TTRPG groups looking for players

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Find a tabletop RPG group to join, online or in person. Game masters post D&D, Pathfinder and many other games here - pick the one that fits your schedule and style.

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Tabletop RPG
Tabletop RPG
Wargame
Wargame
Boardgame
Boardgame
Showing Free games in United States or online
Tabletop RPG
Tabletop RPG
MOTHERSHIP
Mothership
Warren
Campaign
Mothership: Something Between the Stars
Players
2/5
GM
1/1
Mothership
en English

Mothership: Something Between the Stars

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Horror
The game leans into fear, tension and dark themes.
I grabbed the Mothership Deluxe Set and have been excited to crack into it and see what happens! I'm hoping to start Another Bug Hunt and hopefully start setting up a campaign if we end up wanting to go further. The game begins at 6 at Eternal Games in Warren starting on 10/27.

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Tabletop RPG
Tabletop RPG
Ember
Online
Campaign
Realms of Ember
Players
0/4
GM
1/1
Ember
en English

Realms of Ember

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
An open-world campaign that can lead any where you desire. This game uses a custom system called Ember and is played on discord. If you are interested join the Discord.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
looking to go through wrath of the righteous
Players
3/6
GM
0/1
Pathfinder 1
en English

looking to go through wrath of the righteous

looking to go through wrath of the righteous good to play anytime after 7pm est on weekdays and weekends and can use any vtt hope to hear from someone

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Tabletop RPG
Tabletop RPG
Shadowdark
Shadowdark
Winchester
Campaign
Shadow Dark, The Lost Citadel of the Scarlet Minot
Players
0/4
GM
1/1
Shadowdark
en English

Shadow Dark, The Lost Citadel of the Scarlet Minot

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Hello, I am a GM looking for players to run the shadow dark adventure The Lost Citadel of the Scarlet Minotaur. Shadow dark is a rules light system reminiscent of old school D&D. New and experienced players are welcome. Game day is to be on Saturday or Sunday depending on peoples' schedules. I a looking for 3-4 players. I have several years of experience as a game master, but this will be my first time running Shadow Dark. Make sure to confirm that you understand that this is an in person game and state when you are available Saturday and Sunday.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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Tabletop RPG
Tabletop RPG
Homebrewed
Online
Campaign
Literally all of Mewgenics as a TTRPG
Players
3/5
GM
1/1
Homebrewed
en English

Literally all of Mewgenics as a TTRPG

Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
As the title says, this is all of mewgenics as a TTRPG This is gonna be a homebrewed system made entirely by me and it's also gonna be biweekly (once every 14 days) Age requirement: 15-18 NOTE: some of the contents in this might not be suitable for everyone, message only if 100% sure

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
5e world of mazes and riddles, Greyhawk campaigns
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

5e world of mazes and riddles, Greyhawk campaigns

Thursday game  https://discord.gg/CqBQmqfHb3 Saturday game https://discord.gg/x3nNT7zD3M Hi my name is Pete, i run only year long themes of artifact hunting and Dungeon campaigns. The game sessions are weekly with two different campaigns on Thursdays and  Saturdays at 6pm Pacific time, yet usually we start at 630 pm to allow all to get to the game. I run advanced rule concepts and my own system with 5e.  Realistic conditions are also apart of the dungeon setting.  • Requirement: I require a short interview and character creation process and to talk about rules before you can join any games. The interview is based on your schedule not mine I usually give you a week to respond and for an interview or I assume your not interested. • I will have a session zero as well to go over ruless again. Then I will have a try out Game to see how my dming and homebrew rules play out with your interests. • Content to read: In my discord server  You are required to read channels • start here channel  • homebrew rules short list  • Campaign intro channel • Take your time to read and make sure this server is right for you. Also you don't have to remember everything. I will go over most rules per game session. • Behavior and content,  this server is a moderate humor level NSFW server. • Cancel culture and politically correct ideologys are not supported here. So please  just keep it to your self. • Sciences , Politics, Religion , Race is allowed to be discussed or if mutual with a debate. • World setting, your in the world of Mazes and Riddles a High fantasy/ Classic genre  middle earth planet similar to earth. • The continent of Greyhawk my version is the country that you are in which is my version. Thursday game  Theme: artifact Hunter, 40% combat, 30 % role play, 30 % exploration Saturday game  Theme: Dungeon crawler, 50 % combat , 20% role play, 30 % strategy  Thursday game Premise of party, the premise is that all in the party are hero artifact hunters. You must gather 5 missing pages to an artifact spell book to purge greyhawk from a deadily necrotic fog... Saturday game Premise of party, the premise is that all in the party are hero Dungeneer adventures. You must gather 5 magic keys each key is located in a mega dungeon for a dire matter with king of greyhawk. • Game info Start time: 6pm Pacific thursdays and Saturdays Duration : 3 or 4 hours with a break Where : • Discord • DND beyond for characters and maps unless theatre of the mind Alternatives: Owl bear or other app. Level:  6 Ages: 18 + ages Exp.  All welcome Server type:  Moderate NSFW System: 5e and all rule sets  and my game system  Character creation Saturday Game • I'm using 5e, 5ex. 5.5, third party and home brew. • my Home brew system  •  hombrew allowed for players  Race restrictions  Variants allowed  For Thursday game  • human  • elf  • half elf  • dwarf • gnome  • Halfling • half orc  • changeling  Game stats  • start at lv 6 • play classic fantasy races and classes only for Thursday game  • play what you want for Saturday game  • choose xp • roll stats how you want • reroll stats under 13 • max hp • choose encumbrance •  perquisites are imposed • ingnore coin weight  • place character to public     Items you get: • 300 gp • starting equipment • standard armor • bag of holding • one rare magic item

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Tabletop RPG
Tabletop RPG
SF2E
Starfinder 2E
Online
Campaign
The Star Hoarder's Cache
Players
5/6
GM
1/1
Starfinder 2E
en English

The Star Hoarder's Cache

Previously, on The Star Hoarder's Cache: Fade into the party hurriedly discussing their plan while fleeing a burning Space Freighter "If it's a choice between joining Pirates, the Rebels or the Law... I'm for the Rebels." Cut to an impeccibly dressed businessman leaning on his mahogony desk "A new ship? That's quite the favor, my friends. Luckily I have just the job for you..." Fade up as we look into your character's eyes, focused straight ahead "There's no way, Val! That shot is impossible!"  "It's still the best we have." Hey everyone! I’m Alan, and I GM for a group of lovable misfits online. We've been together around 3 years now, and are getting ready to launch our next grand sci-fi campaign: The Star Hoarder's Cache! If you love deep character development, witty table banter, and adventures where your choices genuinely shape the story, we’d love to meet you! We’re currently looking for 1–2 dedicated roleplayers to round out our crew. The Campaign Hook: Think Guardians of the Galaxy meets Firefly, Mass Effect, and Treasure Island. Expect a scrappy, found-family crew chasing legendary fortunes across uncharted frontiers. The tone balances high-stakes galactic intrigue, sharp comedic banter, and meaningful character arcs. Your past catches up with you, the galaxy reacts dynamically to your decisions, and every crew member has a vital voice in where your ship flies next. We used the Adventure Path 'Murder in Metal City' to onboard us into SF2e, and are ready to tackle a homebrew campaign. About the GM & Table Style The Style: I bring 3 years of GMing experience backed by a long history studying improv at Second City. That means dynamic scenes, distinct NPC personalities, and an adaptive GM approach where player creativity, humor, and bold ideas are rewarded. The Current Crew: Our table consists of two women, and four men. (Including me, the GM) We're looking for another 1-2 players to round out the table, cis-women preferred. Immersion & Focus: To maintain high energy and uninterrupted roleplay during game night, our sessions are recorded and privately uploaded so that only table members have access. This allows me to stay 100% present in the moment while ensuring every player decision, inside joke, and plot thread is captured accurately between sessions without breaking the flow for note-taking. The Atmosphere: We are an inclusive, collaborative, and communicative group. We share the spotlight, support each other's character arcs, and prioritize fun, respectful storytelling above all else. We utilize safety tools like X-Cards and establish clear boundaries/lines & veils ahead of time. If a session is likely to involve heavier depictions of potentially difficult topics, I make a point to remind everyone of the X-Card options and check in with players ahead of time. Campaign Length: Our table enjoys campaigns around 12 sessions long. We've run four of them so far using PF2e. I try to focus on an overarching narrative while weaving in the backstories and goals of the party members. Some backstory plots get resolved along with the main campaign; while others are given clues and breadcrumbs into our next campaign. Logistics & Requirements System: Starfinder 2e / Pathfinder 2e We started as a PF2e group, and after 3 years; are trying out SF2e. The two systems are practically the same, except for minor tweaks Platform: Foundry VTT for gameplay, Discord for out-of-character crew banter. Schedule: Twice per month, running on a weekday evening (Mon, Tue, Wed, or Thu based on group consensus), 6:30 PM – ~11:00 PM CST. Tech: Clear working microphone, reliable internet, and a PC/browser capable of running Foundry VTT smoothly. Webcam use is encouraged, but optional. Age: 21+ I aim to run a PG-13/Sometimes 'R' rated table. We focus on keeping things friendly, with strictly zero-tolerance for bigotry or toxic behavior. How to Apply: If you want to join our crew, send me a direct message with brief answers to the following: Experience: What is your background with Pathfinder 2e, Starfinder 2e or tabletop RPGs? (Beginners to the system are welcome!) Playstyle: What draws you to TTRPG's; Combat/Strategy, Improv/Character development or creating a Shared-Storyline? Table Dynamic: What energy do you hope to bring to the table in our story-driven campaign? Applications will remain open until we find the right fit, followed by a brief, casual chat on Discord to make sure we're all on the same page before jumping in. (We'll go over table expectations, a short tutorial for using FoundryVTT, any Off-Limit topics, etc.) Looking forward to welcoming you to our table!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
[Juno]Earth Crisis
New
Posted 13 hours ago
Players
3/9
GM
1/1
Dungeons & Dragons 5E
en English

