behind.” A long pause. Then, softer: “Ain’t nothin’ what it seems.” The rocker creaks again. “Question is…” His eyes find yours. “…what’re you gonna do when it starts noticing you?” Story-focused DM and two-to-three players are looking to build a small, roleplay-heavy group of adults 18 or older for a cinematic Hunter: The Reckoning chronicle. The game is expected to begin in early to mid-August, giving everyone time to develop characters, establish connections, and make sure the group fits well together. This game begins grounded—small towns, backroads, and things that don’t quite add up—and gradually expands into something stranger and more unsettling. Expect a mix of investigation, moral choices, and slow-burn tension rather than constant combat. The story will unfold across different regions of the United States, beginning in Appalachia and moving outward as connections between events begin to surface. What starts as a series of isolated incidents may not be as disconnected as it first appears. As a storyteller, I focus on immersion, pacing, and giving players room to shape the narrative. Your characters matter, your choices matter, and the world will respond to them. We’re looking for players who enjoy roleplay, atmosphere, character development, and collaborative storytelling. New and experienced players are both welcome. If you’re interested, tell me a little about the kind of character you’d like to play—or the kinds of moments you enjoy most in a game. As a forewarning, I use AI to create my games because I work like an adult and don't have a lot of time to sketch maps and such.

Read more

Save to favorites