[Juno]Earth Crisis

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
October 3rd, 2017: A strange residue is discovered, causing violent plant growth and mutation in the home of one Desmond Oatrun, who had vanished without a trace... December 24th, 2020: A spire of bone, blood, and orange flowers is found in the crashed car of four kidnappers with their victim missing... April 23rd, 2023: 932 students died during a pop thunderstorm in central Alabama. None of their full bodies could be recovered; only bits and pieces, with the rest seemingly vanished... March 4th, 2025: A day away from Mardi Gras, you live out your life, unaware that it will soon end in a disaster none could have seen coming... Asler 14th, 97 AW: You wake up in the middle of a cobblestone alley with your leg being nudged. Your body feels wrong, but better, and the night sky isn't the one you grew up with... # Welcome! Salutations, strange folk and fey! I am AbruptRagnarok, but you may call me what you like! I am the dm(like 42% sure) who will be leading you on an adventure through the world of Juno! I am not inexperienced when it comes to DMing, but I do have little experience DMing for strangers, as most of my games have only involved my friends before now. Besides that, this is aiming to be a longer campaign where we start at level zero and work our way up until the end! This campaign will focus on traveling, making unique allies(or enemies), and coming across interesting encounters! - This world is based on fantasy 1930s to 1940s, with portions of the world being more advanced or less advanced depending on where you go - We will be using 2014 for the most part, but I'm up for allowing many aspects of 2024 depending on what the players want/need - All characters will be starting with starting gold + commoner's clothes + backpack # Character Rules Before I get into anything uber serious about your characters, I want to firstly say that all builds are optimal! Prioritize what fits for the story you want to tell with your character! I will do my best to give you the tools to still feel optimal and useful through a variety of means! - After the prologue, we will be starting at level one with one free feat. - All gold on character creation will be converted to silver, and all silver to copper. Furthermore, here are the new conversion rates: 1pp = 100gp, 1gp = 100sp, and 1sp = 100cp! Ep? Don't worry about that and just focus on collecting them for now! Trust me! They are needed! As for why this is a thing? Well, I hate how overpaid adventurers are compared to other jobs like artisans and more? Adventuring should be lucrative, but not an overt amount of money! Thus, I've degraded it to be set firmly within the middle class! The prices of items are also shifting from the gold cost to a silver cost! Likewise for the other coins as well! - SPELLCASTERS! I want to genuinely try engaging with the components system some more. Including allowing the collection of unique components or spellcasting focuses that change how your spells work! From increasing spell save DCs to changing damage to even making your entangle suddenly able to stun! - MARTIALS(and spellcasters)! I like to try and incorporate a poorly crafted and unbalanced smithing system that allows for the collection of unique materials to allow you to amp your armor, trinkets, or weapons! - Homebrew is allowed if approved, and a half-decent reason is provided(seems fun to play is a valid reason) - No true evil characters... My campaigns aren't exactly befitting of them due to the sheer amount of chaos that could be caused. Characters that would actually attack my merchants would cause everything to spiral out of control far too quickly for me to manage- # What I Require - No being mean to others, and be sure to keep in-character beef ONLY between characters! We be friendly with one another, or else I will screech! - One of my major pet peeves is when people talk over one another, or too many people talk at once. I ain't psychic, and my caffeine-riddled brain can't keep track of more than two voices at the same time! And try to give some of our possible introverted/quiet buddies the chance to chip in! - Applicants must be 18 years of older so I don't have censor the frantic bullshittery that comes out of my mouth.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Discarded
New
Posted 18 hours ago
Players
0/4
GM
1/1
Homebrew
en English

Discarded

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Have you ever wondered.... what happened to every forgotten idea? To that unfinished proyect, to a sketch in a drawer that hasn't been opened in some time. This is Discarded, the Trash can of reality Where every forgotten idea, character concept, character sketch, unfinished proyect falls into A chaotic world where nothing makes sense and nowhere is trully safe Would you try to escape or fall into madness? Magic, technology, weird bullshit? Everything is welcome here You wan to play as your OC? Sure! I know my way around it

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Isekai DnD
New
Posted 15 hours ago
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Isekai DnD

Isekai DnD! [5e 2024] **Hook:** Fifty years ago, the kingdom of Valeria was once a utopia. All species lived in harmony without worrying about race or class. Until the Dark Lord emerged. His army charged through the lands, leaving nothing but destruction in their path. Now, the Dark Lord rules Valeria with an iron fist and will never let its people free... You are going on, living another normal day in you life and time. Maybe you are at work, maybe you are at home, or something else entirely! While going through a routine day, a bright light emerges and you wake up in a wooden alleyway. The only thing on your mind is, "where am I?" **Introduction:** Hi there! Thank you for clicking this post and reading this far! My name is Berry and I couldn't be more excited to tell you about my new campaign, *Liberating Valeria* (Isekai DnD)! I've created this listing as a way to help create a group of 4-5 committed players that are looking to build a small community that can hopefully play together for years to come. **About me:** Like I said, my name is Berry. I am a 21 year old college senior studying business. I played football here for four years, but now that it's over I need to find something else to occupy my time. I have ran and been a player in a few campaigns in the past that didn't worked out for a variety of reasons. In my free time I enjoy writing my own fictional stories, cooking, hanging out with friends, and working out. **What I'm looking for in players:** * Not weird (we all know what this means) * 19-25ish * Creative * Committed * Understanding * Respectful **What I'm not looking for in players:** * Minors * Weird (we all know what this means) * "That guy" * Rules lawyer **How I run my games:** Usually my games are mostly focused on the story we all make together and I will bend a rule or give a power up if it works for the moment. I always try to treat people with respect in games and I don’t try to purposely kill my players unless they have stated beforehand they don’t care if their character dies. For the most part these games are a way to boost creative juices within me and to take a break from real life. **Logistical information:** • Eastern Standard Time  • Roll20 VTT  • Discord vc **How to join:** I’m so glad you are interested in joining the campaign! Please fill out the questionnaire below and I cannot wait to get to know you! Don’t be afraid to reach out with any questions either! https://docs.google.com/forms/d/e/1FAIpQLScLdTZSpWT4uPazqjfceXcHrfnUSmDALb95dPT4EtqtQSLLjA/viewform

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Eberron: Of Gears & Gods
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

Eberron: Of Gears & Gods

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Hello there and thanks for taking the time to view this post!  We recently lost a couple of players and I'm looking to fill those spaces with like-minded players . I'm an aging DM who played a lot of systems back in the 90s like 2nd edition AD&D, Dangerous Journeys and Vampire. I've been back into 5th edition in the last 5 years. I love to write stories using my player's backgrounds as my muse.  No, I'm not the best DM but I promise you a good story, and good people. Who are we? * Mature group (30+) * We like RP and shenanigans * We offer a safe and welcoming environment * We are not power-gamers * We run 2 hour sessions every two weeks (though this may change if enough people agree) * We are not rule-bashers. We have all been DM's and support each others Who are you? * Mature and respectful * 21+ * Can do long term campaign * Has a PC and a decent internet connection * Someone that knows that vibe is more important than experience AI DISCLAIMER I have a full-time job and a family so I don't get a lot of time to write. I use a local AI LLM to perform mundane tasks (create a session recap from bulletpoints etc) and I also use Claude to spitball ideas. I do not use AI to generate art and I never used it to generate maps The story, NPC's and all creative decisions are my own and I love fusing the lore of the world with the backstory of my players. If you have any issues with AI (and I totally respect that), this is not the game for you. Campaign Here's a little about the campaign but there will be MUCH more info in the session 0. Of Gears and Gods is a homebrew D&D 5e campaign set in Eberron. Its first chapter, set in the quaint, port town of Moonwatch, is now complete. A band of strangers, brought together by a mysterious device called the Nexus, has survived drug-running gangs, a plot to turn the town's population against the warforged and a cursed crisis that almost turned the citizens into an undead horde. The next chapter is ready, and we’re looking for new players to step in, building characters with us who will shape what comes next. Huzzah!

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Very Hostile Work Environments
Players
4/6
GM
1/1
GURPS
en English

Very Hostile Work Environments

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Hi.  I run a game on Discord, Tuesday nights, 7 PM Eastern.  It’s a fantasy game…sometimes.  It’s sci-fi set in Shanghai…well, maybe next week.  It was a western a week ago, I think, or was that gothic horror? The game has you as a special agent, traveling to alternate histories for a massive, multi-reality travel agency.  Because all possibilities are possible, you can be whatever you want (within reason, about as powerful as an X-Man/Teen Titan and you must appear as human or at least as something that’s common in reality like a squirrel or something that could wear a holo projector to appear human).  Our group has a Fae cowboy, and a dieselpunk femme fatale.  In the past we've had robots, intelligent sand, hive-mind insect swarms and so on.  You come up with the concept and we’ll make it happen.   The game uses GURPS – a very old, crunchy and confusing game engine.  However, you will not have to do anything, just tell me what you want & I do the numbers.  I (the GM) am so backwards that we do not use AI or software.  I use a paper map and puppets. A bit about the group.  We may have one person, maybe more, leaving and we need a replacement.  This is not set in stone & cannot guarantee this will happen.  The group is mostly younger (20’s-30’s) & mostly women.  Therefore, I would prefer anyone joining to be a woman or at the very least not be weird about it.  This will get you immediately banned.  Please be nice and professional.   If you hate your office job or capitalism in general,  this is the game for you! We’re looking for the following: Foremost is a good personality and a sense of humor.  You can be shy and awkward (shy & awkward people often have the best senses of humor).  Juat don’t bring the mood down.  Next is consistency.  We’d prefer someone that can show up.  We play once per week, and you will need to consider that if you feel it will be an issue.  Finally, we are newb friendly and pro LGBT.  All we ask that you don’t be a jerk.   We do sometimes say naughty words and drink adult beverages.  Well, at least I do.  Please contact me via Discord (@yeroldpalwill).  I respond quickly.  The application is optional,  but the questions are philosophical and thought provoking-ish. This is actually a very special thing we have going on so please take that in consideration.  It's not your average game.  I'd suggest listening in first & you can make up your mind from there.  Thanks.  I do hope to hear from someone.   Hope its you.  Like,  seriously.  Please reach out.   If this is of any interest to you at all, please message me.  I'm probably not going to.  There are no coincidences.  If you are reading this, you are following destiny.  Please join.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse Of Strahd
Players
3/4
GM
1/1
Dungeons & Dragons 5E
et Estonian en English

Curse Of Strahd

Horror
The game leans into fear, tension and dark themes.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Otsime 2-4 inimest, kes oleks huvitatud uurima ja avastama Barovia maid ja ajalugu! Vanuse piirangut kui sellist ei ole, aga peate arvestama, et DM on 15! Sul peab olema hea mikker, discord või muu äpp mille kaudu saab teha grupikõne ja võimalusel jagada ekraani. Sul ei pea olema eelnevat kogemust D&Dis. Kirjutage Discordi: karlys1

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Tabletop RPG
Tabletop RPG
Flexible
Online
Oneshot
Tuesday Night RPG
New
Posted 19 hours ago
Players
0/4
GM
1/1
Flexible
en English

Tuesday Night RPG

Hi RPG community, I am an experienced GM looking for a few players to try some systems that have been on my list for a while. My idea would be to do short adventures of 2-4 sessions before moving on to the next session. I would like to run sessions on Tuesday nights at 8pm CET time using Discord and Roll20. Some games on my list: Cairn Fallout 2d20 Blades in the Dark and other Forged in the Dark systems Nimble RPG Dungeon Crawler Carl RPG What I look for in a player: Someone looking to have fun. This is a game. Someone who contributes to a session. Someone whose internet and microphone work. If you are interested, DM me and tell me a little bit about yourself.

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
5/6
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Tabletop RPG
Tabletop RPG
CORTEX
Cortex Prime
Miami
Campaign
Vigilante Up
Players
0/5
GM
1/1
Cortex Prime
en English

Vigilante Up

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
It's a century into the superhuman future. Superheroes, once beloved celebrities, are now viewed with skepticism after their involvement in a series of disastrous wars. Supervillains have evolved from counterculture punks to organized criminals to semi-legitimate revolutionaries. And then there's you. You're an altered superhuman with physics-defying powers, you were rescued by your new patron when you got into deep trouble, and now you're a member of a vigilante organization that operates out of a fantastical train that can hop between nations and universes with ease. Travel the world. Use your powers for (some definition of) good at the behest of your boss and your paying clients. Fight scheming supervillains and corrupt superheroes alike. Recruit new allies with and without powers, in high and low places. And maybe commit a few crimes, just to help keep the lights on. The GM: Hi! I'm Julian (he/him), a 27-year-old forever GM in Miami looking for 3-5 players to start a superhero campaign in a universe of my own making! The System: This game will run off of a custom system I created using the Cortex Prime toolkit. Cortex Prime is a narrative-focused system with lots of customization and rewards for creative play, and I've used its rules to create a fast-paced superhero hack. It's partly inspired by the old Marvel Heroic Roleplaying TTRPG. The Characters: Create your character from the ground up as you see fit. Their Disctinctions, Values, and Specialties define them as a human, and their Powers make them superhuman. You have limitless possibilities for superpowers: we're talking people who wield origami weapons, inventors with robot armies, villains with transforming umbrella weapons, teens armed with playing card decks that have devastating effects, psychics that give people amnesia, people who summon manifestations of the zodiac signs, guys that punch things really hard if that's what you want -- the sky's the limit. If you're an adult who treats other human beings with respect and dignity and you can make it to in-person games in Miami every other week, apply today -- I'd love to have you on board! If you have questions, feel free to message me here. Day of the week and specific game store location to be determined once we've got players.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
DnD 5e/5.5e
Players
4/4
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

DnD 5e/5.5e

A group of 4 to 5 players looking for someone to DM (any) DnD 5e or (preferably) 5.5e campaign that runs at or after 5pm CDT.  Not interested in paid games. Feel free to add my discord: 'sejiv0', if you're interested. I'm quicker to respond on there.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
just a normal dnd game
Players
2/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

just a normal dnd game

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
im letting the dm have total creative freedom so can do whatever they want but i just wanted to make this because some people want a normal dnd game, also to make friends and have a group to play with. the dm (or gm) can do any game they want (persnally i had 5/5.5e in mind) but tis fine i they want something else. also please fill out the application form its just to skip the questions i would ask you anyway.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Shuffle and roll
Oneshot
Daggerheart one shot
New
Posted 21 hours ago
Players
1/6
GM
1/1
Daggerheart
en English

Daggerheart one shot

One shot name: DaggerHeart intro: Never say undead. Description: Regardless of how your character got there, you and few others have been trapped in an underground ancient ruin, your first and foremost goal is to survive and make it back to the surface. At least that is where the story starts. DaggerHeart games tend to emphasize collaborative storytelling so what ultimately will count as a success depends on what each person brings to the game.                        We will be jumping right into the gameplay and story telling, then filling in character sheets as needed. DaggerHeart has a good number or 'Domain' cards which represent important character abilities so the plan is to do an ability card draft to create a unique and somewhat random party as we play. Also expect the use of terrain and minis.                          Players with no DaggerHeart experience or even no TableTop-RPG experience in general, are absolutely welcome.  Date: Nov 5th Time: 6:00pm -9:45pm Starting level: level one (1) unclassed. Which game/ruleset: DaggerHeart, (with modified character creation) Max players: 6 Age limit: 16 Are premade characters available?: Not really, since characters will be created dynamically as we play. However feel free to bring a backstory for your character as that can bring a lot of fun to the group dynamics.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Red Drop Conspiracy
New
Posted 22 hours ago
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Red Drop Conspiracy

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
A conspiracy is stirring: livestock have been slaughtered, trade caravans are being looted, and strange alchemical discoveries are attracting the attention of merchants, mages, clergy, and nobles alike. What begins as a humble task in the countryside will draw a group of aspiring adventurers into a dispute over wealth, faith, knowledge, and authority. As factions squabble to claim a valuable discovery, a new set of heroes gets to make their name by deciding who deserves control; but only if they can get through the conspirators' defenses and escape alive. Session length: 3-4 hours Minimum game knowledge: Beginner Starting level: 1, with a level up usually happening after every session Required platforms: Discord Voice, Owlbear Rodeo Restrictions: Characters should be a type of Human, Dwarf, Elf, or Halfling. Content warning: May include blood, harm to animals, rodents, and/or real-world religion depending on player approval. Other notes: This will be a mini-campaign, planned to be only 5 sessions long.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Hunter's Delight - A murder mystery 5.5E
Players
4/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Hunter's Delight - A murder mystery 5.5E

Welcome to the D and D Homebrew campaign called call of the ecosystem. This is a role playing game based on ecosystems using the 5th edition rules of dungeons and dragons. The world has been mostly created by myself but the story is ours to create. This campaign  uses 5e rules however the races are animal races. You can use any race from 5.5e, and we will use animal races as flavour. The world has a rich lore for you to discover and I can't wait to share it with you. Currently I am looking for players to run through a game called Hunter's Delight, A mini campaign  made within this world. I am looking for a maximum of 6 players. This will be my first time GMing an online game but not the first time playing online. It's a bit of a murder mystery but also quite funny too. I am happy for players to create their own characters. The level for the campaign is level 10, and there are 5 premade characters I can share with you on D and D beyond if you are new to the game. Hope to see you soon. This game is already in full flow so you will have to be dropped right into the middle of everything.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The city of dreams and dread.
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

The city of dreams and dread.

Roleplay focused
Conversation, character and story take up most of the table time.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hi, we're a group of four looking for a couple more folk to fill out a new party. Thought the game will start by player agreement, not necessarily when the seats fill up. The start time is not fixed yet, but it will be at the weekend. Current plan for the campaign is for the players to wake up without their memories in an ancient floating magical city, ruled by wizards. The city is experiencing its own massive cultural and economic shift as it exists is own version of the medieval period.  The main goals of the game is to figure out the answer to: Who were they before? Why are they here? How can they get home? Who is trying to kill them? Note: I've added a second identical listing, except for GURPS, rather than dnd. Unless I get loads of interest, I'm not running both games - I made two listings to indicate we all are happy to run under either ttrpg.

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Tabletop RPG
Tabletop RPG
DOLMENWOOD
Dolmenwood
Salt Lake City
Campaign
Dolmenwood!
Players
2/5
GM
1/1
Dolmenwood
en English

Dolmenwood!

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Explore forgotten barrows. Haggle with goblins. Eat questionable fungi. Befriend a goat-man. Offend a fairy noble.  I’m putting together an **in-person Dolmenwood campaign in Salt Lake City**: old-school exploration, mythic treasure, dangerous dungeons, strange folklore, and player-driven adventures in an open-world hex crawl.  No Dolmenwood or OSR experience required — just bring your creative thinking and a willingness to explore the dark mysteries of the forest.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
3/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are three, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Last Light (DND 5e)
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Last Light (DND 5e)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
This campaign takes place in a homebrew grimdark world. Much of the details will be slowly revealed as we play through the campaign.  We're a group of 3 (dm + 2 more) looking for another two members to round out a party. Don't worry about playing specific roles or trying to fit into the party, just play a character you'll enjoy playing and I'll try to work around what we have. Character Creation: - Submit a filled out character sheet (pdf preferred) and a backstory of your character. - No homebrew classes or races. - Characters start at level 3 (just so everyone has their subclass). - Abilities, feats, spells, etc. must be rules as written. - We will be using official 5e (2014) and all official modules.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Lord Of Mysteries
Players
5/7
GM
0/1
Dungeons & Dragons 5E
en English

Lord Of Mysteries

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi, we're looking for a DM that's familiar with the lord of the Mysteries light novel and anime world. We have characters, and some are still being made. We have a few players who have a lot of knowledge of the world, and we can help however we can. We just really loved the concept and hope to find someone who can bring it to life.  Looking forward to hearing from you soon.

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Tabletop RPG
Tabletop RPG
D&D 5e w/ So...
Online
Campaign
Runial (Homebrew)
Players
3/4
GM
1/1
D&D 5e w/ Some Homebrew Rules
en English

Runial (Homebrew)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
THE GAME WILL BE A MIX OF VOICE CHAT AND TEXT. The campaign takes place on a homebrew world called Runial. The civilizations that inhabit it are: Civils, the alliance of demi humans such as humans, elves, dwarves, gnomes, halflings, orcs, goblins, and any other manner of humanoid beings. Ferals, which are more animal than humanoid, anthropomorphic creatures made up of any animal species you can imagine. Pseudofauna, which are a mix of demi human and some animal trait. Examples of this include holstaur, winged humans, merpeople and so on. They're distrusted by both Civil and Feral societies though are free to dwell within either albeit with some difficulties. Otherworlders, mysterious beings with special powers that are resistant to Runian natives. They can be any Runian race, although none of them arrive with memories of how they came to be. Civilization for the most part on Runial can be compared to the 1800s. The most advanced parts of the world have access to basic amenities such as rudimentary plumbing and electricity. Weaponry has advanced up to single action revolvers and lever action rifles. Runial in recent times has been plagued by a mysterious weather phenomenon known as the Aetherwind, a warm gentle breeze that rises from the ground, bringing with it motes of multicolored orbs of mana that float gently towards the sky. Any living thing caught in the Aetherwind is quickly and horribly mutated, rarely surviving the process. Alongside the appearance of the Aetherwind came the arrival of beings known as Otherworlders, people with special abilities that boast high resistance to attacks from Runian natives, making them difficult to combat without extreme measures. The Aetherwind began at the most northern point of Runial and over time has crept slowly to the south, pushing the Civil races down towards Feral territories. Ferals, in an attempt to retain their lands, have declared a defensive war on Civils to prevent their encroachment and Civils, desperate to escape the Aetherwind, grab what land they can to survive. The Aetherwind can also appear in random pockets anywhere on Runial, making nowhere truly safe. You are an adventurer that has woken up in an alien looking laboratory with no memories of who you once were or what has been done to you. After a narrow escape, you're now looking for answers alongside others that have also escaped the facility. (This campaign uses 5e 2014 as a base with some homebrew rules and elements. Do not inquire if you're unwilling to learn. Characters will be made in Foundry. My setting is a darker, morally grey story. I use AI to create character portraits and tokens, but do NOT use it in any part of my character creation, worldbuilding or story progression. I expect that you won't use it to write your character.)

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
5/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
This campaign is medieval fantasy meets science fiction. If you want cybernetics and magic wands, this is the campaign for you. I am told it is very Conan the Cimmerian based, might n magic vs alien technology. I've only read the first 2 books, and bits of the 3rd (out of 6). To help out, I have already priced the loot so everyone gets a equal share (As GM I am intensely conscientious.) I make the game easy to learn, when possible, and I do most of the math. PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a male elf universalist magic item crafter Wizard, female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist. They are now 4th level, and we could use a Fighter or some warrior class. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all, so alien guns will be used. There's an area in the campaign where you can't use summoning spells, might want some alternatives for that place. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (homebrew based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics, Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way (if they take a female PC), and women into thinking in a more masculine, direct way (if they take a male PC) by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes.  I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role/class each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. You are probably gonna want to buy dice, a pair of used rulebooks or get pdfs. That's it.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniv homebrew DAV20
Players
5/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniv homebrew DAV20

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in 1991, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior that also has Celerity as clan, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. I am using V20 for most of the fluff, with slight alterations to politics, the abilities for the most part. DAV20 is for the disciplines, the special powers. I can get you pdfs of the two core books free. We are also using Ercyicyes Fragments and Book of Nod in the campaign, the party just got a copy of both by accident. Yes, I will be taking the campaign into the end of the world, Gehenna. Lore of the Clans and Lore of the Bloodlines might be useful. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Monday, Tuesday A group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, casual, beginner-friendly Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea Mending Charm Person Detect Magic Detect Poison and Disease Friends Unseen Servant Tasha's Hideous Laughter Sudden Awakening Sleep Sense Emotion Puppet Identify Id Insinuation Healing Elixir Disguise Self Comprehend Languages Cause Fear Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Karrax - A Fantasy Homebrew Campaign
Players
1/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Karrax - A Fantasy Homebrew Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Platforms: Roll20, Discord for voice chat Starting level 3. Point Buy, Milestone leveling. Players needed: Additional 3-4 players, currently have 1. Beginner friendly, so no prior experience required. Flexible on dates/ times, but should be open to play between 14:00 - 23:00 (GMT+0). Sessions will aim to be around 2/3 hours, but this can be adjusted should the group desire. Can be weekly or bi-weekly, exact slot to be agreed with the group in advance. The campaign takes place within a fantasy setting. Roleplay, combat, and exploration will all be incorporated equally throughout the campaign, but this can vary based off the nature of the session.  All official races and classes (except artificer/ psion) are allowed. Brief story blurb; The realm of Karrax once thrived under the reign of Kranatov Salazar, an ancient dragon who ruled for millenia. One day he turned, and the brutal war that ensued scorched the land, ultimately resulting in him being sealed away after a climactic battle. Explore the realm, discover the scars of the past, and unravel the mysteries surrounding the war. Looking for: Players who want to engage with the plot, NPC's, and roleplays. Should be able to show up consistently and be fine with slower-burn mysteries rather than pure dungeon crawling.  If your new to the format or DnD in general that is completely fine as long as you fit the other criteria :) If your interested drop a comment/ DM and i'll be more than happy to send over some more of the lore + world map so you can get a better feel for the campaign, followed by a rough character creation guide (nothing too strict, mainly just making sure it fits the tone/ setting). Once everyones set we can run a session 0 to establish expecations and actually meet eachother before anything's played out. From there we can do some quick one-to-one sessions establishing your character's own backstory and place in the world. Thanks for reading!

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Tabletop RPG
Tabletop RPG
DUNE
Dune: Adventures in the Imperium
Online
Campaign
Dune: The heretics gift
Players
2/4
GM
1/1
Dune: Adventures in the Imperi...
en English

Dune: The heretics gift

Thursdays 10pm est DUNE: THE HERETIC’S GIFT — Looking for Players You owe a criminal kingpin a very large favor. Luckily, he’s offering you a way out. Intercept a mysterious “gift” being exchanged between the Bene Tleilax and a religious zealot House. Bring it back and your debt is wiped clean—and you’ll be paid handsomely. Just don’t start a holy war. And try not to get yourselves dealt with. This will be a short Dune: Adventures in the Imperium arc of up to 5 sessions, with intrigue, espionage, action, questionable decisions, and plenty of room for players to decide how they approach the mission. Afterward, I’m looking to bring together players for a longer campaign where we’ll build our House together and decide as a group what kind of Dune story we want to tell. I’ve been GMing for 10+ years and running Dune since the Modiphius game released. 2d20 is my favorite system to run, and I’m a lifelong Dune fan who grew up with the novels and the gloriously weird David Lynch film. New players are absolutely welcome.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
5e Fantasy Post-Plague France
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

5e Fantasy Post-Plague France

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! I am seeking online players for a short homebrew campaign I am starting from scratch. I have DM'd 5e for ~3 years, Fabula Ultima for 2 years, and GM'd a few Pathfinder 2e sessions. As a player I've played various TTRPGs on and off over the past 12 years or so. If you are interested, please comment below AFTER reading the requirements and setting info. System: 5e, I am open to 5.5e content but do not have the books. If you would like something from 5.5e just share it with me for approval. Requirements: 4-5 players, age requirement 25+, familiarity with the system is encouraged but enthusiasm can compensate. LGBTQ+ friendly, of course. Platform: Foundry Expected Availability: Bi-Monthly Friday  Tone: Dark Adventure with room for comedy. See Setting Inspirations Setting: Fantasy Europe What to Expect: A land in disarray, dangerous travel, competitive factions Setting Information: The Black Plague has just scythed its way through the populace, and social upheaval has swept through in its wake. Desperate for workers, local lords have relaxed rules on commoner travel and trade. As a result, those with skills have abandoned withering farms, abusive lords, and the odd demonic assault to seek out work. Some wish only to survive, others seek passage into the burgeoning merchant class, and others still wish to upend the entire plague-rotted system. Setting Inspirations: Between to Fires, The Devils, elements of history Setup: Travelers (PCs) roll into the plague-ravaged town of Dinan in search of work. Through coordination or happenstance or some combination they stumble across a lucrative opportunity: the local church desperately needs the recently recovered skull of Saint Malo, a sacred relic held at a nearby cathedral. Demon-infested wilderness, church political maneuvering, and the shifting landscape of a ravaged land await the party. Do you seek fortune? Or power? Or simply survival? At the end of the day, you're lucky if all you have is your life.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Chicago
Campaign
ChicagoGMJ- Session Zero
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

ChicagoGMJ- Session Zero

No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello world, are you tired of uninterested and flaky players? Are you disgusted by the fact people charge to play D&D? Want to actually get playing? Well then you search is over, My name is Jason, I am a new GM and want to start an in person group that can get together once or 2 twice a month to play a few one shots and maybe a longer campaign. I am learning the VTTs so when i get that down ill be posting online games too. Contact me here or on my Discord GMJ Server

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Forney
Campaign
D&D 5.5 In Person Campaign and Group
Players
1/5
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

D&D 5.5 In Person Campaign and Group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Looking for like minded TTRPG players in the Forney or East Dallas area that want to setup a local gaming session and community. I'm interested in playing D&D 5.5e primarly, but open to other games that are similiar. No set schedule as of yet looking to see if we can find enough interest to create a group and find a time to agree on.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ferina Fortunae
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Ferina Fortunae

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Seeking more players for a Homebrew D&D 5e campaign focused on combat, glory, and daring feats. This is an open recruitment—all levels of experience are welcome! Campaign Setting: The city of Ferina Fortunae, a floating cloud city built for one purpose: eternal entertainment. Here, the greatest gladiators, champions, and warriors across the planes come to test their mettle, promising untold riches and power to the victor. But what happens when the gladiator becomes more than just a pawn in their deadly game? The Plot: Your adventure begins as new arrivals to the city of Ferina Fortunae. Whether you are a disgraced hero seeking a second chance, a thrill-seeker with nothing to lose, or a political prisoner forced into the pits, your path to freedom and power leads through the arena's blood-soaked sands. Survive the gauntlet of monstrous creatures, rival gladiators, and deadly traps to earn your place among the city's elite. But what awaits you inside is more dangerous than any beast you'll face. What to Expect: Action-Packed Combat: A high-octane campaign with a heavy emphasis on dynamic and challenging combat encounters. Including secondary objectives beyond mere survival! Intrigue and Betrayal: Navigate the treacherous alliances within the arena. Glory and Riches: Earn fame, fortune, and legendary status in the cloud city. Roll the Dice! Bring your sharpest wits and a sturdy character, because you'll need both to survive. Game Details: System: Dungeons & Dragons 5.5 (2024), some (2014) Platform: Discord for voice, FoundryVTT for tabletop Schedule: Weeknights!!!!!! at 9:00 PM Central Time Zone! Come hang out for a session and see if our vibe matches your vibe!

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
The city of dreams and dread
Players
1/4
GM
1/1
GURPS
en English

The city of dreams and dread

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi, we're a group of two looking for a couple more folk to fill out a new party. Thought the game will start by player agreement, not necessarily when the seats fill up. The start time is not fixed yet, but it will be at the weekend. Current plan for the campaign is for the players to wake up without their memories in an ancient floating magical city, ruled by wizards. The city is experiencing its own massive cultural and economic shift as it exists is own version of the medieval period.  The main goals of the game is to figure out the answer to: Who were they before? Why are they here? How can they get home? Who is trying to kill them? Note: I've added a second identical listing, except for dnd, rather than GURPS. Unless I get loads of interest, I'm not running both games - I made two listings to indicate both of us are happy to run under either ttrpg.

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Tabletop RPG
Tabletop RPG
D20 homebrew
Oak Creek
Campaign
Homebrew
Players
0/10
GM
1/1
D20 homebrew
en English

Homebrew

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking to GM a D20 homebrew since I've moved up to the mountains. I've GM'd pathfinder and DnD since AD&D 2nd Edition when I was 16 years old. I am 42 now, and now homebrew pretty much everything. We will need two pregame sessions; one where we discuss the type of world the players want to play and the type of game, and then a second where we create initial characters. I run very player involved worlds; for example, if you were to run a cleric, I would insist that you make your own dogma and worship system for me to implement. As a general rule, the more the player is involved, the more they will help create the world details. That said, I have a long standing rule that in most cases, each player is to make a 2 characters- their play character, and their world setting character. The world setting character is to be part of the local setting, and connected to the player character; imagine a spouse, child, best friend, etc. the world character is to have a meaningful role in the local setting, and to serve as backup in case the primary character is in dispose, away, or the player gets bored of their primary. Most of the time, they end up serving as plot points and world flavor, as I find a roster of friendly or associated characters made by the group to be the most useful collaboration that can be made prior to game. I also play a very adhoc game, with rules determined and noted down as they are needed, but generally use a 3 action round, d20 skill check/save based system, simplifying as many details as possible. I do not do electronic/by phone games, live only. Sadly, I cannot host but have plenty of time to devote to the game otherwise

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Tabletop RPG
Tabletop RPG
WTTW
Woe To The Wicked
Online
Oneshot
Woe To The Wicked - Alpha Version 44 Playtest
Players
0/4
GM
1/1
Woe To The Wicked
en English

Woe To The Wicked - Alpha Version 44 Playtest

Playtest
The game is still being tested, and your feedback is part of the point.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
ABOUT THE PLAYTEST Join a one-shot playtest of Woe To The Wicked, an original fantasy tabletop RPG set in a world scarred by the Last War. Help us refine Alpha v44 through play and feedback. THE SYSTEM Simple rules, complicated situations. Expect exploration, roleplay, tactical combat, and meaningful choices, with room for creative solutions. NEW PLAYERS WELCOME No tabletop experience or rulebook memorization required. We'll teach as we play, answer questions, and help you get started. Pregenerated characters and quick references are available. WHAT TO BRING Bring curiosity, respect for others, and a willingness to learn and cooperate. Acting experience and character voices are optional—just describe what your character wants to try. WHAT TO EXPECT This is a game in development, so expect some rough edges and occasional rules discussion. Honest feedback about what feels fun, clear, or confusing is welcome.

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Tabletop RPG
Tabletop RPG
OUTGUNNED
Outgunned
Online
Oneshot
Outgunned
Players
0/2
GM
1/1
Outgunned
en English

Outgunned

# **__FRONTIER RUNNERS!__** **Swashbucklers, mercenaries, and EVEN! men of the common law. Forget all their values and go sailing and traveling through the high seas and a dense deserts to find  ...... Something~ For some,  it could be the legendary Gold 🪙 That was promised!  For others, It could be the prospect of hunting down a heated rival~ Or perhaps,  Even finding a missing family member or loved one~ Whatever the case,  You will have to pick up a blade and ride on your trusted STEED 🐎!** ## This is going to be a multi-thousand mile trip that will only produce the greatest cow-whispers and squash bucklers of our century!! ## __THE SETTING!__ * This is going to be a one shot.  * Going to take place in a fantasy cowboy setting that has magical elements. Imagine any spaghet western that is fairly grounded . With the occasional elements of magic and supernatural . * This is going to be a one shot!  No more and no less. ## __REQUIREMENTS!__; Name; (what you would like to be called~) Discord ID;  Availability:  https://timeful.app/e/8ca2f  (Copy and paste the above link into your browser.) Experience with role-playing; Knowledge of outgunned; Favourite dnd/Fantasy monster: Thoughts on cowboys for western settings/characters: What is something you are afraid of?  ; What you enjoy most about these types of roleplaying games? ;

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Tabletop RPG
Tabletop RPG
FORESTWALKER
Forestwalker
Online
Campaign
Forestwalker!
Players
0/4
GM
1/1
Forestwalker
en English

Forestwalker!

Testing a system I've been working on for a while! Cyberpunk meets fantasy style.

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Tabletop RPG
Tabletop RPG
AD&D2E
Advanced Dungeons & Dragons (2E)
Augusta
Campaign
Home-brew Ad&d2e
Players
0/4
GM
1/1
Advanced Dungeons & Dragons (2...
en English

Home-brew Ad&d2e

Looking to start up a homebrew- Advanced Dungeons and Dragons 2nd edition game. I'm open to campaign settings but I'm familiar with Mystara and spelljammer. I have a homebrew game world I've created as well.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
phandelver and below
Players
5/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

phandelver and below

phandelver and below module group are level 2 having finished rescuing sildar and made a brief trip to cragmaw castle before returning back to phandalin to rest and relax.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
New Players for New DM
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

New Players for New DM

Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello, I'm possum and I'm getting back into DnD. Looking for a group of likeminded adults who are both busy and understanding of everyone else's schedules. I'm a father and firefighter, so all games will be played at Night and there will be learning open for you and for me.  We would be playing over Discod and using Foundry VTT due to it's ease of access.  Adults would be prefered and no other requirements would be needed. Hope to hear from you soon so we can start our first Campaign and make it the first of many.

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Tabletop RPG
Tabletop RPG
TTRPG
Any tabletop system
Cypress
Campaign
Dungeons in the Mist
Players
0/4
GM
1/1
Any tabletop system
en English

Dungeons in the Mist

Looking to start up a "monthly" game of D&D 5e 2014, Legend in the Mist, City of Mist, Savage Worlds, Genesys, or another system in some genre we agree on or any other system that might be fun to try. Getting my current group is like herding cats so I play far too infrequently so I'd like a bit more consistency. I'm interested in running a Call of Cthulhu style game using the City of Mist rulebook. I want a relaxed beer and pretzels game primarily centered around narrative game play peppered with cinematic action. Preferable game times are Saturdays from noon until quitting time, or Sunday noon until 6ish. Location might by in a garage, or a local game store that's open until 10pm.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Welcome to the World of Sanctuary
Players
3/7
GM
1/1
Dungeons & Dragons 5E
en English

Welcome to the World of Sanctuary

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Online] Welcome to Sanctuary – A Theater of the Mind Campaign Looking for brave adventurers to join a brand-new Dungeons & Dragons 5e campaign set in the world of Sanctuary! Whether you are a veteran player or completely new to the hobby, all are welcome at this table. Session Details Saturday: Every other week, Time: 3:00-6:00 PM CST Platform: Zoom Pro (Video preferred, high-quality audio required) Gameplay Style: Theater of the Mind (No external virtual tabletop tools needed) Free: No charge to play ⚔️ Campaign Overview Setting: Sanctuary is a world where the old and the new have merged. Tone: Balanced roleplay, exploration, and combat. Starting Level: Level 5  Character Creation: Standard rules apply. We will finalize characters together during the session.  Expectations & Safety: Age: 18+ only. Attendance: Because we meet every other week, consistent attendance is highly important. Inclusivity: This is a friendly, respectful space. Zero tolerance for toxic behavior. How To Apply If you want to step into Sanctuary, please send a DM with the following information: 1. Your name, pronouns, and age. 2. Your experience level with D&D 5e. 3. A brief description of the type of character you want to play. 4. Your favorite pillar of D&D (Roleplay, Combat, or Exploration).

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Deceiver's Wrath
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Deceiver's Wrath

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The World of Azeroth is in danger! The plotting of the most foul Kil'Jaeden has set the world on a dire path that could very well end it. Set foot in the World of Warcraft universe for this adaptation of two memorable and classic expansions : "The Burning Crusade" and "Wrath of the Lich King". You could follow the original plot closely or go a different way. Either way, you will meet wonderful characters new and old, fight legendary foes and become an epic hero!

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Tabletop RPG
Tabletop RPG
AD&D1E
Advanced Dungeons & Dragons (1E)
Online
Campaign
[18-22 CET] [Weekly] Old School Dungeon Crawl
Players
4/6
GM
1/1
Advanced Dungeons & Dragons (1...
en English

[18-22 CET] [Weekly] Old School Dungeon Crawl

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Beginner Friendly Looking for players for an old school adventure! Hey! I’m a DM in my twenties looking for some players for an AD&D 1st Edition game. I’ve got some experience running the system, and beginners are more than welcome. No prior experience is needed, as we’ll go through character creation together and I’ll help with the rules as we play. I’m aiming for a fairly old school game. It’ll be difficult but fair, and character death is a real possibility. Being careful and working together will get you further than rushing into every fight. It’s 1 xp for each silver brought back to town so thieving is the playstyle! The focus will be more on the party and its adventures than on individual character backstories. A few details:      - When: Weekly, later in the evening 18-22 (CET). Days can vary because of my schedule but I can be flexible. We're aiming for 4 hour sessions. - Where: Online, using Discord.      - System: AD&D 1st Edition.      - Experience: None needed!      - Requirements: Working microphone and webcam. I’m mostly looking for people who are friendly, reliable, and interested in giving      some old school D&D a try. If you’re interested, send me a DM with a little about yourself, your availability, and why you’d like to join!

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Tabletop RPG
Tabletop RPG
OSE
Old School Essentials
Online
Campaign
Ruin has come to our family
Players
0/6
GM
1/1
Old School Essentials
en English

Ruin has come to our family

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"You remember our venerable house, opulent and imperial. It is a festering abomination! I beg you. Return home; claim your birthright, and deliver our family from the ravenous, clutching shadows of the Darkest Dungeon." Hi everyone I'm looking for 4-6 players for a Darkest Dungeon themed old school D&D campaign. I'll be running it through Old School Essentials (A repackaging of Basic/Expert D&D) with some fairly heavy homebrewing to make it fit the source material (Stress, Quirks, Unique Heroes) It should be fairly accessible to anyone, regardless of your experience with D&D or old school play. The overall focus will be on delving the dungeons of the region, recovering artefacts, amassing wealth and getting powerful enough to finally defeat the evil deep beneath the manor. Currently looking at Sunday 6pm CET / 12pm EDT with some room for flexibility based on replies. Play will be on Discord. Open to any enjoyer of Darkest Dungeon, regardless of experience. Drop me a DM if you're interested and tell me who your favourite hero is. I look forward to hearing from you!

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Tabletop RPG
Tabletop RPG
DRAGONAGE
Dragon Age RPG
Online
Campaign
Dragon age, search for the Grey wardens.
Players
0/4
GM
1/1
Dragon Age RPG
en English

Dragon age, search for the Grey wardens.

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
On discird and owlbear rodeo. Starting lvk 2, just looking fir roleplayers to play dragon age with.

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Tabletop RPG
Tabletop RPG
Gambit
Online
Oneshot
Gambit
Players
0/4
GM
1/1
Gambit
en English

Gambit

Playtest
The game is still being tested, and your feedback is part of the point.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Trying to find players to help play test a TTRPG I'm working on that was inspired by Blades in the Dark. Basically the aesthetic/setting is kind of old-school D&D low-medium fantasy dangerous magic. We use d10s instead of d6s and add flat bonuses instead of rolling multiple dice. Characters will be pre-generated and provided to players for this one shot! It has Resistance but in this game they're called Saving Throws, and it has Stress and Trauma but it's called Deviations and Omens in this game. But it does depart significantly in action resolution. So in Gambit, we set the Stakes and Odds which basically means we establish the potential consequences (Perils) and success state before the roll is made, as well as a double DC that represents a target number for a Clean Success as well as a target number for Success with Perils. The players and the GM can introduce new tactics, equipment, etc to adjust these numbers or potential consequences or the Gambit (action) being used. The GM does have final say on what Gambit or Gambits must be used to complete the stated attempted action however. There are also way more Gambits (actions) in this game than in Blades in the Dark, but the majority of them are on the "mental" side of Vitae (attributes). The Gambits are more specific and less general than in Blades in the Dark. (Watching, Hearing, Engineering, Leaping, Dashing, Wrestling) but you also get more bonuses to these later in the game (basically a number of +1 bonuses equal to your level per level, so +2 at level 2, +3 at level 3 and so on.) There's more to it than listed here, but I don't wanna post the whole rulebook. If you have any questions, please post or message me.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Hammond
Campaign
Chicago south suburbs d&d
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Chicago south suburbs d&d

Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello. We are a group of D&D players and DMs that have been together for 8 years. We recently had some members move away, so we are looking for more players. We occasionally change DMs, so no forever DMs here. We tend to focus more on roleplay than combat. We are open to other TTRPG systems or tabletop games in general. We are currently running a hombrew campaign in 5e.

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Blades in the Dark: The Red Dawn
Players
4/5
GM
1/1
Blades in the Dark
en English

Blades in the Dark: The Red Dawn

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
About the Game Blades in the Dark is a tabletop roleplaying game about a crew of audacious scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are no heroes here—you play as criminals, outcasts, and survivors navigating a grim metropolis trapped in eternal darkness, surrounded by restless ghosts and a corrupt regime. The game runs on the fast-paced, narrative-driven Forged in the Dark system. Instead of getting bogged down in endless math, it focuses on daring heists, flashbacks, creative problem-solving, and dealing with the messy consequences of your criminal lifestyle. About the Crew: "The Red Dawn" We are playing as The Red Dawn, a Bravos crew. While other gangs might stick to quiet burglaries or smuggling, your crew thrives on intimidation, violent enforcement, and direct action. However, you aren't just common thugs for hire—The Red Dawn are freedom fighters fighting the system. You are pushing back against the oppressive authorities, corrupt nobles, and ruthless factions tightening their grip on the city. Expect a gritty mix of high-stakes heists, bloody turf wars, and revolutionary defiance against a world that wants to keep you down. Campaign Status & Who We're Looking For Current Status: We have already played a couple of sessions, so the group dynamics are forming, and the world is starting to react to our crew's actions. New Players Welcome: Don't worry if you missed the very beginning! It is very easy to jump right into an ongoing Blades in the Dark campaign. Whether your character is an existing ally breaking out of prison, a fierce new muscle brought into the fold, or a specialist looking to join the cause, we will weave you seamlessly into the narrative. Vibe: Collaborative, cinematic, character-driven, and focused on having fun together while our scoundrels bite off way more than they can chew. Interested? If you want to spark a revolution with a sharp blade and a stubborn streak, leave a comment below or send me a message telling me a bit about your TTRPG experience and what kind of scoundrel you'd love to play!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Mixed Anthologies
Players
3/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Mixed Anthologies

Adult
The table is for players who are 18 or over.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I am a relatively new DM, so I need players that will be ok with the inexperience. We will be playing adventures in multiple Anthologies.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
Grasianil Chronicles[Custom D6 System][Maptool]
Players
3/4
GM
1/1
Homebrew
en English

Grasianil Chronicles[Custom D6 System][Maptool]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for player interested in custom game system via narrative roleplay and learning the system itself. Grasianil: Custom D6-based system utilizing Maptool primarily, heavily stream-lined to support large, quick battles. Versatility allows vehicles, mechs, and spaceships, utilizing unique mechanics, in-addition to single players. Minimal delays owing to macros within Maptool, utilizing pop-up menus, automatic calculation of damage, debuffs, armor, etc. Highly adaptable, with streamlined rules offering as much complexity as is desired, and based on the setting. Developed by myself and my partner who passed away earlier this year. Supports several original fantasy and sci fi worlds of varying types, from traditional western high fantasy, to detailed low fantasy, from space opera-style sci fi, to more realistic settings. In-addition to original settings not listed here, it has been adapted to: Legend of Zelda Battletech Middle Earth Forgotten Realms Mystara Shadowrun and Cyberpunk Pre-existing settings are not played strictly-canon, but consistency is stressed. The system can cover nearly any theme, so if a setting is not listed here, please inquire-within and I may have something that fits or be able to adapt for you. Medium amount of experience in RPing requested, as well as an open mind to learn a new system. Maptool 1.11.5 needed, Discord used primarily for all text but other programs are an option, Google sheets used for some settings. Time-zone of GM is US Central. RPing otherwise done via text on Discord, but other options open to discussion. Session date and time variable, any listed setting available, suggestions welcome, inquire in DMs to myself for further details. GM preference for folks interested in creating a story, rather than purely for the gaming. One-on-one only, at the moment. No cost. No absolute obligation. Reach out to natalie7995 on Discord, or via message/email for more information. When reaching out, please send a message via Groupfinder or over Discord.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The World of Losaria
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The World of Losaria

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Losaria is a fully homebrew, handcrafted powerfantasy world. Politics, RP, and NPC interaction are the most important aspects of this world. Heavy RP based!

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Tabletop RPG
Tabletop RPG
DCC
Dungeon Crawl Classics
Online
Oneshot
Existing group looking for a couple more players
Players
2/4
GM
1/1
Dungeon Crawl Classics
en English

Existing group looking for a couple more players

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm the GM for a small group and we are looking to find a couple more players to join us. No fees or anything like that, just friends playing togeather. Looking for mature and dedicated players. We have a discord that we made for the group that we use when playing. Join it if you're intrested https://discord.gg/YpM7jPy4Sm Weekly games are planned out in advance due to shifting work patterns so some flexibility is expected.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
The Orb of Storms
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

The Orb of Storms

Cedar Village is a quiet mostly-elven village on the edge of the Summerblossom Empire, near the border with the human Federation. You're one of five adventurers in the village. You're contracted to defend the town from monsters and other threats, as they arise. The current threat is a bad drought. There's been hardly any rain, this summer, and the forest is dying. The village has petitioned the Dragon Empress for aid, and she's sending it: an Artifact from her hoard, the Orb of Storms, which has a raincloud hovering over it wherever it goes. Normally it's used for agriculture near the capitol, but this month it'll be on lease to Cedar Village; you can carry it up and down the valley and get as much rain as anyone could ever want. Yesterday, you saw a raincloud coming up the pass into the valley. This must herald the arrival of the Orb, and the end of the drought. The whole village held an impromptu It's Gonna Rain party, with song and dance and what food everyone could spare. This morning, you wake to learn that something has gone badly wrong... ---- I'm collecting players for a oneshot Tuesday evening, 6pm EST. You'll build a fourth-level character with standard point buy and standard starting equipment. Elves are most common in the Summerblossom Empire, but any race is acceptable. Any first-party D&D-2014 book is allowed. Use this form to sign up: https://forms.gle/uoD8iPTFt6dVoQxU8

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
One-Shot horror
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

One-Shot horror

Horror
The game leans into fear, tension and dark themes.
Adult
The table is for players who are 18 or over.
🎲 Looking for 2 More Players – D&D 5e Horror One-Shot! 👻 I'm putting together an online Dungeons & Dragons 5e one-shot for November 7th and looking for 2 more players to join us! Adventure Details: - 📅 Date: November 7th - 🕒 Time: TBD (Eastern Time) - ⏳ Duration: Approximately 3–4 hours - 🎭 Theme: Horror aesthetic - 🗣️ Language: English - 💬 Communication: Discord - 🗺️ Virtual Tabletop: TaleSpire A couple of requirements: - Players must own their own copy of TaleSpire to participate. - I currently have 2 players confirmed and am looking to fill the remaining 2 spots for a group of 4. Whether you're a seasoned adventurer or relatively new to D&D, you're welcome to reach out!

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Tabletop RPG
Tabletop RPG
Other
Online
Oneshot
Mechanized Body
Players
2/4
GM
1/1
Other
en English

Mechanized Body

Combat focused
Fights, tactics and initiative take up most of the table time.
Mechanized Body is a card-based tabletop role-playing game that blends modular mech customization, strategic deck-building, and tactical skirmish play. Players take on the role of Masons, MB pilots deployed across the solar system to defend the fragile path toward unity under the guidance of a Game Operator (GO) note, this game is currently in-development and is not content complete.

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
GENESYS
Genesys
Online
Campaign
Mass Effect sandbox campaign using Genesys
Players
0/3
GM
1/1
Genesys
en English

Mass Effect sandbox campaign using Genesys

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hey all! I'm in the early stages of building a Mass Effect campaign using the Genesys RPG system, and I want to see if there's enough interest before I go all in. The setting: The 2170s, about a decade before the first game. Nobody knows about the looming danger that the Reapers will bring yet, so you'll be navigating a galaxy set in its ways and slow to change. The style: Sandbox style. I'm building a detailed galaxy full of factions and characters (some known, some custom) with their own goals, then letting you loose in it. Your crew gets a ship, and where you go from there is up to you. Why Genesys/About Me: Genesys's dice system gives you more than just a pass or fail, so every roll can help write the story. That fits how I like to run games, since I treat the whole thing as a cooperative storytelling adventure. I've never run Genesys before, but I have experience running 5e and a few 2d20 systems as a GM. I'm completely newbie friendly and don't mind explaining mechanics and learning on the fly. I like weaving character backgrounds into the story whenever possible, and I'm happy to help players build hooks into their backgrounds if they want a hand. Characters: Using Genesys makes choosing a character fairly straightforward. We can match ME species and classes to different Genesys archetypes and roles fairly easily. The main thing I am hoping for is thourough character concepts. I like the characters in games I run to have well defined motivations and fears. Note, a complete history of your character is not necessary. I just want every player to have a strong idea of how and why their character would react to any given situation by fleshing out their foundational personalities. It helps with roleplay and with player investment in the game. Regardless, you don't have to have your character in mind right this moment. I just want you to know what to expect at session 0. Starting points: I have a handful of example starts (Spectre candidates, mercenaries, freighter crews, relic hunters, corporate whistleblowers, and more), but I'm also open to the group building its own. What I'm looking for: 2 or 3 players who want a cooperative storytelling experience rather than a GM-versus-players game. I see my job as giving you a framework to tell a story in. I default to the rules, but if bending or breaking them creates a more memorable moment, I'll do it.

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Tabletop RPG
Tabletop RPG
Other - few...
Online
Campaign
Horror PBP
Players
0/4
GM
1/1
Other - few rolls needed
en English

Horror PBP

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Play by post
The whole game runs as written posts in a chat or forum, so nobody has to be online at the same time.
SO... Every year around Halloween, I like to run a horror oneshot. I've been learning about new horror RPG systems and I want to run one of these! I have several HORROR options I want to pitch to you. 1 CHILDISH THINGS —immersive horror Keywords: PCs are children: ages 4-9, monsters, small secluded town, high immersion, nightmare-like, run away the terrors of the night to find your missing parents and classmates in your small secluded town. What is seen the shadows is easily misunderstood in the mind of a child… Roleplay: HIGH Combat: LOW Technology: MODERN DAY (but before cell phones) Player buy-in: For this game, you will need to be able to act, react, and talk like little kids. You will need to have some form of family in your backstory that you care about - and want to find when they go missing. Because this is horror, you won’t be able to FIGHT the monsters; rather you’ll need to RUN. This game won’t work unless you can react to things as a small CHILD, i.e. with FEAR. We only play after dark, preferably with your lights out, with headphones, and clutching your childhood blanket or stuffed animal. It should be an extremely immersive horror experience. **note: Before the first session, I ask you to list out your ACTUAL fears to me (clowns, spiders, being kidnapped, etc) so that I do not include them in the game. In addition, I ask all my players to read and sign a waiver, telling you (among other things) that if it’s getting too intense, you must TELL me right away so that everyone has a safe and enjoyable time. 2 MOBIUS —paranormal exploration Keywords: modern-day teenagers, trapped on an abandoned island, paranormal, time loops, strange and terrifying secrets hidden, investigation, time travel Roleplay: LOW (You don't need to be an actor/roleplayer to enjoy this game) Combat: MEDIUM Technology: MODERN DAY (but before cell phones) Player buy-in: You don’t need to be a good roleplayer to enjoy this mysterious game. There won’t be much combat, as anything truly dangerous you’ll probably have to run from. You WILL need to be curious, investigative. You’ll also need to be driven to escape and survive, because there won’t be an opportunity for you to create another character if you die; you’ll just have to take over one of the 3-4 NPC teenagers who came with you. In other words, be careful! **Helpful hint: The last time I ran this game, everyone signing up initially wanted to be “the quiet nerd type”…I would encourage you to go for something else if you think you can. :) 3 TEN CANDLES —tragic horror Keywords: modern-day teenagers, trapped on an abandoned island, paranormal, time loops, strange and terrifying secrets hidden, investigation, time travel Roleplay: MEDIUM Combat/Lethality: MEDIUM Technology: ANY (Our setting can potentially any era from real-world history) Player buy-in: 10 days ago, the sun went out. No one understands why or what happened. But then... that's when They started to appear. You can't kill Them. You can't understand Them. The only thing they fear... is light. But the electric grid (or village bonfire or whatever light source you have) has been mostly wiped out... and so has the rest of humanity. This is specifically a "tragic horror" narrative - there is no way to "win." This is a story of the last few people left alive, and their final struggles before ALL of them die at the very end. This is a powerful narrative-driven system where we really try to tell a compelling narrative together. This system is intended to be played in-person in a dark room with actual candles that are purposely extinguished as the game progresses... so I'm honestly not sure if this sort of style can be run online. Still... if there is sufficient interest, I'm down to see what can happen! WHAT SYSTEM WOULD WE USE? To be honest, I’m not entirely sure. I would prefer to assemble my players first. Then we can decide the system together. I’ve had great success in my decade of GMing running a heavily simplified system called The Bare Bones System, but I am open to running any of the following: - Dread - Ten Candles - Kids on Bikes - Everyone is John - The Bare Bones System Several of these systems imply that we might have a scenario not covered in my 3 ideas above. That is ok with me! :) YOU READ THIS FAR? Great! Can't wait to meet you! Leave an application below! :) THE APPLICATION (please copy/paste these questions into your reply) ****NOTE: I only come to Reddit once or twice a week, so DM me on Discord if you are interested! My Discord tag is moogamoogamooga Name: (screenname is fine) Approximate age: (specific or vague) How many years you've played TTRPGs, which systems, and how many (if any) years you've been a Gamemaster: Which past (or present) campaigns you've enjoyed the most, and why: What sounds appealing about a horror game to you? (BONUS: Have you ever been in a horror campaign before, as a player or a GM?): Tell me which campaign idea(s) sounds fun to you! What intrigues you about it? What do you imagine yourself doing?: Pitch your character(s). This can be as short or as long as you’d like: ****NOTE: I only check Reddit once a week, so DM me on Discord if you are interested! My Discord tag is moogamoogamooga

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Tabletop RPG
Tabletop RPG
DND4E
Dungeons & Dragons 4E
Online
Campaign
The best of 4e dnd
Players
1/3
GM
1/1
Dungeons & Dragons 4E
en English

The best of 4e dnd

Roleplay focused
Conversation, character and story take up most of the table time.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Im doing a best of 4e style Campaign. Currently level 8. Just looking fir a few players to make up for a few that left.  We are roleplayers not rollplayers, unfortunately the discord as great as the people there are, are mostly rollplayer combat people.  So recruiting from  there hasn't worked.  Working on owlbear rodeo, but its mostly digital maps/theature of the mind, im not that tech savy.  The game here will be set to needing 3, but its ongoing, almost  every other thursday 7pm est. Most of my players are part time and im trying to get a solid foundation.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Starliner chaos
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Starliner chaos

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Fun, chaotic, goofy

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Starliner chaos
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Starliner chaos

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Fun, chaotic, goofy

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
All The Games!
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

All The Games!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for players for ALL systems, campaigns and one-shots. We play EVERYTHING, from the giants like D&D and Call Of Cthulhu to the most obscure indie and classic old games. All you need is a camera, a mic and a lil' bit of personality! Games are published here...The channel!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Experienced DM looking for new players for 2024 :)
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Experienced DM looking for new players for 2024 :)

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello everyone! :) I have DM'd a lot of 2014, but 2024 is new to me and I want to get familiar with it and give it a run. For that I am looking for new or patient players as I am sure I will get 2014 rules mixed up and need to de-tangle them :) Who am I? - Longtime DM - LGBTQ Ally - Computer Nerd Who are you? - 21+ (I am in my 30's so its comfortable for me if you are 21+) - LGBTQ Ally - Polite - Kind - New or patient as I am familiar with FoundryVTT and DnD, but 2024 has some changes I need to wrap head around. What game is it? - Fantasy DnD (Classic swords and magic :) ) - Small start in a village. - Once the village is concluded we can expand to bigger world How do I apply? https://forms.gle/fKJWWpJpZtSVDUdV8

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
ROTFRONT Survival-horror
Players
2/4
GM
1/1
Cyberpunk RED
en English it Italian

ROTFRONT Survival-horror

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Starlite Frontier
Players
0/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Starlite Frontier

Start Time biweekly Saturdays, 9:30 pm Est The setting is at what we would consider the late-19th century with elements of the 1700s and the very early 1900s as well. It is overall very low tech, muskets, shotguns, revolvers, not true sci-fi but more advanced than standard dnd. Similar to spelljammer. In the world of Starlight Frontier setting space travel is as easy as flying, there is no vacuum air and gravity are abundant, the starts do not rest in a void but bust with life, an ocean in the sky there is endless exploration into a seemingly endless universe. That age of exploration and western expansion energy is lasting far longer than it did on earth. This is a fantasy world, but the genre we are shooting for is Western drama. (At least I've been told my games feel like dramas at times) The genre will likely shift about over time as the players' choices affect the themes and questlines. Going for the vibe of the more grounded western stories, Firefly, the Red Dead Redemption series, etc Rp and combat are roughly even in my games, but I like to think of combat as danger that occurs within a narrative and your character's story, not a time to pause the story. The system is a homebrew mix of 5.5 d&d sw5e. Mostly leaning on adapting the latter into the former. Classes like Scout do ranger better than anywhere else. There's many firearms and spells that are delightful additions to dnd. The two systems are relatively identical in power level All the species and gods are within the classic realm. The deaths of Mugubliet and Grumpsh and the liberation of those under their manipulation is recent history. Most Starwars options are still available, but many will be just a different expression of a dnd ancestry. Such as a Wookie being a firbolg or bugbear. The changes made to the system as a whole are primarily to the magic using classesto fit them together in the same setting. There are several small quality of life house rules and the biggest homebrew is an experimental overall of spell selection options (we'll discuss whether to use that or not case by case, got 2 players who like it so far) https://docs.google.com/forms/d/e/1FAIpQLSfMRBmfhS0lF_8ybBqdrESS7Ip7B6N89CD-oywsuGtmOzHe0g/viewform?usp=header

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Tabletop RPG
Tabletop RPG
CWN
Cities Without Number
Online
Campaign
Chrome Fires Burning: a Cities Without Number cam
Players
2/6
GM
1/1
Cities Without Number
en English

Chrome Fires Burning: a Cities Without Number cam

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Looking for players for a CWN campaign tentatively titled “Chrome Fires Burning.” Voice is on Discord, VTT will probably be roll20. Everyone is welcome, the only rule is don’t be a dick. Games will be Sunday nights at 9PM CST Elevator pitch is as follows: The year is 2072. In 2025 the development of a new drug, ephemerol, lead to unbelievable advances in cybernetics and technological implantation. Able to bridge the gap between the nervous system and machine circuitry, ephemerol was hailed as a miracle drug, ushering in a new age of transhumanism However, before this new technological golden age could be upon us, it was smothered in the cradle by corporate greed. A jealousy guarded secret, the corporations who developed it held the formula for the miracle drug hostage, demanding corporate sovereignty in exchange for granting access to the masses. A combination of public promises, lobbyists, and paid politicians ensured this deal went through The gift became a double edged sword as the drug was distributed, only working with the cybernetics supplied by those corporations granted sovereignty, allowing them to gobble up more and more influence, to the point that entire cities have become little more than corporate towns, beholden to the companies that own them Within these sovereign territories, anything that threatens the bottom line is meet with brutal consequences. The workers who decided to rise up, to unionize, were branded criminals and domestic terrorists, locked away if not executed in a back alley Public utilities have been sold off little by little, leaving those who refuse the hand of the corporations with rapidly dwindling resources. The once mighty governments of the world now forced to bend the knee to the oligarchs Gangs run rampant, acting with impunity as long as their dues are paid, or left to their own devices due to lack of resources to stop them Despite this turmoil, there is new opportunity. Companies now fight a desperate war for market share, managers willing to pay to sabotage one another for the next promotion. Money talks, and right now, it’s screaming Chicago is one such battleground. Built into a shining edifice as the headquarters of several massive corporations, it now resembles a patchwork of countries, as each corporation claims sovereign territory within the blocks of city property it lays claim to. A hub of trade even in this time, boardroom battles spill out on to the streets, bullet and blade picking up where ink and negotiation fail

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